Just for future reference,those are not 4 separate tanks, they all act as one so dont need 3 different pipes out to the refinery just 1 would suffice. Also you are trying to get every industry setup from your first town,that is a bad idea, just get your economy going , setup a new city near your refinery and make that your capital. If you wanna expand Ashkekal might wanna demolish those slums and setup new housing and going vertical rather than expanding horizontally.
I think some artificially grown Greenery would be better suited and more accurate than gravel covering the city. I think you need to branch out more cities, like the road thats going from behind the planned refinery area, that could accommodate a small city (like a township of the Party State Petroleum Industry) which would have its own fire station, small clinic and police station, and some form of education. Also if youre planning to put small cities, you'd need some modded small schools and colleges( instead of big universities) You can also make a small town with only primary education for the farm area. I think your economy is now in a good equilibrium of around 30-40k reserves, so you can think about planning more industries, probably steel industry that uses iron for import, for the time being. Or even an oil powered power station, your biggest import of all time is electricity, bringing that into control would be the greatest thing you can achieve atm. Party I'm begging you to please smooth out the road piece that runs parallel to the train station, it's hideous!!!!
Fully support getting the oil storage and unloading station done and the closest pipes done asap, and the longer pipes after it's up and running. keep the design as is and it'll work out. better efficiency for the trucks, and later on there's probably room for a harbour a short piping away ^_^
I am totally convinced that the crops, farm and food factory are a priority even over asphalt and concrete after looking at the numbers. Together they add up to what you've spent on steel so far. Seems like maybe this should be the next priority. Please place the buildings that need workers (like the farm) next to the bus stop you already created for the water facility. Hope you're feeling well. Take care.
Pumpjacks with central collection is going to be so good! One of the things I really thing we need to do with the expansion is to spread out. If we keep following the road vertically it's really going to limit the effectiveness of shopping centers and stuff that work better with a radius around them.
Nice episode! Personally, I think some of the garbage placement fiddling shouldve been cut out :P For the future: I would move the power lines near the water well, so that you can place bigger farms since the area suitable for farmland is very limited
A few remarks: * in the valley I would plan out the railway in the valley first, as this would be more realistic and can future proof your nation (and the rail could be used for oil export) * The subway: I would start planning out the subway and get as above ground as soon as possible as this will lower costs * Farming: after planning the railway, use the remaining space for farming, near the second city I would go ham on farming (and give the city a purpose) * Old houses: don't demolish them, keep them around and plan the city around them. This keeps things "organic" and realistic
I think he'll never need a railway or underground. Expanding transportation by bus and truck makes more sense. By the way: socialist countries usually build tram, because underground is too expansive. But in a town (or village) of about 2.000 people, public transport by bus is still enough. When he builds alle the houses he has planned he will need one more bus station and it works. He can also transport people by bus to the oil factory or the farm he wants to build. And for the distribution of the gas, a train could make sense, but he will export and use the gas himself at the same time so there will not run so much gas on one line that justiefies building a train track that needs so much steel. A few trucks to the border plus a few trucks to the city and it will work. If he builds the houses he has planned and fills them with people (he should do), he will hit 2.000 people and this will be enough labour for a long time. No need to plan a new town at the moment.
@@Charles_Anthony Ok, this makes sense - if he has enough labour to supply all the factories he is thinking about. I allways suggest to look at Halle (including Halle Neustadt) in Germany. This was a town in a big area of chemical factories in Eastern Germany. There are trains .. there are trams. If he wants to go this way, it makes sense.
I'd be in favor of terraforming the land next to the river into terraces, and using it elsewhere as you expand to make areas at least a little more level prior to building. That would probably cut down on things like road and dumpster placement fiddling lol
You need to focus on increasing the amount of people that your city has, as you don't have enough people to manage a brickworks, fabrics and clothing factory to maintain enough efficiency to ensure that you're getting enough turnover, and you don't need to build everything in the first city. I would increase your first city to accommodate 4000 - 5000 people. For the future: Look for other resources (once you have completed geology research) you should be able to find other sources of minerals, such as coal and iron, which could be sources of money. Some industries require multiple researches to have been completed before items are unlocked, Start a second city, and ensure that you will have storages for gravel and cement which you can transport across. use Accounting offices in each city to get an idea of what is needed in each city.
With the Refinery planning, maybe is time to develop the city at north of the pumps on the other side of the river to supply the work demand. Also, do the fields, even if is just to cut some costs in imports
I like trying out some crops in the desert. Especially for the clothes. But make sure the farm and crop storage buildings are not built where you were indicating. Put them in places where you can't put fields to maximise the fields on the oases. It looks feasible to get this to work successfully, though you are not going to get 12x big fields or anything like that. So probably just use small farm?
