Sid Meier’s “Pirates” should have been the template for a new pirate adventure computer game. It was a classic for its time. How hard is it for developers to understand this?
I would like to remind you, Ubisoft already made a successful pirate game before. And at least three pirate game before, one is for Smartphones... It takes a special kind of stupidity to f up something that you already succeeded
Ubisoft literally has everything they would need to make the perfect Pirate RPG. Open world formula down to a T from Far Cry,, a good melee combat system in For Honor, ship combat from Black Flag, tbey just needed to put it all together. But they just shit the bed instead.
Just picking systems out of projects and shoving them into one build is not how games are made kid, it's sad nowadays gamers are too spoiled to understand the complexity of making a game. It's not just unga punga type stuff in the cmt
@@exthefun42olol it's nearly exactly how development works 15+ years of experience and most studios re use old code many times over. Depending on the devs you can't just magically merge everything together but taking stuff from other projects is much easier to doing so from scratch.
I only have to say 'Settlers'. It pretty much sums up the expections i have left (if any) for this game. I cant think of a company so stupid far disconnected from their playerbase, they have zero clue what players actualy want in a game, and what they believe should be 'what we want to play'. Not only they hold some pretty amazing games from the past they can build upon, they have the studio's and resources to do so... and this is what they came up with? And people still believe this crap about 'they can add stuff later'... Yeah, the trackrecord of Ubisoft is not littered with great achievements of 'adding stuff later'.
The weird thing is that in all this footage I haven't seen a single boat, as in a simple row boat. When I think of pirates and sailors the first thing I imagine is a bunch of lads jumping in rowing boat and cheerfully pulling on their oars to get on land or to board another ship. Also the ship movement should be much slower, which would add some more tactical immersion, but that's just my personal feeling.
@@coolcat23to be honest, it already was like that in AC4 and Rogue so it's absolutely no surprise to me. I really don't know why people expected realistic combat when AC's ship combat and movement always was extremely arcady. You always ended up being so OP, you could destroy Man o' Wars with 2 salvos. I hoped for it to be more realistic but... yeah... but that's just preference I guess. The game itself really isn't impressive right now. I wouldn't call it terrible but if there's no big difference between the beta and release version, which there surely won't be, then it definitely won't be worth the massive price tag. Even 50% less still would be too much to pay for this. It's just a grinding game with soulless quests, terrible dialogues, mediocre to bad graphics and physics... it should be so much better sadly
I'm getting tired of saying this. Flamethrowers on ships in history are real, especially in Chinese history, look up the Pen Huo Qi as an example. The one in the game is just more fantastical. The 'machine gun' is a real thing, it is called an Hwacha (Thank you Korea), dating back to the 14th century. Rockets also are an ancient weapon. Once again the Chinese coming to play, in the 13th and 14th centuries. This one just seems to be an Hwacha take, which is a more fantastical take on it. Going to just copy and paste this argument from here on cause I am tired of having to retype it every time some idiot tries to claim these are not real.
It boggles the mind how they had AC4 BF as a STARTING POINT, and 10 years and over a hundred million later, they came out with something that was so inferior in every respect except graphics. They could have used the BF engine, built a new map, and had it wrapped up in 3 months. But instead they gutted the good parts and upped the tedium. I love pirate games. I really do. They are one of my favorite genres. But once I see you can't leave the boat, I immediately lose interest. Why? Because then you only have the open seas and nothing else -- no island exploration, no swordplay, no underwater sequence, no town intrigue... I don't want to play a game where I'm a pirate ship. I want to play a game where I'm a pirate who owns a ship.
We need an open world pirate game where you can go from your boat to land and use your sword. it's as simple as that and add some story and side missions and it will be a win.
@@RuthlessMetalYT It's got massive technical issues, they need to stop supporting the Xbox One version of the game and move forward, it's holding the entire game back. Sea of Thieves has so many little problems that it really is annoying, but it's the best pirate game out there right now.
I absolutely loved AC Black Flag. Black Flag nailed the formula. All Ubisoft needed to do was make Black Flag 2. There were several elements of Black Flag I really liked. #1: Kenway's Fleet. The mobile companion app where you could gain money by sending your fleet on trading missions. This was only enabled once I'd created Kenway's Hideout halfway through the game. That mobile app enabled me to break the million dollar mark in-game, and hitting the 2M mark months after I'd finished the game felt really good. The hidden pirate cave bases around the world were super cool, how awesome would it be in Black Flag 2 to be able to capture one of those bases and set it up as your secret pirate headquarters? Have a few of those cave locations around the map, enable pirate guilds to raid the bases and capture the location somehow (maybe like DayZ where you have to remove the other teams flag? Or, you might need to destroy their defences, capture & remove their flag then build up your own defences to secure it). The more you upgrade your base, the more perks you get. If you control a certain base you control certain resource types. Factions is easy - you choose a race (each race has it's tech perks) from Spanish, English, Portuguese or French; you choose Pirate, Navy or Privateer (with corresponding freedoms, e.g. Pirates can't dock at Navy bases or Government-aligned towns without being attacked; Pirates can dock at neutral towns, pirate towns without being attacked... unless their reputation is bad with those factions. Navy vice versa. Privateers can dock at all towns BUT this is dependant on their reputation with the other groups). This has all been done before in other games, the formula is well understood. Ubisoft has everything they need to make the perfect pirate RPG in games they've already shipped. They had to give us basically Black Flag 2 but instead... they gave us this.
@@pieshowerhe is right, if you have fun with this shit knowing what we could have had and knowing fucking ac4 exists and was made BY THEM, gg for you but you might want to seek help
The funny thing is that 95% of the gameplay features the community is asking, Ubisoft has already developed pretty much successfully for other IPs of theirs. Free-roaming, open-world creation, looting, crafting, sword fighting, ship boarding, etc. And the fact that we are talking about Ubisoft, a company which is famous to reuse previous assets they have developed, with almost no desire to be pioneers (like Rockstar), makes this even funnier..
Can't board other ships, loading screen when docking, and land is boring. Years ago, I played 2 games that allowed me to board ships, land was fun, and there were no docking loading screen.
Another one brainwashed by youtubers, loading screen because it is a multiplayer mmo with two instances, one for land, another one for the ship, since the isles are in a different scale when you land rather than when you are in the ship. You compare it to SoT? maximum 16 players in a server, so 4 big ships, apart from simple graphics and effects. You compare to BF? it is singleplayer xddd. In the trailer they didn't say or show anything about boarding. Any other argument is valid, but don't spread missinfo, ty
So I signed up and got the ability to play test Ubisoft’s Skull & Bones in its beta weekend and I was extremely disappointed with the result. In 2017 Ubisoft announced Skull & Bones, a new stand alone game based on the ship combat and exploration systems from their successful Assassins' Creed: Black Flag game. As someone who bought Black Flag in store with the Edward statue that came with the release and who thoroughly enjoyed that game, I was very excited for Skull & Bones when it was announced. However as the years passed and the gameplay trailers from development were non existent and I had purchased and played a litany of disappointing games that had been over hyped, when I received an email inviting me to the beta test weekend, I felt like I had to play it out of an obligation, not out of excitement. So I went into this play test with very low expectations. Firstly the graphics, they are exactly the same, and comparable to Assassins' Creed: Black Flag which cam out in 2013, there is no great difference between the two. In fact I would argue that the water physics and graphics are actually better in the Assassins’ Creed game, than they are in the Skull & Bones game. I have included a 1080p video from RUclips showing a battle in Assassin Creed Black Flag below so you can see for yourself. After watching the video above I can tell you that the gameplay in Black Flag is also far superior to Ubisoft's latest title Skull & Bones. The simple way in which ships engage and how the combat systems are implimented leave Skull & Bones far behind. Ubisoft had a simple slam dunk, they had the game code from Black Flag, an audience who were excited to play a stand alone pirate game with elements of PvP, and they had nearly 7 years to deliver it. A friend of mine who is a veteran developer of over 15 years said to me that he didn’t understand what they had been working on. If you already had the base code for the elements of Skull & Bones from the Black Flag title, what was delivered on the beta weekend could have been created in a little over a year, less with the budget and staff that Ubisoft has access to. So what have they been doing for 7 years? The evidence of lazy development are also rife through the game, the claim of “open world” is misplaced, the world is as “open” as a Crash Bandicoot” game. When you land on an island, it very much feels like you are on a set of railroad tracks, to the extent that sometimes to block your way, the developers just threw piles of junk to keep you in the area they want you in. My personal frustration with this game, comes from the fact that there is more of Skull & Bones in the original game Black Flag than what they released this past weekend. This game feels like a graphical update to Sea Of Thieves and not an expansion on the elements that already existed in the successful game Black Flag. The PvP was non existent in the limited 6 hour play test, if it was there, I was unable to locate it or partake in it. So If you wish to experience the high seas and combat against NPC enemies, with good exploration, a great sound track, awesome graphics and other elements, buy a copy of Assassins Creed: Black Flag. With a pre-order price tag of $130 AUD, this game feels like a white collar rug pull. I am quite confident that if I personally had the base code of Assassins Creed: Black Flag, that I could go onto RUclips and watch coding and development tutorials and produce a better game than Ubisoft have delivered. The time frame that players were limited to of 6 hours, also suggests that the game is grossly under developed and that Ubisoft is rushing to get the game out. I have no doubt, in fact I am 100% certain that this game will be a bitter disappointment to those who have waited 7 years for this game. For the rest who never experienced Assassins Creed: Black Flag, you may enjoy and get 30-50 hours out of whatever final product they decide to spew out in 2024.
