My absolute favorite line from a Hitman NPC was when I was hanging off the ledge of a building, really high up. An NPC noticed me while texting on his phone and said "Don't do it, you have a reason to live." In the most bored, uninterested voice I've ever heard in my life.
On the hitman topic, their voice lines change depending on the weapon you're holding. Nothing gives me more joy while playing than hearing a guard yell "drop the fish!"
I can't remember which mission it was, but one guard was telling 47 to drop the axe or something and whoever was playing flung the axe at the man's head and killed him, effectively obeying the order to "drop" it, lol. Pretty sure it was Mike or Jane. It might have been the final Patient Zero mission in Hokkaido, but I'm not sure.
@@shashwatsharma2596 For sure. I try to be stealthy, but when I really get noticed I tend to panic a bit and I end up with a lot of non-target kills, and then I usually die. I end up with an all or nothing approach in Hitman because of how I play. I either go through unnoticed except for maybe some bodies found or unconscious people woken up, or I get extremely compromised and then extremely dead if I screw up.
@@ButMadNNW626 2 stars. I got him, but I got very compromised and very shot at it. I was in a security disguise for it, so I ran back to where I'd changed and got back into my starting suit and then it was fine, but yeah, I bungled that one, lol. I wasn't sure how to get him to leave where he was sitting and didn't wait around to see if he'd move. I tranqed his security guard but that alerted the guards right by us, so I just domed the target and hauled ass back to 47's room and hid in the bathroom with my gun out for if anyone came through. I was safe and quickly ran to that corner where I'd knocked out 1 of those 2 guards and got back into my suit. That floor is my go-to for security and staff disguises. As long as you knock out the guy that goes back and forth to his room there first. I didn't bother this time since it was one disguise change. And yeah, I use my middle name on twitter, so that's still me. Same profile pic.
Life is Strange has Chloe's dyed hair getting slightly, subtly discolored after a scene where she swims in the school's pool. Pools contain chlorine that reacts with hair dye, but this is the only place where I see this acknowledged in a game. Just a texture change, no big deal... But they thought about it!
absolutely adore the first Life is Strange game, never noticed that. Well I'll pay greater attention whenever i get around to replaying it (in the remaster maybe) although I'm not that keen on being hit right in the feels anytime soon.
When characters interact with the ground properly. It is so nice to see when a character walks up stairs or up and down an incline like an actual person and not an anti gravity device floating through the air. Like in Darksiders, how the characters slide up the stairs because their feet are too inhumanly large for the stairs.
As far as I know this is partly because it requires inverse kinematics, which is supposedly a pretty complicated and resource-intensive system to implement. Hence why it has only been properly used in games fairly recently (and can still be pretty wonky at times).
In the Insomniac Museum for the second Ratchet and Clank game, there's actually an exhibition that shows how Ratchet's feet will match the incline of the terrain
This is one of the things that impressed me in LOZ: The Wind Waker for Gamecube back in the day. Link's feet will search for natural resting positions on stairs and inclines both while running and when standing in place.
It's a small thing, but I always appreciate in a game when a character is using an item in a cutscene and then toss it on the ground, the item is actually laying on the ground afterwards. Doesn't matter if you can pick it up or not, but as long as it's there and didn't simply disappear.
@@sidvs8816 that's such a nice touch that annoys me too haha. like oh great now im down a quarter mana because of a cutscene but its well done so grumble
Mike: "... my five star stealth run." Mike: (tries to stiffle laughter because its the 93rd take and they need one where he doesnt laugh uncontrallably)
Mike's had a 5 star stealth run. In fact if I remember correctly it was a SASO which I don't think the others have recorded? Does it change the fact he normally kills half the map? I guess not, but it should! Also he got a stealth kill with an exploding duck, I'd say Mike is winning.
@@Zoso14892 To be fair, you can get a stealth _double_-kill with an exploding duck and still get a 5-star rating in The Showstopper. You just have to finagle one of your targets into picking up the blinking, glowing rubber duckie that just _happens_ to lay in their path... (and then trigger an evacuation, putting them both in the no-longer-safe-room).
@@guuspot923 True, but he killed the target, on the stairs surrounded by non-targets and if I remember correctly didn't kill anybody else. I may be making that part up though 😁
Could it be that off camera Mike is a brooding stealth goth? That his explodey persona is just for the glitz and glam of that Hollywood youtube lifestyle? Oh my god I bet he doesn't even like cars! This shatters my universe
@@JackHammer503 well, he sniped a guy from half block with a pistol and got away with explosive duck single target assassination. So yeah... Makes sense to me.
The game that comes to mind when I think about tiny details is The Sims 2. Depending on your Sims personality traits, they’ll tend to like or dislike certain interactions and they’ll deadpan look at you through the camera to show their pleasure or distaste. Example: if you tell your shy Sims to go and talk to someone, they’ll grimace at you and walk with their head bowed to do what you’ve demanded of them. Super neat concept I wish they’d brought back in later games
On The Sims 2 I had a sim that clapped his hands frequently as a kid and this quirk went on as he grew into an adult. I saw the animation rarely with a few other sims but never as much or when I had to remake him due to corrupt files. It was a pretty remarkable game.
Sims reacting to what the other is saying in the speech bubbles based on their interests is another nice touch! Or all the little, subtle animations and realistic tidbits. So, so many tiny details, the game was truly a labour of endless love and care.
I don't remember if it was Sims 2 or 3 - but if you keep them in a certain category of style for a long time [i.e long hair] and then change it later, they always look mildly disgusted that you've changed their style. Though it only happens with in game stuff, I noticed they don't seem to react to CC the same way.
I never understood why Maxis/EA scrap everything from each game to the next, rather than build on it. I get that sequels need to differ. Yet if they kept most of what made 2 so good and worked from there, 4 would have probably been phenomenal at launch. As it stands I've never played more than an hour of it because of all the amazing things that apparently didn't make the jump to 3 let alone 4
Another little detail that I love for Shadow and Rise of The Tomb raider, is that whenever she takes a hard fall or rough landing, she reaches down to cradle her left side. It's where she got impaled in the first of the reboots and it makes sense for it to bother her after all those years.
Honorable mention to the Achievement Hunter crew for doing a "Things to do" called "Puddle Pile" in the Paris level of Hitman 2. The boys were able to lure a total of 70 people onto some electrified water and the developers saw that video and put an easter egg in the Ark Society level where people would talk about "The two guys who electrocuted 70 people in Paris". Search Hitman Puddle Pile here on youtube for both the video and the easter egg videos. Both are hilarious.
So if anyone follows Penguinz0/Cri1cal/ Charlie White on RUclips or twitch, when hitman 2016 came out, he piled up a bunch of bodies in a bathroom in the Paris level when the game first dropped. He’d just stand but the door, a guard would rush in, and he’d kill the guard and it’d add to the mountain of bodies in the upstairs bathroom. The devs referenced this in Hitman 2 on the Miami level where two guards inside the main tech center will talk about a psychopath who left a pile of corpses in a bathroom
In Horizon Zero Dawn, as a redheaded protagonist, the only places you can be stealthy are in tall plants with red tips. And not only that, but the stealthy outfits are covered in green vines, which makes sense to blend in with the plants. It's a satisfying departure from Assassin's Creed's logic of "if it's moderately tall plants, you can hide in it, even if you're wearing bright white and red"
Mike: "This will severely compromise my 5 star stealth run." Me: Well this video is obviously complete fiction and I can't stand being lied to like this.
@@marhawkman303 He has a point. I've tried doing missions the "Mike" way and it's actually a lot more difficult than trying to be as stealthy as possible. Getting noticed makes things so much more difficult and constantly running around while getting shot at makes the actual mission a lot harder than it needs to be.
@Di It's so fun. I'm busy saying "oh no" and various iterations of that every time I watch him play. I end up playing very much how Andy plays for the most part. Every so often things go bad and it all becomes a mess. His challenge with the shotgun in Dartmoor was by far the most frustrating and difficult, but it was also a lot of fun.
