Computer Animation: Bill Kroyer, Tina Price, Mark Swanson, Don Pierce, Linda Bel, Greg Griffin, James R. Tooley Computer Animation Software Engineers: Mary Jane Turner, Scott F. Johnston, Brian Jennings, Edward Kummer CGI Managers: Dale Herigstad, Dan Philips Art Director of Computer Animation and Digital Imagery: Jim Hillin Software Engineering Managers: Dave Inglish, David F. Wolf Computer Animation Software Development: David Coons, Scot Greenidge, James D. Houston, Mark R. Kimball, Marty Prager Computer Animation Support: Raul E. Anaya, Michael Bolds, Randy Fukuda, Bruce Hatakeyama, Pradeep Hiremath, Kiran Bhakta Joshi, Brad Lowman, Michael K. Purvis, Carlos Quinonez, Grace Shirado, Michael Sullivan, Mark M. Tokunaga, Paul Yanover Computer Animation Rendering: Pixar; Rob Cook, Sam Leffler, David Salesin Paris Animation Studio Ink & Paint Supervisor: Paul Brizzi, Gaëtan Brizzi Paris Animation Studio Ink & Paint: Gary Perkovac, Stéphane Sainte Foi, Jean Christophe Poulain, Lieve Miessen, Etienne Longa, Jean Luc Florinda Scene Planning Supervisor: Anne Tucker Scene Planning: Rick Sullivan, Annamarie Costa, Dave Thomson Color Models Supervisor: Karen Comella Animation Check Supervisor: Janet Bruce Animation Checking: Karen Hepburn, Karen S. Paat, Gary Shafer, Mavis E. Shafer, Barbara Wiles Ink & Paint Supervisor: Gretchen Maschmeyer Albrecht Paint/Final Check Supervisor: Hortensia M. Casagran Xerographic Camera Supervisor: Robyn Roberts Ink & Paint Mark-up: Gina Wootten Camera Manager: Joe Jiuliano Film Recording Supervisor: Evariste Ferreira Film Recorder Operator: Brian Riley, Chuck Warren, Christine Beck Animation Camera Supervisor: John Cunningham Animation Camera: John Aardal, Ronald Jackson, David Link, Dan Larsen, Mary E. Lescher, Gary W. Smith Animation Camera Studio: Available Light Ltd., Baer Animation Computer Graphics Software for Final Rendering: Softimage 3D 3D Computer Workstations: Silicon Graphics, Wavefront Technologies 3D Modeling Software: Alias Research, Electric Image Animation System
What the hell are you talking about? These credits are entirely wrong? This game was made in Japan. By Japanese developers. And there were no "computer animation software engineers". Shame on you.
Can games be too big? This is massive. Giant leap from NES Zelda. Guess Nintendo wanted to outperform the Zelda clone Neutopia II. They did a great job, only the music sucks. That does not match the overall quality.
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Favorite Zelda game ever!
Mine too! :D
I was given a copy of it by someone who had already beaten the game so i had a great time
Computer Animation: Bill Kroyer, Tina Price, Mark Swanson, Don Pierce, Linda Bel, Greg Griffin, James R. Tooley
Computer Animation Software Engineers: Mary Jane Turner, Scott F. Johnston, Brian Jennings, Edward Kummer
CGI Managers: Dale Herigstad, Dan Philips
Art Director of Computer Animation and Digital Imagery: Jim Hillin
Software Engineering Managers: Dave Inglish, David F. Wolf
Computer Animation Software Development: David Coons, Scot Greenidge, James D. Houston, Mark R. Kimball, Marty Prager
Computer Animation Support: Raul E. Anaya, Michael Bolds, Randy Fukuda, Bruce Hatakeyama, Pradeep Hiremath, Kiran Bhakta Joshi, Brad Lowman, Michael K. Purvis, Carlos Quinonez, Grace Shirado, Michael Sullivan, Mark M. Tokunaga, Paul Yanover
Computer Animation Rendering: Pixar; Rob Cook, Sam Leffler, David Salesin
Paris Animation Studio Ink & Paint Supervisor: Paul Brizzi, Gaëtan Brizzi
Paris Animation Studio Ink & Paint: Gary Perkovac, Stéphane Sainte Foi, Jean Christophe Poulain, Lieve Miessen, Etienne Longa, Jean Luc Florinda
Scene Planning Supervisor: Anne Tucker
Scene Planning: Rick Sullivan, Annamarie Costa, Dave Thomson
Color Models Supervisor: Karen Comella
Animation Check Supervisor: Janet Bruce
Animation Checking: Karen Hepburn, Karen S. Paat, Gary Shafer, Mavis E. Shafer, Barbara Wiles
Ink & Paint Supervisor: Gretchen Maschmeyer Albrecht
Paint/Final Check Supervisor: Hortensia M. Casagran
Xerographic Camera Supervisor: Robyn Roberts
Ink & Paint Mark-up: Gina Wootten
Camera Manager: Joe Jiuliano
Film Recording Supervisor: Evariste Ferreira
Film Recorder Operator: Brian Riley, Chuck Warren, Christine Beck
Animation Camera Supervisor: John Cunningham
Animation Camera: John Aardal, Ronald Jackson, David Link, Dan Larsen, Mary E. Lescher, Gary W. Smith
Animation Camera Studio: Available Light Ltd., Baer Animation
Computer Graphics Software for Final Rendering: Softimage 3D
3D Computer Workstations: Silicon Graphics, Wavefront Technologies
3D Modeling Software: Alias Research, Electric Image Animation System
What the hell are you talking about? These credits are entirely wrong? This game was made in Japan. By Japanese developers. And there were no "computer animation software engineers". Shame on you.
Still my favorite Zelda game of all time! Cheers and rock on!
This is on of my favorite zelda 2d games
How are you a hero in the dark world?
55:08 ???
1:14:05 i don’t understand why i spawn in the rabbit , someone know why ?
You need to get the Moon Pearl from the Tower of Hera/Mountain Tower. That way you will keep your original shape in the Dark World.
😂
Can games be too big? This is massive. Giant leap from NES Zelda. Guess Nintendo wanted to outperform the Zelda clone Neutopia II. They did a great job, only the music sucks. That does not match the overall quality.
You have the most wrong opinion ever. Ask any gamer.
@@indalcecio Be glad that not everybody likes it. Such an annoying OST.