Nice list. I do think a smaller list can have some merit soon with mulcharmies as well but that might need more specific additions for it too. Also searching droll and then using wanted into a searched droll was funny af
Notes: - Originally I was only planning on playing this version in M5 for content, but I ended up having a high win rate and ended up just completing the whole master climb with it. However I think there are some legitimate advantages to this build right now. Being very close to 40 has some good benefits because maxx c and droll are so much better than every other hand trap going 2nd right now so you want to see them as much as possible. Also there is not as much Tenpai on ladder as previous seasons, so the deck doesn't need to be built as hard to counter it. - Coin flips were really bad. I only won 2 flips from M5-M3 and had 80% win rate, which is pretty crazy. I won a few flips in M3 and only won 2 or 3 in M2. I think I may have won less than 10 flips for the entire master climb which is impossibly bad. - Main weaknesses is that it ends on a worse board when only opening a single circular and can end on a weak board when drolled compared to other builds. It also can not play as high of non engine ratios as the bigger builds without cutting consistency. - You can play Balelynx and Sanctuary instead of Linguriboh if you want. Being able to chain block defenser makes the deck a lot better at going 2nd. However I wasn't playing against that many match-ups where this was needed like Yubel or Fire King and it also is just worse in smaller lists because there are higher odds to draw it.
wait, in the final decklist where is disablewurn and mereological 0: btw great games, keep the good work :3, i know they are not there :) hope to see you reach new highs
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I am new to this game, I started learning SS deck but I have hard time summoning my main monster when one got disrupt. Few days later I started learning MM and now I have problem going second. Hahaha. Maybe this deck of yours may fill in what I need. Since shifting to another will cost more money and time.
Going 2nd is just hard in this game. It takes a lot of knowledge and skill to hit the right cards and play around things. The best tip I can give is in the beginning it is sometimes easier to play board breakers (cards like triple tactics talent and forbidden droplet) instead of all hand traps because it is harder to misplay these cards.
@@lifepointaker Thank you! I thought it was all because of my lack of exp and cards build I got on the internet. Based on your reply it means even the meta deck struggles going second. That's nice to know.
The code talker link 2 isn't needed as much in this build because only 1 codec is played. Also this build plays firewall and protectcode so you are able to bounce back inverted from the gy to be able to make it again and still get the light codec search. However the combos are decently complicated and there is risk to misplaying.
Nice list. I do think a smaller list can have some merit soon with mulcharmies as well but that might need more specific additions for it too.
Also searching droll and then using wanted into a searched droll was funny af
Notes:
- Originally I was only planning on playing this version in M5 for content, but I ended up having a high win rate and ended up just completing the whole master climb with it. However I think there are some legitimate advantages to this build right now. Being very close to 40 has some good benefits because maxx c and droll are so much better than every other hand trap going 2nd right now so you want to see them as much as possible. Also there is not as much Tenpai on ladder as previous seasons, so the deck doesn't need to be built as hard to counter it.
- Coin flips were really bad. I only won 2 flips from M5-M3 and had 80% win rate, which is pretty crazy. I won a few flips in M3 and only won 2 or 3 in M2. I think I may have won less than 10 flips for the entire master climb which is impossibly bad.
- Main weaknesses is that it ends on a worse board when only opening a single circular and can end on a weak board when drolled compared to other builds. It also can not play as high of non engine ratios as the bigger builds without cutting consistency.
- You can play Balelynx and Sanctuary instead of Linguriboh if you want. Being able to chain block defenser makes the deck a lot better at going 2nd. However I wasn't playing against that many match-ups where this was needed like Yubel or Fire King and it also is just worse in smaller lists because there are higher odds to draw it.
Seize The Wind Life Point Taker
wait, in the final decklist where is disablewurn and mereological 0:
btw great games, keep the good work :3, i know they are not there :) hope to see you reach new highs
This version of the deck plays firewall and singularity instead.
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I am new to this game, I started learning SS deck but I have hard time summoning my main monster when one got disrupt. Few days later I started learning MM and now I have problem going second. Hahaha. Maybe this deck of yours may fill in what I need. Since shifting to another will cost more money and time.
Going 2nd is just hard in this game. It takes a lot of knowledge and skill to hit the right cards and play around things. The best tip I can give is in the beginning it is sometimes easier to play board breakers (cards like triple tactics talent and forbidden droplet) instead of all hand traps because it is harder to misplay these cards.
@@lifepointaker Thank you! I thought it was all because of my lack of exp and cards build I got on the internet. Based on your reply it means even the meta deck struggles going second. That's nice to know.
Great replays, how much does not having Link 2 Code Talker effect this build?
The code talker link 2 isn't needed as much in this build because only 1 codec is played. Also this build plays firewall and protectcode so you are able to bounce back inverted from the gy to be able to make it again and still get the light codec search. However the combos are decently complicated and there is risk to misplaying.
@@TechDepartment-be2pd It definitely makes the deck easier to play. You can play the code talker link 2 over almiraj if you want.
Is this one better than your 51-53 pile deck? Without salamamgreat link 1 is it still good against ash?
They both have similar win rate.