I actually find Saints Row to have perfected the "character sings along with radio" bit. Not only does the character sometimes sing along with certain songs - in at least two of them they get accompanied by the homie in their vehicle.
There is also the story bit in Mafia 2. Out getting hammered, only to be reminded that the car you are driving has a body in the trunk, that should maybe have been taken care of before leaving the car in the sun all day. At least the drunk singing is fun.
Even better, they aren't perfect renditions of the songs. They skip sentences, have occasional trouble with rapid fire lyrics etc. It's a wonderfully humanising moment
The hidden genius of CJ not being able to sing well is the fact his voice actor is in fact, a rapper who can sing very well adding a layer of hidden humor to the game.
I know nothing about CJ's voice actor or their singing talents, but I want to say that rapping is not singing. You can rap well and be unable to sing well, so being a successful rapper says nothing about a person's singing ability.
Rapping is a form of singing, as it has a specific intonation, flow and rhythm. I think the original comment meant the VA raps and sings melodically well, too. But this necessity of telling one from the other seems like some genre prejudice.
I really like all the commentary in Hades. Dionysis knows when you have a lot of Ambrosia or Nectar. Hermes acknowledges when you are skipping dialogue. They know which Gods you've already been in contact with. Somehow they even know when you've slept with Meg or Than.
In a pretty obscure exchange, Theseus will notice if you're carrying the Yarn of Ariadne when you fight him. The chance of this happening by coincidence is pretty low, since the item is used up the next time you get a boon.
@@gothmissstress Yeah, if you win your fight against her, she'll usually appear back at the House afterwards in the lounge. If you keep pushing her storyline by offering her nectar and ambrosia, there will be a chance to pursue her as a romantic interest.
In Prey Morgan's shadow is modeled so well that you can stand in front of a projector and watch them turn their head, move, switch weapons etc in perfect detail. It also changes to reflect picking up the artax propulsion system and the addition of the helmet. I spent about five minutes fooling around in front of a projector the first time I noticed it.
realtime shadows really make a huge difference when theyre used right. if i remember correctly dishonored does a great job with them. watching shadows is actually an effective method of watching enemies and also gets used for a few cinematic events (something happens around a corner and you can see the gist of it from the shadows)
In Horizon Zero Dawn, after Aloy has emerged from a river or pond, she will shake the water off her boots and make a sarcastic comment on how uncomfortable her wet clothes are, almost as if she's judging the player for dunking her in there in the first place.
Well, Control is using the relatively new raytracing technology, so they can do all of those fancy things with no issue. If you were to turn it off, chances are things wouldn't look so great.
@Scotland Dobson you say that but have you heard of a gaming engine before? All this stuff is pre-designed and modular. Implementation is significantly easier than designing from scratch. Also this is why many games with the same engine sometimes share the same bugs because the issue is at the engine level. IMHO if a AAA company attempts to implement something and does it poorly they deserve the harsh criticism. They literally got handed a functioning tool on a golden platter and fucked it up. Thats on them.
I assume Ghost of Tsushima has been mentioned in these videos? Seeing as Jin can bow to people and they bow back, he can bow on the corpse of a dead civillian which prompts him to talk about how he will avenge them or such, and when you sheathe your sword, he will clean it if it's bloody and that animation looks gorgeous.
On top of the gorgeous graphics & insane detail, the one thing that gets me every time I see it is the incredibly clever mechanic of the wind blowing in the direction you need to follow. It's just _such_ a beautifully realised & subtle mechanic that fits perfectly within the game landscape & it never gets old seeing the fields of grass fluttering in the breeze.... 🍃
I absolutely love in final fantasy VII remake that if cloud sits down he moves his sword out of the way like you would if you were sitting on a bench with a sword big as your body! I love it!
@@Joshua_Shadow_Manriguez it's more thought than most games wanna include and I just wanted to point out more times where the game physically acknowledges how massive the sword is
will always be impressed from the original mass effect when seeing 2 npcs talk to each other Shepard would face the one that is talking rather then staring blankly ahead of themself. it was the first game i noticed this happen in
Always confused me why this wasn't more common, especially if you consider that IMVU [an online, 3D chat software] came out in 2006 and had this feature that whoever most recently talked, your avatar model's head would turn toward them. Granted, it was a quick whip to the side - but still, if something that basic could do it, these higher end games at the time and since then really have little excuse not to have that kind of tracking. [Especially since they know who is going to be talking and when so they could plan where exactly to turn the head for the most realistic look].
in addition to the "character sings along to radio" thing, I liked in some Saint's Row games where a character starts singing along and another might get annoyed with them and change the radio station to something that character prefers. Obviously I always change the station back immediately, but still.
6:19 the way Geralt wields a sword is actually quite similar to the manuscripts for using a claymore. They actually did all that whirling and stuff. The weight of the weapon is used to build momentum (quite similar to a warhammer, where it's swung around the head a couple of times to build momentum) then once momentum is built up, it's just a case of keeping it going. check out some videos on this stuff. there's some great claymore ones knocking about.
Mike: "This will severely compromise my 5 star stealth run." Err guys? I think Mike has been replaced by a Synth as that is definitely not something he would normally say or do.
@@golentan Well once Jane takes out the insides you too can walk around in your very own "Mike Skin Suit". Just try to ignore the slight wet squishy feeling around your bum though.
One of my favorite detailes is the different walking animations in Red Dead Redemption 2. I remember needing to go on a rocky river bank and Arthur suddenly started walking very carefuly, trying not to slip on the wet rock. Then as i was passing through a bush he used his hands to push it aside, all while still making sure not to fall down.
The animals in RDR2 are also very realistic animation-wise down to horses being spooked or a mountain lion going for the back of the neck when attacking.
I was always impressed with how Link climbs stairs in The Legend of Zelda: The Wind Waker. You see lots of model clipping and floating feet on stair steps since its easier to set up the collision as a smooth ramp. Not in Wind Waker for GameCube though, if you stop on the stairs between two steps it's easier to see this. Both of Link's feet will independently change position to rest on the closest foothold whenever he's on sloped surfaces. Completely unnecessary but also super impressive, especially for the time.
Jedi: Fallen Order: When you defeat an AT-ST and it falls over, the pilot opens the top hatch, crawls out, and starts shooting at you. He's super easy to defeat, but It's a nice touch
Much like the first example, also love Stormtrooper combat quips. Especially when they go from idle chatter about their crappy day, snap into attention, start getting cocky when you are outnumbered, but start panicking when their numbers dwindle. Even to a point of freaking out over getting a hit in, when they are alone, cause who else are you going to take that out on.
One of the best details I found was that you can pluck the missiles fired by the rocket troopers out of the air and send them back, it’s so satisfying seeing one so close to your face before returning to sender and scoring a hit.
In the legend of zelda twilight princess Link will sometimes swing his sword back and forth before sheathing it and in Metroid Prime when using the x-ray visor you can see the bones in Samus's arm.
That twilight princess spin is actually controllable, if you defeat a “tough” enemy then sheath you always get the spin…I spammed it a lot once I learned that
Idea: Special attacks / finishers that seem ineffective and I’m pretty sure I could survive, actually. Stealth takedowns involving 2 seconds of asphyxiation come to mind.
stealth takedowns that have very short chokes are not in and of themselves unrealistic. More unrealistic, is that the guards will stay unconscious for extremely dangerous amounts of time, and definitely have very bad brain damage. However, on the topic of those chokes, a blood choke can knock a person out in a matter of seconds, as you're cutting the blood from the brain, instead of just obstructing the airway. It's waaaaay faster, and you have to be careful practising them in whatever martial art of your choice is, as they REALLY tend to sneak up on you before you can tap out sometimes
On the other end there are also allot of "I'ma knock you out by blunt force trauma wielding a heavy object, that actually caved your skull in. You will be fine in about 5 minutes."