The farming (even in considerably more arable land) is one of the most expensive setup in the game. I tried on default map. On easy, you could afford to put the entire industry up. On normal, you barely manage to start with the alcohol/food/meat setup. On hard (realistic) you would dip heavily into debt, around three of so loans. I didn't try anything in the desert biome, but I was obsessed on normal to build large scale agriculture economy, like cluster of the lifestock farms and so on. It wasn't a good idea.
Some small fields around a farm would be cute. Maybe not important for the economy, but nice to see. Use the crops for the clothes factory - for a separate food factory they will probably not be enough. But I am also excited to see your plans for the oil factory. So there is much work to do. By the way: never say sorry for what you're doing, it is just a game. 🌱🏭???
@@adrikstepanov5307 He does have a pretty good income now, and I assume (I don't think he was clear on this) that he's not trying to have enough crops for food, meat and alcohol. He doesn't in any case have the population to work in the factories. I took it he was just going to grow crops to save importing them for his existing fibre factory. Given the biome that sounds like a good start, before deciding whether to consider expanding farming further. And would illustrate even how farming works in this biome. When you are not playing with seasons you can grow fields all year round, and therefore sewing and harvesting are not limited. But the fields produce about one third of the amount of crops each time they are harvested. Does that rule apply in the desert?
@@cannaewargaming4815 I would agree that it would illustrate how the farming works. It is, however, not a smart decission, but I suppose it never stopped him before. As far I know only biome that affect the planting cycle is tundra, which shortens it significantly. I think yield is same, as well as the cycle, there is winter after all. The difference is the winter in the desert doesn't have that dramatic effects which would affect roads or require heating, but the harvests are the same.
I did the math. You need 6 large fields to cover the imput of the single fabric factory. It produces 5 tons of fabric from 20 crops a day. A large field produces 300 crops a season (even in desert), you need 6 large fields to produce 1800 tons of crops the single fabric factory requires in a year.
Idea : increase the number of citizens by importing immigrants first before building the refinery then when the money start flowing then expand and build other industries
@@arek9804 Yes, this is now essential on certain busy road junctions. And is free. The entire road from the customs up through the city could have traffic on it prioritised and force all roads connecting to it to Yield. I'm assuming he has Complex Traffic enabled.
Soviet cities were definitely not just paved over and all grey. It makes sense for a lack of greenery in a desert to be fair but maybe there is a compromise somewhere
You cannot sell used vehicles for profit anymore. But you can scrap them for parts. If you "sell" a used vehicle, you'll have to pay for the scrapping cost at the moment. Only "new" vehicles can be sold for profits. I believe they're flagged as "new" until they drive anywhere by manual command (so moving from a factory to a storage unit via factory connection or flatbed truck/ train car is fine)
I'd really try to remove everything but fields from the wetlands. After all they are a scarse recource. Sadly we can't pump the river empty for irrigation.
Solution to your lack police offcer based how this was really did. Build house on 20 people and give priority to work there. Comi never liked when their forces mixed wit people too much, so they had police only shops, houses ect. What is funny, in contrast to this there were also at least one higher rank policeman living in apartment block.
@@J.F.K.O It wouldn't make a profit if he had to set up everything from scratch. But since everything is in place already then may as well do it. At least until the vehicles need to be replaced.
The channel which would keep you at the edge of your seat. That's why I stayed. No other channel offers this kind of experience, they know what to do! It's like horror movie! Willl he or won't he? Tension is unbearable! Will he realize he would have to buy the more trucks to export oil? Will he realize that the can't afford rafinery and have to increase export of crudo to cover the expenses? Will he realize he need another big money maker even if the rafinery is built, like vehicles or nuclear power? Will he realize the footpath shortcuts are important? Will he notice that biggest expense so far has been electricity? Will he realize that he will cut more expenses by burning crude oil for power in the powerplant than exporting fuel? Will he ever stop fiddling? Scrap to steel maybe, to get both steel and get rid of the vehicles? Import waste for little more dollars? When would he go bankrupt and realize it won't be the guide into the biome? I can't wait for more episodes! I can't play the game myself anymore, watching disaster in short motion is that more electrifying!
