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Helldivers 2 Patch Notes - Patch 01.003.000

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  • Published on Jan 19, 2026

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  • @BadgersDen
    @BadgersDen 8 months ago +1320

    *Timestamps*
    (I've added some little parenthesis for what I feel are important notes, but please do watch the whole video, this is just for quick reference)
    0:00 - Start
    0:12 - Patch notes (There is a separate video on _Weapon Customisation!_ here ruclips.net/video/A7TURE5p5Ik/video.html )
    0:37 - Weapon Changes (This is where we start)
    0:55 - Spread and Sway (Weapons will have sway now, which makes your gun sway more with mobility, and the type of weapon you have)
    3:15 - Drag
    4:14 - Stamina Cost
    4:53 - Shrapnel (Changes to how Shrapnel comes out with weapons like Autocannon FLAK and Eruptor, and the FRAG Grenade)
    7:41 - Fire and Flamethrowers (This affects both Helldivers, and also enemies like the Incenineration Corps)
    11:25 - General Weapon Balancing
    11:45 - AR-23 Liberator
    12:29 - MP-98 Knight
    12:39 - SMG-32 Reprimand
    12:48 - Heavy Weapons
    13:02 - R36 Eruptor
    13:50 - PLAS-39 Accelerator Rifle (The Killzone plasma burst-fire Sniper Rifle for those not familiar with it)
    14:32 - GP-31 Ultimatum
    17:12 - Illuminate Warp Ship
    17:48 - Automaton Bunker Turret (The annoying 'sniper' rapid fire turret, not the cannon turret)
    18:16 - Automaton Gunship
    18:58 - Automaton Bulk Fabricator (The giant bot fabricator you find in city missions that can make heavy units)
    19:39 - Automaton Trooper (Funny bug)
    20:36 - LIFT-850 Jump Pack
    21:32 - The End!
    _This is not a post affiliated by Arrowhead Games Studios, I am just a random guy giving up my time to do this, I hope it helps!_

  • @Sick_Waffle
    @Sick_Waffle 8 months ago +536

    Poor Pilestedt really suffered through that callout at the end. He hated doing that. Here's a like and a comment for your troubles

  • @OperatorDrewski
    @OperatorDrewski 8 months ago +964

    Hearing MRAD/milliradians mentioned for the first time by a game developer, and it's not an Arma/Battlefield/COD dev is hilarious. HD2 has literally one of the most realistic terminal ballistics sims of all games and we shoot bugs with it hahaha!

    • @adamseda1004
      @adamseda1004 8 months ago +6

      Love your vids

    • @fourierbird
      @fourierbird 8 months ago +21

      Do I sense a new Helldivers video in the works after this update? 👀

    • @Chonk666
      @Chonk666 8 months ago +3

      Goaterator Dawgski

    • @T4nkcommander
      @T4nkcommander 8 months ago +10

      It used to. After they dumbed down the game a lot and gutted all the enemy AP values you have dumb shit like revolvers penetrating thick steel and flames burning what are effectively rock carapaces.

    • @cutmutt
      @cutmutt 8 months ago

      oh shit drewski!

  • @SquirrellyOtter
    @SquirrellyOtter 8 months ago +987

    Pilestadt doing a disappointed dad facepalm at the Ultimatum being described as a grenade with the damage profile of a 380 is everything

    • @Mo-ph4pp
      @Mo-ph4pp 8 months ago +56

      Yeah I don’t get why it had to be made like that, it was already a strategically balanced weapon with limited munitions.

    • @georgep.2352
      @georgep.2352 8 months ago +97

      @Mo-ph4pp I loved it too , but having a secondary that can one shot stratagem jammers is op and its easy to find munition in the game

    • @bmbmw69
      @bmbmw69 8 months ago

      ​@georgep.2352 you and everyone like you ruin this game

    • @Thisisnotasign
      @Thisisnotasign 8 months ago

      @bmbmw69 nah the weapon was egregiously OP. Screw you, genuinely.

    • @Ben-hq2wg
      @Ben-hq2wg 8 months ago +73

      @georgep.2352 but it was all a risk/reward thing. it being able to do jammers has saved me a few times now, or been a really tense suicide run to make sure the rest of my squad doesn't have to die.

