This was my jam back in the local arcade in 2002. Specineff was my unit of choice, and it was one of those dual-setup cabinets. Rarely had another player come along who was interested in plunking down 50 cents to go head-to-head for all of 30 seconds, but those were always the most enjoyable matches, win or lose.
Are you serious? Where was this arcade cabinet located? I searched all over my bloody city (and the next one over!) for a cabinet and never, ever found one. I would've threw down with you any day if I could have.
Model 3 was an amazing piece of hardware. So sad that a Model 4 never came out. I remember reading in a gaming magazine in the late 90s that the guys at Real3D started talks with Sega on making a Model 4 arcade and even making a "Saturn 2" with RealPro-100 gpus but it never came to be and the protype Dreamcast that got made came from Ibm/3dfx and Hitach/powervr in which the hitachi/powervr won.
It's definitely interesting hardware. Although limited in programmability compared to the generation of chips that came right after, it did have full hardware T&L, which really took a lot of load off the main CPU. It was the last of the big multi-ASIC 3D chipsets and came at a time when progress in the field was happening at a blistering pace. Just a few years after the Pro-1000 came out, Nvidia and PowerVR managed to out-class it on a single chip. Real3D dropped the ball. I doubt this design could have scaled.
@@trzy I never knew the Real3D graphics chip in the Model 3 had full hardware T&L. The Dreamcast was missing this and they had to put the Elan chip on the Naomi 2 to fix this issue.
tHeWasTeDYouTh tHeWasTeDYouTh It did. It was a weird architecture. Keep in mind it was not a chip but an entire motherboard-sized PCB with several custom chips. The main CPU prepared a high level data structure (a scene graph) and sent it over. Each node in the graph contains a transform matrix and at some point an address of a mesh to draw (stored either in VROM or the small polygon RAM memory for dynamic meshes). The Real3D would automatically walk the tree each frame, multiply all the matrices together to obtain the final model-view matrix, apply that to each polygon in the mesh, and then project it and draw it, with no CPU involvement. I think even to this day, a lot of this is done by the CPU in modern systems, with only the final matrices being uploaded to the GPU to transform meshes with. The Real3D architecture freed up the CPU to do less work. It just had to update the matrix values from frame to frame. The downside is that it was less flexible. The graphics pipeline was not programmable and scene graphs are too high level of an abstraction for GPUs to worry about.
lol i thought Bradtos is the final boss, i remember i spend 4 credits to play this and never again because i never got back to the place (which is now non existent)
@@arronmunroe Same. What I can tell is 5.2, 5.4 and 5.45 (Dreamcast ver) has red logo, but 5.66 is blue colour one. Differences is total unit. 5.66 has extra 3 units and new stages. 5.2 got some of the bugs and glitches like infinite and etc, also the only ver released in America. 5.4 is basically for Japan and all the mechs are balanced, but they add both you and rival's V-Armor. 5.66 ofc you knew, NAOMI board, VMU custom mech support and enhanced music and SFX
I don't know about that. I'm a beginner at this game myself, and of the ones I tried, Grys-Vok seemed like the easiest one to beat the computer players with.
This was my jam back in the local arcade in 2002. Specineff was my unit of choice, and it was one of those dual-setup cabinets. Rarely had another player come along who was interested in plunking down 50 cents to go head-to-head for all of 30 seconds, but those were always the most enjoyable matches, win or lose.
Are you serious? Where was this arcade cabinet located? I searched all over my bloody city (and the next one over!) for a cabinet and never, ever found one. I would've threw down with you any day if I could have.
Holy shit, I used to play this on an arcade when I was small
Me too, Rexeil Carl Molina!
Model 3 was an amazing piece of hardware. So sad that a Model 4 never came out. I remember reading in a gaming magazine in the late 90s that the guys at Real3D started talks with Sega on making a Model 4 arcade and even making a "Saturn 2" with RealPro-100 gpus but it never came to be and the protype Dreamcast that got made came from Ibm/3dfx and Hitach/powervr in which the hitachi/powervr won.
