I have a lot of nostalgia for playing on Conc Jumping puzzles on Team Fortress Classic back when I was a kid, as well as other game modes. I didn't realise at the time but it was really incredible that TFC game gave room for players to get creative and build their own maps to share with an online community, and that community finding new ways to use existing game mechanics to create their own modes of play. Valve really knocked it out of the park there.
Yeah valve is such a good company when it comes to things like that. They understand better than anyone how important community content is. Especially since team fortress, counter strike and portal are all ideas that come from outside their own company, so they understand why its valuable to let community made content thrive on their games. And community made movement gamemodes in source games are thriving so well that there's a game called Momentum Mod already on the horizon, that is a standalone release of all of the crazy movement gamemodes that exist in source games, including conc jumping
Thank you so much for this video. I've been looking for a video about rocket jumping and yours was exactly it. When I clicked I was sure it has 400k views, not 400, because it's so well made. I hope one day you'll get the recognition you deserve.
Ah nostalgia! I played QWTF growing up (I was actually in Blood of the [FOLD] who you show playing against Green Panthers [GP] on 2Fort5r in the footage) and this video brought back a lot of fun memories of being stuck inside playing games. Great work!
Also side note, I believe Rise of the Triad might have been the first vertical RJ in games. It was released in 1995, and while not as amazing as the Quake RJ which I think popularized the movement, it still meets the bill of being 'first.'
It allways suprises me when I see the view count and your sub count, while numbers don't really matter these videos have the quality of something much bigger.
9:34, this one has a soldier gimmick made by gorge004 (its a demo map made by bshear) to allow you to do that goopy stuff, the mechanic is spread out of a few other maps in a collection called the "dogpark". He's also well known for other gimmicks.. like spy101's gimmick on tempus...
It's really too bad that doom rocket jump maps never gained more mainstream popularity, it's by far the most challenging (and rewarding) due to lack of air control, and the delay frames between firing and the rocket actually spawning from the player. It was semi popular 10-15 years ago and has since died down, probably due to the high skill barrier of entry, and that a lot of the source ports (except Zdaemon) don't properly handle the rocket physics
u should have mentioned the market gardener in tf2, it's the perfect weapon for good rocket jumpers and you can pull off some sick frags with it especially if you know how to do fancy chain jumps
maybe deactivate adblocker? There was an ad for me near the end. Furthermore RUclips puts Ads on everything, even when the creator decided not to. (Or a RUclips channel lied to me)
I've got it monetized, but I don't think youtube shows ads for every monetized video you ever watched. If you just recently saw an ad, it wont show you another one. But thanks, I'm glad you like it!
Cool video, though as you moved onto the jump maps for TF2, I was left thinking it was a shame you were unable to mention the hugely influential DeFrag movement mod for Quake 3, along with it's notable maps. I get that shoehorning it in the video wouldn't have been ideal, though.
Problem with mentioning defrag is that the movement system is quite a bit broader than just rocket jumping. It involves boosting yourself with weapons, sure, but the bhopping and stuff alongside it made it a bit too detached from a video about rocket jumping in my opinion. I'll talk about defrag if (when) I do a video about Momentum Mod, because MMod is going to feature defrag as a gamemode
Great video, I'd just want to slightly push back some points to see what you think of it: -"Turns out, people really like skill based movement". Maybe they do but considering what's mostly on the FPS market these days, I'm not so sure about it. With Arena FPS pretty much gone, TF2 still being there and living but not the most popular of FPS, and other modern takes like Titanfall not being THAT successful either, I don't see that much games with interesting movement mechanics and somewhat of a mass appeal. You show Pharah's example as not having much depth, and while I definitely agree, Overwatch has had much more of an impact than any FPS with skill-based movement. -"Nothing has come close to as clean and precise as the movement of TF2 ever since". I kind of agree in that as said in the previous point there's not been much in the way of skill-based movement FPS in the last 10 years. But I still think most Arena FPS movement systems, especially those close to Quake3 CPMA, are overall more enjoyable than TF2's. But that's probably more of a personal preference thing, and while I quite enjoy TF2 I never really loved the movement that much in it. (then again I never experimented that much with pure movement or jump maps) That's mostly minor stuff though, great work anyways! =)
Thanks, although I couldn't possibly disagree more with the statement "Overwatch has had much more of an impact than any FPS with skill-based movement". This just plainly isn't true. Half-Life 1, was an extremely influential game that heavily inspired most other fps games that came after it. Quake and team fortress were revolutionary for their time and clearly influenced dozens of successful games. Overwatch itself is very obviously inspired by quake and tf2 to a degree. The market has definitely gone off of skill based movement to an extent nowadays, but there's still an audience for it. I suspect that if some of the more popular modern franchises added skill based movement to their games, people would love it. But either way, overwatch's impact on fps games, and gaming in general, pales in comparison to the giants that are quake, team fortress, and half life, all of which had tons of skill based movement options in there.