  • @CubeFrog
    @CubeFrog 8 months ago +65

    Oh man, with attachments on the table "suppressors in a stealth warbond" suddenly feels.... On the table.... I AM EXCITED FOR THE FUTURE

    • @lancehaderlie9587
      @lancehaderlie9587 8 months ago +8

      I'm desperately hoping for a stealth warbond at some point with armor that is specifically stealth, a backpack that can cloak you, a suppressed pistol, and manually triggered sticky C4 charges, maybe an AOE stratagem like the shield that cloaks everything within it for 30 seconds or something

    • @Mushroombytheoaktree1
      @Mushroombytheoaktree1 8 months ago +2

      I want one so bad… and new scout armors… maybe the booster could be increased damage from stealth? So if you silence your pistol or smg and shoot a bot it does double from stealth? Hmm? Maybe? I hope

    • @MartinWastlund
      @MartinWastlund 8 months ago +1

      I like the idea, but I also hope for bayonet attachments.

  • @pigeonmangaming
    @pigeonmangaming 8 months ago +474

    My pants are thoroughly shat

  • @deku5803
    @deku5803 8 months ago +49

    That Flame change is an incredibly smart Design choice

  • @turbo558
    @turbo558 8 months ago +327

    I just want you guys to know how easy it felt to listen to this. Not to mention the well done visual examples and text editing to keep things organized! Im sure the real patch notes are way bigger but having a video like this that feels simple, focused on the bigs changes while explaining things casuals may not understand and feels like a conversation between two guys that just love Helldivers and not just two guys reading patch notes. I love it!

    • @treyharper7885
      @treyharper7885 8 months ago +8

      Yeah, the way they do these videos is the new BAR imo

  • @cryptidvideo777
    @cryptidvideo777 8 months ago +108

    The realistic weapon mechanics has always been one of the greatest things about HD

    • @AoGbeverage16
      @AoGbeverage16 8 months ago +7

      I’d argue that’s caused them the most problems in the last year aka nerfs

    • @justahotdog8430
      @justahotdog8430 8 months ago

      Most games that have that are always rough in the beginning. It seems to be getting better an infinite ammount recently​@AoGbeverage16

    • @snoweh1
      @snoweh1 8 months ago +8

      @AoGbeverage16 It has caused a lot of problems, but it seems like a pretty complex system and it's fun when it's tweaked well. I think the gunplay in HD2 is very unique, which is important when there's so many other shooters around. I remember when I first started and I was hipfiring a Stalwart waiting for the Pelican to arrive, swaying the crosshair from bug to bug and getting the hang of it to the point where I felt unstoppable, not because the gun was OP, but because I was in the zone and it became an extension of me.

    • @Devilfish-wc5ex
      @Devilfish-wc5ex 8 months ago +1

      Realistic? Like fire not staggering and blinding enemies?

    • @T4nkcommander
      @T4nkcommander 8 months ago

      @cryptidvideo777 too bad they ruined it because of crybabies. Took all the fun out of the game when everything now works on everything.

  • @Stealinghere
    @Stealinghere 8 months ago +585

    super earth weapon developers while the illuminate are attacking:

    • @solyom8034
      @solyom8034 8 months ago +5

      arent we just eradicated them?

    • @Bozo21242
      @Bozo21242 8 months ago +84

      @solyom8034I got bad news for you boss

    • @Delta-mo6hn
      @Delta-mo6hn 8 months ago

      ​@solyom8034 You're not gonna believe this

    • @gregoirebasseville4797
      @gregoirebasseville4797 8 months ago +61

      "Hey guys, Super Earth is actually in danger this time"
      "Oh shit, put actual gunpowder in the bullets this time. Also straighten the barrels of everything and give them attachments."

    • @User__Not__Found
      @User__Not__Found 8 months ago

      ​@solyom8034 No, we killed their initial harassment force. They're "back"

  • @jasperhuynh7208
    @jasperhuynh7208 8 months ago +203

    I've never experienced this type of relationship between a game and the game developers. You guys are INCREDIBLE.

    • @Always.Smarter
      @Always.Smarter 8 months ago +4

      It's hard not to mention that Digital Extremes has been doing it for over a decade

    • @douggthebirb8728
      @douggthebirb8728 8 months ago

      @Always.Smarter digital extremes are indeed in the category of « keeps winning » alongside steam and fromsoftware .

    • @Paradox1012
      @Paradox1012 8 months ago +2

      ​@Always.Smarterit's alot slower in warframe town. There have been years at a time where the community hated everything the devs did. Aka the time between "Its so over" and "were so back" is much faster with helldivers, it's rather impressive.

    • @Always.Smarter
      @Always.Smarter 8 months ago +3

      @Paradox1012 warframe has been going strong for over 12 years, it started from a smaller company and it's now more popular than ever. Arrowhead has yet to prove thmselves after their first year was already filled with controversy, and the first year is the easiest part of any live service games life.

