Harnessing evolutionary creativity: evolving soft-bodied animats in simulated physical environments

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  • Опубликовано: 4 ноя 2024

Комментарии • 628

  • @Jabrils
    @Jabrils 7 лет назад +65

    this is quite possibly one of the greatest things I've ever seen.

    • @polarbear6197
      @polarbear6197 3 года назад

      Yes

    • @dbneptune
      @dbneptune 2 года назад

      I didn't expect to see you here! And it is really cool.

  • @Doctorfudge62
    @Doctorfudge62 5 лет назад +537

    I'm still waiting for that part 2.

    • @discountcoconut1458
      @discountcoconut1458 5 лет назад +3

      How do you have 50 subs

    • @Doctorfudge62
      @Doctorfudge62 5 лет назад +35

      @@discountcoconut1458 I made shitty gaming videos in high school.

    • @maxwell_edison
      @maxwell_edison 5 лет назад +5

      same where it be

    • @Rafale25
      @Rafale25 5 лет назад +9

      Sexually Active Narwhal His computer is still calculating

    • @Hailexx
      @Hailexx 5 лет назад +3

      Part 2 where u at tho

  • @technoeevee6969
    @technoeevee6969 5 лет назад +428

    Perhaps a new type of cell that is specifically able to be ridgid would be cool to see what sort of skeletal structures would evolve

    • @discountcoconut1458
      @discountcoconut1458 5 лет назад +5

      Bones no shells.

    • @shanedancer3895
      @shanedancer3895 5 лет назад +3

      How would joints work? I’d imagine there would need to be another special cell for that but it could become too complex and wouldn’t work

    • @technoeevee6969
      @technoeevee6969 5 лет назад +19

      it might work the same way joints work for us- a gap between the two seperate bones to allow them to bend. They won't have cartilage holding them together, but fortunately these simulations won't require it ^^

    • @shanedancer3895
      @shanedancer3895 5 лет назад

      @@technoeevee6969 The problem is I think adding joints and bones begins to make the simulation too complex and could result in a situation where everything with a bone and joint just ends up losing because they take too long to become better than the simpler other versions

    • @technoeevee6969
      @technoeevee6969 5 лет назад +1

      @@shanedancer3895 *Shrug* still worth a try, right?

  • @trudyneo
    @trudyneo 8 лет назад +291

    Love the jelly look of the creatures. Can't wait for the code!

  • @OminousPinapple
    @OminousPinapple 8 лет назад +233

    I would love to see a game based around this! Maybe a "God-like" game where you first come up with a shape, give it an environment, (ie,, water, ground, food source) you drop it somewhere, and let it go to see if it can evolve to survive.
    Keep up the great work man!

    • @johnsmith-sp6yl
      @johnsmith-sp6yl 8 лет назад +13

      there are a few games like that. can't remember the names of them, but the randomly generated life forms were creepy as all shit

    • @nedrynthecheeto66
      @nedrynthecheeto66 8 лет назад +10

      OminousPineapple
      I've heard of this game called "Species." I don't know where to buy it, but I've seen people playing it on RUclips. I think that closely matches what you're looking for.

    • @cheetoschrist5685
      @cheetoschrist5685 8 лет назад +2

      Species is free to play. just search for their website and you can download it.

    • @thomashewitt8104
      @thomashewitt8104 5 лет назад

      I played a game at EGX in the UK a couple months ago called “Ecosystem” - it’s exactly what you’re describing

    • @somewhatsour
      @somewhatsour 5 лет назад +3

      Spore

  • @Sara3346
    @Sara3346 8 лет назад +434

    How about eveloving them with two goals, 1. To move. 2. To collect reasorces. ?

    • @VoltzLiveYT
      @VoltzLiveYT 8 лет назад +120

      That can be reduced to one goal: collect resources.
      You have to move to collect resources, so it would evolve to move.

    • @JNCressey
      @JNCressey 8 лет назад +28

      +VoltzLiveYT, Not necessarily if you're in water and the resources can move to you. :D

    • @VoltzLiveYT
      @VoltzLiveYT 8 лет назад +33

      JNCressey but a creature that can move, it will have access to more food, and thus be more successful than one who doesn't

    • @JNCressey
      @JNCressey 8 лет назад +13

      VoltzLiveYT, depends how much the ability to move ends up costing it resourcewise as to whether it's worth moving.