It was so bad, within 30 minutes of the beta, I just went back to Sea of Thieves and accepted we will never have a definitive pirate game. Skull and Bones exists to sell microtransactions.
"Skull and Bones exists to sell microtransactions." yeah, this sums up the whole game, it's not made with love, effort or long term quality in mind. Pay 100 bucks for the ultimate edition, get some cannons that do bonus damage and keep buying the newest market skin for more bonuses.
Sea of Thieves at release was not much better. 3 things to do. Dig quests, loot skull head or deliver goods. Repeat. That's like comparing an NBA 19 years old rookie to a raining MVP...
@@ingeniussoul8390 This game at release is really bad. Skull and Bones should be better than what it currently is. Especially with what you just said.
In my opinion. Assassin's Creed Black Flag is still one of the best games in the series so far. Skull and Bones seems very similar, at least in terms of the ship system. You either like the game or you don't. Personally, I don't have anything bad to say about the game after what I've seen and tried the closed beta
I would almost agree with you, however, Black Flag is much much better. Not only can you actually explore the world around you on foot as well as boat, but you can also fight, and engage enemies in either as well. Skull and Bones falls very short, and am genuinely shocked they dropped the ball this hard
Why is everyone still hating on it. Ive been following this since it first got announced, and have gotten the opportunity to play the beta. I've been having a great time personally, and ive not even been playing with friends yet. If you want to have your own ship, if you liked black flag but wished more than anything that you couldve customized your ship more, or teamed up with buddies, then you should enjoy this. I think most of the people who complain about this are people who either havent played it, or havent watched others play it with an open mind. Dont like the rockets and flamethrowers? Then dont use them. use cannons. Its your choice. Sure, having land combat and more exploration could be really cool, but thats not the focus of this game. Sure, boarding would be really cool a few times, but being realistic, would you board every single time? half the time? a quarter of the time? NO. It takes long enough to just do the cutscene, being vulnerable in the water like that is not the best thing...people just need to realize that alot of the choices they made, were made because they have certain priorities in the game design. If you want it to be black flag 2, then you're missing the point. This was never meant to be that. It was its own IP and simply took inspiration from the extremely successful ship combat in that game. Personally, Im just glad it isnt how it was a year ago. Im glad they took it and polished it a bit more.
Honestly couldn’t agree more, they’ve produced exactly what everyone wanted, the best part of black flag, couldn’t care less about the boarding, it was played for the ship combat and ship customisation which they’ve absolutely excelled on
@@nahman3836 Fair view but personally I value the ships and ship combat pretty highly, so I dont mind a whole game centered around it. Id love for boarding and land combat to be a thing, but that was never promised. It's open beta atm, waiting for download to see if anythings changed. I am biased, I like stuff like world of warships, so im perfectly content to just focus on ship customization n stuff. thats all I really wanted from black flag anyway, and now they deliver on at least a few of my wishes back then.
Ubisoft is a lifeless investment firm now like so many othwr game studios that have moved away from the gaming community and into the pockets of investors that see the yearly earnings when they made good games and want some of that money but couldnt care less about the games themselves.
What i do not understand is why do not game companies make a 3-5 year plan for a game with actual updates that makes the campaign/multiplayer longer, with new enemies, new resources, new fractions, new weapons, new characters, There is so much you can do to extend a game, as long as you have a "story" to tell, you can build on it for as long as you want almost, look at al the old games where you bought the DLC, World of Warcraft, Star craft, Mass Effect, Tomb Raiders series. The middle of the pirate era was from 1550-1750 that is 200 years of "piracy" they could do so so much, Star of in the Caribbean, the the next game/DLC you as an Pirate in the Crew of you original gang gets imprisoned/kidnapped and gets sold to East Indian pirates and has to again build up your own crew of pirates, etc etc. So with that short story said if they fuck this up they are bad at planing games.
Take the sailing/ship combat, exploring, and boarding from Black Flag. Take the combat system from For Honor to get that awesome duelist system. Develop a climbing/swinging and fighting on the mast system that looks like some wack Pirates of the Caribbean shit. Add pirate 7 seas monsters, legends, and myths type stuff. Finally, create accurate ship destruction and incredible ocean/water physics, and you have the perfect pirate game. They fucked this goat so hard it turned into a sheep.
In my opinion, all they have to do is take black flag and get rid of the whole assassination thing and there you go you get skull and bones. Everyone loves the ship thing from black flag the ship rating from blank flag like I said remove assassin stuff and there you go.
Have you played it for a considerable amount of time, maybe approaching it with a different perspective. They never labeled it as a gritty pirate sim, part of the community outside its development labeled a preview as such. The game is fun, its mechanics are flushed out, if you fight a little about your class ship you have to be somewhat strategic in your movements so you don’t die in two shots but you can still damage them. There’s businesses you can run and it’s no where near as laggy or toxic as SoT. A game like you’re talking about would take mad time to develop and wouldn’t be a console game, it would be more like Star Citizen but pirates
I got into it too, but "Closed beta" doesn't excuse the stupid canon shooting mechanic (canons are not a machine gun) and the stupid and lazy writing. I uninstalled after a short play.
It's Pirate Lite, really. Entertaining in its way but quite simplistic and with no nods towards even token realism, no land combat or swordfights, just arcade gunnery really. The ships look nice but, because of the lack of realism, move like speedboats and the guns have an incredible rate of fire. I'd buy it for maybe £30 just as a chill arcade-type game but for £74? Not a chance in hell.
I played the Beta yesterday. It was the most boring few hours of my life I will never get back. I uninstalled it and wouldn't even recommend it if it came to Game Pass. If you want to play a pirate game and Sea of Thieves isn't your thing, play Assassin's Creed Black Flag.
@@MasterhpIkemaybe because you don't have friends and you played alone. SoT is something like social gamę in pirates universe. Alone it's shit but with friends it could be epic journey.
I loved black flag so much I completed it 100% never done that for a game b4 it was also the game that lunched me into assassins creed games. Never buying a game on launch without seeing gameplay and positive reviews
Look, I know the internet doesn't like the current state of skull & bones, But for me I'm happy that it's focusing on ship combat. The ship combat in AC4 was favorite thing from the whole game, and I'm glad it's gonna be the main focus, and I'm happy it's finally gonna be released in two months, I LOVE skull & bones with all my heart and I'm happy I got to play it recently
I recently played the beta and there is some appeal and I did have fun. However there was several times I could see where the game could go with the realism and have tons of viable DLC. However, As I got more into the game I kept saying to myself: It would be really cool if the game had this or, allowed me to do that. I can see why features are not there. The push seems to be about world events, and the MMO part of the game. From my understanding it would be nearly impossible to allow true boarding of ships, and sword battles on the decks of ships because it is a mmo. I think they could defiantly add in sword battles on the island either with wildlife or with tribes. I want to still play the game, and I want to buy the game. If only to help show there is a big enough market so that the dumb suits feel confident enough to continue to expand upon this genre because it is significantly under represented. With a massive opportunity.
The thing that they relase now is the same as the closed beta of one year ago. So they don't give a shit about the feedback about the mechanics. They implemented more cutscenes compared to the beta before that. But again didn't change anything mechanic wise. What might also be considered is the fact, that this game is just for the asian market, where mobile games are leading and therefore the ppl are used to such mechanics.