    • @Paradox1012
      @Paradox1012 8 months ago

      @Always.Smarter eh agree to disagree. some balance hiccups and design stances is what warframe did inbetween 2017-2022 after the 2012-2016 era got its core identity down. Everyone was super hard on the open worlds, railjack and content islands for years because they tried to Overdeliver on promises especially at those times and tried to make warframe diffrent things. All of those systems and places are MUCH MUCH better now because they've started interconnecting,balancing and QOL-ING those areas of the game for 3 years.
      I don't think arrowhead under deliver because they don't even say what they are working on half the time😂. That's the design Choice of the galactic war though! Surprises are the only way you can do things to keep it interesting. And I'm fine with it, they seem to have worked out a good balance between player power and difficulty at this point.

  • @MartinLeong25
    @MartinLeong25 8 months ago +1980

    PANTS HAVE BEEN SHITTED

    • @sombodythatyouusedtoknow9046
      @sombodythatyouusedtoknow9046 8 months ago +39

      HAIL SUPPER SUPER EARTH
      Edit:forgot to add Super after Supper

    • @Xoilen
      @Xoilen 8 months ago +17

      @sombodythatyouusedtoknow9046you’re having earth for supper?

    • @Reaper9-4
      @Reaper9-4 8 months ago

      @MartinLeong25 shat* @sombodythatyouusedtoknow9046 SUPER*

    • @sombodythatyouusedtoknow9046
      @sombodythatyouusedtoknow9046 8 months ago +4

      @ The Diver refuses to testify on the grounds that may he may incriminate himself

    • @LibertyMann-f3r
      @LibertyMann-f3r 8 months ago +3

      IT IS A VERY GOOD THING I WAS SITTING ON THE TOILET WHEN I READ THIS ANNOUNCEMENT

  • @drkRoss89
    @drkRoss89 8 months ago +27

    One of the most ammoying traits about the Incineration Corps was how easy the Conflagration Devastators were able to set you on fire - even 1 stray pellet was enough to ruin your day.

  • @DeltaTWO24
    @DeltaTWO24 8 months ago +1154

    PANTS HAS BEEN SHAT

    • @GIGGRN1993R
      @GIGGRN1993R 8 months ago +1

      😂

    • @cracked_smith-qz1ez
      @cracked_smith-qz1ez 8 months ago +3

      HAIL SUPER EARTH!!

    • @Flamme-Sanabi
      @Flamme-Sanabi 8 months ago +2

      Is that a Gardevoir Helldiver.

    • @redclaw
      @redclaw 8 months ago +1

      You probably do that on a daily basis. 😂 hope I never dangle keys in front of you 😂

    • @DeltaTWO24
      @DeltaTWO24 8 months ago +2

      @Flamme-Sanabi yessir, have been serving since the first galactic war

  • @tsoim722
    @tsoim722 8 months ago +35

    I love when he says “when u use flamethrowers u pour gasoline ok somebody or something….well not somebody”

    • @damiangaunt8784
      @damiangaunt8784 8 months ago

      Not anymore. It might have happened in the past, but we try not to think about that. :)

  • @pendantblade6361
    @pendantblade6361 8 months ago +2011

    ERUPTOR MAINS KEEP WINNING 🎉🎉🎉 ALL NINE OF US 🎉🎉🎉

  • @SupportVehiclePete
    @SupportVehiclePete 8 months ago +171

    Guys, I don’t think you’ll read this, but I really want to stress. Your love, your effort, and your attention to detail in this game is terrific. I’m a new father this year and I cannot tell you how much of a difference it has made having a chance to jump in a game at level 1-4, help some newbies, and then leave.
    You’ve made a deeply fulfilling game, and you keep on giving. You’re awesome, and I hope you can all celebrate on a terrific patch! Thanks for what you’ve been doing and for everything to come!

    • @BadgunmusicII
      @BadgunmusicII 8 months ago +4

      I am an Apex and COD player, and after describing the way it feels to my friends they called it, “Casual Sweaty, the place where a casual player can go to have a sweaty time.”

    • @SupportVehiclePete
      @SupportVehiclePete 8 months ago

      @BadgunmusicII I get that. I used to be very much into sweaty BFBC2 BF3 and BF4. WZ1 was AMAZING for the gunsmith, and I loved my 458 & 93r custom loadout.
      This game scratches an itch where I know I don't have to deal with toxicity, RP is welcomed, and play styles can be tailored across 3 enemies. It's as sweaty as you want it to be, and at a lower difficulty the only meta is "fun"! It's amazing.