    • @maxwellsimon4538
      @maxwellsimon4538 8 лет назад +15

      You would get different sets of creatures that would collect resources in different ways, whatever ends up evolving. Some may move to collect, others may sit and wait, and others still would move resources to them.

  • @karlmuster263
    @karlmuster263 7 лет назад +220

    The fish example at the end is interesting. You'd think the spine comes from the biology of animal development, transporting nutrients, protection, etc. But it's functional just based on locomotion. Maybe bony fish evolved just to get away from predators or catch up with prey.

    • @linsproul3548
      @linsproul3548 6 лет назад +21

      the spine wast actually evolved for locomotion in this simulation. it was just a section along the middle of the fish that would gain no benefit for being muscle cells. just think about it, the fishes fins wouldn't move left or right if it expanded or contracted cells in the center, so there was no point for them to be there

    • @thomasrosebrough9062
      @thomasrosebrough9062 5 лет назад +11

      The spine probably has all those uses and more. It's a pretty integral part of our biology.

    • @robokill387
      @robokill387 5 лет назад +7

      @@linsproul3548 true, but that's probably why the spine is in that specific location.

  • @ryanmapping7944
    @ryanmapping7944 Год назад +2

    Some ways to add realism would be an digestory system to eat food, energy costs and many creatures in one ecossystem, also 3d would be cool, althrough we would probably not have particle physics for water then without serious optimization but the digestory system idea would be more realistic with it.

  • @Table53
    @Table53 5 лет назад +30

    Three year old video, claims there'll be a part two at the end... I'm still hopeful.

    • @Gunth0r
      @Gunth0r 5 лет назад +3

      Half Life 3 confirmed

    • @revimfadli4666
      @revimfadli4666 4 года назад

      @@Gunth0r half life 3/2 is out tho

  • @DrWrapperband
    @DrWrapperband 8 лет назад +18

    Super work, please release to Github, a lot of people are starting to get interested in evolving systems and this is great stuff.

    • @PhilippeLarcher
      @PhilippeLarcher 5 лет назад

      Anyway after a few billion years it will evolve into creationists

  • @AmritZoad
    @AmritZoad 7 месяцев назад +2

    0:06 When he said "Animats". I felt that.

  • @AGoldSoldier
    @AGoldSoldier 5 лет назад +24

    Seems the algorithm decided to show this video to a quite a few new people. Myself included

  • @comedymask5340
    @comedymask5340 7 лет назад +3

    This is a such a cool simulation. I love how they can change to their enviorment.

  • @Sty1a
    @Sty1a 7 лет назад +24

    Every week i check this tab i left open... i cant wait for the source :D

    • @ppraisethesun
      @ppraisethesun 7 лет назад +1

      PM me when it's here

    • @MiniDemonic
      @MiniDemonic 7 лет назад +8

      I don't think he's checking his tab every week. Source is never coming and the particle liquid video is never coming.

    • @comradecameron3726
      @comradecameron3726 5 лет назад +3

      Rec0iL you still checking?

    • @LimeRavioli
      @LimeRavioli 5 лет назад +2

      Is it here, yet?

    • @NinjarioPicmin
      @NinjarioPicmin 5 лет назад +2

      @@LimeRavioli i dont think so

  • @sapiranimations
    @sapiranimations 8 лет назад

    OHMYGOD I saw the videos you did 3 years ago, I was so excited about them. and now you do this!! and something even cooler soon!! that's so awesome

    • @mjoach
      @mjoach  8 лет назад

      wow, thanks for that, glad you liked it!

  • @PaleyDaley
    @PaleyDaley 7 лет назад +2

    Wow, this is truly the best ALife example I have seen since Karl Sims.

  • @tamsynmaginness3282
    @tamsynmaginness3282 5 лет назад +3

    Please post again!! I love this video so so much, it is so cool, and I would love to see more of this!! And more videos, this got me really interested in Evolution.
    Please post again.

  • @thetaai8262
    @thetaai8262 5 лет назад +10

    i feel like something like this could be used to see what creatures on other planets may look like

  • @Joona1410
    @Joona1410 8 лет назад +282

    When do you think it'll be avaible for download?

