Baba Is You, but you create an Infinite Loop every level

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  • Опубликовано: 22 ноя 2024

Комментарии • 154

  • @bang_lihat
    @bang_lihat Год назад +183

    I like how the video itself is also a loop with the real intro at the end connect to the beginning.

  • @exi_m7074
    @exi_m7074 Год назад +60

    Oh my god the video is an infinite loop-
    Cuz it ends with him going back into A, and starts with him in A.
    The levels are in the same order too-

  • @pittagiiya
    @pittagiiya Год назад +37

    Oh, I didn't notice when this got uploaded!
    "Still Works" is there to show that Win would've worked normally if it was ever in a level.
    Half the Feeling section is about complete jank because that's what Feeling is. As you saw, even the most basic variations on x feeling y is not y *don't work,* so I didn't have as many options to make it interesting.
    The pack as a whole would probably be more interesting if Infinite Loop was actually designed to handle every case in which it's logically an infinite loop, but it wasn't designed as a game mechanic, it was designed as a failsafe.

    • @gg-96
      @gg-96 8 месяцев назад

      cheese in lvl colision just do rocket *is* ufo

    • @pittagiiya
      @pittagiiya 8 месяцев назад

      @@gg-96 If you play the level, you'll find this doesn't work. The reason for this is actually very strange; GROUP IS DONE makes the ufo disappear before the infinite loop checker realizes something is wrong. Because hot/melt happens after done, ufo doesn't get immediately doned when created via has.

    • @gg-96
      @gg-96 8 месяцев назад

      me thinking "group is done" was supposed to make it look like ufo is flying:​@@pittagiiya
      also how u make levelpack where infloop=win.

    • @anonymousperson.5528
      @anonymousperson.5528 2 месяца назад

      Where’s the level pack download?

  • @delta3244
    @delta3244 Год назад +35

    19:43 - innate: Bear in mind that "X feeling Y ..." rules only affect objects which are feeling Y. The reason e.g. "tree feeling pull is not pull" did not cause an infinite loop is because there were no trees feeling pull in the first place, so no individual tree got stuck in an infinite loop. "Text feeling push is not push" caused each piece of text to reparse its own rules in a loop, because each piece of text felt push so became not push so didn't feel push so stopped being not push so felt push.... The trees simply weren't pull, so didn't need to reparse their instructions.

    • @circuitcraft2399
      @circuitcraft2399 Год назад +2

      That wasn't the confusing part. Icely tried "tree NOT feeling push is push." If the tree isn't feeling push, then it becomes push. Otherwise, there is no rule making it push.

    • @circuitcraft2399
      @circuitcraft2399 Год назад +2

      As far as I can tell, here is the resolution: remember that an infinite loop is created when "no coherent set of rules can be determined." In the *very particular* case of "X not feeling Y is Y," the game determines that, while "X is not Y" is contradictory, "X is Y" is consistent. Therefore, it settles on giving the object the property and moving on. Internally, it's probably spaghetti-code weirdness; perhaps losing a property doesn't force a rescan to determine if the object should still have the property or something.

    • @Ka_muu
      @Ka_muu Год назад

      @@circuitcraft2399 my view is that "X feeling Y is not Y" is one whole statement. The game reads it only that one statement and then moves on. If you have two different statements that change each other it can cause a loop but the game will only go and check previous statements that have changed as part of a new statement being made.
      That's what's happening at 26:15 , the game reads the top-left statement as one whole to determine "bird will be float" and then the next statement as "the bird is float, so the bird is not going to be made float from this statement (but the bird is still float)". THIS then causes the game to ask "Okay, so does this change a previous statement?", it reads the top-left and sees "Ah, the bird is float, therefore BIRD NOT FEELING FLOAT is false and therefore bird is not float."
      the following float statements seen later on make sense if each new statement it reads re-checks all previous statements once and only once for each new statement parsed, maybe because none of them ever say "not float" which would force any instances of "is float" to not work, which is why "not float" causes a loop whereas many instances of "is float" won't cause loops.