    • @yackgobus9060
      @yackgobus9060 8 months ago +1

      I too appreciate the F outa you boys! Keep up the good work!

  • @lovepeace9727
    @lovepeace9727 8 months ago +175

    Buffing fire to be stronger against bigger enemies? Napalm barrage, here we go again.

  • @aaronhope8366
    @aaronhope8366 8 months ago +46

    I would love an option to "show full stats block" on weapons.
    I would also love to see a shooting range at the DSS for experimentation, especially if we get to have the stat blocks for the enemies with all the details.

    • @TyroilSmoochieWallace16
      @TyroilSmoochieWallace16 8 months ago +1

      Yea a testing range would be huge so I don’t have to drop into a mission just to test gear

    • @GLynham
      @GLynham 8 months ago +1

      Please don't forget the support weapons for this, I'd like to have as much information as possible inside the game.

  • @Boldro92
    @Boldro92 8 months ago +504

    given the new attention on bullet drag, it might be cool to introduce modifiers on planets related to air density, which increase or decrease drag.

    • @slinkerdeer
      @slinkerdeer 8 months ago +69

      1 million percent. The variety of enviroments should be leaned into and made more unique in differences between them

    • @calmchipmunk264
      @calmchipmunk264 8 months ago +3

      Agreed

    • @toastermon2272
      @toastermon2272 8 months ago +28

      I just want planets with different gravities...

    • @ArchHippy
      @ArchHippy 8 months ago +10

      That's a good point. Some planets look like the surface of the moon. You need an atmosphere to have drag.

    • @Boldro92
      @Boldro92 8 months ago +4

      @toastermon2272 that would be awesome as well, it would impact gameplay in so many ways!

  • @blueclawsentertainment
    @blueclawsentertainment 8 months ago +16

    The indirect incineration corps nerf made me shout in joy, specifically that damn fire shotgun. It’s enough to make a helldiver cry.

  • @dunkblunk6045
    @dunkblunk6045 8 months ago +207

    11:19 thank you. The incineration corps are broken cuz if you aggro a group of shotgun devastators from a distance you were essentially near permanently set on fire by them 💀

    • @Delta-mo6hn
      @Delta-mo6hn 8 months ago +10

      Firefighter mains and burn sickle mains had their moment to really shine in this situation with the fireproof armors, especially those like me who already owned Salamander armor, the premium heavy armor with insulation trait

    • @councilleader1658
      @councilleader1658 8 months ago

      Operator Divers taking out IC before they can aggro because skill.

    • @jhalilxvii
      @jhalilxvii 8 months ago

      Honestly I thought the Incineration Corps were fine but I guess we'll see how this all pans out.

    • @Delta-mo6hn
      @Delta-mo6hn 8 months ago +7

      @jhalilxvii people *really* hated fighting them because they got set on fire literally all the time. And if you got caught close range, the shotgun/shield devastators would just annihilate you. And for people who didn't have the freedoms flame warbond or bought the salamander/firefighter armor from super store they were screwed.

    • @ninjireal
      @ninjireal 8 months ago +8

      It was stupid how the strayest of strays would kill you if you were even grazed and slightly low, you would just get set on fire at random sometimes

  • @angryman2406
    @angryman2406 8 months ago +13

    Such excellent decisions with the shrapnel and fire changes. I can't wait to see it in game.

  • @Ghost_6012
    @Ghost_6012 8 months ago +168

    Flametroopers are eating well with this one. Thanks Arrowhead!

  • @foxxboy
    @foxxboy 8 months ago +6

    When we getting a shooting rang on our ships so we can test weapons before going into battle?!

  • @Robzi_1000
    @Robzi_1000 8 months ago +29

    Man I always thought something was up with the automatons, that reload glitch is nuts.

  • @ILeftYouAComment
    @ILeftYouAComment 8 months ago +10

    First step for Weapon customisation has been achieved, thank you at AH for giving us hope for more now, the feeling of stagnancy has haunted us for too long.

  • @rogue-4789
    @rogue-4789 8 months ago +104

    The new fire buff, the laser cannon is amazing now

    • @Double0hTater
      @Double0hTater 8 months ago +7

      Holy crap i didnt even think about that… i was so tunneled on flame throwers.

    • @epgamer1145
      @epgamer1145 8 months ago +8

      I was looking to see if someone tested this.

    • @nerochromatic
      @nerochromatic 8 months ago +1

      I can confirm. Squids now take less time to be made well done.