I'm so glad Control made this, and in one of the rooms (the subject 9 one, i think?) there's also a window on the side so if you look at the reflection while standing in front of the projector, you will see that the movie is still going in real time and has a silhouette cut out of it. It was my first real exposure to ray tracing and i was just blown away
In Bloodborne and Dark Souls 3, the Doll and Firekeeper react to the emotes you perform in front of them. It's really really cute. Especially when the Firekeeper twirls when you do the Toast emote.
The Doll also reacts when you wear the doll clothes in front of her and emote. Her reaction of giggling at my Hunter is probably my favorite, along with her applauding me. I need to get back into Dark Souls 3 and see the Firekeeper's reactions. I wonder if the woman in Demon's Souls also reacts to emotes. I haven't tried them in front of her in that one. What is cute about the woman in Demon's Souls is that many times when I've traveled back to level up or go to another world, she's usually sitting on a step with her legs stretched out in front of her and she's moving her feet around aimlessly. I stopped and just watched her a while when I saw her doing that.
@@AngelBeatYunara They are. I love it when the Doll isn't just standing waiting for me and is instead tending to a grave or taking a nap. The keeper in Demon's Souls sitting on the stairs waving her feet about is the cutest thing though, and I actually stop and watch her a bit every time I'm back there. It's such a cute little thing that the devs took time to put in there. Not having played the original, I don't know if she did it then as well or if it's new.
Saw the title and thought of Deadly Premonition. Despite having the clunkiest driving I've ever played, it's also one of the very few non-driving sims to feature indicators and windscreen wipers.
“That will severely compromise my 5 star stealth run” Yeah, sure Mike, that’s what did it. Not the clown suit, video footage or hundreds of civilian corpses in your wake
In Gravity Rush 2 you can interact with the NPCs through emotes, some of them let you greet them and you can even hip attack them. My favourite is Kat eating ice cream or doughnuts, she actually eats them! The game also has a talisman that lets you attract dogs, if you're wondering why or what for, you're not asking the right questions.
There's actually a fair few videos that debunk back scabbards in real life, and even a prototype Shadiversity made up of plywood showing a means of making a functional one (one side of the scabbard only runs halfway up the blade, and the side of the scabbard closest to the body runs up further than it needs to to cover the blade - this acts as a guide for inserting the blade behind your back into the slot, and the half-cover is sufficient to hold it securely in place but still allow one to draw and sheath one's sword safely. Otherwise, you have to use an awkard halfswording grip (holding it by the blade in the middle) to get it high enough to reach the opening of the scabbard or stick with swords that are substantially shorter than your arm (at which point any benefit of the back scabbard is lost because a shortsword isn't exactly dragging on the ground anyway.)
I can't remember if this got covered last time, but some of the little details I love have been; Spiderman sounding out of breath if he's fighting/swinging while talking in the latest game Trevor turning off your radio choice if you don't like it in GTA V Skyrim barkeeps calling out their help to serve you food and drinks if you sit down in a tavern
I know its not really a "subtle" detail per say but being able to actually see the specks of ash on Kratos' skin in GOW 2018 when I first played it blew me away
Broaching the subject of characters getting annoyed when you skip through dialog and far cry 5, I notice the same thing happens in dark souls 2. If I start walking far enough away so that their dialog cuts off an NPC will express annoyance at my hurry
I remember the Abstergo office in Assassin's Creed IV. By walking around, you could hear what your coworkers think of Abstergo activities, their issues with the Animus, their colleagues, etc.
The most recent little thing that impressed me in a game was in Chapter 15 of Uncharted 4; your footprints show in the dust on top of the bookcases when you stand on them.
This is hands down my most favorite video! I watched Mike's section with Piglet over and over, and it's still hilarious 🤣 that's some class A script writing!
I'm always impressed by all the unique lines some characters will have depending of the oppoent in Soulcalibur 6. It goes from intros and outros to specific lines in combat being different. My favorite though is that during Reversal Edge against Maxi, every characters have a unique line talking about his hair! Except Cervantes... who comments on his eyebrows! Always makes me chuckle.
I remember playing X2: Wolverine’s Revenge and popping Wolvies’ claws manually for the first time. I sat there, sheathing and un-sheathing them for a long time, panning the camera and marvelling at how satisfying it was to me, done well for the first time in a Wolverine video game. Also, bullet damage was cool to see when it was new in games (maybe in Goldeneye?): I remember shooting words and happy faces into walls until they faded or you’d see the first holes disappear as you made new ones because the game would only remember so many. I also think there were recognizable major star constellations in the sky in Wind Waker? Or perhaps in another game, but it was a nice little detail.
A feature I always appreciate is when one NPC hands an item to another. Halo Reach was the first one I noticed it in. It seems like a complex animation.
In Metal Gear Rising Revengeance, Raiden's sheath is all high tech and if you look closely, especially during cutscenes, it will move around using it's little mechanical arm to allow him to draw or sheath it with either hand and from basically any angle, it even slides down the arm to make sheathing it on his back easier Also, barely related, but same game, Sam also has an awesome scabbard that is fairly similar but still unique 😇
I have to say, I've never played a Far Cry game, but the combination of 1) pet murderous bear called "Cheeseburger", and 2) cats as quest rewards, has pretty much sold me.
a suggestion for the "commenter edition" in "The Darkness" on the OG xbox, when you pull the trigger on your controller slowly, and not completely press it, the hammers on the guns move to match how much you've pressed the trigger button. I am sure there are many other games that use this effect, but "The Darkness" is the only one I remember clearly.
@@necrolicious it's alright. Not a fan of the way it's monetized, or the new direction Bungie takes seemingly every year, but the core gameplay is undeniably fun. You need at least one other friend who wants to play it though. On top of all that, it's a time sink.
@@jamesmackes4531 that's one of two reasons I've never played it. Firstly I don't play many shooting games, and secondly if I want to do group content I'll play Warcraft/Vermintide. I watched my nephew doing a raid in destiny, but after an hour fighting waves the group wiped, and they had to start again from scratch, that would drive me mad.
@@necrolicious Yeah you've pretty much got the right idea. Games as a live service I've really come to despise, just give me a complete experience out of the box and leave me alone.
In Borderlands 3 you can play as four characters. Depending on the character you pick, they each make different noises according to your action, like puffing for running and grunting for mantling walls. The first two characters are young and so don't immediately start puffing, only when you've run for a while, but the character Zane Flint is canonically in his fifties, so he's always puffing and grunting and groaning immediately, and even better, the fourth character is a robot so they don't need to breathe and therefor don't make any noise aside from when they're talking. I love little touches of detail like that. I laughed when I realised the other characters aren't nearly as noisy as Zane, because they are more fit than him (or a robot)! XD
There was something similar in dead island. It too had four PC's, Sam (the best), Logan, Purna, and Xian Mei. All are in decently good shape, but all will start puffing when sprinting. Except Logan, the ex-NFL quarterback. He never starts puffing when sprinting. Something I found interesting. Also, totally unrelated, but all the license plates read D34D I574ND. Always made me smile.
One of my favorite "little details in games" comes from Dragon Age: Inquisition. In the Haven, specifically the jails beneath the Chantry, the hanging ceiling braziers will be knocked around by the hilt of a two-handed weapon if the player character is Qunari. (I have not noticed it with other player races.)
I got the weirdest example for reload animation and i doubt most ppl have seen it or even know about it. In Alien VS Predator (from 1999) when playing as the Alien (or Predator) you come accross Android enemys and these guys dont run in fear or feel pain and will keep fighting even when loosing limbs(!). I randomly discoverd that they put inn custom animations for when a Android would need to reload a weapon using only 1 arm! For a a shotgun he hunkers down and rests the shotgun in hes lap, then procceds to reload 1 shell at the time, then holds the gun in 1 hand as he shoots, then tosses the gun into the air only to grab it and 1 hand pump it, before doing it again to get back to the trigger side. For pistol its magazine out, put the gun with the slider first into hes mouth, find new mag. and slide it inn, then manipulate the slider while its stil in hes mouth. Blew my litle mind
The "no squat" jumping animation always flips my uncanny valley switch. No one goes from flat-footed to 2 feet off the ground without gathering for a spring unless they're the professor who invented Flubber.