    • @mjoach
      @mjoach  8 лет назад +75

      Working on it whenever I get a chance, but with the current speed, it will probably take me another month.

    • @Joona1410
      @Joona1410 8 лет назад +8

      Michał Joachimczak Okay. I'm really looking forward to it. No need to hurry, though.

    • @mono4171
      @mono4171 8 лет назад +5

      this is so cool dude

    • @blorger
      @blorger 8 лет назад +4

      omfg please release a beta

    • @philipbraatz1948
      @philipbraatz1948 8 лет назад +6

      A month passed, I wonder how its going.

  • @shadowfire04
    @shadowfire04 6 лет назад

    that is so cool to see how evolution came up with all these solutions by itself, and how we can see how these solutions developed.

  • @dark4king
    @dark4king 8 лет назад +7

    This is just amazing. Neural Networks are the closest way to understand nature. Wait, when I see the fish "developed" a spine, we already understanded how this world was made right!

    • @4.0.4
      @4.0.4 8 лет назад +5

      Mateusak These were not neural networks but genetic algorithms. Neural networks are more about developing a general process than mutating something into solving one task

    • @mjoach
      @mjoach  8 лет назад +10

      Actually there are neural networks there, this is what controls behavior of each cell :) In that context, we call them artificial gene regulatory networks, but computationally, they are the same thing.

    • @cicadafun
      @cicadafun 8 лет назад

      Michał Joachimczak Is it possible to have cells differentiate for different bodily tasks?

    • @revimfadli4666
      @revimfadli4666 6 лет назад

      @@mjoach so are you using something that works like a CPPN to control the growth of cells that follow simple signal propagation rules, or are the cells themself neural network-controlled?

  • @SerAlbi
    @SerAlbi 8 лет назад +21

    I rarely comment on youtube, but this is mindblowing! 😵 Please tell me this is open source or at least if there's like a standalone version that we can experiment with! 😍

  • @MultiSciGeek
    @MultiSciGeek 7 лет назад

    This is so simple but so complex at the same time. Can't wait to see what else we can come up with.

  • @mischake
    @mischake 5 лет назад +1

    I live this to bits. It's exactly what we should be working on, so away with hollow avatar systems and actually put biology in things like games and simulations

  • @pootimcbooti
    @pootimcbooti 7 лет назад +3

    these are so cool! i cant imagine how other lifeforms on other planets look like

    • @conradmader2264
      @conradmader2264 6 лет назад

      You think that's hard? I'm doing an entire project on scientifically plausible aliens.
      Sorry if you got the impression I was bragging, I wasn't.

  • @No-oneInParticular
    @No-oneInParticular 5 лет назад +2

    It's been over 2 years now... can I see the next video? Please?

  • @jamesgabor9284
    @jamesgabor9284 4 года назад

    You probably aren’t reading this but I really want some more content like this. I think it’s really interesting

  • @AaronEstesJ
    @AaronEstesJ 8 лет назад +1

    I have been waiting for a new, well made genetic algorithm video for a while. Thanks! If there are any more similar to this, I would love to see them!

  • @XregularC_Casual
    @XregularC_Casual 8 лет назад +8

    I'm learning to program in school and I love it. I'm not nearly capable of creating amazing things like this and it's making me quite jealous. XD

    • @jakelodwick
      @jakelodwick 6 лет назад

      XregularC Just keep at it and you’ll be at this level before you know it

    • @hup3769
      @hup3769 5 лет назад

      Lmao, at least you know how to program. Im too stupid to do something like programming.

  • @phlimy
    @phlimy 8 лет назад +1

    This is awesome! I can't wait for the even-better-how-is-it-even-possible thing you previewed, so hyped :D

  • @henrycgs
    @henrycgs 7 лет назад

    I need this so much in my life! I need to put this on for weeks, so when I come back I see a fully walking huge animal

  • @Zackapo
    @Zackapo 7 лет назад +2

    You should make the animat loops longer, some of the animations were too fast to register properly. great job!