    • @MattWanchap
      @MattWanchap 8 months ago +3

      I had completely forgotten that many laser weapons had the "heat" effect, since the burning damage wasn't great. This sounds very useful - thanks for pointing it out

  • @Chico_Julio
    @Chico_Julio 8 months ago +7

    This new channel of communication is very appreciated. Thanks for the efforts in reaching better to the playerbase.

  • @bruhbruh9712
    @bruhbruh9712 8 months ago +190

    It’s good to see you Piles!

  • @techbro_4309
    @techbro_4309 8 months ago +5

    Y'all should make videos like this during every major patch notes! I love to hear the developers thoughts on it!

  • @TheBest1972
    @TheBest1972 8 months ago +146

    This is huge, weapon customization along with the progression, makes it that every new weapon has something to progress towards to, and now they can balance it in a way nicer way. HUGE

    • @BackwardsPancake
      @BackwardsPancake 8 months ago +1

      I just really, REALLY hope this gets expanded to secondaries sooner rather than later, because they need it most of all.
      90% of the reason why the Ultimatum was so popular was that it was like the only secondary that actually added something unique to a loadout, while the rest are just bad versions of primaries (And like 1/3 are also just worse versions of _other secondaries_).

    • @Paradox1012
      @Paradox1012 8 months ago

      ​@BackwardsPancake Talon and senator or fine. Ultimatum is good. Other ones do need a little something. Go watch the weapon customization video, they made it clear that the system will get more attachments and be expanded upon with new guns in warbonds and stuff.

  • @TheHarbardr
    @TheHarbardr 8 months ago +6

    "you put gasoline on someone..." 8:34

  • @monocyte2210
    @monocyte2210 8 months ago +139

    Thank you for the reprimand buff. Its a pretty underutilized weapon coz of the spread

    • @Freakdiver_Central
      @Freakdiver_Central 8 months ago +10

      Agreed, I was hyped to unlock it back when that warbond came out and was immediately disappointed, I wanted that little SMG to be so much more and we’re finally here.

    • @TwinFlower90
      @TwinFlower90 8 months ago +5

      I learned to work with it. Bugs, the spread didn't matter.

    • @BaneOfXistence4
      @BaneOfXistence4 8 months ago +3

      Justice for the Reprimand!
      The gun lays down damage, but the magazine burns out right quick.

    • @thathandsomedevil0828
      @thathandsomedevil0828 8 months ago

      ​@BaneOfXistence4that's the sub machine gun right? I just cope by shooting in very, tight, bursts.

    • @Hit_by_a_Parked_Car
      @Hit_by_a_Parked_Car 8 months ago +1

      What, you didn’t like rolling a dice every time you fired at a devastator to instantly kill it? :p

  • @magusi9029
    @magusi9029 8 months ago +6

    Good work guys. You are slowly crossing off my “still needs” list. Now if we can just get a handful of loadout saves. Oh and bringing in the Angle Dog (healing bot) from HD1 would be a nice addition to HD2.

  • @АртёмНефедьев-о2й

    HE IS BACK

  • @megasloth7980
    @megasloth7980 8 months ago +7

    "So we fixed that, so now it just shoots more" 18:55 ... Thanks guys, we needed that 😂

  • @savooge6177
    @savooge6177 8 months ago +56

    the Pile Titan is back baby!

  • @I_Can_Relate
    @I_Can_Relate 8 months ago +3

    My boy just chilling in his socks, truly a chill guy😎

  • @svenabel2987
    @svenabel2987 8 months ago +22

    My pants weren't ready

  • @Neo2266.
    @Neo2266. 8 months ago +7

    Obviously the devs have something else in mind, but I was really hoping fire could get more utility against the Automantons.
    I was hoping for something like an overheating mechanic. Where, setting a bot on fire would do little damage, but maybe fill a “heat” bar, that, if reached a certain threshold (let’s say 70%) could stun the bots till they cool down. And if the bar filled completely they’d just explode or melt or whatever.

  • @lazyvideoguy773
    @lazyvideoguy773 8 months ago +39

    Lovely to see you guys on the sofa together again

    • @gbaldwin1947
      @gbaldwin1947 8 months ago +2

      Seriously! Better brimance than tony stark and steve Roger’s even.