From someone like myself that played the beta to everyone even remotely interested in buying it: Save your money and don't buy this game. I had 6h beta access and quit playing after 1h due to sheer boredom. The only thing Skull & Bones does is prove that there is a massive interest in a good, realistic, multiplayer pirate game. This game is not that. Ubisoft forgot to put the parts that are fun in their game.
Is beyond me how can people who actually don't know a shit about game developing can't understand how game developing works, WOW, that's really unexpected. Maybe bc you are comparing a singleplayer in a single instance that just renders what is around the player, to a mmo open world focused on naval fighting... haters are so dumb, at least use some good arguments, like the amount of delays, or maybe how expensive the game is, or EVEN HOW UGLY THE LOADING SCREEN IS... but comparing the loading screen to a singleplayer.. xd
15:52 and there we have a tricky part. Is that ,,running the company studio and hope for the best''??? If they ruined Skull & Bones how would anyone trust that studio with other projects?! They also getting help from other teams all over the Ubisoft.
I agree so many just hating on it .. if its like the first beta i had 0 issues and loved the game .. ok no boarding sucks but plenty pvp and pve content graphics amazing i was very pleased
I still feel it’s the fans who get their own expectations way too high with all the thing they want in a game and when the developers don’t meet those overly high expectations players are outraged and disappointed
For those of you that are optimistic about things changing before launch just know typically for game development around this time frame before launch it's optimization, approvals, and shipping. Assuming this actually will launch February anything being "fixed" right now is purely bugs and will be a day 1 patch. What you got in the closed beta will be what is there at launch. You're welcome. That said this game was both fun in certain aspects and rough in others. Will be interesting to see reviews.
I remember playing the beta for breakpoint, what they relesed was PRETTY close to the beta. This beta looks to be in far better shape than breakpoint at the beata point but it looks BORING. The only combat mechanic is ship combat and that will get boring real quick
I can't believe how many people are coping, thinking that Ubisoft of all companies is gonna hit it out of the park post-beta. The only thing they have left to show in this game is how many microtransactions it will have.
@@Culturedtuna1Its with every game now, all these idiots hyped up and the same game on the same engine since what AC2? I will not buy another ubisoft until it hits the bargain bin
Most "Modern" games will label early access, as a Beta, with no intentions of actually gathering information and working through the real problems. They will ship the game as is, and throw out a day 1 patch to fix some of the major game breaking things, leaving most of the major issues there for months or longer.
Tbh i actually kinda enjoyed the closed beta. Yes it could use ALOT more depth. But it is in close beta so nothing is set in stone yet. Me personally i hope we get some actually character combat so we can board enemy ships and fight for it like in blackflag. Especially some more island exploration.
@BloodyKnives66 Dude I was born in the 90s so I'm in my 20s and I played blackflag. And the first assassin's creed. I don't have high expectations on these games so I don't get mad like everyone else or disappointed. I stand by what I say. I probably won't buy it when it comes out and just wait until it actually gets more content
@@NordicJarl27 I just had a hunch. Most people liking this are younger. Seems like the developers changed the target audience to younger players. Rather than this being a gritty, adventure pirate game like they originally played it off to be.
Bruh, Potbs Pirates of the Burning Sea was the pirate MMO, it had some of the best mechanics in any MMO and a pirate game, boarding, stealing ships, dungeons with ships, dungeons with AVCOM (avatar combat), ports, fishing, island governors, guild battle for port control, ship building, ship trading, customization, red zones with open pvp, opt-in PVP, fleet combat, massive port battles (100s of ships)... Why can`t you all copy that in a newer engine? Honestly baffling that we have game company managers that are not gamers.
I love pirates and assassin's creed black flag. I would love a good pirate that really makes You feel like a pirate, like ac black flag did. But I don't get why they would think a pirate game where You can't board a ship, and fight another Captain with your swords and pistol, was a good idear? Face to face combat where You drive your sword thought another Captain, boarding and plundering is some of the core about a piracy game
Devs: "hey people liked Black Flag right?" Gamer: "Um, yes..yes we did like that. Very much so." Dev: "Cool! We made a game just like it-" Gamer: 😃 Dev: "-but we took everything out except the ship part. Like, that's all it is. Plus it's stuck to a central server." 😊 Gamer: 😐
Game mechanics is lame, and it reeks cash crab after many many delays. This game reminded me of Blood Wake from 2001. Let's be honest. This game exists because of BlackFlag. But it's a terrible spin-off, a massive downgrade.
@@MR.Cristian19 I am afraid you are late for the party, yesterday was the last day of beta. You could have gotten it through Twitch Drops by watching people paly it, sorry. :(
Yea, I loved ATLAS, but they keep failing to fix things while adding new content that just creates more bugs for them to not fix. Then there's the rubber-banding or crashing on console when you run into massive islands that are heavily congested. ATLAS needs to collab with Ubi and actually make a good pirate game. ATLAS is probably one of the best pirate games I've ever played though, but there's so much wrong with it. Ship Decay, getting offlined, crashing, and losing your tames is just a few to say the least. The graphics also got worse over time, because when I upgraded to the Series X it's almost unplayable due to how bad it is. Not to mention I get motion sickness with the graphics changes.
I can get u why there NO ACTUAL PIRATE SWORD FIGHTS NO GOING ON THE OTHER AND TAKING IT OVER NO MUSKETS NO NOTHING BUT DRIVING A DANG BOAT AROUND WHY MUST WE WASTE ALL THIS EFFORT AND SKIP ON THE ONE THING THAT WOULD HAD MADE THIS A GREAT GAME
I have played the Closed Beta and have really enjoyed it. sure, there are things they are missing but that can be added later. I am still excited about the game.
It’s never been marketed as a pirate simulator. It’s always been marketed as a naval battle royal. It’s your fault for not being educated about what the game actually is.
I was so hyped for this and had it pre-order then it got delayed and now I don't know if I will even buy the game, definitely not pre-ordering it. I'll wait and see the reviews since I'm expecting this to turn into a shit show.
The fact you can't board other ships and fight and you can't really get off your ship to explore islands totally ruins it. Then they added sea monsters, wtf. 😂
Pirates of the burning Seas does a better job at being a pirate game with melee combat, boarding actions and fights and ship combat, with settlements, player owned "shops" and resource gathering, trade, even customization of your own ship! And that game came out 16 years ago. No doubt it looks dated as all hell however, it IS still a better game overall. You can capture ships, use them yourself or sell them to other players, or you could instead turn them into better versions of the base hull with more guns, more armour and more speed with refits. Further increasing the value of boarding and capturing. Of course you'd need gear for your pirate itself and a decent crew, well don't worry about that. Theres captain classes that give unique melee and ship combat abilities on top of all your consumables you can use mid combat (both melee and naval). How does a 16 year old game have more going for it than this? The bar was set so immeasurably low and they still failed to clear it and even remotely meet anyones expectations with Skull and Bones. I don't even think this'll be a "Oh well, time will tell if it gets better kind of game." We might just be looking at the biggest flop of 2024 from a "AAA studio" and possibly, the biggest flop of any studio for that matter. With amazing features like "Locking integral boss fighting equipment behind a battlepass unlock" (doesn't matter that its free, it's still a shit idea), and stamina on a ship because you opened the sails up and now your crew gets tired!? WTF is even that!? Tell me you've never sailed or been sailing on a ship without telling me. I had no idea they had a deal with the Singaporean gov't to open another studio and subsidize it under the proviso that they get to create and develop new IP's under Ubisoft's banner. After the 2nd release pushback, I had all but given up on any hope of this game ever being released, let alone any good. So close to the ship coming into to port has it sailed sadly.
The beta was awesome, ship battles are great, good rpg elements are all there, the story and charaters are good, can't wait for release, you really have no idea what you are talking about
They could make two Black Flag sequels already and got shitload of money. But this is Ubi, they are too obsessed with making shops with microtransactions
There are several pirate games but with no very good graphics like: 1. Sid Meirs's "Pirates! Gold!" - old but was good at its time 2. Black flag - no need to coment 3. Pirates: To each his own - very good pirate game that is not very popular probably because it was created by russian company. Although it is more than 15 years old it still have decent graphics 4. Uncharted Waters Online - Old korean game that was popular mostly in asia. Graphics is bad but gameplay is great and have huge potential. Main problem is that it is MMO which means "in game purchases" = p2w. Alot of p2w! It is very unbalanced and if you do not pay real money in it need to "no life grind" A new good pirate game with good graphics and gameplay would be nice but I guess it will not happen at all.