Battlefield 1 is chock full of little details, such as the weird reload cycle for the Lebel and MG08, but the smallest and cleverest detail I can think of is that the game actually makes a distinction between newer smokeless weapons, and black powder weapons like the Gasser and Vetterli-Vitelli rifle. The black powder guns will kick up significantly more smoke and generally fire a slower projectile than the smokeless guns.
This video just reminded me of how phenomenal the Tomb Raider reboot was. I wish I could forget these games and play them again for the first time. They did such an amazing job.
I know it's not on Xbox, but I really like how Jin, in Ghost of Tsushima, always cleans his katana before sheathing it, because in real life you do NOT sheathe a dirty katana. Even better, there's several animations for it that are, to the best of my (admittedly limited) knowledge, realistic methods.
The whole "not having a body in a first person shooter" thing? Yeah, that's actually a big deciding factor in whether or not I even buy the game in the first place. I don't really care for FPSs in the first place, but if I do play them, I need to know I'm more than just a floating eyeball with arms. First thing I do is look down, and then find a mirror. If I can't see my legs or I don't have a reflection (this one matters more now than it did in the PS2/PS3 eras), I'm out. My reasoning is, if the devs couldn't be bothered to put in a simple detail like giving the main character a *freaking body,* what else did they not bother with? Beyond simple immersion, it also means that practically, your presence carries more weight with it, since you're a physical prescence and not just an eyeball. One of my favorites is the Sniper series... idk if it's intentional or not, but your individual limbs affect the environment. Gotta line up your shot but there's a leaf obstructing your view? Shift over an inch, and watch your left arm push that leaf out of the way just because you repositioned, not because there's an animation for it. It's so detailed that individual blades of grass bend as you crawl through them, and that can mean the difference between staying undetected and having to shoot it out with a bunch of mercs. I still go back and play that game from time to time, simply because the sniping is so satisfying.
Division 2 has some great ones. Post it notes can be read when you zoom in on them with a sniper scope. Bits of mirror hanging from the outcast areas show reflections and are individually distructable
That lady never deserved Peaches. The only companion from a game so good I had to buy a shirt of her which aptly says 'Don't f*ck with Peaches'. It's amazing.
In Tomodachi Life, when a camper asks for Play Coins, you can close the game and re-open it with the amount they want and they'll react to it. I love little details like this.
Another cool detail is from The Last of Us Part 2, when you play as Abby and look down in certain levels, she gets vertigo and her body language changes. Super cool stuff
My absolute favorite line from a Hitman NPC was when I was hanging off the ledge of a building, really high up. An NPC noticed me while texting on his phone and said "Don't do it, you have a reason to live." In the most bored, uninterested voice I've ever heard in my life.
On the hitman topic, their voice lines change depending on the weapon you're holding. Nothing gives me more joy while playing than hearing a guard yell "drop the fish!"
I can't remember which mission it was, but one guard was telling 47 to drop the axe or something and whoever was playing flung the axe at the man's head and killed him, effectively obeying the order to "drop" it, lol. Pretty sure it was Mike or Jane. It might have been the final Patient Zero mission in Hokkaido, but I'm not sure.
@@SolaScientia with the amount of violent projectile murder that Jane and Mike do, it's probably happened loads
@@shashwatsharma2596 For sure. I try to be stealthy, but when I really get noticed I tend to panic a bit and I end up with a lot of non-target kills, and then I usually die. I end up with an all or nothing approach in Hitman because of how I play. I either go through unnoticed except for maybe some bodies found or unconscious people woken up, or I get extremely compromised and then extremely dead if I screw up.
@@SolaScientia Out of curiosity, how’d you end up doing on the Food Critic? I think we were talking about that target on Twitter. 😊
@@ButMadNNW626 2 stars. I got him, but I got very compromised and very shot at it. I was in a security disguise for it, so I ran back to where I'd changed and got back into my starting suit and then it was fine, but yeah, I bungled that one, lol. I wasn't sure how to get him to leave where he was sitting and didn't wait around to see if he'd move. I tranqed his security guard but that alerted the guards right by us, so I just domed the target and hauled ass back to 47's room and hid in the bathroom with my gun out for if anyone came through. I was safe and quickly ran to that corner where I'd knocked out 1 of those 2 guards and got back into my suit. That floor is my go-to for security and staff disguises. As long as you knock out the guy that goes back and forth to his room there first. I didn't bother this time since it was one disguise change.
And yeah, I use my middle name on twitter, so that's still me. Same profile pic.
Life is Strange has Chloe's dyed hair getting slightly, subtly discolored after a scene where she swims in the school's pool. Pools contain chlorine that reacts with hair dye, but this is the only place where I see this acknowledged in a game. Just a texture change, no big deal... But they thought about it!
absolutely adore the first Life is Strange game, never noticed that. Well I'll pay greater attention whenever i get around to replaying it (in the remaster maybe) although I'm not that keen on being hit right in the feels anytime soon.
I didn't notice that! That's pretty cool
@@tzgaming-vh9vg Ahh yes. The game where nothing you do matters and both endings are the same quality of shit.
@@Kspice9000 seriously dude. People enjoy the game. Just because you don't.
If only they put that much effort into the rest of the game
When characters interact with the ground properly. It is so nice to see when a character walks up stairs or up and down an incline like an actual person and not an anti gravity device floating through the air. Like in Darksiders, how the characters slide up the stairs because their feet are too inhumanly large for the stairs.
As far as I know this is partly because it requires inverse kinematics, which is supposedly a pretty complicated and resource-intensive system to implement. Hence why it has only been properly used in games fairly recently (and can still be pretty wonky at times).
Wasn't that mentioned in the first video? I remember Jane talking about characters walking up steps and through snow.
Points docked for toes clipping through the stairs, though.
In the Insomniac Museum for the second Ratchet and Clank game, there's actually an exhibition that shows how Ratchet's feet will match the incline of the terrain
This is one of the things that impressed me in LOZ: The Wind Waker for Gamecube back in the day. Link's feet will search for natural resting positions on stairs and inclines both while running and when standing in place.
It's a small thing, but I always appreciate in a game when a character is using an item in a cutscene and then toss it on the ground, the item is actually laying on the ground afterwards. Doesn't matter if you can pick it up or not, but as long as it's there and didn't simply disappear.
Or when they shoot in a cutscene and your gun really has a bullet less.
@@sidvs8816 that's such a nice touch that annoys me too haha. like oh great now im down a quarter mana because of a cutscene but its well done so grumble
@@sidvs8816 or your character reloads at the end of the scene so at least your full gun has a realistic explanation.
Or when you use an item, and the game returns an empty or used version of the item to your inventory
@@oceanbytez847 Tbf that’s not any more realistic than a bullet not being shot, it just helps the suspension of disbelief.
Mike: "... my five star stealth run."
Me: "Well, SOMEONE'S five star stealth run."
Mike: "... my five star stealth run."
Mike: (tries to stiffle laughter because its the 93rd take and they need one where he doesnt laugh uncontrallably)
Mike's had a 5 star stealth run. In fact if I remember correctly it was a SASO which I don't think the others have recorded? Does it change the fact he normally kills half the map? I guess not, but it should!
Also he got a stealth kill with an exploding duck, I'd say Mike is winning.
@@Zoso14892 To be fair, you can get a stealth _double_-kill with an exploding duck and still get a 5-star rating in The Showstopper. You just have to finagle one of your targets into picking up the blinking, glowing rubber duckie that just _happens_ to lay in their path... (and then trigger an evacuation, putting them both in the no-longer-safe-room).
@@guuspot923 True, but he killed the target, on the stairs surrounded by non-targets and if I remember correctly didn't kill anybody else. I may be making that part up though 😁
I love that Mike made that little joke with a perfectly straight face.