    • @circuitcraft2399
      @circuitcraft2399 Год назад +1

      ​@@Ka_muu that wasn't the confusing statement, though. The "not" is in a different position. Re-read my first comment.
      Edit: I agree that "X feeling Y is not Y" is a contradiction if and only if there is some "X is Y." We observe this in "Unfeeling," under slightly weirder conditions. The problem is "X not feeling Y is Y," which should be unstable in both configurations, but causes the bizarre behavior of "unfeeling" instead. It is almost certainly a bug.

  • @glowstonelovepad9294
    @glowstonelovepad9294 Год назад +21

    Sun, Clock, Eye, Ear, Nose, Hand, Foot, Knight, and Pawn are all objects in the Abstract theme, the one I normally use.

  • @williamdrum9899
    @williamdrum9899 Год назад +14

    11:30 So as an experiment I found out that in vanilla you can get a win and an infinite at the same time. I recreated this level arranged as it is in the solution except baba is one square to the left. I put a CIRCLE underneath the ON and added BABA ABOVE CIRCLE IS WIN. To my surprise the game doesn't do the sensible thing and skip the infinite loop check if you win. Instead, both happen!

    • @williamdrum9899
      @williamdrum9899 Год назад

      221P-2C2G is my level download. You can try a few different combos to see if you can win and get an infinite or not

    • @keylimepie3143
      @keylimepie3143 Год назад +5

      I actually made a level concept around making an infinite loop and winning at the same time. I have a trapped flag that in order to free creates the phrase "Flag feeling win is not win". So when you try to create "flag is win" you get an infinite loop before you can get to the flag. But you can create "flag on rocket is win" ("rocket is you" btw) and so the infinite loop only happens once you get to the flag and win. (also there's a preventative rule of "rocket is not win")

    • @williamdrum9899
      @williamdrum9899 Год назад

      @@keylimepie3143 Yeah things seem to be more complicated than I thought.

  • @dazcarrr
    @dazcarrr Год назад +21

    Chess CBA Advanced, CBA standing for "Chess CBA Advanced,"

    • @williamdrum9899
      @williamdrum9899 Год назад +1

      Recursive acronyms are the funniest

    • @TheCaregiverSITMOB
      @TheCaregiverSITMOB Год назад +4

      That doesn’t work because it would actually be CCA.
      Here’s my fixed version: In CBA Battle Advanced, CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, and so on.

    • @dazcarrr
      @dazcarrr Год назад +4

      @@TheCaregiverSITMOB The C is the first letter of Chess, the B is the second letter of cBa and the A is the fourth letter of advAnced

    • @DragonloverWV
      @DragonloverWV Год назад +3

      Brain is hot and melt

  • @username5155
    @username5155 Год назад +8

    10:59 My favorite of the PBS kids shows with alliterative titles starting with w.

  • @5h3i1ah_and_Nik0
    @5h3i1ah_and_Nik0 Год назад +33

    "X is Word" makes it so that [X object] can be used as the word X itself in sentences. if Text is Word, that would theoretically mean that every [Text object] could be used as the word Text... which would be really weird. it would, for example, make "Baba is You" also function as "Text is You"... and the same would go for "is is You" or "You is You" or "without is You" etc. etc.
    alternatively, perhaps "X is Word" means that [X object] acts in sentences like the thing that refers to it specifically. so "Text is Word" would, for example, make it so that the statement "Baba is You" also means "BabaText is You", because "Baba" is also acting as Baba metatext, which defines behavior for the "Baba" text.
    using these justifications, it's fair to say that "Text is not Word" does nothing because that's just default behavior anyway.

    • @mertaliyigit3288
      @mertaliyigit3288 Год назад +3

      I think second explanation is correct. In metatext, TEXT (N) IS BABA for example turns TEXT (N-1) into baba. So noun text points to its child. But baba is word makes object baba point to itself.
      Baba is you, text is word would make you control text_baba

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +7

      i think the metatext mod did actually make "TEXT IS NOT WORD" actually be useful, even if it means it's inconsistent with the base game

    • @Izzythemaker127
      @Izzythemaker127 Год назад

      @@IcelyPuzzles Yeah I looked inside the code, and basically text is word by default, and making it not word makes it not function(I think), I'm not smart or anything there's just a lot of helpful comments in that lua code so that's how I could tell. Its just a toggleable setting in the part I looked at.