The government issue should be a red flag. I knew as soon as CDPR said they were getting Polish tax subsidies I knew every game after CP2077 will be dog shit
Reminds me of the Far cry 3 Blood dragon. We all just wanted it to have it's own standalone game as big as the rest and then we got Trials of the Blood Dragon. They will do just about anything with the IP but make another blood dragon game.
Been following this game since the reveal 6 years ago. Loved the beta. Definitely looking forward to this. It was always supposed to be a naval combat focused game. And that’s exactly what it is.
Played the beta for about 4 hours. It’s awful. Black loading screens between ship and disembarking to land! Sea of thieves still the best pirate game out there right now.
I belong to seceral skull an bones communities players are loving the last beta an this one. In fact it is getting bigger an growing in size of members an players so loving game in fact with this beta they not finishing the beta they just purchasing game like crazy. I think at this point if you don’t like there direction from beginning to now this game not for you an never will be but ehen playing it in person it great an fluid. For myself i have been selected for this beta finally an will see what it about an form my opinion but so far eeeeeeee lets do this
I very much enjoyed the naval combat in AC Odyssey. Somehow the "Skulls and Bones" footage does not make the naval combat fun. I cannot quite put my finger on it why that is the case. Many of the ships move way too fast and I think the visuals are a bit too cartoony to be immersive. Outmanoeuvring does not seem to be much of an element either. Perhaps at the end of development nobody was left who had their heart in it?
People who complain about this game being compared to AC4 are comatose from copium. Of course its gonna get compared to Black Flag. If AC Black Flag wouldn't have been pirate themed with a lot of (good) ship action, sailing and exploration, Skull & Bones would've never been made.
just some insider information to clear things up, Skull and Bones will be releasing on the 16th Feb, there will be no more delays. Towards the end of Covid managment for the game was changed due to the lack of staff, now as i write this comment some devs from the origianl ac4 black flag is working on the game alongside Ubisoft. It is good it has been delayed many times becuase its needs to be released polished and plays smooth, not rushed and janky. Honestly there is alot happening behind the trailers and soical media platforms, the game will be better then what most people think, trust me
It’s all fine and good if it looks nice but with no physical combat, on land exploration, boarding and making gathering resources a mini game it just seems like it’s gonna flop.
The looting is so bad, that's if only we are talking about realistic, and people seem to be transparent when running into them, the map looks funny, why do they require internet in order to play this game, it should be both..., I don't know for a next gen game, maybe expect a bit more
Thumbs up for the video! If you're a fan of naval games, Corsairs Legacy is calling your name. Unlike Skull & Bones, it spices things up with thrilling boardings, captivating quests, and intense ground combat. Dive into a new level of pirate gaming! 🎮⚓
Lol that is funny, I noticed these comments in different videos that look like ads. Then I went to the commenter's channel and realized they are indeed ads haha.
I dont think so but what i can tell you the that it was still in beta so it still was not done so i would not call the game out as bad right off without seeing the launch.
I’ve just played the beta, Im now playing black flag, black flag blows skull and bones out the water, the ship combat is better. The way you take over a ship is so much better, why isn’t there any player combat besides just boats ? So disappointed I thought this was gunna excel as a standalone black flag game. Save your money black flag is for free currently on game pass.
I still don't understand how people can still naively be excited about games, especially from Ubisoft. I wasn't excited at all, didn't even cared and now I just laugh how boring this game is, yet people naively believe 🤷🙄. There is literally not even melee combat, not free roam how you except, it's just a dumb ship simulator, you can't even freely wonder on the boat. Imagine creating a game about pirates and half of it you don't even include which are the most important things. Sword battles, boarding battles, free roam, and all stuff that Black Flag literally had. 🤷
I would agree. I am interested in SnB, but I’m not sure how excited I am . To me it looks less like a descendant of Black flag and more like a pirate version of Far cry
And i honestly get what hes saying in the video and imma give you my opinion its 2023 and where about to be going into 2024 and they are still making games like we in 2010 and dont have high technology engines to make it a better game imma say this also not tryna put hate on the people that made the game but they need new people in them chairs making these games honestly its getting ridiculous and its for other games as well they need to take this new generation of gaming to the next level and take it seriously 🗣️...
I have beaten 90% of ubisoft titles...all the Assassins games watchdogs, division, breakpoint/wildlands, the crew, and this is the absolute worst pile of shite that ubisoft has ever made. They sunk too much money into the game tryin to make it...they gave up and made it a cash grab to recoup the losses...its very obvious. There are people that will like it and thats ok ...but this was the biggest disappointment ive ever had as a gamer...in the beginning of the game the amount of studios listed makes this unacceptable. I feel cheated...and cancelled my preorder immediately.
They should have just done something similar to what they did with AC Brotherhood - just Write a new game and improve on the old one - they didn't need to make a Completely new game from scratch.
I stopped at the beginning of the video. The game was never marketed as a Black Flag spin-off. The first gameplay shown was a naval game similar to World of Warship: you play a pirate ship. The only reference to Black Flag was in an interview in which the Creative Director said that the Ubisoft Singapore studio had contributed to the development of AC Black Flag.
It's a boring grind, and lacks a lot of what was being hoped for. $120 million in development and you can't even walk around on your ship or board others. I cannot justify buying this game when Black flag is still better in every single way. S&B was not very good at all.
Sid Meier’s “Pirates” should have been the template for a new pirate adventure computer game. It was a classic for its time. How hard is it for developers to understand this?
Duuude I dunno why nobody has capitalised on this shit, what's it been, 20 years now? Insane lol
@@ThinkingCap_ First Pirated game released 36 years ago. Anyway. "Sea of Thieves" is by far better than Skulle and Bones.
And risen 2
I would like to remind you, Ubisoft already made a successful pirate game before. And at least three pirate game before, one is for Smartphones...
It takes a special kind of stupidity to f up something that you already succeeded
Because people want to make their own fucking games how hard is it for you clowns to understand that?
Ubisoft literally has everything they would need to make the perfect Pirate RPG. Open world formula down to a T from Far Cry,, a good melee combat system in For Honor, ship combat from Black Flag, tbey just needed to put it all together. But they just shit the bed instead.
Facts. Studios are so out of touch these days. It's sad.
Just picking systems out of projects and shoving them into one build is not how games are made kid, it's sad nowadays gamers are too spoiled to understand the complexity of making a game. It's not just unga punga type stuff in the cmt
Tbh, having an open world game with the combat system of for honor sounds exhausting
@@exthefun42olol it's nearly exactly how development works 15+ years of experience and most studios re use old code many times over. Depending on the devs you can't just magically merge everything together but taking stuff from other projects is much easier to doing so from scratch.
@@nathandingy yeah sure you can, just copy a combat system from dunia to snowdrop 🤡
as you said the fact that there is no sword fighting is crazy, I loved black flag mainly because of this
I only have to say 'Settlers'. It pretty much sums up the expections i have left (if any) for this game. I cant think of a company so stupid far disconnected from their playerbase, they have zero clue what players actualy want in a game, and what they believe should be 'what we want to play'. Not only they hold some pretty amazing games from the past they can build upon, they have the studio's and resources to do so... and this is what they came up with? And people still believe this crap about 'they can add stuff later'... Yeah, the trackrecord of Ubisoft is not littered with great achievements of 'adding stuff later'.
The weird thing is that in all this footage I haven't seen a single boat, as in a simple row boat. When I think of pirates and sailors the first thing I imagine is a bunch of lads jumping in rowing boat and cheerfully pulling on their oars to get on land or to board another ship. Also the ship movement should be much slower, which would add some more tactical immersion, but that's just my personal feeling.
Cuz people love to hide things
The speed of the ship movement is ridiculous. I guess it is one of the factors that gives this the feel of a mobile game.
@@coolcat23to be honest, it already was like that in AC4 and Rogue so it's absolutely no surprise to me. I really don't know why people expected realistic combat when AC's ship combat and movement always was extremely arcady. You always ended up being so OP, you could destroy Man o' Wars with 2 salvos.