It's definitely interesting hardware. Although limited in programmability compared to the generation of chips that came right after, it did have full hardware T&L, which really took a lot of load off the main CPU. It was the last of the big multi-ASIC 3D chipsets and came at a time when progress in the field was happening at a blistering pace. Just a few years after the Pro-1000 came out, Nvidia and PowerVR managed to out-class it on a single chip. Real3D dropped the ball. I doubt this design could have scaled.
@@trzy I never knew the Real3D graphics chip in the Model 3 had full hardware T&L. The Dreamcast was missing this and they had to put the Elan chip on the Naomi 2 to fix this issue.
tHeWasTeDYouTh tHeWasTeDYouTh It did. It was a weird architecture. Keep in mind it was not a chip but an entire motherboard-sized PCB with several custom chips. The main CPU prepared a high level data structure (a scene graph) and sent it over. Each node in the graph contains a transform matrix and at some point an address of a mesh to draw (stored either in VROM or the small polygon RAM memory for dynamic meshes). The Real3D would automatically walk the tree each frame, multiply all the matrices together to obtain the final model-view matrix, apply that to each polygon in the mesh, and then project it and draw it, with no CPU involvement. I think even to this day, a lot of this is done by the CPU in modern systems, with only the final matrices being uploaded to the GPU to transform meshes with. The Real3D architecture freed up the CPU to do less work. It just had to update the matrix values from frame to frame. The downside is that it was less flexible. The graphics pipeline was not programmable and scene graphs are too high level of an abstraction for GPUs to worry about.
I remember playing this on the xbox 360 :)
Good memories
Gys-vok isn't fat he just carried oversize backpack lol
ああ、このゴリ押し横RW初心者の時よくやってたな…懐かしい気分になった
It's amazing to see virtual on in 2019.
surprised! It is very strong!
Thank you again, arronmunroe!
lol i thought Bradtos is the final boss, i remember i spend 4 credits to play this and never again because i never got back to the place (which is now non existent)
¡Gracias!
Thank you!
Can you also do Cyber Troopers Virtual-ON: Force?
Not for now, at least. I never bought a game from the Japanese marketplace before, not that it's impossible to do, and the game also costs about $18.
@@arronmunroe what about the 1cc version like in your arcade playthroughs?
@@Arcee720 I'm not sure what you mean by that. 1cc version of what?
@@arronmunroe Virtual-ON: Force. By SEGA and Hitmaker.
I already explained why I don't want to play Virtual-On Force for now.
Its my favourite game
This version is the 5.4 version on arcade right?
This is Revision B, which I believe is 5.4. I'm not familiar with version differences.
@@arronmunroe Same. What I can tell is 5.2, 5.4 and 5.45 (Dreamcast ver) has red logo, but 5.66 is blue colour one. Differences is total unit. 5.66 has extra 3 units and new stages. 5.2 got some of the bugs and glitches like infinite and etc, also the only ver released in America. 5.4 is basically for Japan and all the mechs are balanced, but they add both you and rival's V-Armor. 5.66 ofc you knew, NAOMI board, VMU custom mech support and enhanced music and SFX
But the enhanced music is for arcade ver only. XBLA one uses the OST
@@arronmunroe But I saw the intermission screen, it's 5.2
@@Bryan0411 In that case, it must be Revision A that is 5.4.
Is raiden a good VR for beginners?
I don't know about that. I'm a beginner at this game myself, and of the ones I tried, Grys-Vok seemed like the easiest one to beat the computer players with.
What emulator are you using
It's called Supermodel and it's for Sega Model 3 games.
How were you playing this game?
This is playable on the emulator Supermodel. If you wanted to try the NAOMI version instead, you could get the emulator Flycast.
better than the lame halo games
Not very good at the game.
Beats it in under 8 minutes.
It's just a combination of picking the right machine, luck and spamming the same moves.
@@arronmunroe namely moves with good homing?
@@scorpionvenom27 I guess to some degree.
Is it just me or the game is really hard to control
It is... T_T