The Five Ways: #1) Secondary objectives, #2) Add monsters or different stage monsters in later rounds, #3) Evolving terrain (slow, cover, sight, divide, move), #4) Move your monsters, #5) Several monster roles (ranged, magic, melee, mobility)
The also-fun cousin of giving your monsters disengages is giving your monsters push effects. Having a big rampaging beast punt the fighter aside to go after the rogue instead is a fun way to move your monsters *and* have your players move on their turns too
I like how these tips are still quite simple and not overly complicated like needing to learn a complete new system. Imo it even makes it more interesting for both the party & the DM this way! Will definitely be using some of these for my upcoming battles!
I like your tips the most on youtube. They are short, simple and actually helpful. Sometimes it feels like people are making stuff up what to do in DnD just so they get views.
In my one off my group didn't realise it was a horror and encounters were very Alien/s esque. My party was sent to kill rats found mercenaries fought them halfway through the fight giant rats burst out of them.
I'm a new DM and really appreciate these tips. Fortunately, my players love doing their own things because they want to play their characters, but I really love having this in my back pocket and think this will spice things up. Thank you so much mate!
Short and informative, video shows examples (not just a talking head). This video will blow when youtube algorithm notices your channel! Best of luck and thank you for the tips. I kind of intuitively was thinking about moving monsters and dynamic/puzzling terrain, added 3 more to my list ❤
Another one I like is 6) Sudden Twists Combat gets boring because things suddenly become stale, nothing's news happening. It's just smacking each other back and forth. Instead before proceeding into combat, make a rolls table on things that COULD happen during combat. ie) The enemy suddenly pulled out a warhorn during combat and now the party has to make sure he doesn't blow in it when it comes his turn or they'll find more enemies up their ass or) There's a sudden roar coming from somewhere, signaling the arrival of a third party or) One of the player's attack hits a nearby tree, causing it to fall over. Keep the combat engaging, Don't just let it become a smackfest. If the players can be creative on how to solve their problem, your enemies can also be just as smart. It's through these sudden twists and unexpected troubles that is presented to the player that they can work their mind and work through it.
Great video, thanks! I figured out about the monsters moving thing on my own recently. High-AC monsters especially shouldn't be afraid of an opportunity attack here and there. But too much bonus action disengage might make the party tanks frustrated. Anyway, love every one of these tips!
Savage worlds has a similar system with the cards. It's a lot of fun some of them though like your enemy evolves to the next tier gain more experience if you defeat it. It's pretty nuts especially when you have players who will hoard that card until the end of the fight. One of my favorites was Ally invades. So like it's thematical that an ally was out looking for them and shows up to save them in their time of need
Good tips. I particularly like the idea of simple dynamic terrain that can be flavoured appropriately. For extra stuff to make your combats feel more 'real', consider Keith Ammann's books 'The Monsters Know What They're Doing'. They are excellent for specific monsters, but also they make you think about what that creature wants. Eg. Bandits? Probably want to rob you, if it goes south theyll flee or parlay. Undead? Fight til the last. Beast? Maybe ambush then flee if they dont get food. Some more intelligent creatures may try to manipulate or even mind control the party rather than fight them. Lastly, I try to remember that every encounter doesn't have to be perfectly balanced. Some can be a cakewalk, some can be nasty and require the players to really strategise or even flee. Of course, it's important to let your players know this in session zero.
Attack of opportunity really makes combat feel boring sometimes. But i understand it is a good rule, specially for players to use, as enemies are usually more tough, so any opportunity to take some HP is valid. But i do really prefer systems that does not have them, as combat usually involve a lot of movement and repositioning without needing to sacrifice resources. But taking it from DnD would probably mess up the rules too much. So i was stuck with giving mobility options to monsters (teleport or "nimble escape"-type feats), which can be done so much before it looks like it is "cheating" the players. So, these options of second objectives and changing terrain are awesome to make people move in the battlefield in a way that is organic and fun! Thanks for the tips!
Hey there! Great Video again. They work great together with Dragnas lessons. Would love for you to make more and maybe tell stories of how it changed your campaigns :)
My dude this stuff is great but quick Q: do you go to a barber to upkeep that awesome mustache or do you do it yourself? Also what’s your hair care routine like if you dont mind me asking?
Nah. It’s taken my players over a year and half to barely have a grasp on this system. I’m not starting from scratch with them again. I will just use disengage with my monsters lol.
I've also just made a big melee monster hit REALLY hard, incentivising the players to move around more. Like, it's built to go toe to toe, and the narration makes that obvious. You don't want to engage on its terms.
Thank you for making DMing so accessible. I have been a DM for seven years now and you have some great tips! You helped me understand what my style as a DM is. I appreciate you.
A lot of these are great tips. But i feel like they apply to set piece fights and often this advice cannot be easily applied to adventure modules or every day situations. It's a lot of planning and deliberate tinkering that just doesn't feel widely applicable.