    • @EnheTook50Benadryl
      @EnheTook50Benadryl 11 месяцев назад

      ​@@IcelyPuzzlesmost of these should just be alternators lmao

  • @stnfwds
    @stnfwds Год назад +66

    I still don’t get how Baba Near Group is Group causes a loop, wouldn’t that just make Baba part of the Group and let that be the end of it?

    • @hypercrafting
      @hypercrafting Год назад +65

      baba needs to be near every object that is part of the group to be in the group, when baba joins the group, it's not near baba, so it's not in the group anymore

    • @BryanLu0
      @BryanLu0 Год назад +28

      Imagine the Group contains {Keke}
      Then Baba Near Group Is Group reads as Baba Near Keke Is Group.
      Now the Group is {Baba, Keke}
      Then the rule reads Baba Near Baba And Keke Is Group

    • @stnfwds
      @stnfwds Год назад +6

      Ah thanks! I was reading Near Group as only needing to be next to one element of Group, when actually it should’ve worked something like Near All where it needs every object in the level to work

    • @Fan-wp4tj
      @Fan-wp4tj Год назад +2

      Let's say group is keke and baba near group is group, when baba comes near keke baba also becomes group which means group = baba, keke but baba can't be near itself unless there is another baba near it, which mean group is no longer near baba, making baba not group but now again group is just keke so this process is repeated inf times and makes a infinity loop

    • @laytonjr6601
      @laytonjr6601 Год назад +3

      ​@@BryanLu0an object isn't near itself, weirdly

  • @RoboticPress
    @RoboticPress Год назад +7

    I knew for a fact the starting world was edited from the start because no one changed how I see the letters ABC other than you

  • @modlich_303
    @modlich_303 9 месяцев назад +2

    some of the sentences make me think this is taken from a stream

  • @Graydiants
    @Graydiants Год назад +4

    ONG BIJUU MIKE BACK AT IT AGAIN WITH A GREAT BANGER!

    • @Graydiants
      @Graydiants Год назад +1

      the joke is that he's not bijjuu mike

    • @CHAZZRMAN
      @CHAZZRMAN Год назад +2

      ​@@Graydiantshilarious.

  • @HyperfixationWizard
    @HyperfixationWizard 10 месяцев назад

    Pro-level Baba is You turns my brain into mush, it's just one of those things I'll never fully comprehend. Kind of like how some people can solve a rubiks cube in three seconds, it's just eldrich knowledge that I'm not built for.

  • @craigwhite1202
    @craigwhite1202 Год назад +1

    Star stuff demo is getting an update on thursday .also great vid like the fact the vid is a loop

  • @itryen7632
    @itryen7632 Год назад +1

    Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is...

  • @Ultranger
    @Ultranger Год назад +5

    Chess Battle Advanced Deluxe

  • @nathanieltownshend2174
    @nathanieltownshend2174 Год назад +4

    I think that "X feeling not push is push" doesn't work because it checks for the propery not push. "X not feeling push is push" would work.

    • @user-yn1oi6iv1f
      @user-yn1oi6iv1f Год назад

      but level "What? Why not?" (at 21:26) has text "X not feeling Y is Y"

    • @mathematicskid
      @mathematicskid Год назад

      x feeling not push refers to every x with at least one property other than push

  • @brighthades5968
    @brighthades5968 Год назад +2

    1:53 HAND is normally white. All the others are correctly pink
    Edit: Wait… what? On the wiki it says ‘In the level editor, it is recolored to be purple.’ I didn’t even notice that and thought it would be white anyway as in the base game

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +2

      hand is normally pink in levels as a default

    • @brighthades5968
      @brighthades5968 Год назад +1

      @@IcelyPuzzles yeah just didn't notice like what would be the reason to recolor it anyway

  • @umbra0rpng173
    @umbra0rpng173 Год назад +4

    Baba advanced

  • @williamdrum9899
    @williamdrum9899 Год назад +12

    Something I've wondered for a while: From a programming point of view, how does undo work in this game? It seems like the game can remember all the way back to start no matter what you do which shouldn't be possible normally since that would require infinite RAM which the CPU doesn't have.