@@htwo1 Yes that's right, I did it word it very badly there. I meant it more as "As far as FPS are concerned, Overwatch has had much more impact on the last, say, 5 years, than any FPS with skill based movement" Otherwise of course Half Life/Quake/TF are extremely influential , much more so than Overwatch will ever be. And I also think there's somewhat of an audience left for these games, but not that much of a home to go to.
@@XpLosION59 Yeah I agree, the problem isn't that people don't want skill based movement, or that they wouldn't like it, but games companies find it far easier to make the games highly accessible to casuals and making the mechanics very simple. Skill based movement scares away the casuals, basically
Simply put, bomb jumping in Metroid is significantly easier, and therefore less skill expressive and interesting, than any of the other stuff mentioned
I think the reference to Pharah is not a good one as she can still rocket jump with her rocket launcher as well as with her concussive rocket. I don't think anyone ever looked at jump jet and thought of it as a cheap rocket jump before.
How, HOW did you make a video about rocket jumps and not even mention anything about DeFRaG? DeFRaG is ALL ABOUT trick moves (de-frag = removed fragging). Did you know that DeFRaG World Cups and many other DeFRaG tournaments have been held every year for several decades? This is not a marginal thing you know:)
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This is really cool, you earned my sub.
Ayyyyy gaming amirite
I'm here because of your community post, thanks for the recommendation!
@@kieran.grant_ yo same
LOUIS LIKES TF2, This is the best day of my life.
I have a lot of nostalgia for playing on Conc Jumping puzzles on Team Fortress Classic back when I was a kid, as well as other game modes.
I didn't realise at the time but it was really incredible that TFC game gave room for players to get creative and build their own maps to share with an online community, and that community finding new ways to use existing game mechanics to create their own modes of play. Valve really knocked it out of the park there.
Yeah valve is such a good company when it comes to things like that. They understand better than anyone how important community content is. Especially since team fortress, counter strike and portal are all ideas that come from outside their own company, so they understand why its valuable to let community made content thrive on their games. And community made movement gamemodes in source games are thriving so well that there's a game called Momentum Mod already on the horizon, that is a standalone release of all of the crazy movement gamemodes that exist in source games, including conc jumping
it's a shame there aren't more videos on blast jumps outside of tutorials, thanks for being the underdog here.
Thank you so much for this video. I've been looking for a video about rocket jumping and yours was exactly it.
When I clicked I was sure it has 400k views, not 400, because it's so well made. I hope one day you'll get the recognition you deserve.
Ah nostalgia! I played QWTF growing up (I was actually in Blood of the [FOLD] who you show playing against Green Panthers [GP] on 2Fort5r in the footage) and this video brought back a lot of fun memories of being stuck inside playing games. Great work!
Also side note, I believe Rise of the Triad might have been the first vertical RJ in games. It was released in 1995, and while not as amazing as the Quake RJ which I think popularized the movement, it still meets the bill of being 'first.'