For the move your monster tip, i think a broader cool tip is: intelligent creatures will act as intelligent fighters. Predators like big cats always take the cubs of their preys when hunting. And they know which ones are the weaker by size, and by other senses like smell that make them know which ones are the cubs. Why would a moderate intelligent monster not try to take that small rogue, and instead try to hit the 2m goliath barbarian? A big animal predator, or a monster, trying to take the halfling or rogue or wizard and then running with the body, is a way to make a creature feel realistic (still in the limit that not make the game sound realisticly boring) and the combat to have some change of pace, turning a battle to a pursuit through the forest, probably changing locations when they finally catch up to the monster nest in a cave. Hyenas are so smart about hunting, that they not only hunt in groups, as wolfs and other animals do (which is usually already in the rules, with feats like pack tactics), but they target weak points. You can find easily videos of hyena biting the inner thighs or testicules of bisons of whatever that big bovine things they hunt. Because hurts more, bleeds more, makes the animal way less capable of striking back than jumping on their back (as lions do, cause they have the power to subdue larger pray). So, why would not your gnolls use pack tactics or others feats (that you can homebrew), that allows tem to target weak spots, break bones (hyenas have specialized jaws for this) etc Even without the humanoid category of enemies, is pretty reasonable and accurate to make other types of creatures act more smart in combats. Makes combat more dynamic, opens up chances to the player (the monster without disengage moving to target the wizard, and moving through the fighter's threat range etc) and if made right does not sound like forcing something to antagonize the players. Also, prevents DMs of feeling a obligation to make enemies "dumb" that they not target the wounded character. Sure, a rampaging furious monster will probably not. But a predator solitary type of creature....
The Five Ways:
#1) Secondary objectives, #2) Add monsters or different stage monsters in later rounds, #3) Evolving terrain (slow, cover, sight, divide, move), #4) Move your monsters, #5) Several monster roles (ranged, magic, melee, mobility)
Thanks a lot! I really wish there were timecodes and names sections on the video where I could look through the points
power word spill i really like all your videos.
Thank you so much!
@@powerwordspill I agree with Enishix! You've been popping up in my feed and, man, you are dong a great job.
The also-fun cousin of giving your monsters disengages is giving your monsters push effects. Having a big rampaging beast punt the fighter aside to go after the rogue instead is a fun way to move your monsters *and* have your players move on their turns too
this channel is criminally underrated
I like how these tips are still quite simple and not overly complicated like needing to learn a complete new system. Imo it even makes it more interesting for both the party & the DM this way!
Will definitely be using some of these for my upcoming battles!
I like your tips the most on youtube. They are short, simple and actually helpful.
Sometimes it feels like people are making stuff up what to do in DnD just so they get views.
Thank you. I like the changing terrain. I'm making the cards now.
In my one off my group didn't realise it was a horror and encounters were very Alien/s esque. My party was sent to kill rats found mercenaries fought them halfway through the fight giant rats burst out of them.
I keep coming back to this video for inspiration! Short, neat and insightful video!
incredible tips! Thank you, and the " i appreciate you" at the end was so heartwarming
Pure GOLD. One of the first tip videos that really brings something useful and not that obvious. Amazing content!
I'm a new DM and really appreciate these tips. Fortunately, my players love doing their own things because they want to play their characters, but I really love having this in my back pocket and think this will spice things up. Thank you so much mate!
Short and informative, video shows examples (not just a talking head).
This video will blow when youtube algorithm notices your channel! Best of luck and thank you for the tips. I kind of intuitively was thinking about moving monsters and dynamic/puzzling terrain, added 3 more to my list ❤
Another one I like is 6) Sudden Twists
Combat gets boring because things suddenly become stale, nothing's news happening. It's just smacking each other back and forth. Instead before proceeding into combat, make a rolls table on things that COULD happen during combat.
ie) The enemy suddenly pulled out a warhorn during combat and now the party has to make sure he doesn't blow in it when it comes his turn or they'll find more enemies up their ass
or) There's a sudden roar coming from somewhere, signaling the arrival of a third party
or) One of the player's attack hits a nearby tree, causing it to fall over.
Keep the combat engaging, Don't just let it become a smackfest. If the players can be creative on how to solve their problem, your enemies can also be just as smart. It's through these sudden twists and unexpected troubles that is presented to the player that they can work their mind and work through it.
Great video, thanks! I figured out about the monsters moving thing on my own recently. High-AC monsters especially shouldn't be afraid of an opportunity attack here and there. But too much bonus action disengage might make the party tanks frustrated.
Anyway, love every one of these tips!
Savage worlds has a similar system with the cards. It's a lot of fun some of them though like your enemy evolves to the next tier gain more experience if you defeat it. It's pretty nuts especially when you have players who will hoard that card until the end of the fight.
One of my favorites was Ally invades. So like it's thematical that an ally was out looking for them and shows up to save them in their time of need
Lancer has some great mission set ups
These tips are so good!
Good tips. I particularly like the idea of simple dynamic terrain that can be flavoured appropriately.
For extra stuff to make your combats feel more 'real', consider Keith Ammann's books 'The Monsters Know What They're Doing'. They are excellent for specific monsters, but also they make you think about what that creature wants. Eg.