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +8

      s

    • @JustAnotherCommenter
      @JustAnotherCommenter Год назад +9

      @@IcelyPuzzles s battle advanced

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +10

      @@JustAnotherCommenter youtube literally keeps redirecting my comments to other comments THIS SITE IS A JOKE that is all
      I meant to post that on a video called "s"

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +11

      real reply: the data for a level is probably not close to large enough to excess it i think

    • @williamdrum9899
      @williamdrum9899 Год назад

      @@IcelyPuzzles Wouldn't you still be unable to undo all the way back to start eventually given enough time

  • @livek1238
    @livek1238 Год назад +2

    Day uhh... 5 of this you know waiting for ummm... Icely to publish the chease i meant Chess Battle Advanced: the song
    yeah...

  • @DragonloverWV
    @DragonloverWV Год назад +1

    Brain is defeat and done

  • @melvint-p9500
    @melvint-p9500 Год назад +2

    Baba is a deranged game

  • @Floridadian
    @Floridadian Год назад

    i still cant get over that face in the middle of the level

  • @JustAnotherCommenter
    @JustAnotherCommenter Год назад +1

    Parabox Baba Advanced

  • @sakura368
    @sakura368 Год назад

    26:11 i see, bird not feeling float is float, meaning they're floating, but bird not feeling float is float again would reverse it, meaning bird feeling float is not float but stable

  • @theofficialwoohoogamers
    @theofficialwoohoogamers Год назад +1

    18:28 why does that work?
    EDIT: 26:02 - 26:16 got me off-guard, especially the troll baba smudge thing💀

    • @pittagiiya
      @pittagiiya 8 месяцев назад

      When text is stacked on conditions, the game can get confused. For example, BABA (ROBOT/ON) KEKE IS YOU will parse as both BABA ON KEKE IS YOU, and KEKE IS YOU. This works with WORD objects as well as it does with text. So EYE ON EYE IS NOT WORD is made, but when EYE IS WORD, it confuses the ON and makes EYE IS NOT WORD.

  • @nutsi3
    @nutsi3 Год назад +1

    I would like but rn it’s at 699

  • @matoiryuko9444
    @matoiryuko9444 Год назад

    So that's what we called a never ending level

  • @AntiVectorTV
    @AntiVectorTV 4 месяца назад +1

    I'm about as confused as Icely here on 26:02. Why does doing it twice make bird NOT float?

    • @pittagiiya
      @pittagiiya 3 месяца назад

      Because the game is jank lmao. The statements are convincing each other that they're true and therefore convincing themselves that they aren't true. What should have happened is an infinite loop the moment the statement is made even once, but, yeah.

  • @HoiBro
    @HoiBro Год назад +1

    Loop Battle Advanced

  • @Izzythemaker127
    @Izzythemaker127 Год назад +1

    Easiest map pack ever, every single level can be beaten just by toggling high contrast colors 200 times then moving or idleing.
    Edit: I Infinite looped in the map to beat the map and ended up in default level(with map size carrying over), but I pressed f3 to go into editor(debug mode feature) and the music is set to blank, the object palate is empty(not the object list though), and everything else is default. Also there's no name or level id, so its just () in the top left corner.

    • @SomeGuyNamedDezecra
      @SomeGuyNamedDezecra Год назад

      Thats bad sportspersonship

    • @Izzythemaker127
      @Izzythemaker127 Год назад +1

      @@SomeGuyNamedDezecra I was joking, this is obviously not the intentional way to beat it, and ending up in default level was just me messing around.

  • @lior_haddad
    @lior_haddad Год назад +2

    why is WORD the most spaghetti-coded property in BIY.
    you know what isn't spaghetti? Chess Battle Advanced

  • @mathguy3451
    @mathguy3451 Год назад

    looping the video. Thanks for

  • @MichaelDarrow-tr1mn
    @MichaelDarrow-tr1mn Год назад

    in "Collision", you could've just turned rocket into ufo.

  • @guidinglight1lul
    @guidinglight1lul Год назад

    cake baba advanced

  • @diffdimgamerseven9986
    @diffdimgamerseven9986 Год назад

    i love how CBA

  • @katiekatzman248
    @katiekatzman248 Год назад +4

    What I’m wondering is how did the creator even make this level pack? How much do you have to break the game to make it possible to “win” with the infinite loop screen?