Love the little detail of MIKE being the one to read the line about 5 star stealth runs in Hitman, very impressive irony!
Could it be that off camera Mike is a brooding stealth goth? That his explodey persona is just for the glitz and glam of that Hollywood youtube lifestyle? Oh my god I bet he doesn't even like cars! This shatters my universe
Who else? Accident Prone Andy?
Jumped straight into comments to point this out as well🤣
@@JackHammer503 well, he sniped a guy from half block with a pistol and got away with explosive duck single target assassination.
So yeah... Makes sense to me.
That pause after the line was brillisnt
The game that comes to mind when I think about tiny details is The Sims 2. Depending on your Sims personality traits, they’ll tend to like or dislike certain interactions and they’ll deadpan look at you through the camera to show their pleasure or distaste. Example: if you tell your shy Sims to go and talk to someone, they’ll grimace at you and walk with their head bowed to do what you’ve demanded of them. Super neat concept I wish they’d brought back in later games
On The Sims 2 I had a sim that clapped his hands frequently as a kid and this quirk went on as he grew into an adult. I saw the animation rarely with a few other sims but never as much or when I had to remake him due to corrupt files.
It was a pretty remarkable game.
I sunk so many hours into the Sims 2. Little things like that, are what made it so enjoyable.
Sims reacting to what the other is saying in the speech bubbles based on their interests is another nice touch! Or all the little, subtle animations and realistic tidbits. So, so many tiny details, the game was truly a labour of endless love and care.
I don't remember if it was Sims 2 or 3 - but if you keep them in a certain category of style for a long time [i.e long hair] and then change it later, they always look mildly disgusted that you've changed their style. Though it only happens with in game stuff, I noticed they don't seem to react to CC the same way.
I never understood why Maxis/EA scrap everything from each game to the next, rather than build on it. I get that sequels need to differ. Yet if they kept most of what made 2 so good and worked from there, 4 would have probably been phenomenal at launch. As it stands I've never played more than an hour of it because of all the amazing things that apparently didn't make the jump to 3 let alone 4
Another little detail that I love for Shadow and Rise of The Tomb raider, is that whenever she takes a hard fall or rough landing, she reaches down to cradle her left side. It's where she got impaled in the first of the reboots and it makes sense for it to bother her after all those years.
Honorable mention to the Achievement Hunter crew for doing a "Things to do" called "Puddle Pile" in the Paris level of Hitman 2. The boys were able to lure a total of 70 people onto some electrified water and the developers saw that video and put an easter egg in the Ark Society level where people would talk about "The two guys who electrocuted 70 people in Paris". Search Hitman Puddle Pile here on youtube for both the video and the easter egg videos. Both are hilarious.
I think it’s the Colorado level, not Arc society
@@ThatGuy-zh7jl Could be both. The video I saw was in the Ark society.
Hitman 4 better have smarter NPCs who actually don't fall victim to the same stuff over and over
So if anyone follows Penguinz0/Cri1cal/ Charlie White on RUclips or twitch, when hitman 2016 came out, he piled up a bunch of bodies in a bathroom in the Paris level when the game first dropped. He’d just stand but the door, a guard would rush in, and he’d kill the guard and it’d add to the mountain of bodies in the upstairs bathroom. The devs referenced this in Hitman 2 on the Miami level where two guards inside the main tech center will talk about a psychopath who left a pile of corpses in a bathroom
@@Lawrence_Talbot The developers love watching Let's Plays. Noted. XD
In Horizon Zero Dawn, as a redheaded protagonist, the only places you can be stealthy are in tall plants with red tips. And not only that, but the stealthy outfits are covered in green vines, which makes sense to blend in with the plants. It's a satisfying departure from Assassin's Creed's logic of "if it's moderately tall plants, you can hide in it, even if you're wearing bright white and red"
... i dont think you can crouch in AC game that you wear white and red in unless youre wear the Ezio suit in every single game.
@@theowenrick 😂😂
Really? I just hid in any place that I could hide in. Never bothered about the plant colour.
@@eddthehead123 the only places the game let's you be stealthy is either in tall red plants or behind things like barriers.
That's cool, I played the game several times and have a platinum on the game, but never thought of that. Good catch.
Mike: "This will severely compromise my 5 star stealth run."
Me: Well this video is obviously complete fiction and I can't stand being lied to like this.
@Merissa J enh, honestly, we've seen Mike actually get 5-star stealth runs. He once explained that he rarely tries because it's "boring"
@@marhawkman303 He has a point. I've tried doing missions the "Mike" way and it's actually a lot more difficult than trying to be as stealthy as possible. Getting noticed makes things so much more difficult and constantly running around while getting shot at makes the actual mission a lot harder than it needs to be.
@Di It's so fun. I'm busy saying "oh no" and various iterations of that every time I watch him play. I end up playing very much how Andy plays for the most part. Every so often things go bad and it all becomes a mess. His challenge with the shotgun in Dartmoor was by far the most frustrating and difficult, but it was also a lot of fun.
Mike: "This will severely compromise my 5 star stealth run."
Obi-Wan: "You did that to yourself!"
Stealth is for us suspense junkies artificially increasing the difficulty because of our masochistic tendencies.
I actually find Saints Row to have perfected the "character sings along with radio" bit. Not only does the character sometimes sing along with certain songs - in at least two of them they get accompanied by the homie in their vehicle.
There is also the story bit in Mafia 2. Out getting hammered, only to be reminded that the car you are driving has a body in the trunk, that should maybe have been taken care of before leaving the car in the sun all day. At least the drunk singing is fun.
That was what I immediately thought of once the GTA part was being talked about. One of my favorite bits from the series.
"OH BABY, YOU, YOU GOT WHAT I NEEEEED!....."
or your mate changing the radio station to their liking
Even better, they aren't perfect renditions of the songs. They skip sentences, have occasional trouble with rapid fire lyrics etc. It's a wonderfully humanising moment
The hidden genius of CJ not being able to sing well is the fact his voice actor is in fact, a rapper who can sing very well adding a layer of hidden humor to the game.
I know nothing about CJ's voice actor or their singing talents, but I want to say that rapping is not singing. You can rap well and be unable to sing well, so being a successful rapper says nothing about a person's singing ability.
Rapping is a form of singing, as it has a specific intonation, flow and rhythm. I think the original comment meant the VA raps and sings melodically well, too. But this necessity of telling one from the other seems like some genre prejudice.
@@mariano3716 It's speaking in a rythm. It's not singing.
@@TheOneGodofMadness 🤫
@@mariano3716 😂 made my day
I really like all the commentary in Hades. Dionysis knows when you have a lot of Ambrosia or Nectar. Hermes acknowledges when you are skipping dialogue. They know which Gods you've already been in contact with. Somehow they even know when you've slept with Meg or Than.
That's because it's a well known fact that the gods were all a bunch of gossipy b**ches.
In a pretty obscure exchange, Theseus will notice if you're carrying the Yarn of Ariadne when you fight him.
The chance of this happening by coincidence is pretty low, since the item is used up the next time you get a boon.
You can sleep with Meg??
@@gothmissstress Yeah, if you win your fight against her, she'll usually appear back at the House afterwards in the lounge. If you keep pushing her storyline by offering her nectar and ambrosia, there will be a chance to pursue her as a romantic interest.
@@gothmissstress Yeah. It's a prerequisite for Epilogue
In Prey Morgan's shadow is modeled so well that you can stand in front of a projector and watch them turn their head, move, switch weapons etc in perfect detail. It also changes to reflect picking up the artax propulsion system and the addition of the helmet. I spent about five minutes fooling around in front of a projector the first time I noticed it.
Same.
realtime shadows really make a huge difference when theyre used right. if i remember correctly dishonored does a great job with them. watching shadows is actually an effective method of watching enemies and also gets used for a few cinematic events (something happens around a corner and you can see the gist of it from the shadows)
In Horizon Zero Dawn, after Aloy has emerged from a river or pond, she will shake the water off her boots and make a sarcastic comment on how uncomfortable her wet clothes are, almost as if she's judging the player for dunking her in there in the first place.