If you focus on criminals, I have a question: Did you build a police station, a court, a prison and a house for children of criminals? I guess you did not build the last one. I think building up the economy is more important at the moment, but if you want to solve the problem you'll need that house. And this could have a positive influence on happiness, if these children don't sleep on the street. 🚼>>🏠>>😀
@@lukgame-u6d It's fine. I suppose the "orphanage" in game is very counterintunitive. Purpose of the orphanage in the real life is to care about children which lost their parents, or were abanoned, and so on. But in game, you can't lost citizens to accidents, or they can't simply abandon their children, so orphanage is indeed only used for children of criminals. I suppose that's why the PartyElite didn't thought of it. It's also a new addition, wasn't in the game when he last tried it.
@@adrikstepanov5307 That's not true at all. First, orphanages have been around for at least two years. Second, orphans absolutely do occur if the parent dies, and that is the main reason for orphans. Children only have one parent, if that adult is no longer there (they die or escape) then if you have no orphanage then the children also leave the game. They do no live on the streets and they are not automatically criminals. The orphanage allows you to keep those children within the Republic, so they eventually grow up and join your workforce. But children living in the orphanage then have a chance of becoming criminals if you don't care for them properly. You need to feed and clothe them. But the parents would need to do that anyway. Parents get food etc for themselves and their children at the shops. But the main thing is to have loyal workers in the orphanage. That needs secret police to be checking up on people, so you know what their loyalty is and can then control who is dealing with children, in the orphanage, and education system.
Can't you build a smaller house and then only allow university educated residents to live there and then assign the people of that building to work at the police station?
Just for future reference,those are not 4 separate tanks, they all act as one so dont need 3 different pipes out to the refinery just 1 would suffice.
Also you are trying to get every industry setup from your first town,that is a bad idea, just get your economy going , setup a new city near your refinery and make that your capital. If you wanna expand Ashkekal might wanna demolish those slums and setup new housing and going vertical rather than expanding horizontally.
I think some artificially grown Greenery would be better suited and more accurate than gravel covering the city.
I think you need to branch out more cities, like the road thats going from behind the planned refinery area, that could accommodate a small city (like a township of the Party State Petroleum Industry) which would have its own fire station, small clinic and police station, and some form of education.
Also if youre planning to put small cities, you'd need some modded small schools and colleges( instead of big universities)
You can also make a small town with only primary education for the farm area.
I think your economy is now in a good equilibrium of around 30-40k reserves, so you can think about planning more industries, probably steel industry that uses iron for import, for the time being.
Or even an oil powered power station, your biggest import of all time is electricity, bringing that into control would be the greatest thing you can achieve atm.
Party I'm begging you to please smooth out the road piece that runs parallel to the train station, it's hideous!!!!
Fully support getting the oil storage and unloading station done and the closest pipes done asap, and the longer pipes after it's up and running. keep the design as is and it'll work out.
better efficiency for the trucks, and later on there's probably room for a harbour a short piping away ^_^
Really nice video, you should put some trees
or cactus, we wanna a greener commie state
I am totally convinced that the crops, farm and food factory are a priority even over asphalt and concrete after looking at the numbers. Together they add up to what you've spent on steel so far. Seems like maybe this should be the next priority. Please place the buildings that need workers (like the farm) next to the bus stop you already created for the water facility. Hope you're feeling well. Take care.
@@jfisher5151 Farms don't need any workers.
Pumpjacks with central collection is going to be so good! One of the things I really thing we need to do with the expansion is to spread out. If we keep following the road vertically it's really going to limit the effectiveness of shopping centers and stuff that work better with a radius around them.
Nice episode!
Personally, I think some of the garbage placement fiddling shouldve been cut out :P
For the future:
I would move the power lines near the water well, so that you can place bigger farms since the area suitable for farmland is very limited
Lovely episode, some fiddling is a part of the game so don't worry overmuch about that
I like the idea of you building a recycling place to allow you to buy scrap and recycle what scrap you got and make your own steel out of that
glad to see the oil works expand
A few remarks:
* in the valley I would plan out the railway in the valley first, as this would be more realistic and can future proof your nation (and the rail could be used for oil export)
* The subway: I would start planning out the subway and get as above ground as soon as possible as this will lower costs
* Farming: after planning the railway, use the remaining space for farming, near the second city I would go ham on farming (and give the city a purpose)
* Old houses: don't demolish them, keep them around and plan the city around them. This keeps things "organic" and realistic
I've been saying this for a dozen episodes now.
I think he'll never need a railway or underground. Expanding transportation by bus and truck makes more sense. By the way: socialist countries usually build tram, because underground is too expansive. But in a town (or village) of about 2.000 people, public transport by bus is still enough. When he builds alle the houses he has planned he will need one more bus station and it works. He can also transport people by bus to the oil factory or the farm he wants to build. And for the distribution of the gas, a train could make sense, but he will export and use the gas himself at the same time so there will not run so much gas on one line that justiefies building a train track that needs so much steel. A few trucks to the border plus a few trucks to the city and it will work. If he builds the houses he has planned and fills them with people (he should do), he will hit 2.000 people and this will be enough labour for a long time. No need to plan a new town at the moment.