  • @Cinnamontoast_69
    @Cinnamontoast_69 8 months ago +2

    I love that they are constantly making logical adjustments. I’m really looking forward to using the new eruptor

  • @Supernova094
    @Supernova094 8 months ago +24

    Need Super Earth approved pants for all divers now

  • @spacemantoast3815
    @spacemantoast3815 8 months ago +2

    15:54 it would be really helpful if you could add in a subsection under dmg that splits projectile and explosive dmg numbers.

  • @abathur4216
    @abathur4216 8 months ago +35

    19:39 holy shit the troopers were actually COD players x)

  • @fieldmarshall
    @fieldmarshall 8 months ago +1

    I like the fire damage scaling with surface area!

  • @LiterallyGoku.
    @LiterallyGoku. 8 months ago +4

    Eruptor buffs are huge, I may start using it as much as the counter sniper

  • @ALostCarolean
    @ALostCarolean 8 months ago +54

    My Shats have been panted

  • @SeismicRy
    @SeismicRy 8 months ago +1

    I just hit level 150 two days ago! Thought I had nothing more to progress, this is sick !

  • @superwaffle1203
    @superwaffle1203 8 months ago +14

    love watching these sm, actually makes the patch notes so engaging. A dedicated team and always great to see pilestedt

  • @xVertigo101
    @xVertigo101 8 months ago +3

    I love the Tenderizer and hope one day we get weapon magazine attachments to modify.
    For instance, 60 round drum mags would be tons of fun like a mini stalwart

  • @electrobuzz1707
    @electrobuzz1707 8 months ago +18

    This is a great to watch well waiting for the update to finish!

  • @phil2082
    @phil2082 8 months ago +2

    So... The Ultimatum can currently take out the center of a jammer base or a detector base on the bot front. If it no longer does this, I doubt I will take this weapon anymore.

  • @Csyellow15
    @Csyellow15 8 months ago +101

    2:27 reprimand buff is huge. Makes the weapon actually playable and very very good especially if you can up its ammo count

    • @Mo-ph4pp
      @Mo-ph4pp 8 months ago +7

      Exactly, switching from spread accuracy chance to sway you can actually use the skill of a player’s aim to make use of the new sway accuracy to mitigate and like they said pre-read the inaccuracy of your weapon to line up your shots, it’s how it actually should be and I’m happy about it.

    • @worstdemoman3564
      @worstdemoman3564 8 months ago +3

      Can’t wait to play around with the reprimand after these changes

    • @Egalia_1
      @Egalia_1 8 months ago +3

      It actually functions like a gun now. Praise be to

    • @rayben3972
      @rayben3972 8 months ago

      Wish the reprimand had the drum mag option as well

    • @jsn_alva
      @jsn_alva 8 months ago

      Reprimand specialist here. This sounds more like nerf to me buddy.

  • @khepra5177
    @khepra5177 8 months ago +2

    Ultimatum was mostly used for its demolition strength...

  • @MrWorschtsuppe
    @MrWorschtsuppe 8 months ago +14

    The jump pack working properly again, is the best News of the day. The only question that remains. When Space Battles?😄

  • @adeptusmemeicous
    @adeptusmemeicous 8 months ago +2

    Welp so much for using the ultimatum on jammers i feel hurt that it got nerfed

  • @Mc.Scrumpy
    @Mc.Scrumpy 8 months ago +72

    This was awesome, but I'm going to hate all the bazillion helldivers news channels reword this to death

    • @MattWanchap
      @MattWanchap 8 months ago +2

      It's annoying but also kind of a good problem to have, when you think about it. The HD2 community is so huge and excited about the game, that there's money to be made even with low-effort clickbait garbage.

    • @Allnatural-10b
      @Allnatural-10b 8 months ago +1

      Game so good that there's profit from talking about a game being that good

  • @petergriffinson1907
    @petergriffinson1907 8 months ago +1

    I only brought the ultimatum for jammers and towers…. Bummer

  • @TSE_WOODY
    @TSE_WOODY 8 months ago +9

    The reprimand will be really good now

  • @sean00172
    @sean00172 8 months ago +2

    the spiked helmet should do damage when you dive into an enemy

  • @Homie-cide
    @Homie-cide 8 months ago +234

    Saw that Ultimatum nerf coming, but it doesn't hurt any less. :')
    Thank you so much for this amazing patch!

    • @Sora-Mi
      @Sora-Mi 8 months ago +56

      It makes sense but God damn it hurts. One mission there were 2 jammers close by so I just lob 2 ultimatum and done, otherwise I would have to clear each before getting hellbomb down. I was hoping it would at least give us one more ammo in the pocket in exchange for reduce firepower.

    • @locoboof
      @locoboof 8 months ago +6

      Yeah, this sucks.