The piece of music of Tschaikowsky's "The Nutcracker" just fits rocket jumping perfectly. :D
10 years past and distant dream of rocket jump is far away
It allways suprises me when I see the view count and your sub count, while numbers don't really matter these videos have the quality of something much bigger.
Well unfortunately, there's a bit of an element of luck to whether your channel blows up or not. Thanks though, maybe one day!
@@htwo1 I’d love to have a look at your analytics, I might be able to give some suggestions.
@@Weisz Well this certainly isn't what I expected to see today but damn! I guess I'd be down for that!
Amazing how underappreciated videos like this are so excellently edited and researched!
high fucking quality, well edited, and comprehensive, you deserves more subs.
St1ka a criminally overlooked channel
Was wondering which game pioneered one of my favorite mechanics of all time, found the wiki then found your video! Fantastic stuff, thank you
9:39 that beep was quite unexpected and idk why but im laughting like shit
good video, really enjoyed it!
very good quality vid as always :)
u are so good, looks like someone who has been doind youtube for like a decade
great video, I absolutely love it!
9:34, this one has a soldier gimmick made by gorge004 (its a demo map made by bshear) to allow you to do that goopy stuff, the mechanic is spread out of a few other maps in a collection called the "dogpark". He's also well known for other gimmicks.. like spy101's gimmick on tempus...
Bransfield sent me here, loved this video!
Great video
7:43 “rocketeer”, 7:51 “rockateer” bro just guessed the name… twice
It's really too bad that doom rocket jump maps never gained more mainstream popularity, it's by far the most challenging (and rewarding) due to lack of air control, and the delay frames between firing and the rocket actually spawning from the player. It was semi popular 10-15 years ago and has since died down, probably due to the high skill barrier of entry, and that a lot of the source ports (except Zdaemon) don't properly handle the rocket physics
Great vid
u should have mentioned the market gardener in tf2, it's the perfect weapon for good rocket jumpers and you can pull off some sick frags with it especially if you know how to do fancy chain jumps
jumping is only a gamemode until you play gimmick maps, then it becomes a game in itself. Long live gimmicks!
Everyone bashes gimmick maps but it's actually so much fun.
Free top times too, because everyone hates it
Is that gorge004, the master of gimmick maps
@@Coolant5164 I think I speak for Gorge when i say "Yes."
I loved this video
Amazing Vid dude, great job
this video is underrated wtf
are you stalking me and making videos about all my favourite things?
how many niche game mechanics could have been reimplemented the same way as Rocket Jumping was?
Nice video
Great stuff. Thanks to bransfield for the recommendation. With vids of this standard the views will come
Yeah I only just saw that shout out, very nice of him! His channel seems just as underrated as mine lol
You gotta start putting at least 1 ad on these man, I feel like I'm stealing something
maybe deactivate adblocker? There was an ad for me near the end. Furthermore RUclips puts Ads on everything, even when the creator decided not to. (Or a RUclips channel lied to me)
I've got it monetized, but I don't think youtube shows ads for every monetized video you ever watched. If you just recently saw an ad, it wont show you another one. But thanks, I'm glad you like it!
Cool video, though as you moved onto the jump maps for TF2, I was left thinking it was a shame you were unable to mention the hugely influential DeFrag movement mod for Quake 3, along with it's notable maps. I get that shoehorning it in the video wouldn't have been ideal, though.
Problem with mentioning defrag is that the movement system is quite a bit broader than just rocket jumping. It involves boosting yourself with weapons, sure, but the bhopping and stuff alongside it made it a bit too detached from a video about rocket jumping in my opinion. I'll talk about defrag if (when) I do a video about Momentum Mod, because MMod is going to feature defrag as a gamemode
@@htwo1 Ahh, yeah that's a very good point. Strafe jumping practice was the only reason I played it tbf
@@purebaldness yeah it had a lot more to it than just the rocket jumping, but yeah it's quite cool and worth talking about
Now thats good.
9:40 He said a bad word!