I hoped for it to be more realistic but... yeah... but that's just preference I guess. The game itself really isn't impressive right now. I wouldn't call it terrible but if there's no big difference between the beta and release version, which there surely won't be, then it definitely won't be worth the massive price tag. Even 50% less still would be too much to pay for this. It's just a grinding game with soulless quests, terrible dialogues, mediocre to bad graphics and physics... it should be so much better sadly
I'm getting tired of saying this. Flamethrowers on ships in history are real, especially in Chinese history, look up the Pen Huo Qi as an example. The one in the game is just more fantastical. The 'machine gun' is a real thing, it is called an Hwacha (Thank you Korea), dating back to the 14th century. Rockets also are an ancient weapon. Once again the Chinese coming to play, in the 13th and 14th centuries. This one just seems to be an Hwacha take, which is a more fantastical take on it. Going to just copy and paste this argument from here on cause I am tired of having to retype it every time some idiot tries to claim these are not real.
It boggles the mind how they had AC4 BF as a STARTING POINT, and 10 years and over a hundred million later, they came out with something that was so inferior in every respect except graphics. They could have used the BF engine, built a new map, and had it wrapped up in 3 months. But instead they gutted the good parts and upped the tedium.
I love pirate games. I really do. They are one of my favorite genres. But once I see you can't leave the boat, I immediately lose interest. Why? Because then you only have the open seas and nothing else -- no island exploration, no swordplay, no underwater sequence, no town intrigue... I don't want to play a game where I'm a pirate ship. I want to play a game where I'm a pirate who owns a ship.
We need an open world pirate game where you can go from your boat to land and use your sword. it's as simple as that and add some story and side missions and it will be a win.
Sea of Thieves?
yeah, but I've heard that it's not really up to todays standard? @@MrJOJ
@@RuthlessMetalYT It's got massive technical issues, they need to stop supporting the Xbox One version of the game and move forward, it's holding the entire game back. Sea of Thieves has so many little problems that it really is annoying, but it's the best pirate game out there right now.
nah, monkey island is the best series by far. ;) @@ViViDG
It's called black flag.
I absolutely loved AC Black Flag. Black Flag nailed the formula. All Ubisoft needed to do was make Black Flag 2. There were several elements of Black Flag I really liked. #1: Kenway's Fleet. The mobile companion app where you could gain money by sending your fleet on trading missions. This was only enabled once I'd created Kenway's Hideout halfway through the game. That mobile app enabled me to break the million dollar mark in-game, and hitting the 2M mark months after I'd finished the game felt really good. The hidden pirate cave bases around the world were super cool, how awesome would it be in Black Flag 2 to be able to capture one of those bases and set it up as your secret pirate headquarters? Have a few of those cave locations around the map, enable pirate guilds to raid the bases and capture the location somehow (maybe like DayZ where you have to remove the other teams flag? Or, you might need to destroy their defences, capture & remove their flag then build up your own defences to secure it). The more you upgrade your base, the more perks you get. If you control a certain base you control certain resource types. Factions is easy - you choose a race (each race has it's tech perks) from Spanish, English, Portuguese or French; you choose Pirate, Navy or Privateer (with corresponding freedoms, e.g. Pirates can't dock at Navy bases or Government-aligned towns without being attacked; Pirates can dock at neutral towns, pirate towns without being attacked... unless their reputation is bad with those factions. Navy vice versa. Privateers can dock at all towns BUT this is dependant on their reputation with the other groups). This has all been done before in other games, the formula is well understood.
Ubisoft has everything they need to make the perfect pirate RPG in games they've already shipped. They had to give us basically Black Flag 2 but instead... they gave us this.
You speak a lot of sense. With some more customisation to build your crew, ship etc.
Played the closed beta, and I almost fell asleep after an hour, then I closed the game and uninstalled. This game is incredible mediocre.
Whomp whomp
@@pieshowerhe is right, if you have fun with this shit knowing what we could have had and knowing fucking ac4 exists and was made BY THEM, gg for you but you might want to seek help
2023 is the year for mediocre gaming, and it looks like 2024 is going to start off that way.
The funny thing is that 95% of the gameplay features the community is asking, Ubisoft has already developed pretty much successfully for other IPs of theirs.
Free-roaming, open-world creation, looting, crafting, sword fighting, ship boarding, etc.
And the fact that we are talking about Ubisoft, a company which is famous to reuse previous assets they have developed, with almost no desire to be pioneers (like Rockstar), makes this even funnier..
Can't board other ships, loading screen when docking, and land is boring. Years ago, I played 2 games that allowed me to board ships, land was fun, and there were no docking loading screen.
The thing about full on boarding is... it gets boring and tedious after 2 times --> you miss out on loot
Another one brainwashed by youtubers, loading screen because it is a multiplayer mmo with two instances, one for land, another one for the ship, since the isles are in a different scale when you land rather than when you are in the ship. You compare it to SoT? maximum 16 players in a server, so 4 big ships, apart from simple graphics and effects. You compare to BF? it is singleplayer xddd. In the trailer they didn't say or show anything about boarding. Any other argument is valid, but don't spread missinfo, ty
@@alfoncar2058 i love you, thats all i need to say
@@alfoncar2058ok...the game is still bad tho.
So I signed up and got the ability to play test Ubisoft’s Skull & Bones in its beta weekend and I was extremely disappointed with the result.
In 2017 Ubisoft announced Skull & Bones, a new stand alone game based on the ship combat and exploration systems from their successful Assassins' Creed: Black Flag game. As someone who bought Black Flag in store with the Edward statue that came with the release and who thoroughly enjoyed that game, I was very excited for Skull & Bones when it was announced.
However as the years passed and the gameplay trailers from development were non existent and I had purchased and played a litany of disappointing games that had been over hyped, when I received an email inviting me to the beta test weekend, I felt like I had to play it out of an obligation, not out of excitement. So I went into this play test with very low expectations.
Firstly the graphics, they are exactly the same, and comparable to Assassins' Creed: Black Flag which cam out in 2013, there is no great difference between the two. In fact I would argue that the water physics and graphics are actually better in the Assassins’ Creed game, than they are in the Skull & Bones game. I have included a 1080p video from RUclips showing a battle in Assassin Creed Black Flag below so you can see for yourself.
After watching the video above I can tell you that the gameplay in Black Flag is also far superior to Ubisoft's latest title Skull & Bones. The simple way in which ships engage and how the combat systems are implimented leave Skull & Bones far behind.
Ubisoft had a simple slam dunk, they had the game code from Black Flag, an audience who were excited to play a stand alone pirate game with elements of PvP, and they had nearly 7 years to deliver it.
A friend of mine who is a veteran developer of over 15 years said to me that he didn’t understand what they had been working on. If you already had the base code for the elements of Skull & Bones from the Black Flag title, what was delivered on the beta weekend could have been created in a little over a year, less with the budget and staff that Ubisoft has access to. So what have they been doing for 7 years?
The evidence of lazy development are also rife through the game, the claim of “open world” is misplaced, the world is as “open” as a Crash Bandicoot” game. When you land on an island, it very much feels like you are on a set of railroad tracks, to the extent that sometimes to block your way, the developers just threw piles of junk to keep you in the area they want you in.
My personal frustration with this game, comes from the fact that there is more of Skull & Bones in the original game Black Flag than what they released this past weekend. This game feels like a graphical update to Sea Of Thieves and not an expansion on the elements that already existed in the successful game Black Flag.
The PvP was non existent in the limited 6 hour play test, if it was there, I was unable to locate it or partake in it. So If you wish to experience the high seas and combat against NPC enemies, with good exploration, a great sound track, awesome graphics and other elements, buy a copy of Assassins Creed: Black Flag.
With a pre-order price tag of $130 AUD, this game feels like a white collar rug pull. I am quite confident that if I personally had the base code of Assassins Creed: Black Flag, that I could go onto RUclips and watch coding and development tutorials and produce a better game than Ubisoft have delivered.
The time frame that players were limited to of 6 hours, also suggests that the game is grossly under developed and that Ubisoft is rushing to get the game out. I have no doubt, in fact I am 100% certain that this game will be a bitter disappointment to those who have waited 7 years for this game. For the rest who never experienced Assassins Creed: Black Flag, you may enjoy and get 30-50 hours out of whatever final product they decide to spew out in 2024.
They could have copy pasted black flag and added mmo elements but whatev.
Like the world needs yet ANOTHER pointless MMO.
It was so bad, within 30 minutes of the beta, I just went back to Sea of Thieves and accepted we will never have a definitive pirate game. Skull and Bones exists to sell microtransactions.