Bandits? Probably want to rob you, if it goes south theyll flee or parlay.
Undead? Fight til the last.
Beast? Maybe ambush then flee if they dont get food.
Some more intelligent creatures may try to manipulate or even mind control the party rather than fight them.
Lastly, I try to remember that every encounter doesn't have to be perfectly balanced. Some can be a cakewalk, some can be nasty and require the players to really strategise or even flee. Of course, it's important to let your players know this in session zero.
THANK YOU!!! i needed exactly this rn
Oh boy, I'm very guilty of forgetting to move my monsters, I should ad this to my collection of helpful sticky notes ^^
Attack of opportunity really makes combat feel boring sometimes. But i understand it is a good rule, specially for players to use, as enemies are usually more tough, so any opportunity to take some HP is valid. But i do really prefer systems that does not have them, as combat usually involve a lot of movement and repositioning without needing to sacrifice resources.
But taking it from DnD would probably mess up the rules too much. So i was stuck with giving mobility options to monsters (teleport or "nimble escape"-type feats), which can be done so much before it looks like it is "cheating" the players.
So, these options of second objectives and changing terrain are awesome to make people move in the battlefield in a way that is organic and fun! Thanks for the tips!
Ore great ideas & advice, thank you!
Hey there! Great Video again. They work great together with Dragnas lessons. Would love for you to make more and maybe tell stories of how it changed your campaigns :)
I appreciate YOU!
Roleplaying during combat helps break up the bag of HP.
I like to use shove, grapple, bull rush, etc, to shake things up.
My dude this stuff is great but quick Q: do you go to a barber to upkeep that awesome mustache or do you do it yourself? Also what’s your hair care routine like if you dont mind me asking?
another great video
Nice!
Move your monsters! Maybe I should get a tattoo with that :D
Haha me too!
Hey, whats up with the titles? hahaha I got curious... amazing video btw!
Whats the Programm in the Intro where the miniatures fight?
It's a vtt called Talespire, it's great!
@@powerwordspill ahhhh omg thank You for answering!! :0
Or you can use an RPG system that doesn't have opportunity attacks.
To be fair I think opportunity attacks are ok, can increase difficulty without creature spamming.
Nah. It’s taken my players over a year and half to barely have a grasp on this system. I’m not starting from scratch with them again. I will just use disengage with my monsters lol.
What vtt do you use
I've also just made a big melee monster hit REALLY hard, incentivising the players to move around more. Like, it's built to go toe to toe, and the narration makes that obvious. You don't want to engage on its terms.
Thank you for making DMing so accessible. I have been a DM for seven years now and you have some great tips! You helped me understand what my style as a DM is.
I appreciate you.
Thank you so much! That's really kind of you. I'm so glad the videos have been helpful. I appreciate you!
A lot of these are great tips. But i feel like they apply to set piece fights and often this advice cannot be easily applied to adventure modules or every day situations. It's a lot of planning and deliberate tinkering that just doesn't feel widely applicable.
What is that VTT your using for the 3d thingy?
What VTT is being used in this video?
That's Talespire!
good ideas and all but i gotta admit those parts of the lotr movies were the most annoying for me lol
For the move your monster tip, i think a broader cool tip is: intelligent creatures will act as intelligent fighters.
Predators like big cats always take the cubs of their preys when hunting. And they know which ones are the weaker by size, and by other senses like smell that make them know which ones are the cubs.
Why would a moderate intelligent monster not try to take that small rogue, and instead try to hit the 2m goliath barbarian? A big animal predator, or a monster, trying to take the halfling or rogue or wizard and then running with the body, is a way to make a creature feel realistic (still in the limit that not make the game sound realisticly boring) and the combat to have some change of pace, turning a battle to a pursuit through the forest, probably changing locations when they finally catch up to the monster nest in a cave.
Hyenas are so smart about hunting, that they not only hunt in groups, as wolfs and other animals do (which is usually already in the rules, with feats like pack tactics), but they target weak points. You can find easily videos of hyena biting the inner thighs or testicules of bisons of whatever that big bovine things they hunt. Because hurts more, bleeds more, makes the animal way less capable of striking back than jumping on their back (as lions do, cause they have the power to subdue larger pray). So, why would not your gnolls use pack tactics or others feats (that you can homebrew), that allows tem to target weak spots, break bones (hyenas have specialized jaws for this) etc
Even without the humanoid category of enemies, is pretty reasonable and accurate to make other types of creatures act more smart in combats. Makes combat more dynamic, opens up chances to the player (the monster without disengage moving to target the wizard, and moving through the fighter's threat range etc) and if made right does not sound like forcing something to antagonize the players. Also, prevents DMs of feeling a obligation to make enemies "dumb" that they not target the wounded character. Sure, a rampaging furious monster will probably not. But a predator solitary type of creature....
Yeah absolutely! Making your enemies intelligent is a great tip and having them use smart tactics is a great way to elevate combat
u look like beatboxxing thanos in the thumbnail
Verbalase reference?
Wtf are you talking about