“ugh these braids will take forever to dry” is my favourite
@@liamross340 Aloy is weaponised sass, and I love her for it :)
the projector thing is even more impressive when you know that some recent triple a games can't even display shadows or mirror reflections right
Well, Control is using the relatively new raytracing technology, so they can do all of those fancy things with no issue. If you were to turn it off, chances are things wouldn't look so great.
@Scotland Dobson you say that but have you heard of a gaming engine before? All this stuff is pre-designed and modular. Implementation is significantly easier than designing from scratch. Also this is why many games with the same engine sometimes share the same bugs because the issue is at the engine level.
IMHO if a AAA company attempts to implement something and does it poorly they deserve the harsh criticism. They literally got handed a functioning tool on a golden platter and fucked it up. Thats on them.
Disappointed there was not a full video with Andy’s sophisticated commentary on the dog shaped cloud. But this should do❤️
Oh it was supposed to be cloud. I understood car for some unknown reasons and let me tell you, I accepted this beautiful mental image right away
@@cae2212 the human mind is a wonderful thing.
I assume Ghost of Tsushima has been mentioned in these videos? Seeing as Jin can bow to people and they bow back, he can bow on the corpse of a dead civillian which prompts him to talk about how he will avenge them or such, and when you sheathe your sword, he will clean it if it's bloody and that animation looks gorgeous.
Literally my first thought of this video, the detail in that entire game waa incredible
On top of the gorgeous graphics & insane detail, the one thing that gets me every time I see it is the incredibly clever mechanic of the wind blowing in the direction you need to follow. It's just _such_ a beautifully realised & subtle mechanic that fits perfectly within the game landscape & it never gets old seeing the fields of grass fluttering in the breeze.... 🍃
I absolutely love in final fantasy VII remake that if cloud sits down he moves his sword out of the way like you would if you were sitting on a bench with a sword big as your body! I love it!
Right? That's a really good detail.
My favorite scene was when Cloud tried to swing his sword in his apartment and there wasn't enough space to do it
@@RickachuCXVI that's not really a little detail though. The thing where he sit down and moves his sword is.
@@Joshua_Shadow_Manriguez it's more thought than most games wanna include and I just wanted to point out more times where the game physically acknowledges how massive the sword is
@@RickachuCXVI that's because most games avoid putting the character in a tight spot. It's not that special.
Mike: My 5-star hitman run.
Mike's been replaced in one of Andy's schemes again apparently.
Never have I thought I'd ever hear Mike say those words and I am confused and afraid.
Remember that one time Mike actually got a Silent Assassin? What a day...
will always be impressed from the original mass effect when seeing 2 npcs talk to each other Shepard would face the one that is talking rather then staring blankly ahead of themself. it was the first game i noticed this happen in
Always confused me why this wasn't more common, especially if you consider that IMVU [an online, 3D chat software] came out in 2006 and had this feature that whoever most recently talked, your avatar model's head would turn toward them. Granted, it was a quick whip to the side - but still, if something that basic could do it, these higher end games at the time and since then really have little excuse not to have that kind of tracking. [Especially since they know who is going to be talking and when so they could plan where exactly to turn the head for the most realistic look].
in addition to the "character sings along to radio" thing, I liked in some Saint's Row games where a character starts singing along and another might get annoyed with them and change the radio station to something that character prefers. Obviously I always change the station back immediately, but still.
6:19 the way Geralt wields a sword is actually quite similar to the manuscripts for using a claymore. They actually did all that whirling and stuff. The weight of the weapon is used to build momentum (quite similar to a warhammer, where it's swung around the head a couple of times to build momentum) then once momentum is built up, it's just a case of keeping it going.
check out some videos on this stuff. there's some great claymore ones knocking about.
Mike: "This will severely compromise my 5 star stealth run."
Err guys? I think Mike has been replaced by a Synth as that is definitely not something he would normally say or do.
either that or mike forgot he's mike.
Andy disguised himself as Mike, hitman style.
Synth?!
**Brotherhood of Steel intensifies**
@@philiphunn194 Well they do like to "Steal" anything does that Brotherhood. :)
@@golentan Well once Jane takes out the insides you too can walk around in your very own "Mike Skin Suit". Just try to ignore the slight wet squishy feeling around your bum though.
I’d like to take a moment to appreciate the fine, in-game acting when the Halo leg-watching led to falling off a cliff.
No need to shield Piglet from the bear's murder spree, Mike: Piglet is the brains and Pooh is the muscle, it's nothing he hasn't seen before.
Or training his successor. Piglet did voice a serial killer once, after all.
One of my favorite detailes is the different walking animations in Red Dead Redemption 2. I remember needing to go on a rocky river bank and Arthur suddenly started walking very carefuly, trying not to slip on the wet rock. Then as i was passing through a bush he used his hands to push it aside, all while still making sure not to fall down.
The animals in RDR2 are also very realistic animation-wise down to horses being spooked or a mountain lion going for the back of the neck when attacking.
I was always impressed with how Link climbs stairs in The Legend of Zelda: The Wind Waker. You see lots of model clipping and floating feet on stair steps since its easier to set up the collision as a smooth ramp. Not in Wind Waker for GameCube though, if you stop on the stairs between two steps it's easier to see this. Both of Link's feet will independently change position to rest on the closest foothold whenever he's on sloped surfaces. Completely unnecessary but also super impressive, especially for the time.
Jedi: Fallen Order: When you defeat an AT-ST and it falls over, the pilot opens the top hatch, crawls out, and starts shooting at you. He's super easy to defeat, but It's a nice touch
Much like the first example, also love Stormtrooper combat quips.
Especially when they go from idle chatter about their crappy day, snap into attention, start getting cocky when you are outnumbered, but start panicking when their numbers dwindle. Even to a point of freaking out over getting a hit in, when they are alone, cause who else are you going to take that out on.
One of the best details I found was that you can pluck the missiles fired by the rocket troopers out of the air and send them back, it’s so satisfying seeing one so close to your face before returning to sender and scoring a hit.
It says nowhere that you can do that, but I did it out of instinct and it was so fun discovering it works
@@benneh4263 I mean, that’s how you defeat the first AT-ST boss, so it kind of forces you to work that out anyway
First time fighting them in the docking area, mech left me with a sliver of health. Pilot got me. I wasn't even mad...
In the legend of zelda twilight princess Link will sometimes swing his sword back and forth before sheathing it and in Metroid Prime when using the x-ray visor you can see the bones in Samus's arm.
That twilight princess spin is actually controllable, if you defeat a “tough” enemy then sheath you always get the spin…I spammed it a lot once I learned that
@@brendanhart517 It also activates every time if you sheath after performing the mortal draw skill. * edit* (regardless of enemy type)
And it has to be within a certain time frame after killing the enemy, specifically. I used to do it a lot
It’s always fun to do after beating mini bosses
Idea: Special attacks / finishers that seem ineffective and I’m pretty sure I could survive, actually. Stealth takedowns involving 2 seconds of asphyxiation come to mind.
stealth takedowns that have very short chokes are not in and of themselves unrealistic. More unrealistic, is that the guards will stay unconscious for extremely dangerous amounts of time, and definitely have very bad brain damage.
However, on the topic of those chokes, a blood choke can knock a person out in a matter of seconds, as you're cutting the blood from the brain, instead of just obstructing the airway. It's waaaaay faster, and you have to be careful practising them in whatever martial art of your choice is, as they REALLY tend to sneak up on you before you can tap out sometimes
On the other end there are also allot of "I'ma knock you out by blunt force trauma wielding a heavy object, that actually caved your skull in. You will be fine in about 5 minutes."