"Skull and Bones exists to sell microtransactions." yeah, this sums up the whole game, it's not made with love, effort or long term quality in mind. Pay 100 bucks for the ultimate edition, get some cannons that do bonus damage and keep buying the newest market skin for more bonuses.
@@burrito528 pretty much sums of gaming now days. It's sad when indie companies put more love into their games than a AAA company
Sea of Thieves at release was not much better.
3 things to do. Dig quests, loot skull head or deliver goods.
Repeat.
That's like comparing an NBA 19 years old rookie to a raining MVP...
@@ingeniussoul8390 This game at release is really bad. Skull and Bones should be better than what it currently is. Especially with what you just said.
@@ingeniussoul8390 its also not worth comparing what sea of thieves USED to be to what it currently is with skull and bones.
In my opinion. Assassin's Creed Black Flag is still one of the best games in the series so far. Skull and Bones seems very similar, at least in terms of the ship system. You either like the game or you don't. Personally, I don't have anything bad to say about the game after what I've seen and tried the closed beta
Yeah, black flag is one of the best ship games I’ve ever played and gave me goosebumps. It was so much fun.
This isn’t assassins creed bro
I would almost agree with you, however, Black Flag is much much better. Not only can you actually explore the world around you on foot as well as boat, but you can also fight, and engage enemies in either as well. Skull and Bones falls very short, and am genuinely shocked they dropped the ball this hard
Why is everyone still hating on it. Ive been following this since it first got announced, and have gotten the opportunity to play the beta. I've been having a great time personally, and ive not even been playing with friends yet. If you want to have your own ship, if you liked black flag but wished more than anything that you couldve customized your ship more, or teamed up with buddies, then you should enjoy this. I think most of the people who complain about this are people who either havent played it, or havent watched others play it with an open mind.
Dont like the rockets and flamethrowers? Then dont use them. use cannons. Its your choice.
Sure, having land combat and more exploration could be really cool, but thats not the focus of this game. Sure, boarding would be really cool a few times, but being realistic, would you board every single time? half the time? a quarter of the time? NO. It takes long enough to just do the cutscene, being vulnerable in the water like that is not the best thing...people just need to realize that alot of the choices they made, were made because they have certain priorities in the game design. If you want it to be black flag 2, then you're missing the point. This was never meant to be that. It was its own IP and simply took inspiration from the extremely successful ship combat in that game. Personally, Im just glad it isnt how it was a year ago. Im glad they took it and polished it a bit more.
Honestly couldn’t agree more, they’ve produced exactly what everyone wanted, the best part of black flag, couldn’t care less about the boarding, it was played for the ship combat and ship customisation which they’ve absolutely excelled on
No, a pirate game without ship boarding isnt a pirate game, its a sailing game
@@nahman3836 Fair view but personally I value the ships and ship combat pretty highly, so I dont mind a whole game centered around it. Id love for boarding and land combat to be a thing, but that was never promised. It's open beta atm, waiting for download to see if anythings changed. I am biased, I like stuff like world of warships, so im perfectly content to just focus on ship customization n stuff. thats all I really wanted from black flag anyway, and now they deliver on at least a few of my wishes back then.
Honestly I can’t wait for when the game comes out and we get to see the micro transactions store for $20 recoloured sails
60
Ubisoft is a lifeless investment firm now like so many othwr game studios that have moved away from the gaming community and into the pockets of investors that see the yearly earnings when they made good games and want some of that money but couldnt care less about the games themselves.
What i do not understand is why do not game companies make a 3-5 year plan for a game with actual updates that makes the campaign/multiplayer longer, with new enemies, new resources, new fractions, new weapons, new characters, There is so much you can do to extend a game, as long as you have a "story" to tell, you can build on it for as long as you want almost, look at al the old games where you bought the DLC, World of Warcraft, Star craft, Mass Effect, Tomb Raiders series.
The middle of the pirate era was from 1550-1750 that is 200 years of "piracy" they could do so so much, Star of in the Caribbean, the the next game/DLC you as an Pirate in the Crew of you original gang gets imprisoned/kidnapped and gets sold to East Indian pirates and has to again build up your own crew of pirates, etc etc.
So with that short story said if they fuck this up they are bad at planing games.
Take the sailing/ship combat, exploring, and boarding from Black Flag. Take the combat system from For Honor to get that awesome duelist system. Develop a climbing/swinging and fighting on the mast system that looks like some wack Pirates of the Caribbean shit. Add pirate 7 seas monsters, legends, and myths type stuff. Finally, create accurate ship destruction and incredible ocean/water physics, and you have the perfect pirate game.
They fucked this goat so hard it turned into a sheep.
Ubi shouldve never had an open beta. They could have fooled me into buying an overpriced mobile game
I wanted Sea of Thieves with Ubisoft graphics
In my opinion, all they have to do is take black flag and get rid of the whole assassination thing and there you go you get skull and bones. Everyone loves the ship thing from black flag the ship rating from blank flag like I said remove assassin stuff and there you go.
Have you played it for a considerable amount of time, maybe approaching it with a different perspective. They never labeled it as a gritty pirate sim, part of the community outside its development labeled a preview as such. The game is fun, its mechanics are flushed out, if you fight a little about your class ship you have to be somewhat strategic in your movements so you don’t die in two shots but you can still damage them. There’s businesses you can run and it’s no where near as laggy or toxic as SoT. A game like you’re talking about would take mad time to develop and wouldn’t be a console game, it would be more like Star Citizen but pirates
I got into it too, but "Closed beta" doesn't excuse the stupid canon shooting mechanic (canons are not a machine gun) and the stupid and lazy writing. I uninstalled after a short play.
It's Pirate Lite, really. Entertaining in its way but quite simplistic and with no nods towards even token realism, no land combat or swordfights, just arcade gunnery really. The ships look nice but, because of the lack of realism, move like speedboats and the guns have an incredible rate of fire. I'd buy it for maybe £30 just as a chill arcade-type game but for £74? Not a chance in hell.
I played the Beta yesterday. It was the most boring few hours of my life I will never get back. I uninstalled it and wouldn't even recommend it if it came to Game Pass. If you want to play a pirate game and Sea of Thieves isn't your thing, play Assassin's Creed Black Flag.
Damn dude so many delays and they still have the same game. Sea of thieves is better by a mile.
After playing like 3-4 hours of the closed beta I’m personally really enjoying it
Wow, i got bored of Sea of Thieves after playing one day. Play a bit more, you will see.
Terrible naval combat with autofire black powder canons, and ONE minigame repeated over and over. How anyone can enjoy that is beyond me.
@@ansgar_odinsonseriously, people just accept any trash nowadays
@@MasterhpIkemaybe because you don't have friends and you played alone. SoT is something like social gamę in pirates universe. Alone it's shit but with friends it could be epic journey.
Well said!! Likewise I am too.
I didn't need to see much to know this game was going to suck. The Ubisoft open world formula is bland and boring.
I loved black flag so much I completed it 100% never done that for a game b4 it was also the game that lunched me into assassins creed games.
Never buying a game on launch without seeing gameplay and positive reviews
Odessey shares a lot of similarities if you havent played it
Wait how am I having fun though? … maybe I’m dumb but I am having a lot of fun in this beta phase
Same here, I loved it. Don't listen to the haters people just love to complain
AC: Black Flag can be had on STEAM during periodic sales for $9.99.
S&B, if at all, only looks slightly better with NO land-based content.
Look, I know the internet doesn't like the current state of skull & bones, But for me I'm happy that it's focusing on ship combat. The ship combat in AC4 was favorite thing from the whole game, and I'm glad it's gonna be the main focus, and I'm happy it's finally gonna be released in two months, I LOVE skull & bones with all my heart and I'm happy I got to play it recently
All they had to do was copy black flag. They had 1 job and couldn't even do that lol.
I recently played the beta and there is some appeal and I did have fun. However there was several times I could see where the game could go with the realism and have tons of viable DLC. However, As I got more into the game I kept saying to myself: It would be really cool if the game had this or, allowed me to do that. I can see why features are not there. The push seems to be about world events, and the MMO part of the game. From my understanding it would be nearly impossible to allow true boarding of ships, and sword battles on the decks of ships because it is a mmo. I think they could defiantly add in sword battles on the island either with wildlife or with tribes. I want to still play the game, and I want to buy the game. If only to help show there is a big enough market so that the dumb suits feel confident enough to continue to expand upon this genre because it is significantly under represented. With a massive opportunity.
The thing that they relase now is the same as the closed beta of one year ago.