Great video, I'd just want to slightly push back some points to see what you think of it:
-"Turns out, people really like skill based movement". Maybe they do but considering what's mostly on the FPS market these days, I'm not so sure about it. With Arena FPS pretty much gone, TF2 still being there and living but not the most popular of FPS, and other modern takes like Titanfall not being THAT successful either, I don't see that much games with interesting movement mechanics and somewhat of a mass appeal. You show Pharah's example as not having much depth, and while I definitely agree, Overwatch has had much more of an impact than any FPS with skill-based movement.
-"Nothing has come close to as clean and precise as the movement of TF2 ever since". I kind of agree in that as said in the previous point there's not been much in the way of skill-based movement FPS in the last 10 years. But I still think most Arena FPS movement systems, especially those close to Quake3 CPMA, are overall more enjoyable than TF2's. But that's probably more of a personal preference thing, and while I quite enjoy TF2 I never really loved the movement that much in it. (then again I never experimented that much with pure movement or jump maps)
That's mostly minor stuff though, great work anyways! =)
Thanks, although I couldn't possibly disagree more with the statement "Overwatch has had much more of an impact than any FPS with skill-based movement". This just plainly isn't true. Half-Life 1, was an extremely influential game that heavily inspired most other fps games that came after it. Quake and team fortress were revolutionary for their time and clearly influenced dozens of successful games. Overwatch itself is very obviously inspired by quake and tf2 to a degree. The market has definitely gone off of skill based movement to an extent nowadays, but there's still an audience for it. I suspect that if some of the more popular modern franchises added skill based movement to their games, people would love it. But either way, overwatch's impact on fps games, and gaming in general, pales in comparison to the giants that are quake, team fortress, and half life, all of which had tons of skill based movement options in there.
@@htwo1 Yes that's right, I did it word it very badly there. I meant it more as "As far as FPS are concerned, Overwatch has had much more impact on the last, say, 5 years, than any FPS with skill based movement"
Otherwise of course Half Life/Quake/TF are extremely influential , much more so than Overwatch will ever be.
And I also think there's somewhat of an audience left for these games, but not that much of a home to go to.
@@XpLosION59 Yeah I agree, the problem isn't that people don't want skill based movement, or that they wouldn't like it, but games companies find it far easier to make the games highly accessible to casuals and making the mechanics very simple. Skill based movement scares away the casuals, basically
So conch jumps and demo jumps warrant mention, but metroids bomb jumping from 1986 isn't part of the conversation at all?
Simply put, bomb jumping in Metroid is significantly easier, and therefore less skill expressive and interesting, than any of the other stuff mentioned
Damn. Good video.
what about tribes? ok i guess its not rocket jumping, but there was disk jumping and mortar jumping mixed with skiing
wait what was that first game you demonstrated with rocket jumping that wasnt tf2 it looks nice
whats the name of the song playing quietly in the background at 0:39?
Did I hear the slime rancher soundtrack on this video???
6:37 Quake Live?
Oho, someone is about to blow up...
And i dont mean noob soldier
Hahaha, here's hoping!
gamer
6:43 titanfall?
1:20
what game is this at 1:15
Ratz instagib
poggers
agree strongly
question
why does the tf2 community doesn't want to talk about half life or tfc
because its kinda irrelevant, barely anyone plays them compared to tf2
this is one of the most severe cases of vocal fry i have ever heard. are you australian?
i know how to jump with rockets
I think the reference to Pharah is not a good one as she can still rocket jump with her rocket launcher as well as with her concussive rocket. I don't think anyone ever looked at jump jet and thought of it as a cheap rocket jump before.
the world needs more jump propaganda
I'd pump out even more of it if I was salaried for my deceptions
sus
How, HOW did you make a video about rocket jumps and not even mention anything about DeFRaG? DeFRaG is ALL ABOUT trick moves (de-frag = removed fragging). Did you know that DeFRaG World Cups and many other DeFRaG tournaments have been held every year for several decades? This is not a marginal thing you know:)
Because the video is about TF2 rocket jumping and DeFRaG is tangential to quake rocket jumping but not related to the history of jump