    • @gg-96
      @gg-96 9 месяцев назад

      LEVEL NOT WITHOUT ERROR IS YOU AND WIN

    • @pittagiiya
      @pittagiiya 8 месяцев назад +1

      Creator here. This game has mod support, and you are 100% allowed to inject custom code into a levelpack. Conveniently, there is a function called MF_win() that just wins the level, so all I had to do was call MF_win() when an infinite loop happened. This was only slightly more complicated than simply putting the function in the correct place.

  • @YoutubeBS
    @YoutubeBS Год назад +1

    Chess Looping Advanced

  • @glowstonelovepad9294
    @glowstonelovepad9294 Год назад +1

    17:34
    Why is there no feet or foot in this level?

  • @Fan-wp4tj
    @Fan-wp4tj Год назад

    Baba not feeling troll is troll

  • @papyrussemi2848
    @papyrussemi2848 Год назад

    does a baba feeling all groups that do not contain itself contain itself

  • @geeteevee7667
    @geeteevee7667 Год назад +1

    X = (x battle advanced)

  • @30IYouTube
    @30IYouTube Год назад

    Loop Baba Advanced

  • @KirillPro7812
    @KirillPro7812 5 месяцев назад

    1:08 chess batlee adve.... you know

  • @Epsi_Cron
    @Epsi_Cron Год назад

    Chess Battle Is Advanced
    Chess Battle Feeling Advanced Is Not Advanced

  • @Firefly256
    @Firefly256 Год назад +2

    Why is NOT GROUP IS GROUP an infinite loop?
    Suppose LEAF and TREE is in a group, and BABA is not in a group
    NOT GROUP IS GROUP would make BABA into the group with LEAF and TREE
    So now everything is a group
    Where's the paradox?

    • @pittagiiya
      @pittagiiya Год назад +1

      Because everything is a group, none of them are "not group", therefore they aren't group.

    • @Firefly256
      @Firefly256 Год назад

      @@pittagiiya so if everything is in a group, that somehow causes a paradox?

    • @niji_k
      @niji_k Год назад

      1. Everything that is currently not group becomes group.
      2. Since the nouns included in group are changed, this triggers a rule re-parse.
      3. Everything that is currently in group is no longer group (since NOT GROUP IS GROUP)
      4. The nouns included in group has once more changed. Re-parsing rules.
      5. This process from 1-4 goes on endlessly, until the game realizes "Hey, this rule is taking way too many steps to process. Cue the infinite loop screen."

  • @williamdrum9899
    @williamdrum9899 Год назад +1

    So it seems like "Too Complex" only really exists to prevent lag since to a human the level with all the clocks really isn't complex at all

    • @underrated1524
      @underrated1524 11 месяцев назад +2

      There are different "Too Complex" triggers with different reasons behind them. Most of them relate to game lag. (SPOILER)
      However, one exception is the clause where you can't transform a LEVEL into more than 50 objects at once - that was added to prevent you from softlocking yourself by transforming a LEVEL into so many objects that the map is inherently "Too Complex" and therefore unusable.

    • @williamdrum9899
      @williamdrum9899 11 месяцев назад

      @@underrated1524 Interesting. There's something kinda fascinating about trying to reverse engineer a game's programming just by playing it and paying attention to its internal logic

  • @tiagonata1734
    @tiagonata1734 8 месяцев назад

    Baba is word
    [Baba] is CBA
    CBA is not word
    Loop battle advanced

  • @jessedaniel477
    @jessedaniel477 5 месяцев назад

    Now that’s too complex

  • @ozargaman6148
    @ozargaman6148 Год назад +1

    Why is "not group is group" an infinite loop? By the gane rules it doesn't mean "only not group is group", as in while everything but group is group, group can still be group

    • @mathematicskid
      @mathematicskid Год назад +2

      if not group is group then the object is in the group but then the object is not part of NOT GROUP so the object stops being in the group which makes it part of NOT GROUP which makes in the group again

    • @ozargaman6148
      @ozargaman6148 Год назад

      @@mathematicskid oh yeah I forgot that objects initially outside of group can get stuck, thanks!