So they don't give a shit about the feedback about the mechanics. They implemented more cutscenes compared to the beta before that. But again didn't change anything mechanic wise.
What might also be considered is the fact, that this game is just for the asian market, where mobile games are leading and therefore the ppl are used to such mechanics.
From someone like myself that played the beta to everyone even remotely interested in buying it: Save your money and don't buy this game. I had 6h beta access and quit playing after 1h due to sheer boredom. The only thing Skull & Bones does is prove that there is a massive interest in a good, realistic, multiplayer pirate game. This game is not that. Ubisoft forgot to put the parts that are fun in their game.
Crazy how a 10 year old game has better pirate combat that was a secondary element than a new game where it’s the Main element 😂
How you go from black flag to having loading screens when you get on and off the ship is beyond me
fr, we thought we were getting Black Flag 2, but we got Black Flag beta
Starfield vibes
Spoiled gamers want more stuff but don’t want to pay more 🤡🤡🤡
@@dancarlson4779 It’s a $59.99 game so that’s a lame excuse you’re making?
Is beyond me how can people who actually don't know a shit about game developing can't understand how game developing works, WOW, that's really unexpected. Maybe bc you are comparing a singleplayer in a single instance that just renders what is around the player, to a mmo open world focused on naval fighting... haters are so dumb, at least use some good arguments, like the amount of delays, or maybe how expensive the game is, or EVEN HOW UGLY THE LOADING SCREEN IS... but comparing the loading screen to a singleplayer.. xd
15:52 and there we have a tricky part. Is that ,,running the company studio and hope for the best''??? If they ruined Skull & Bones how would anyone trust that studio with other projects?! They also getting help from other teams all over the Ubisoft.
Oh, please. Its not so bad as you make it. Loads of people are liking it. And world looks great.
Game is trash.
I agree so many just hating on it .. if its like the first beta i had 0 issues and loved the game .. ok no boarding sucks but plenty pvp and pve content graphics amazing i was very pleased
@@Stebo1212 it really seems like theres no actual complaints. Just "no hand to hand" the game has always been a naval combat game.
I still feel it’s the fans who get their own expectations way too high with all the thing they want in a game and when the developers don’t meet those overly high expectations players are outraged and disappointed
For those of you that are optimistic about things changing before launch just know typically for game development around this time frame before launch it's optimization, approvals, and shipping. Assuming this actually will launch February anything being "fixed" right now is purely bugs and will be a day 1 patch. What you got in the closed beta will be what is there at launch. You're welcome. That said this game was both fun in certain aspects and rough in others. Will be interesting to see reviews.
I remember playing the beta for breakpoint, what they relesed was PRETTY close to the beta. This beta looks to be in far better shape than breakpoint at the beata point but it looks BORING. The only combat mechanic is ship combat and that will get boring real quick
I can't believe how many people are coping, thinking that Ubisoft of all companies is gonna hit it out of the park post-beta. The only thing they have left to show in this game is how many microtransactions it will have.
@@Culturedtuna1Its with every game now, all these idiots hyped up and the same game on the same engine since what AC2? I will not buy another ubisoft until it hits the bargain bin
Most "Modern" games will label early access, as a Beta, with no intentions of actually gathering information and working through the real problems. They will ship the game as is, and throw out a day 1 patch to fix some of the major game breaking things, leaving most of the major issues there for months or longer.
Ubisoft games are NEVER what they say they are.
Tbh i actually kinda enjoyed the closed beta. Yes it could use ALOT more depth. But it is in close beta so nothing is set in stone yet. Me personally i hope we get some actually character combat so we can board enemy ships and fight for it like in blackflag. Especially some more island exploration.
How old are you two curious? 🤔
@BloodyKnives66 Dude I was born in the 90s so I'm in my 20s and I played blackflag. And the first assassin's creed. I don't have high expectations on these games so I don't get mad like everyone else or disappointed. I stand by what I say. I probably won't buy it when it comes out and just wait until it actually gets more content
@@NordicJarl27 I just had a hunch. Most people liking this are younger. Seems like the developers changed the target audience to younger players. Rather than this being a gritty, adventure pirate game like they originally played it off to be.
this was a great watch mate, very well covered
Bruh, Potbs Pirates of the Burning Sea was the pirate MMO, it had some of the best mechanics in any MMO and a pirate game, boarding, stealing ships, dungeons with ships, dungeons with AVCOM (avatar combat), ports, fishing, island governors, guild battle for port control, ship building, ship trading, customization, red zones with open pvp, opt-in PVP, fleet combat, massive port battles (100s of ships)... Why can`t you all copy that in a newer engine? Honestly baffling that we have game company managers that are not gamers.
This game is literally a fetch quest. Every mission is mostly sailing back and forth.
For 1.7k subscribers, this is a high quality channel fair play !
I love pirates and assassin's creed black flag. I would love a good pirate that really makes You feel like a pirate, like ac black flag did. But I don't get why they would think a pirate game where You can't board a ship, and fight another Captain with your swords and pistol, was a good idear?
Face to face combat where You drive your sword thought another Captain, boarding and plundering is some of the core about a piracy game
Devs: "hey people liked Black Flag right?"
Gamer: "Um, yes..yes we did like that. Very much so."
Dev: "Cool! We made a game just like it-"
Gamer: 😃
Dev: "-but we took everything out except the ship part. Like, that's all it is. Plus it's stuck to a central server." 😊
Gamer: 😐
Game mechanics is lame, and it reeks cash crab after many many delays. This game reminded me of Blood Wake from 2001. Let's be honest. This game exists because of BlackFlag. But it's a terrible spin-off, a massive downgrade.
I actually really enjoyed the beta
How to get it
too late now I think, you could get codes through twitch.@@MR.Cristian19
@@MR.Cristian19 I am afraid you are late for the party, yesterday was the last day of beta. You could have gotten it through Twitch Drops by watching people paly it, sorry. :(
@@MR.Cristian19 You need to be invited
Was a drop on twitch. watch one hour of skull and bones and u got the key. but its over now.
I want someone to recreate ATLAS and achieve the massive potential that was there.
Yea, I loved ATLAS, but they keep failing to fix things while adding new content that just creates more bugs for them to not fix. Then there's the rubber-banding or crashing on console when you run into massive islands that are heavily congested. ATLAS needs to collab with Ubi and actually make a good pirate game. ATLAS is probably one of the best pirate games I've ever played though, but there's so much wrong with it. Ship Decay, getting offlined, crashing, and losing your tames is just a few to say the least. The graphics also got worse over time, because when I upgraded to the Series X it's almost unplayable due to how bad it is. Not to mention I get motion sickness with the graphics changes.
Sid Meier did Pirates 1000x better than what Skull & Bones is at this very moment. This was back in 1987......
I installed Black Flag for a better experience.
I can get u why there NO ACTUAL PIRATE SWORD FIGHTS NO GOING ON THE OTHER AND TAKING IT OVER NO MUSKETS NO NOTHING BUT DRIVING A DANG BOAT AROUND WHY MUST WE WASTE ALL THIS EFFORT AND SKIP ON THE ONE THING THAT WOULD HAD MADE THIS A GREAT GAME
I have played the Closed Beta and have really enjoyed it. sure, there are things they are missing but that can be added later. I am still excited about the game.
It’s never been marketed as a pirate simulator. It’s always been marketed as a naval battle royal. It’s your fault for not being educated about what the game actually is.
I personally dislike crusader kings for not being the first person shooter I wanted
I was so hyped for this and had it pre-order then it got delayed and now I don't know if I will even buy the game, definitely not pre-ordering it. I'll wait and see the reviews since I'm expecting this to turn into a shit show.
The fact you can't board other ships and fight and you can't really get off your ship to explore islands totally ruins it. Then they added sea monsters, wtf. 😂
And no story. How lame. Weak!!! Weak I say.
Pirates of the burning Seas does a better job at being a pirate game with melee combat, boarding actions and fights and ship combat, with settlements, player owned "shops" and resource gathering, trade, even customization of your own ship! And that game came out 16 years ago. No doubt it looks dated as all hell however, it IS still a better game overall. You can capture ships, use them yourself or sell them to other players, or you could instead turn them into better versions of the base hull with more guns, more armour and more speed with refits. Further increasing the value of boarding and capturing. Of course you'd need gear for your pirate itself and a decent crew, well don't worry about that. Theres captain classes that give unique melee and ship combat abilities on top of all your consumables you can use mid combat (both melee and naval).