I'm so glad Control made this, and in one of the rooms (the subject 9 one, i think?) there's also a window on the side so if you look at the reflection while standing in front of the projector, you will see that the movie is still going in real time and has a silhouette cut out of it. It was my first real exposure to ray tracing and i was just blown away
In Bloodborne and Dark Souls 3, the Doll and Firekeeper react to the emotes you perform in front of them. It's really really cute. Especially when the Firekeeper twirls when you do the Toast emote.
The Doll also reacts when you wear the doll clothes in front of her and emote. Her reaction of giggling at my Hunter is probably my favorite, along with her applauding me. I need to get back into Dark Souls 3 and see the Firekeeper's reactions. I wonder if the woman in Demon's Souls also reacts to emotes. I haven't tried them in front of her in that one.
What is cute about the woman in Demon's Souls is that many times when I've traveled back to level up or go to another world, she's usually sitting on a step with her legs stretched out in front of her and she's moving her feet around aimlessly. I stopped and just watched her a while when I saw her doing that.
Thanks for the tip! I’m working my way through DS3 and I’ll have to try that. 😄
@@SolaScientia They're so dang precious!
@@AngelBeatYunara They are. I love it when the Doll isn't just standing waiting for me and is instead tending to a grave or taking a nap. The keeper in Demon's Souls sitting on the stairs waving her feet about is the cutest thing though, and I actually stop and watch her a bit every time I'm back there. It's such a cute little thing that the devs took time to put in there. Not having played the original, I don't know if she did it then as well or if it's new.
I still remember playing the original Deus Ex for the first time and being amazed when my boss told me off for going into the women’s restroom.
Happens in Mass Effect 2 as well. EDI, the ship's AI, will inform Shepard that it's the wrong washroom.
Saw the title and thought of Deadly Premonition. Despite having the clunkiest driving I've ever played, it's also one of the very few non-driving sims to feature indicators and windscreen wipers.
"Grand Theft Auto-Tune" had me laughing out loud.
“That will severely compromise my 5 star stealth run”
Yeah, sure Mike, that’s what did it. Not the clown suit, video footage or hundreds of civilian corpses in your wake
No one can snitch on you if they're all dead
In Gravity Rush 2 you can interact with the NPCs through emotes, some of them let you greet them and you can even hip attack them. My favourite is Kat eating ice cream or doughnuts, she actually eats them!
The game also has a talisman that lets you attract dogs, if you're wondering why or what for, you're not asking the right questions.
There's actually a fair few videos that debunk back scabbards in real life, and even a prototype Shadiversity made up of plywood showing a means of making a functional one (one side of the scabbard only runs halfway up the blade, and the side of the scabbard closest to the body runs up further than it needs to to cover the blade - this acts as a guide for inserting the blade behind your back into the slot, and the half-cover is sufficient to hold it securely in place but still allow one to draw and sheath one's sword safely.
Otherwise, you have to use an awkard halfswording grip (holding it by the blade in the middle) to get it high enough to reach the opening of the scabbard or stick with swords that are substantially shorter than your arm (at which point any benefit of the back scabbard is lost because a shortsword isn't exactly dragging on the ground anyway.)
"This will severely compromise my 5 star stealth run." Send shivers down my spine.
I can't remember if this got covered last time, but some of the little details I love have been;
Spiderman sounding out of breath if he's fighting/swinging while talking in the latest game
Trevor turning off your radio choice if you don't like it in GTA V
Skyrim barkeeps calling out their help to serve you food and drinks if you sit down in a tavern
I know its not really a "subtle" detail per say but being able to actually see the specks of ash on Kratos' skin in GOW 2018 when I first played it blew me away
In Fallout 4, the grunts and comments from your character as you skip dialogue are tied to the tone of each response, and are often really funny.
I noticed that halfway through the story and thought the npcs noticed and cared the way I skipped dialogue
Yeah, many of the right face button/arrow key responses are hilarious; there are even some unique lines for certain conversations.
Broaching the subject of characters getting annoyed when you skip through dialog and far cry 5, I notice the same thing happens in dark souls 2. If I start walking far enough away so that their dialog cuts off an NPC will express annoyance at my hurry
I'm really liking Andy's shirts latley. I love how they are both dark with a hint of color, it shows his personality well :)
That Evil Dead Shirt is AWESOME!!!
Andy is just darkly adorable.
I remember the Abstergo office in Assassin's Creed IV. By walking around, you could hear what your coworkers think of Abstergo activities, their issues with the Animus, their colleagues, etc.
Whelp, there goes my chance to be the first person to remark on Mike's "5 Star Run"....
Said the entire comment section
I immediately paused the video and came here for that very purpose!
I loved control especially when you threw a chunk from the floor it left an indent or when you chucked something at a cement railing and it broke
The most recent little thing that impressed me in a game was in Chapter 15 of Uncharted 4; your footprints show in the dust on top of the bookcases when you stand on them.
This is hands down my most favorite video! I watched Mike's section with Piglet over and over, and it's still hilarious 🤣 that's some class A script writing!
I'm always impressed by all the unique lines some characters will have depending of the oppoent in Soulcalibur 6. It goes from intros and outros to specific lines in combat being different. My favorite though is that during Reversal Edge against Maxi, every characters have a unique line talking about his hair! Except Cervantes... who comments on his eyebrows! Always makes me chuckle.
I remember playing X2: Wolverine’s Revenge and popping Wolvies’ claws manually for the first time. I sat there, sheathing and un-sheathing them for a long time, panning the camera and marvelling at how satisfying it was to me, done well for the first time in a Wolverine video game.
Also, bullet damage was cool to see when it was new in games (maybe in Goldeneye?): I remember shooting words and happy faces into walls until they faded or you’d see the first holes disappear as you made new ones because the game would only remember so many.
I also think there were recognizable major star constellations in the sky in Wind Waker? Or perhaps in another game, but it was a nice little detail.
A feature I always appreciate is when one NPC hands an item to another. Halo Reach was the first one I noticed it in. It seems like a complex animation.
Me, a paraplegic:
“Oh yeah, that is what legs look like!”
In Metal Gear Rising Revengeance, Raiden's sheath is all high tech and if you look closely, especially during cutscenes, it will move around using it's little mechanical arm to allow him to draw or sheath it with either hand and from basically any angle, it even slides down the arm to make sheathing it on his back easier
Also, barely related, but same game, Sam also has an awesome scabbard that is fairly similar but still unique 😇
I have to say, I've never played a Far Cry game, but the combination of 1) pet murderous bear called "Cheeseburger", and 2) cats as quest rewards, has pretty much sold me.
… And what a cat! Peaches the mountain lion, I believe. I like Cheeseburger for a pet murder-bear, too. 😅
That’s why I want to play. Just do the quests for Cheeseburger and Peaches then let them finish the game 😂.
a suggestion for the "commenter edition" in "The Darkness" on the OG xbox, when you pull the trigger on your controller slowly, and not completely press it, the hammers on the guns move to match how much you've pressed the trigger button. I am sure there are many other games that use this effect, but "The Darkness" is the only one I remember clearly.
Hand Cannons in Destiny do this as well
@@jamesmackes4531 is that so? I've never played Destiny.
@@necrolicious it's alright. Not a fan of the way it's monetized, or the new direction Bungie takes seemingly every year, but the core gameplay is undeniably fun. You need at least one other friend who wants to play it though. On top of all that, it's a time sink.
@@jamesmackes4531 that's one of two reasons I've never played it. Firstly I don't play many shooting games, and secondly if I want to do group content I'll play Warcraft/Vermintide. I watched my nephew doing a raid in destiny, but after an hour fighting waves the group wiped, and they had to start again from scratch, that would drive me mad.
@@necrolicious Yeah you've pretty much got the right idea. Games as a live service I've really come to despise, just give me a complete experience out of the box and leave me alone.
