UNIT I Introduction Introduction to Object Oriented Programming, The History and Evolution of Java, Introduction to Classes, Objects, Methods, Constructors, this keyword, Garbage Collection, Data Types, Variables, Type Conversion and Casting, Arrays, Operators, Control Statements, Method Overloading, Constructor Overloading, Parameter Passing, Recursion, String Class and String handling methods UNIT II Inheritance, Packages, Interfaces Inheritance: Basics, Using Super, Creating Multilevel hierarchy, Method overriding, Dynamic Method Dispatch, Using Abstract classes, Using final with inheritance, Object class, Packages: Basics, Finding packages and CLASSPATH, Access Protection, Importing packages. Interfaces: Definition, Implementing Interfaces, Extending Interfaces, Nested Interfaces, Applying Interfaces, Variables in Interfaces. UNIT III Exception handling, Stream based I/O Exception handling - Fundamentals, Exception types, Uncaught exceptions, using try and catch, multiple catch clauses, nested try statements, throw, throws and finally, built-in exceptions, creating own exception subclasses. Stream based I/O (java.io) - The Stream Classes-Byte streams and Character streams, Reading console Input and Writing Console Output, File class, Reading and Writing Files, Random access file operations, The Console class, Serialization, Enumerations, Autoboxing, Generics. UNIT IV Multithreading, The Collections Framework Multithreading: The Java thread model, creating threads, Thread priorities, Synchronizing threads, Interthread communication. The Collections Framework (java.util): Collections overview, Collection Interfaces, The CollectionclassesArray List, Linked List, Hash Set, Tree Set, Priority Queue, Array Deque. Hashtable, Properties, Stack, Vector, String Tokenizer, Bit Set, Date, Calendar, Random, Formatter, Scanner. UNIT V Applet, GUI Programming with Swings, Accessing Databases with JDBC Applet: Basics, Architecture, Applet Skeleton, requesting repainting, using the status window, passing parameters to applets GUI Programming with Swings - The origin and design philosophy of swing, components and containers, layout managers, event handling, using a push button, jtextfield, jlabel and image icon, the swing buttons, jtext field, jscrollpane, jlist, jcombobox, trees, jtable, An overview of jmenubar, jmenu and jmenuitem, creating a main menu, show message dialog, show confirmdialog, show input dialog, show option dialog, jdialog, create a modeless dialog. Accessing Databases with JDBC: Types of Drivers, JDBC Architecture, JDBC classes and Interfaces, Basic steps in developing JDBC applications, Creating a new database and table with JDBC Explanation for these topics Soo please upload the video's
The way u taught touched to my mind .and stored permanently
good teaching mam ,thankyou very much
Thank you, nice information
Excellent teaching👌❤️
Thank you
Tq for giving useful information
Awesome 😊😊
UNIT I Introduction
Introduction to Object Oriented Programming, The History and Evolution of Java, Introduction to Classes,
Objects, Methods, Constructors, this keyword, Garbage Collection, Data Types, Variables, Type
Conversion and Casting, Arrays, Operators, Control Statements, Method Overloading, Constructor
Overloading, Parameter Passing, Recursion, String Class and String handling methods
UNIT II Inheritance, Packages, Interfaces
Inheritance: Basics, Using Super, Creating Multilevel hierarchy, Method overriding, Dynamic Method
Dispatch, Using Abstract classes, Using final with inheritance, Object class,
Packages: Basics, Finding packages and CLASSPATH, Access Protection, Importing packages.
Interfaces: Definition, Implementing Interfaces, Extending Interfaces, Nested Interfaces, Applying
Interfaces, Variables in Interfaces.
UNIT III Exception handling, Stream based I/O
Exception handling - Fundamentals, Exception types, Uncaught exceptions, using try and catch, multiple
catch clauses, nested try statements, throw, throws and finally, built-in exceptions, creating own exception
subclasses.
Stream based I/O (java.io) - The Stream Classes-Byte streams and Character streams, Reading console
Input and Writing Console Output, File class, Reading and Writing Files, Random access file operations,
The Console class, Serialization, Enumerations, Autoboxing, Generics.
UNIT IV Multithreading, The Collections Framework
Multithreading: The Java thread model, creating threads, Thread priorities, Synchronizing threads,
Interthread communication.
The Collections Framework (java.util): Collections overview, Collection Interfaces, The CollectionclassesArray List, Linked List, Hash Set, Tree Set, Priority Queue, Array Deque. Hashtable, Properties, Stack,
Vector, String Tokenizer, Bit Set, Date, Calendar, Random, Formatter, Scanner.
UNIT V Applet, GUI Programming with Swings, Accessing Databases with JDBC
Applet: Basics, Architecture, Applet Skeleton, requesting repainting, using the status window, passing
parameters to applets
GUI Programming with Swings - The origin and design philosophy of swing, components and containers,
layout managers, event handling, using a push button, jtextfield, jlabel and image icon, the swing buttons,
jtext field, jscrollpane, jlist, jcombobox, trees, jtable, An overview of jmenubar, jmenu and jmenuitem, creating a main menu, show message dialog, show confirmdialog, show input dialog, show option dialog,
jdialog, create a modeless dialog.
Accessing Databases with JDBC:
Types of Drivers, JDBC Architecture, JDBC classes and Interfaces, Basic steps in developing JDBC
applications, Creating a new database and table with JDBC
Explanation for these topics
Soo please upload the video's
super teaching
Thank you
Good madam
Thank you mam
What is the application name u using
This program
Class notes provide cheyandi total video pdf lo
Why don't u make separate video on multithreading
We will