How does a 16 year old game have more going for it than this? The bar was set so immeasurably low and they still failed to clear it and even remotely meet anyones expectations with Skull and Bones. I don't even think this'll be a "Oh well, time will tell if it gets better kind of game." We might just be looking at the biggest flop of 2024 from a "AAA studio" and possibly, the biggest flop of any studio for that matter.
With amazing features like "Locking integral boss fighting equipment behind a battlepass unlock" (doesn't matter that its free, it's still a shit idea), and stamina on a ship because you opened the sails up and now your crew gets tired!? WTF is even that!? Tell me you've never sailed or been sailing on a ship without telling me.
I had no idea they had a deal with the Singaporean gov't to open another studio and subsidize it under the proviso that they get to create and develop new IP's under Ubisoft's banner. After the 2nd release pushback, I had all but given up on any hope of this game ever being released, let alone any good. So close to the ship coming into to port has it sailed sadly.
The fact is only about shooting cannons is what makes it suck
The beta was awesome, ship battles are great, good rpg elements are all there, the story and charaters are good, can't wait for release, you really have no idea what you are talking about
I played in the Skull & Bones open beta and I enjoyed it a lot. I'll definitely be buying it in the future. :)
They could make two Black Flag sequels already and got shitload of money. But this is Ubi, they are too obsessed with making shops with microtransactions
There are several pirate games but with no very good graphics like:
1. Sid Meirs's "Pirates! Gold!" - old but was good at its time
2. Black flag - no need to coment
3. Pirates: To each his own - very good pirate game that is not very popular probably because it was created by russian company. Although it is more than 15 years old it still have decent graphics
4. Uncharted Waters Online - Old korean game that was popular mostly in asia. Graphics is bad but gameplay is great and have huge potential. Main problem is that it is MMO which means "in game purchases" = p2w. Alot of p2w! It is very unbalanced and if you do not pay real money in it need to "no life grind"
A new good pirate game with good graphics and gameplay would be nice but I guess it will not happen at all.
The government issue should be a red flag. I knew as soon as CDPR said they were getting Polish tax subsidies I knew every game after CP2077 will be dog shit
Reminds me of the Far cry 3 Blood dragon. We all just wanted it to have it's own standalone game as big as the rest and then we got Trials of the Blood Dragon. They will do just about anything with the IP but make another blood dragon game.
We don't think, we know.
i played the beta and i had so much fun playing. i really don't see the negative.
How old are you if you don't mind me asking?
old enough to be someone's dad@@BloodyKnives66
Been following this game since the reveal 6 years ago. Loved the beta. Definitely looking forward to this. It was always supposed to be a naval combat focused game. And that’s exactly what it is.
Played the beta for about 4 hours. It’s awful. Black loading screens between ship and disembarking to land! Sea of thieves still the best pirate game out there right now.
gg man this video is doing great!
I belong to seceral skull an bones communities players are loving the last beta an this one. In fact it is getting bigger an growing in size of members an players so loving game in fact with this beta they not finishing the beta they just purchasing game like crazy. I think at this point if you don’t like there direction from beginning to now this game not for you an never will be but ehen playing it in person it great an fluid. For myself i have been selected for this beta finally an will see what it about an form my opinion but so far eeeeeeee lets do this
I very much enjoyed the naval combat in AC Odyssey. Somehow the "Skulls and Bones" footage does not make the naval combat fun. I cannot quite put my finger on it why that is the case. Many of the ships move way too fast and I think the visuals are a bit too cartoony to be immersive. Outmanoeuvring does not seem to be much of an element either. Perhaps at the end of development nobody was left who had their heart in it?
People who complain about this game being compared to AC4 are comatose from copium. Of course its gonna get compared to Black Flag. If AC Black Flag wouldn't have been pirate themed with a lot of (good) ship action, sailing and exploration, Skull & Bones would've never been made.
just some insider information to clear things up, Skull and Bones will be releasing on the 16th Feb, there will be no more delays. Towards the end of Covid managment for the game was changed due to the lack of staff, now as i write this comment some devs from the origianl ac4 black flag is working on the game alongside Ubisoft. It is good it has been delayed many times becuase its needs to be released polished and plays smooth, not rushed and janky. Honestly there is alot happening behind the trailers and soical media platforms, the game will be better then what most people think, trust me
It’s all fine and good if it looks nice but with no physical combat, on land exploration, boarding and making gathering resources a mini game it just seems like it’s gonna flop.
They should cooperate some of the features from Assassin's Creed Odyssey in the Skull and Bones
The looting is so bad, that's if only we are talking about realistic, and people seem to be transparent when running into them, the map looks funny, why do they require internet in order to play this game, it should be both..., I don't know for a next gen game, maybe expect a bit more
Thumbs up for the video! If you're a fan of naval games, Corsairs Legacy is calling your name. Unlike Skull & Bones, it spices things up with thrilling boardings, captivating quests, and intense ground combat. Dive into a new level of pirate gaming! 🎮⚓
Lol that is funny, I noticed these comments in different videos that look like ads. Then I went to the commenter's channel and realized they are indeed ads haha.
I dont think so but what i can tell you the that it was still in beta so it still was not done so i would not call the game out as bad right off without seeing the launch.
There is no way I would pay for that shit. :(
I’ve just played the beta, Im now playing black flag, black flag blows skull and bones out the water, the ship combat is better. The way you take over a ship is so much better, why isn’t there any player combat besides just boats ? So disappointed I thought this was gunna excel as a standalone black flag game. Save your money black flag is for free currently on game pass.
Idc what pple say about for honor but it would be PERFECT for an pirate game but i dont get why they wont use it on other games or a similar aproach
I still don't understand how people can still naively be excited about games, especially from Ubisoft. I wasn't excited at all, didn't even cared and now I just laugh how boring this game is, yet people naively believe 🤷🙄. There is literally not even melee combat, not free roam how you except, it's just a dumb ship simulator, you can't even freely wonder on the boat. Imagine creating a game about pirates and half of it you don't even include which are the most important things. Sword battles, boarding battles, free roam, and all stuff that Black Flag literally had. 🤷
The beta was genuinely fun. It's just not $60+ worth of fun. I'm waiting for a sale and picking it up then.
thats what i thought. would be a nice f2p with cosmetic shop or some 30 bucks game.
I'll wait for f2p
I would agree. I am interested in SnB, but I’m not sure how excited I am . To me it looks less like a descendant of Black flag and more like a pirate version of Far cry
Can't stop playing the CBT !!!!
And i honestly get what hes saying in the video and imma give you my opinion its 2023 and where about to be going into 2024 and they are still making games like we in 2010 and dont have high technology engines to make it a better game imma say this also not tryna put hate on the people that made the game but they need new people in them chairs making these games honestly its getting ridiculous and its for other games as well they need to take this new generation of gaming to the next level and take it seriously 🗣️...
Only one company hasn't destroyed their reputation now, will they keep that with thier new release
Which is?
Oh no a doom and gloom tuber made a clickbait video instead of making good content
I have beaten 90% of ubisoft titles...all the Assassins games watchdogs, division, breakpoint/wildlands, the crew, and this is the absolute worst pile of shite that ubisoft has ever made. They sunk too much money into the game tryin to make it...they gave up and made it a cash grab to recoup the losses...its very obvious. There are people that will like it and thats ok ...but this was the biggest disappointment ive ever had as a gamer...in the beginning of the game the amount of studios listed makes this unacceptable. I feel cheated...and cancelled my preorder immediately.
Not at all actually, it’s already got massive pre orders, we’re a huge community and can’t wait to play 🙌🏼
Doubt.
They should have just done something similar to what they did with AC Brotherhood - just Write a new game and improve on the old one - they didn't need to make a Completely new game from scratch.
I stopped at the beginning of the video. The game was never marketed as a Black Flag spin-off. The first gameplay shown was a naval game similar to World of Warship: you play a pirate ship. The only reference to Black Flag was in an interview in which the Creative Director said that the Ubisoft Singapore studio had contributed to the development of AC Black Flag.
Looks like a fun game to me, it’s a naval combat game themed as a pirate game
It's a boring grind, and lacks a lot of what was being hoped for.
$120 million in development and you can't even walk around on your ship or board others.
I cannot justify buying this game when Black flag is still better in every single way.
S&B was not very good at all.
So after a 10 year wait ur sayin, just play black flag .. I just works!
the open beta isnt bad at all lol