  • @fauna575
    @fauna575 8 лет назад

    This is honestly so fascinating and amazing! As a bio student, this is making me incredibly happy

  • @revimfadli4666
    @revimfadli4666 Год назад +1

    I really like how this used graph network before it was cool

  • @lock_ray
    @lock_ray 8 лет назад +80

    Very nicely done!
    Now I need to learn to code so I can make this sort of stuff myself >3>

    • @123TeeMee
      @123TeeMee 8 лет назад +14

      this stuff is phd level to warn you

    • @lock_ray
      @lock_ray 8 лет назад +5

      123TeeMee I'd do simpler evolutionary algorithms .__. not this level, holy shit

    • @123TeeMee
      @123TeeMee 8 лет назад +2

      Lock Ray you could do something on scratch to start off with, something like this scratch.mit.edu/projects/94438660/

    • @iLLt0m
      @iLLt0m 8 лет назад +19

      PHD level? come on. GAs aren't at all complicated. The bulk of the work for this would be in the animation.

    • @isabellev9576
      @isabellev9576 7 лет назад

      Diginess Unknown That's really neat. I should check your GitHub out sometime. Maybe I could help improve the project since I have a basic knowledge of JS which lets me create things such as if else loops and whatnot.

  • @mad_machine4850
    @mad_machine4850 8 лет назад +1

    this is fantastic! I'm curious to see how far and complex it can become

  • @bragunetzki
    @bragunetzki 5 лет назад +1

    Ahh, I still remember making sure to check out when the hew part comes out...

  • @sammyblaze4234
    @sammyblaze4234 5 лет назад +10

    2 years later, no follow up... :(

    • @Moon-ge8mc
      @Moon-ge8mc 4 года назад

      Sammy Blaze he's a stupid liar

  • @revimfadli4666
    @revimfadli4666 Год назад +1

    "coming soon!"
    7 years later:

  • @KordaroKnow
    @KordaroKnow 5 лет назад +1

    Imaginations and simulations drive evolution throughout the nation... 😯

  • @Skythedragon
    @Skythedragon 8 лет назад +8

    Next step? 3d of course!

  • @NICK....
    @NICK.... 5 лет назад +1

    I have two questions:
    A: How much computing power is required to run them;
    B: Can I, a normal user, download the programs required to run them;

  • @pikminfan6778
    @pikminfan6778 3 месяца назад +1

    1:07
    No concept of leg or tail, eh? Well, what's that flexible whippy thing on the creature's end? And what are those two stubby things it's running on?

  • @weak1ings
    @weak1ings 8 лет назад +1

    soon!
    Thanks for working on downloads!

  • @Thekeygen36
    @Thekeygen36 8 лет назад +2

    Man i love this kind of work! Keep it up! Cheers from Argentina!

  • @MrElrolis
    @MrElrolis 7 лет назад +1

    This would be pretty cool if used for a 3D model, I wonder if there is a program like that? I've seen about motor evolution but not physical.

  • @صكارالزلم-ت1غ
    @صكارالزلم-ت1غ Год назад +2

    and we are still waiting

  • @toxicreaper4632
    @toxicreaper4632 7 лет назад

    @Michał Joachimczack is this available to the public, because I'm working on a bachelors in radiology, and majoring in evolutional theory, and this would be amazing for my spare time as a game to help me understand muscle flow.

  • @teawrecks1243
    @teawrecks1243 4 года назад +1

    1:19 ah yes, the crippled seal. truly a marvel of evolution

  • @PhysicsGuru100
    @PhysicsGuru100 8 лет назад +2

    Fantastic video!

  • @newM0nkey
    @newM0nkey 8 лет назад +19

    So cool! What physics engine? Any source code you can share?

    • @mjoach
      @mjoach  8 лет назад +15

      Most of the exps in the video were done with my soft-body physics implemented on top of rigid-body part of the Bullet Physics engine. I'm in the process of replacing it with a much more stable and much faster engine and I will open source it in a few weeks.

    • @HolyGarbage
      @HolyGarbage 8 лет назад +1

      Hi, I'm doing similar research/hobby projects and so far I've been experimenting with Bullet/Box2D using their existing framework to implement soft bodies but this proved to be really computationally expensive to do properly. I am also not very educated in physics so a ready made soft-body physics engine would really stream line my projects to get to the good stuff and not have to worry about the physics. Is this engine of yours up yet and is it available for download? Do you got a github account or similar?
      P.S. Also want to say that I'm a huge fan of your work, this kind of stuff is what I'm striving to accomplish myself! Cheers from an undergrad at the University of Gothenburg, Sweden!
      P.P.S. Does your engine also include the fluid mechanics and particle diffusion (morphogen) seen in many of your videos?