@@lukgame-u6d : The train will be for freight.
@@Charles_Anthony Ok, this makes sense - if he has enough labour to supply all the factories he is thinking about. I allways suggest to look at Halle (including Halle Neustadt) in Germany. This was a town in a big area of chemical factories in Eastern Germany. There are trains .. there are trams. If he wants to go this way, it makes sense.
You can import sewage or tow the trucks to the border using open hull truck by creating a line and set it to load vehicles
I'd be in favor of terraforming the land next to the river into terraces, and using it elsewhere as you expand to make areas at least a little more level prior to building. That would probably cut down on things like road and dumpster placement fiddling lol
You need to focus on increasing the amount of people that your city has, as you don't have enough people to manage a brickworks, fabrics and clothing factory to maintain enough efficiency to ensure that you're getting enough turnover, and you don't need to build everything in the first city. I would increase your first city to accommodate 4000 - 5000 people.
For the future:
Look for other resources (once you have completed geology research) you should be able to find other sources of minerals, such as coal and iron, which could be sources of money. Some industries require multiple researches to have been completed before items are unlocked,
Start a second city, and ensure that you will have storages for gravel and cement which you can transport across. use Accounting offices in each city to get an idea of what is needed in each city.
I would love to see the agriculture stuff come in to play. Maybe start some construction in Al Ibrashna, and set up a farm community
With the Refinery planning, maybe is time to develop the city at north of the pumps on the other side of the river to supply the work demand. Also, do the fields, even if is just to cut some costs in imports
I like trying out some crops in the desert. Especially for the clothes. But make sure the farm and crop storage buildings are not built where you were indicating. Put them in places where you can't put fields to maximise the fields on the oases. It looks feasible to get this to work successfully, though you are not going to get 12x big fields or anything like that. So probably just use small farm?
The farming (even in considerably more arable land) is one of the most expensive setup in the game. I tried on default map. On easy, you could afford to put the entire industry up. On normal, you barely manage to start with the alcohol/food/meat setup. On hard (realistic) you would dip heavily into debt, around three of so loans. I didn't try anything in the desert biome, but I was obsessed on normal to build large scale agriculture economy, like cluster of the lifestock farms and so on. It wasn't a good idea.
Some small fields around a farm would be cute. Maybe not important for the economy, but nice to see. Use the crops for the clothes factory - for a separate food factory they will probably not be enough. But I am also excited to see your plans for the oil factory. So there is much work to do. By the way: never say sorry for what you're doing, it is just a game.
🌱🏭???
@@adrikstepanov5307 He does have a pretty good income now, and I assume (I don't think he was clear on this) that he's not trying to have enough crops for food, meat and alcohol. He doesn't in any case have the population to work in the factories. I took it he was just going to grow crops to save importing them for his existing fibre factory. Given the biome that sounds like a good start, before deciding whether to consider expanding farming further.
And would illustrate even how farming works in this biome. When you are not playing with seasons you can grow fields all year round, and therefore sewing and harvesting are not limited. But the fields produce about one third of the amount of crops each time they are harvested. Does that rule apply in the desert?
@@cannaewargaming4815 I would agree that it would illustrate how the farming works. It is, however, not a smart decission, but I suppose it never stopped him before. As far I know only biome that affect the planting cycle is tundra, which shortens it significantly. I think yield is same, as well as the cycle, there is winter after all. The difference is the winter in the desert doesn't have that dramatic effects which would affect roads or require heating, but the harvests are the same.
I did the math. You need 6 large fields to cover the imput of the single fabric factory. It produces 5 tons of fabric from 20 crops a day. A large field produces 300 crops a season (even in desert), you need 6 large fields to produce 1800 tons of crops the single fabric factory requires in a year.
I think it was a decent episode, things are progressing
You have fully operational Board Factory in Ibrashna, why not used it?
What do you think about starting asfalt road to the border?
Small part next after another and baypas second next to, but this jump up your economy.
Idea : increase the number of citizens by importing immigrants first before building the refinery then when the money start flowing then expand and build other industries
Put priority signs on major roads, it will significantly speed up traffic
@@arek9804 Yes, this is now essential on certain busy road junctions. And is free. The entire road from the customs up through the city could have traffic on it prioritised and force all roads connecting to it to Yield. I'm assuming he has Complex Traffic enabled.