  • @eqtuise
    @eqtuise Год назад

    22:47 feesh

  • @calinacho7704
    @calinacho7704 Год назад +1

    The pack's first screen said CBA and you didnt point it out

  • @qoombert
    @qoombert Год назад +1

    TEXT IS KEKE for some reason. Have you made a language file?

  • @ehudkotegaro
    @ehudkotegaro 7 месяцев назад

    2:39 one must ask why you didn't just do "Rocket is Ufo" in the first place? Is there some priority issues with that?

  • @CHAZZRMAN
    @CHAZZRMAN Год назад

    BABA NOOOOOOO

  • @wesleysays
    @wesleysays 4 месяца назад

    Text is not word I’m 100% certain that will cause an infinite loop

  • @Aletta-07
    @Aletta-07 8 месяцев назад

    Ba
    Ba

  • @yourlocalcommenter9948
    @yourlocalcommenter9948 Год назад

    hello me some amount of videos in the past

  • @the-protogen-of-the-sky
    @the-protogen-of-the-sky Год назад

    KekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekeke
    Says the infinite loop

  • @ReeseHosgood
    @ReeseHosgood Год назад +1

    What language do you have the game set to? I'm just wondering

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад

      Keke.

    • @diffjuns323
      @diffjuns323 Год назад

      Custom one from the video "Baba Is You: Why is everything Keke"

  • @asherboucka8415
    @asherboucka8415 Год назад

    1st

  • @JoshuaThompson-ut4fb
    @JoshuaThompson-ut4fb 5 месяцев назад

    KeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKeKe

  • @user-yn1oi6iv1f
    @user-yn1oi6iv1f Год назад

    Why in "collision" you can't just make "rocket is ufo"?

  • @Swagpion
    @Swagpion Год назад

    How did you not make a Chess Battle Advanced joke at the begining.

    • @username5155
      @username5155 Год назад

      He did. That’s why it’s like that. Watch to the end.😊

    • @pittagiiya
      @pittagiiya Год назад +1

      I was confused at first, like "did the pack download get corrupted or something? Why are the levels out of ord... oh."

  • @huxiaozhi
    @huxiaozhi Год назад

    Icely puzzle is still make video baba is you
    But alienshock is stop make video baba is you

  • @novaluename
    @novaluename Год назад

    Not group is group

  • @mathematicskid
    @mathematicskid Год назад

    17:26 why is that an inf loop?

    • @bot24032
      @bot24032 Год назад

      same question please notify me too

    • @bot24032
      @bot24032 Год назад

      so i opened the editor and tested
      1) all that stuff at the top is irrelevant (kinda? it probably parses after the rules causing the Infinite Loop? otherwise Too Complex would take precedence), all you need is X IS WORD and ObjectX ON Y IS WORD
      2) if you put the ObjectX in question on ObjectY everything becomes fine
      3) if you replace Y with X the loop still occues (unless ObjectX is stacked on another ObjectX)
      4) if you make X IS WORD and X ON Y IS WORD, then all ObjectXs will act as text, even those not on ObjectYs (so in our case second rule should not take precedence over the first)
      5) if you place a random ObjectX on an ObjectY in the level, it does not fix the loop
      6) EVEN IF you stack an X on top of ObjectX, it is still somehow an infinite loop (even though at no point in rule parsing does Y IS WORD exist)

    • @bot24032
      @bot24032 Год назад

      ok probably one of those "ridiculous parsing bugs in this game"

    • @pittagiiya
      @pittagiiya Год назад

      @@bot24032 The level transformation stuff is in fact just an obstacle to beating the level, because it causes Too Complex. As for why it infinite loops, uh...
      I have no idea. I'm pretty sure my intended solution made more sense.

  • @TSR-gs1tj
    @TSR-gs1tj 11 месяцев назад

    Chess battle advanced

  • @Gl1tch.r
    @Gl1tch.r Год назад

    must be a glitch

  • @1010ma
    @1010ma 4 месяца назад

    You missed a cba.

  • @Playlist_Creator_
    @Playlist_Creator_ Год назад

    1:16 too complex

  • @Levince375
    @Levince375 4 месяца назад

    kekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekeke

  • @ikoty5594
    @ikoty5594 Год назад +1

    27:54 chess battle advanced developement started in 1984?!??!??!