    • @mjoach
      @mjoach  8 лет назад +2

      Hey, thanks a bunch for the kind words! The code is not on GitHub yet, it is still a terrible mess after I decided to replace Bullet Physics with LiquidFun (check it out!), but I am working to bring it towards more general usability right now, so hopefully people like you can find it useful :)
      As for fluid mechanics as you can imagine it becomes very costly if we try to combine it with evolution, but I am indeed experimenting with it (hence the use of LiquidFun). And as for morphogen diffusion I do not explicitly simulate it, I only use a very simplified approach to provide some basic means of direct communication between cells. I tried more realistic approaches in the past, but couldn't justify the added costs. Anyway, feel free to get in touch if you need some pointers!

    • @HolyGarbage
      @HolyGarbage 8 лет назад +1

      Ah yes, very costly indeed. My projects are normally open continuous simulations which means I'd like a couple thousand (at least) organisms simulated at the same time rather than having an explicit fitness function. I once experimented with liquid dynamics and diffusion as I wanted to simulate concentrations of various fluids such as pheromones, poison, resources they need to proliferate etc. But simulating that over the whole world space with an acceptable resolution proved way to costly, like several orders of magnitude of an acceptable level... I have experimented with gauss/normal distribution around discrete "macro" particles that represent the field's local centers of mass as of late which seems to be extremely more efficient. Do you use something similar?
      Also, something I've found very difficult, how do you calculate the forces of your swimmers? I mean a surface moving and pushing is pretty trivial to calculate the forces but things like pressure I have no idea how to simulate without a discrete density grid liquid particles. It does look like your octopus looking creatures utilize pressure when they swim, do they and how did you solve that in that case?
      Thanks, I'll check out LiquidFun, thanks for the tip!

    • @mjoach
      @mjoach  8 лет назад +8

      Well, it's really hard to make open worlds and my feeling is that usually the complexity of what evolves there is lower than what can be achieved with some simpler evolutionary algorithm (if complexity is something one cares about...). But it's largely because of overwhelming computational costs and the fact that it is so much harder to control the direction of evolution in an open system. One needs to tune things here and there to prevent trivial local minima and that takes time. So good trade-off between realism and speed is the most essential thing here.
      As for diffusion gradients, yes, I've been using normal distributions around macro particles in the past as well, so I think it is a reasonable approach if one cares about speed.
      As for pressure forces - not sure what you mean. In this system, there is no explicit concept of fluid pressure. If you mean fluid drag, there is just one simple equation that depends on the angle of attack of an edge against "fluid".

  • @dividedreality9708
    @dividedreality9708 7 лет назад

    I can watch this for hours.

  • @PasseScience
    @PasseScience 3 года назад +1

    Wow, that one was really beautiful. What's the 2021 status of it?

  • @hmeric7495
    @hmeric7495 5 лет назад +3

    when will it come to a github near me

  • @Darfail
    @Darfail 8 лет назад +2

    VERY COOL! what software allows you to have soft hexagons like that?

  • @pabloyammix
    @pabloyammix 5 лет назад

    thats actually amazing! the spine epiphany even. Waiting for part 2 also..

  • @aliciabaumgartner1406
    @aliciabaumgartner1406 8 лет назад

    Fascinating! Will you consider making a video explaining the gene regulatory network? I perused your research paper but i'm having difficulty understanding the process.

  • @sploopst6868
    @sploopst6868 5 лет назад

    that fish with the active flanks only is fascinating

  • @gaboderflinger7854
    @gaboderflinger7854 5 лет назад

    This is so interesting, why you stopped making this type of experiments?

  • @explosu
    @explosu 6 лет назад

    Did you ever consider/try adding apoptosis? Would be interesting to see a system like this work out movement using only a regulatory system for growth

  • @seeme00
    @seeme00 8 лет назад

    Cool work :) You mention "A rudimentary model of fluid drag". Do you have any pointer on that? Do you use a third party middleware for the physic simulation (Box2D? Bullets...)? Thanks!

    • @mjoach
      @mjoach  8 лет назад

      Yes, most stuff in the video was Bullet Physics, thought it was it's rigid-body part bend by me to simulate soft-bodies, not the best way to do it. I now rewrote it to use LiquidFun (a mod of Box2D), which seems much faster in these scenarios. As for fluid drag, check the simple equations in our older GECCO paper: goo.gl/Yt2UKt and you can find original references there as well.