    • @antonioball8549
      @antonioball8549 8 months ago +11

      Wait can it no longer take out jammers

    • @MichimanMayhem
      @MichimanMayhem 8 months ago +39

      ​@antonioball8549Yep, now deals 1.5K less overall damage with a smaller AOE and can no longer take out things such as Jammers
      I think they went too harsh on it with this one

    • @LunaPPK
      @LunaPPK 8 months ago +2

      @antonioball8549 no

  • @RealGru_StopUsingMyName
    @RealGru_StopUsingMyName 8 months ago +3

    Question: does fortified armor stack with recoil reducing attachments?

  • @undertonebg
    @undertonebg 8 months ago +9

    Excited to test all the changes, love the eruptor!

  • @Toby-h3x
    @Toby-h3x 8 months ago +3

    The Arrowhead Duo~!
    The Retired King and the Royal Knight. :D

  • @gishathosaurus6828
    @gishathosaurus6828 8 months ago +13

    All those tiny lil' things I've been crying over at the Armory have been adressed, and that's just the tiny part of the patch? Man, fucking love you guys! Best devs out there 😚

  • @alexanderherd2973
    @alexanderherd2973 8 months ago +48

    10:15
    Freedoms flame is looking like the best warbond now. Yes! My beloved flam-66 torcher is bigger and better than ever. Pyro divers unite!

    • @megismies101
      @megismies101 8 months ago +3

      As a fresh pyrodiver,I adore these changes!

    • @orphanjohn
      @orphanjohn 8 months ago

      ​@megismies101 Welcome to the club fellow diver!

    • @DifunctedReble
      @DifunctedReble 8 months ago +1

      Flame Drop Pod buff LET'S GOOO!! 😈

  • @toastermon2272
    @toastermon2272 8 months ago +2

    20:45 heavy jetpack users will never forget the year of the snake!!!

  • @goodyob3689
    @goodyob3689 8 months ago +5

    The shitting of pants commenced, just as the prophecies fortold

  • @isocryd
    @isocryd 8 months ago

    I did notice a difference with the eruptor, feeling more consistent damage-wise. It's nice to see what the change was.

  • @adiabeticjedi3278
    @adiabeticjedi3278 8 months ago +14

    Thank You All.
    Take care and Be well.

  • @Billyyo2121
    @Billyyo2121 8 months ago +3

    Can we fix crossplay connectivity? Still disconnecting multiple times a night while crossplay is enabled

  • @Antoniusan
    @Antoniusan 8 months ago +9

    That accuracy thing with pistols explains the difficulty I've had with shooting down shriekers with my sidearm!!!

    • @Paradox1012
      @Paradox1012 8 months ago

      They are more accurate, it's just that you have sway while moving. The bullet wouldn't spread from where you shoot it- but it's harder to get it to shoot where you want in stressful situations.

  • @zack7k
    @zack7k 8 months ago +23

    Guys im really happy no complaints here. I’m just BEGGING for the next attachment to be a suppressor pls

    • @aaronwalsh8469
      @aaronwalsh8469 8 months ago +3

      They probably havnt added suppressors because that involves adjusting the enemy AI.

    • @Volfur2251
      @Volfur2251 8 months ago +3

      @aaronwalsh8469 no it doesnt?? every thing in the game has a sound/heat radius. that's the only thing that would need to change AI won't even need to be touched

    • @aaronwalsh8469
      @aaronwalsh8469 8 months ago

      @Volfur2251 really? So field of view doesn’t matter? If someone takes a hit to the head right in front of you , you’re going to react. If they are behind you and you don’t hear anything, you won’t.

    • @TyroilSmoochieWallace16
      @TyroilSmoochieWallace16 8 months ago

      He’s right it would be an easy addition. All they do is set that weapon fire to silent and boom it’s suppressed

    • @ehenry556
      @ehenry556 8 months ago

      Stealth warbond!

  • @TheVice333
    @TheVice333 8 months ago

    Great seeing you both! Keep up the good work and thanks for what you do!