In Borderlands 3 you can play as four characters. Depending on the character you pick, they each make different noises according to your action, like puffing for running and grunting for mantling walls. The first two characters are young and so don't immediately start puffing, only when you've run for a while, but the character Zane Flint is canonically in his fifties, so he's always puffing and grunting and groaning immediately, and even better, the fourth character is a robot so they don't need to breathe and therefor don't make any noise aside from when they're talking. I love little touches of detail like that. I laughed when I realised the other characters aren't nearly as noisy as Zane, because they are more fit than him (or a robot)! XD
There was something similar in dead island. It too had four PC's, Sam (the best), Logan, Purna, and Xian Mei. All are in decently good shape, but all will start puffing when sprinting. Except Logan, the ex-NFL quarterback. He never starts puffing when sprinting. Something I found interesting. Also, totally unrelated, but all the license plates read D34D I574ND. Always made me smile.
Yakuza 7, bread cutscene. Seriously, why is it so good?
Ikr did they actually mo cap the bread or what ? 🤔
One of my favorite "little details in games" comes from Dragon Age: Inquisition. In the Haven, specifically the jails beneath the Chantry, the hanging ceiling braziers will be knocked around by the hilt of a two-handed weapon if the player character is Qunari. (I have not noticed it with other player races.)
I’m always impressed by the little things, so I’m gonna love this
There is a very obvious adult joke here that I shall refrain from making
That's what she said
@Shashwat Someone had to
Haha, touché
I got the weirdest example for reload animation and i doubt most ppl have seen it or even know about it.
In Alien VS Predator (from 1999) when playing as the Alien (or Predator) you come accross Android enemys and these guys dont run in fear or feel pain and will keep fighting even when loosing limbs(!). I randomly discoverd that they put inn custom animations for when a Android would need to reload a weapon using only 1 arm!
For a a shotgun he hunkers down and rests the shotgun in hes lap, then procceds to reload 1 shell at the time, then holds the gun in 1 hand as he shoots, then tosses the gun into the air only to grab it and 1 hand pump it, before doing it again to get back to the trigger side.
For pistol its magazine out, put the gun with the slider first into hes mouth, find new mag. and slide it inn, then manipulate the slider while its stil in hes mouth.
Blew my litle mind
the best joke in the whole video was Mike mentioning his 5 star STEALTH run XD
The "no squat" jumping animation always flips my uncanny valley switch. No one goes from flat-footed to 2 feet off the ground without gathering for a spring unless they're the professor who invented Flubber.
Andy: "blame the producers of space jam a new legacy!"
Yes, Andy I always do!
Mike:
My 5 star stealth run
Me :
Yeah right... Like that is ever gonna happen...
"...that'll severely compromise my 5 star stealth run" said Mike never
No no, I think he says that all the time. About two minutes into each level. Or 8 seconds, in the case of Hitman Miami...
Battlefield 1 is chock full of little details, such as the weird reload cycle for the Lebel and MG08, but the smallest and cleverest detail I can think of is that the game actually makes a distinction between newer smokeless weapons, and black powder weapons like the Gasser and Vetterli-Vitelli rifle. The black powder guns will kick up significantly more smoke and generally fire a slower projectile than the smokeless guns.
The funniest line in this video was easily Mike saying: "My five-star stealth run." XD
Honestly, I love little details in video games and sometimes those little details are just oddly satisfying.
One of the best feelings in an FPS game is for your character to actually have a visible body
Mirror's Edge did that well. Not exactly an FPS though (it can be at times).
2:27 Ah yes, Mike's famous 5 star stealth runs. We always love those.
*explosion somewhere*
Game clip: "$uicide"
Andy: "it's something we all might be happier if we just made the time to do"
14:15
Jesus I know Andy went through an emo phase but I didn't know he's still on it
This video just reminded me of how phenomenal the Tomb Raider reboot was. I wish I could forget these games and play them again for the first time. They did such an amazing job.
in the new pokemon games their wings flap and feet make tapping sounds
THAT IS SO COOL!
@@ddjsoyenby you can turn off the music in the settings. Zigzagoon has cute taps
The fact that a dog shaped cloud has formed inside the oxbox studio is pretty impressive to be fair
Loved the halo legs. Bungie has done it with their other games to so its always a great thing to have.
I know it's not on Xbox, but I really like how Jin, in Ghost of Tsushima, always cleans his katana before sheathing it, because in real life you do NOT sheathe a dirty katana. Even better, there's several animations for it that are, to the best of my (admittedly limited) knowledge, realistic methods.
It's not just katanas, you really shouldn't sheathe any kind of sort when it's dirty. It does bother me in games where that clearly doesn't happen.
Mike trying for a 5 star stealth run in Hitman? Okay, OX, I don't appreciate being lied to.
In Hitman, I get way too much joy from walking in front of a cameraman's shot and both he and the reporter freaking out. "CUT! Jeeeeeeesus!"
What about references to other games? Those are pretty cool details.
The whole "not having a body in a first person shooter" thing? Yeah, that's actually a big deciding factor in whether or not I even buy the game in the first place. I don't really care for FPSs in the first place, but if I do play them, I need to know I'm more than just a floating eyeball with arms. First thing I do is look down, and then find a mirror. If I can't see my legs or I don't have a reflection (this one matters more now than it did in the PS2/PS3 eras), I'm out. My reasoning is, if the devs couldn't be bothered to put in a simple detail like giving the main character a *freaking body,* what else did they not bother with? Beyond simple immersion, it also means that practically, your presence carries more weight with it, since you're a physical prescence and not just an eyeball. One of my favorites is the Sniper series... idk if it's intentional or not, but your individual limbs affect the environment. Gotta line up your shot but there's a leaf obstructing your view? Shift over an inch, and watch your left arm push that leaf out of the way just because you repositioned, not because there's an animation for it. It's so detailed that individual blades of grass bend as you crawl through them, and that can mean the difference between staying undetected and having to shoot it out with a bunch of mercs. I still go back and play that game from time to time, simply because the sniping is so satisfying.
Wow, a Mr Ed reference. I'm nearly 40 and I only know about that because my mum watched it as a little girl! Topical stuff 🧐
I only know it due to a *really* dark joke in Fresh Prince of Bel Air.
I’m 42 and saw reruns of Mr. Ed when I was a kid. 🤷🏼♀️
Division 2 has some great ones. Post it notes can be read when you zoom in on them with a sniper scope. Bits of mirror hanging from the outcast areas show reflections and are individually distructable
“This is going to ruin my 5 star stealth run” Yes, very funny, Mike. Unless it involves a duck, I’m not buying it.
Also, oh dear lord. Grand Theft Autotune?
Fair play, though, that was a truly impressively bored face.
Impressive that they actually found the "Steve" dialogue referenced by the commenter for Hitman.
Mike? A 5 star stealth run? I'll believe it when I see it.
11:22 “someone needs to get him some Grand Theft Auto-tune” - solid pun!!!
Dream-like haze? Thank you, Dr. Darling, no further questions
Latest Modern Warfare game has a lot of this as well, like only discarding a magazine if the clip is completely empty. Great video as always guys :)
oh it does that in resident evil village too - very cool detail!
Mike: "This will complicate my 5 star stealth run."
Andy: "You've never had a 5 star stealth run."
He's the only one I remember recording a silent assassin suit only run, so arguably Mike did it best.
That lady never deserved Peaches. The only companion from a game so good I had to buy a shirt of her which aptly says 'Don't f*ck with Peaches'.
It's amazing.
Peaches and Cheeseburger turn that game into a walking sim.
2:30 when Mike accidentally says Andy’s lines
In Tomodachi Life, when a camper asks for Play Coins, you can close the game and re-open it with the amount they want and they'll react to it. I love little details like this.
What 5 star stealth run Mike? I've never known you to care about such trivialities
Another cool detail is from The Last of Us Part 2, when you play as Abby and look down in certain levels, she gets vertigo and her body language changes. Super cool stuff
I love that every comment is about Mike's 5-star stealth run.
Maybe he means the rubber-duck incident that somehow didn't get him compromised?
What about when he crushed someone with a chandelier via shotgun shot in a crowded room
The idea of Mike getting a five star stealth run on Hitman. 😁😂😂🤣🤣