i think the game would feel much more comfortable if u had not burned your sink below on the under loop without even thinking at 12:30, sure it's nice to put 4 in front of 4 but there's no boom in play and u have tunic coming up to cast the cnc off ur red anyways, i think it's better to just give inducement and take 1 (1 card in deck is not going to matter with this game texture). u can still always give the sink then block 6 on the next attack in the unlikely event he has a red boom off the top into red throttle, and ur cards arent actually doing anything when he has no arsenal. so then you would be in a situation where u block 6 on the heist, and set the sink which lets u play around boom grenades on the following turn cycle by fixing your hand since ur clearly on a build with lots of chi (i think it's pretty greedy to keep in the sacred art into dio). or even just setting the witness until he arsenals instead of throwing vanilla 4 would have been better, being able to get the providence off the table while u still have arousing waves up and lots of cnc type effects left will be key to winning imo. u got lucky that he just randomly overblocked with crown for no reason next turn but always want to play properly ourselves :)
vod reviews are nice for those trying to learn and and yourself to see where you could have played different
I think VOD reviews are essential for improving!
i think the game would feel much more comfortable if u had not burned your sink below on the under loop without even thinking at 12:30, sure it's nice to put 4 in front of 4 but there's no boom in play and u have tunic coming up to cast the cnc off ur red anyways, i think it's better to just give inducement and take 1 (1 card in deck is not going to matter with this game texture). u can still always give the sink then block 6 on the next attack in the unlikely event he has a red boom off the top into red throttle, and ur cards arent actually doing anything when he has no arsenal. so then you would be in a situation where u block 6 on the heist, and set the sink which lets u play around boom grenades on the following turn cycle by fixing your hand since ur clearly on a build with lots of chi (i think it's pretty greedy to keep in the sacred art into dio). or even just setting the witness until he arsenals instead of throwing vanilla 4 would have been better, being able to get the providence off the table while u still have arousing waves up and lots of cnc type effects left will be key to winning imo. u got lucky that he just randomly overblocked with crown for no reason next turn but always want to play properly ourselves :)
@@noahbeygelman thanks so much for the tips! Im going to really try and implement all this into my game and i really appreciate the help
i always prefer if not leathal and have a good swing back dont block. but if its not a good hand i just block
@@HamMan215 yep i think thats my thought process too