  • @griffin5348
    @griffin5348 7 лет назад

    this makes me so happy.

  • @SangerZonvolt
    @SangerZonvolt 7 лет назад

    Looks very nice. Are there any updates on this?

  • @fergheinman394
    @fergheinman394 5 лет назад

    so whens part 2 gonna come? we're only 2 months away from this being 3 years old

  • @zoned7609
    @zoned7609 8 лет назад

    I'd really enjoy seeing how you can simulate survival needs like food, shelter, and interactions from dangerous 'other' animats, who are also part of the simulation, but I'm aware how much more effort this would entail.
    Eventually though, that's where I see this going. Am I far off?

    • @mjoach
      @mjoach  8 лет назад

      Here, the focus was automatically designing robots, but so called open ended evolution in a virtual world is something we would like all to see one day. And in a sense, it has been done many times, but computational costs are high, so it is hard to get really complex creatures in these types of experiments. E.g., have a look at a work of my colleague, where you actually have agents evolve in a virtual world and try to run away from predators: ruclips.net/video/CoAyJzed5vo/видео.html

  • @PiotrMikielewicz
    @PiotrMikielewicz 7 лет назад

    Don't worry guys it just software that can grow, adapt and evolve. Nothing to be scared of.

  • @kerfuritogonzales
    @kerfuritogonzales 5 лет назад +26

    meanwhile creationists: "I have a book"

    • @MyFavoriteDisease
      @MyFavoriteDisease 5 лет назад +17

      "...and only 95% of it has been disproven yet, so the rest must be correct!"

    • @kerfuritogonzales
      @kerfuritogonzales 5 лет назад +6

      @@MyFavoriteDisease yeah they kinda interpret it as they seem to fit
      -see, this one's true
      -we just proved it's not
      -it's a metaphor
      I mean, I don't give a damn what you believe in, just don't try to convince me you have an answer for literally EVERYTHING in one book.
      Damn it, I started ranting again -_-

    • @Torthrodhel
      @Torthrodhel 4 года назад

      @@kerfuritogonzales wow your rants are about 1000% more efficient than mine. lol Gotta have a release of emotion about stupid things in life every now and then, nothing wrong with it, you go for it.

  • @herbexionreviews2039
    @herbexionreviews2039 4 года назад +2

    still waiting for part

  • @jasperlusson5797
    @jasperlusson5797 7 лет назад +4

    wheres part 2

  • @MultiSciGeek
    @MultiSciGeek 7 лет назад

    Where can I learn more about this? Is there any talk or presentation about such projects?

  • @gyurto
    @gyurto 8 лет назад +1

    When will this be ready for download?

  • @WilcoVerhoef
    @WilcoVerhoef 5 лет назад +16

    Now make them fly :)

  • @junosoft
    @junosoft 7 лет назад

    Is it ready already?

  • @Gaark
    @Gaark 8 лет назад

    holy crap, that is amazing work. simply fascinating to watch :)

  • @BuddhasRandomTravels
    @BuddhasRandomTravels Год назад +1

    is this project ongoing? any source files?

  • @xl000
    @xl000 6 лет назад +1

    My cat definitely noticed something worth smelling at on the screen

  • @_DarkEmperor
    @_DarkEmperor 7 лет назад

    Guhuru, widzę że stałeś się sławnym RUclipsrem :-) 150tyś odsłon.

  • @princess-celestia
    @princess-celestia 7 лет назад

    I love this. I stand in awe of your coding prowess. I see you tested terrestrial and aquatic life. Any attempts at avian, flight-capable life? Perhaps allowing the animats to convert some cells to lighter, but non-actuateable, solid cells to facilitate forming "feathers" for wings? Or maybe convert muscle tissue to lighter-than-air helium bladders?
    Out of curiosity, have you tried incentivizing the animats to minimize fuel consumption (amount of contraction)?
    How long (in terms of hours [or days?] spent running the program) did it take to generate the creatures in this video? Once the code is available I'd love to try it for myself, but I'm afraid it'd make my computer explode.