  • @Farewell-o7h
    @Farewell-o7h 8 months ago +6

    PANTS HAVE BEEN SHAT

  • @youseemerage9711
    @youseemerage9711 8 months ago +2

    17:10 mfw the Super Earth weapons teams start talking about the changes they made to the alien filth

  • @Loc123cool
    @Loc123cool 8 months ago +6

    3:00 thats massive holy

  • @BombsAh0y
    @BombsAh0y 8 months ago

    Very excited to try out the buffed flame weapons

  • @meisterhyperion207
    @meisterhyperion207 8 months ago +6

    The Eruptor is back again

  • @ThatFulla_G
    @ThatFulla_G 8 months ago +1

    Nice i can try out my fire build again but even better 😎

  • @shadylimber
    @shadylimber 8 months ago +6

    watching while i update the game, so excited to try it out

  • @WarrickFalco
    @WarrickFalco 8 months ago +2

    The ARC THROWER was saved from any nerfs. Yay! 😁

  • @WilkersonWhittle
    @WilkersonWhittle 8 months ago +4

    You guys freakin rock. Thanks devs.

  • @dekai7992
    @dekai7992 8 months ago

    Yeah, it's really fun. Thanks to the entire team for all your hard work!

  • @SupRob166
    @SupRob166 8 months ago +8

    Pilestedt is back!!!

  • @SlongestKongest
    @SlongestKongest 8 months ago +1

    Really cool to see these patch note update videi being made into videos. Makes it feel more personal plus we get to see what the devs think about the changes a bit.

  • @GPutlovis
    @GPutlovis 8 months ago +27

    It’s been real ultimatum. My use case was only for clearing jammers and detector towers

    • @dmitc01
      @dmitc01 8 months ago +9

      This nerf changes my whole load out

    • @Peagaporto
      @Peagaporto 8 months ago +9

      They have a weird gripe against the ultimatum.

    • @DropDownBear
      @DropDownBear 8 months ago +5

      Nah ​@Peagaporto, it kinda makes sense from their perspective. We love it cus it makes something convenient, but they want the jammers and such to NOT be trivialized by it, they want to maintain those as challenges. It sucks, but it does make sense from their angle.

    • @Peagaporto
      @Peagaporto 8 months ago +5

      @DropDownBear It doesnt because any challenge can be trivialized with the right loadout. Hulks get trivialized by thermites, etc. Its a weapon that is not that useful outside of that niche it waas doing.

    • @eskimo-joe9215
      @eskimo-joe9215 8 months ago +4

      To be honest it was indeed a bit broken. Now its more like a pocket 500KG against enemy groups instead a bunker buster.

  • @gikketteyr
    @gikketteyr 8 months ago +1

    This was super helpful, thanks!

  • @twoddle5477
    @twoddle5477 8 months ago +5

    Rocking the socks, love it!

  • @kdawg2468
    @kdawg2468 8 months ago

    Awesome changes! Can't wait to get the squad together!

  • @s.d.illius5900
    @s.d.illius5900 8 months ago +37

    I'm keeping myself busy watching this as my game updates. DAMN YOU SLOW INTERNET!

    • @lightninlad
      @lightninlad 8 months ago

      I have lightning fast internet and it’s still going slow.

    • @councilleader1658
      @councilleader1658 8 months ago

      6.1gb its a decent update chunk, then it has to allocate into the rest of the 80gb game, taking me like 15-20 minutes with decent internet which would take less than 8...

    • @AutoPsychotic
      @AutoPsychotic 8 months ago

      You realize watching this video on the same Internet connection makes your download even slower, right?

  • @alexledezma163
    @alexledezma163 8 months ago +1

    I’m loving the visual examples

  • @Imm_Nott
    @Imm_Nott 8 months ago +18

    Not my ultimatum 😂😢😢😢 17:17

    • @zemufinman
      @zemufinman 8 months ago +3

      NOOO ITS ONE USE CASE!

    • @tristans_jungle6924
      @tristans_jungle6924 8 months ago +2

      Rip ultimatum 5/13/25

    • @Paradox1012
      @Paradox1012 8 months ago

      ​@zemufinman nah its still good on bots when you need to kill one morbillion factory striders and tanks and you need a quick boom. Or bile titan bug holes. You can just bring portable hellbomb to stratagem jammer so IDC.

  • @Shemihaza7
    @Shemihaza7 8 months ago

    All sounds great! I really like the fire and incendiary changes!

  • @hansturismo1
    @hansturismo1 8 months ago +11

    We hadn't even left, yet we're so fckn back

  • @javierricardinhosidon8766

    I can definitely notice why my gunplay felt different and to see how yall put more into it definitely makes sense. Incredible update.

  • @bhag7977
    @bhag7977 8 months ago

    Im glad theyve adressed the issues wjth the eruptor. Havent used it since the 180 change.

  • @damianolandi5003
    @damianolandi5003 8 months ago +6

    If you touch the Eruptor, I swear . . .
    [Post-watch edit] You save your selves and made an AWESOME job.