Soviet cities were definitely not just paved over and all grey. It makes sense for a lack of greenery in a desert to be fair but maybe there is a compromise somewhere
I guess he has some palm trees available from the trees and monuments menu. They could help along the roads, and they are free ;)
town centers of some big cities were, i think it more as a GDR thing tho
You need to expand to more cities to get more industries rolling
almost 7 minutes of garbage disposal management. So much fun....
If this profits then name next episode "...to make money" cuz that would be cool ngl
You cannot sell used vehicles for profit anymore. But you can scrap them for parts. If you "sell" a used vehicle, you'll have to pay for the scrapping cost at the moment. Only "new" vehicles can be sold for profits. I believe they're flagged as "new" until they drive anywhere by manual command (so moving from a factory to a storage unit via factory connection or flatbed truck/ train car is fine)
Are you planning to have another game play of this game after you finish this series?
I'd really try to remove everything but fields from the wetlands. After all they are a scarse recource. Sadly we can't pump the river empty for irrigation.
It looks like a used car lot with all the vehicles just sitting idle at the free road depots 😂
Whill you be doing any more of them and also would like to see you build more of it
Solution to your lack police offcer based how this was really did.
Build house on 20 people and give priority to work there.
Comi never liked when their forces mixed wit people too much, so they had police only shops, houses ect.
What is funny, in contrast to this there were also at least one higher rank policeman living in apartment block.
9:19 is that a four engine jet plane
you can actually earn some money by having your sewer trucks import and dump waste water. But i am not sure it would actually make a profit
@@J.F.K.O It wouldn't make a profit if he had to set up everything from scratch. But since everything is in place already then may as well do it. At least until the vehicles need to be replaced.
@@cannaewargaming4815 Yeah that was my thought as well. i have not tried it yet it was just an idea i came up with the other day
The channel which would keep you at the edge of your seat. That's why I stayed. No other channel offers this kind of experience, they know what to do! It's like horror movie! Willl he or won't he? Tension is unbearable! Will he realize he would have to buy the more trucks to export oil? Will he realize that the can't afford rafinery and have to increase export of crudo to cover the expenses? Will he realize he need another big money maker even if the rafinery is built, like vehicles or nuclear power? Will he realize the footpath shortcuts are important? Will he notice that biggest expense so far has been electricity? Will he realize that he will cut more expenses by burning crude oil for power in the powerplant than exporting fuel? Will he ever stop fiddling? Scrap to steel maybe, to get both steel and get rid of the vehicles? Import waste for little more dollars? When would he go bankrupt and realize it won't be the guide into the biome? I can't wait for more episodes! I can't play the game myself anymore, watching disaster in short motion is that more electrifying!
Damn this is the best explained comment on why I'm so hooked to Party's channel.
If you focus on criminals, I have a question: Did you build a police station, a court, a prison and a house for children of criminals? I guess you did not build the last one. I think building up the economy is more important at the moment, but if you want to solve the problem you'll need that house. And this could have a positive influence on happiness, if these children don't sleep on the street.
🚼>>🏠>>😀
Orphanage. There is no orphanage yet.
@@adrikstepanov5307 Thank you. My english is not perfect ;-)
@@lukgame-u6d It's fine. I suppose the "orphanage" in game is very counterintunitive. Purpose of the orphanage in the real life is to care about children which lost their parents, or were abanoned, and so on. But in game, you can't lost citizens to accidents, or they can't simply abandon their children, so orphanage is indeed only used for children of criminals. I suppose that's why the PartyElite didn't thought of it. It's also a new addition, wasn't in the game when he last tried it.
@@adrikstepanov5307 That's not true at all. First, orphanages have been around for at least two years. Second, orphans absolutely do occur if the parent dies, and that is the main reason for orphans. Children only have one parent, if that adult is no longer there (they die or escape) then if you have no orphanage then the children also leave the game. They do no live on the streets and they are not automatically criminals. The orphanage allows you to keep those children within the Republic, so they eventually grow up and join your workforce. But children living in the orphanage then have a chance of becoming criminals if you don't care for them properly. You need to feed and clothe them. But the parents would need to do that anyway. Parents get food etc for themselves and their children at the shops. But the main thing is to have loyal workers in the orphanage. That needs secret police to be checking up on people, so you know what their loyalty is and can then control who is dealing with children, in the orphanage, and education system.
@@cannaewargaming4815 Fair enough, but he didn't do the research for the secret police either.
growing cotton in a desert destroyed Uzbekistan lol.
Can't you build a smaller house and then only allow university educated residents to live there and then assign the people of that building to work at the police station?
54:30 Neat view