    • @conradmader2264
      @conradmader2264 6 лет назад

      When I first saw this giant block of text I thought it was going to be a giant essay on how evolution doesn't exist. Thank you for being a sensible human being.

  • @ZtereoHYPE
    @ZtereoHYPE 5 лет назад

    Hmmm... where is the continuing? I want to see

  • @huglebunnys
    @huglebunnys 8 лет назад +4

    Hey I'm really interested in the state of computer-programmed evolutionary algorithms and projects, do you use a site for recent information on it or a forum? It's hard to find current videos on youtube at least but this video is only 3 months old compared to most of the others that people upload, which can be up to 9 years old and a bit dated.

    • @mjoach
      @mjoach  8 лет назад +1

      I don't run a website, but maybe check out the proceedings of Artificial Life conference, where many researchers from this field meet and show their work. You will always find a few papers with some artificial creatures there. The proceedings are open access: mitpress.mit.edu/books/proceedings-artificial-life-conference-2016

  • @youngjunlee1108
    @youngjunlee1108 8 лет назад +3

    Great work, may I ask you what engine or environment for making this project? Thanks.

    • @nethacker91
      @nethacker91 7 лет назад

      He answered elsewhere saying it's the Bullet Physics engine.

  • @TheAlejoneitor
    @TheAlejoneitor 8 лет назад +3

    This is great!

    • @mjoach
      @mjoach  8 лет назад +5

      Thanks, go evolution!

  • @GraveUypo
    @GraveUypo 8 лет назад

    what about rigid cells? what if you give them the ability to grow bones?

  • @Krejzifik
    @Krejzifik 7 лет назад +1

    Kiedy to wyjdzie?/When will it release?

  • @kestasjk
    @kestasjk 6 лет назад +7

    “So what next?” Don’t play dumb, I think we both know the answer to that: world domination.

    • @conradmader2264
      @conradmader2264 6 лет назад +1

      And then the universe.

    • @plebulus
      @plebulus 5 лет назад +2

      they will destroy humanity one wiggly wiggly step at a time

  • @mewt5358
    @mewt5358 6 лет назад

    you think we could use this ourselves? I really wanna play around with this program

  • @AdamPFarnsworth
    @AdamPFarnsworth 3 года назад

    Look up a game called Crescent Loom. There's no evolution in it, but you design creatures, from their skeletal structure and muscular build to the neuron network inside the brain. You control which muscles contract and relax and when, thus creating movement! It's exciting to build something and then watch it come to life

  • @pid8307
    @pid8307 7 лет назад

    Add rigid cells and elastic cells. then you can have muscle, bone and connective tissue. Just muscle is already insteresting but with bones I think many surprises will come up!

  • @peterganunis5824
    @peterganunis5824 7 лет назад

    Any updates on the release date? Thanks!

  • @OldCouches
    @OldCouches 7 лет назад

    Amazing! Soon enough, we'll be simulating evolution and maybe create discoveries?

  • @yerva01
    @yerva01 5 лет назад

    Dude this is cool af it should be implemented in some kind of game that stores all evolutionary data from all players and just gets better and better at evolving, also what if you let it go and let it evolve with millions of cells

  • @LiamSmeesterstickyuploads
    @LiamSmeesterstickyuploads 7 лет назад

    Is it almost done?

  • @lordkermit4657
    @lordkermit4657 7 лет назад

    Can we get this on our phones and stuff?

  • @michaelfixedsys7463
    @michaelfixedsys7463 7 лет назад

    This is quite impressive, but there are a few things you need to make more realistic animats.
    1. A centralised mass of neurones somewhere in the animat acting as a brain.
    2. Bones.
    3 the ability to collect resources and then turn those into energy

  • @pikminfan6778
    @pikminfan6778 3 месяца назад +1

    They should make a game based on this.

  •  2 года назад

    Hi I see you haven't shared any video after this. Can you share your paper with me?

  • @danielmckendrick1371
    @danielmckendrick1371 6 лет назад

    FOOLS Youve just created another dimension!

  • @sorgan7136
    @sorgan7136 7 лет назад

    is the program ready?

  • @SgtPwnVids
    @SgtPwnVids 8 лет назад +2

    I subscribed immediately. Great editing, great presentation, cool shit, im sold

  • @bapanada9446
    @bapanada9446 7 лет назад

    where must I study to learn this kind of stuff?