What is neat about sm64ex, its all network based. Even the 4 instances I am running in the video. Top left is the host and the other 3 connected to localhost (127.0.0.1). I don't think there is a limit to how many players can join a game. You can do it over the internet also. This was more of a Parsec proof of concept. I have done 12 players in one game with 3 PCs on lan. There is a way to connect to games through Discord but I haven't tried that.
@@EmberTheFlareon3579 when you compile it in the sm64pcbuilder, dont include the render96 assets and it will run a lot lighter. It is already very light. Just try and see. You can always recompile another one with different settings in the sm64pcbuilder
@@justase64 Oh. And I meant to say earlier, I noticed the music is coming from the bottom left screen. Is that just a random thing the game chooses where the music comes from in this kind of setup?
Now imagine this with model replacement and it was Mario, Luigi, Toad, and Peach (or Daisy, since you have to save peach and playing as her would make it weird)
there is model replacement. there are 4 model slots. when I compiled this build I set it to all render96 marios. you can change the models in game before starting a netplay lobby
hey bro, how do I connect the 4 controllers to the super mario 64 game is that I have a problem what happens is that a single control controls all and the 3 controllers do not connect to the game
Are you using Nucleus Coop? Search Mario PC port in script search in nucleus and download. You drag each gamepad to each screen portion. Nucleus takes care of the split screen and binds each controller to each instance of mario64. Sometimes it doesn't work. It will either work or it wont. When it messed up for me, I searched and deleted ALL nucleus content and and sm64ex configuration files and redid everything from scratch. You will have to search appdata oaming, appdata\local, and your documents folder I think. I had this happen to me once so I deleted all of my data and re-built the sm64ex experimental in sm64pcbuilder.
actual splitscreen. I am using the nucleus coop app to assign 4 different controller slots to 4 instances of sm64ex-coop on a single computer and nucleus also makes the 4 look neat with no title bars etc. The 4 instances are networked together. So top left hosted on the network and the other 3 joined 127.0.01 (localhost). You can do more than 4 players in one world and it doesn't have to be splitscreen, you can run the game on your PC and your friend runs it on theirs and one of you host and the other puts in the IP address of the other and connects. I have done up to 12 players in one world for testing.
I'm uploading a crappy walkthrough now. This is the guide I followed. www.reddit.com/r/nucleuscoop/comments/j82y4f/super_mario_64_pc_splitscreen_2p_coop_mod/ When doing your build, choose sm64ex coop, then choose experimental if you want more than 2p.
github.com/robertkirkman/sm64ex-coop tienes que compilar el apk usted mismo creo. Una versión para android existe para el coop en línea (este video es técnicamente coop en línea ya que las 4 instancias están conectadas entre sí a través de la LAN. También pueden conectarse a través de Internet).
I might be wrong here but is each players world synced with each other? I know with some coop online Mario 64 mods you're basically a ghost in the players world and you can't kill the same enemies as it's all client side but in this footage it looks like literally everything is synced is that's what's happening here?
this is the sm64ex coop mod of the sm64 PC port decompilation. Each screen is its own instance of the sm64 exe and they are all networked together. So to answer your question, yes all players are in the same world. If a players joins a level on a different star than another player's star, the coin counts will not be synced along with certain level elements/enemies as each player is on a "different star" but when players enter a level and choose the same star, you can work together for stars,100 coin, etc. There is player interaction and collision too. You can also do more than 4 instances and players can also connect in through the internet.
@@justase64thanks i played it now, also if you dont download the render 96 and only download the multiplayer, the game it gonna looks like the original mario 64?
@@moltenbastian3248 yes, when compiling with sm64pcbuilder2, don't select any of the render96 stuff. It will load a lot faster too if you leave it vanilla.
Esta es la guía que he seguido. Está en inglés. Todo lo que necesitas es Sm64pcbuilder2.exe y una rom de Mario 64 n64. Esta guía es sólo para 2 jugadores. Si quieres 4p+, elige "sm64ex coop experimental" cuando estés eligiendo el repositorio para descargar una vez en sm64pcbuilder2. También tendrás que instalar MSYS2 pero creo que te lo pedirá. Puede que tenga que ir a la página web de MSYS2 para descargarlo. Buena suerte. www.reddit.com/r/nucleuscoop/comments/j82y4f/super_mario_64_pc_splitscreen_2p_coop_mod/ Sm64pcbuilder - sm64pc.info/sm64pcbuilder2/ MSYS2 - github.com/msys2/msys2-installer/releases/download/2021-07-25/msys2-x86_64-20210725.exe Para que la pantalla dividida funcione, necesitarás el Nucleus Coop Mod. Eso maneja la pantalla dividida y las asignaciones de entrada. github.com/ZeroFox5866/nucleuscoop/releases Aquí estoy recorriendo todos los pasos. MSYS2 ya está instalado en mi PC por lo que no se ve ese paso. ruclips.net/video/wNt0QC3Db5E/видео.html
yes you can do that already. When I recorded the vid, I had render96 mario in all 4 slots. There are now more models available in the render96 format for the other characters.
@@justase64 The only problem is how do you do that or is there a download ready because I want to play on split screen through nucleuscoop, I have one here that only accepts 2 players if I try to enter more players it says that the room is full and it can't enter nobody only 2 can you give me a step by step?
@@jonh0 I don't quite understand. Download the links in the description and follow the steps in sm64pcbuilder to build your version of sm64ex coop. You can choose which assets you want there. When in game, before hosting a game or connecting the clients in, you can choose which character you want in the main menu. You cannot change character once in game. You can have over 16 players in a single world (just not splitscreen, separate computers)
@@jonh0 yes, nucleus can assign up to 4 gamepads for the mario splitscreen so 4 max on one PC. There are ways to do more but you have to use a different app that allows more xinput.
Sm64pcbuilder - sm64pc.info/sm64pcbuilder2/ MSYS2 - github.com/msys2/msys2-installer/releases/download/2021-07-25/msys2-x86_64-20210725.exe Para que la pantalla dividida funcione, necesitarás el Nucleus Coop Mod. Eso maneja la pantalla dividida y las asignaciones de entrada. github.com/ZeroFox5866/nucleuscoop/releases Aquí estoy recorriendo todos los pasos. MSYS2 ya está instalado en mi PC por lo que no se ve ese paso. ruclips.net/video/wNt0QC3Db5E/видео.html
it is listed as "super mario 64 pc port' last time I searched for scripts. when linking the exe, it is repos\sm64ex-coop-unstable\build\us_pc sm64.us.f3dex2e.exe Just know that it might be different for you. Mine is from last year and I never updated.
anyone can be in any level at the same time. If multiple players join on the "same star", they are basically all in the same level instance so coins are all shared between those who join on the same star, if there is someone else in the level that joined on a different star, you might not see them and their coin count will be different. If multiple players join on the first star of the level and someone gets that star, the rest of the players need to exit level and rejoin on a different star in order for the level to change. (tower on whomp fortress doesnt spawn until the whomp is defeated, you must leave and rejoin on the new "star" so see the map changes. Im rambling but i hope it helps some.
@@justase64 okay i see, imo the behaviour that everyone is in his own instance should be configurable, i think it would be nice if all players are ported to and exit the levels at the same time
They should have a 4 player 120 Mario 64 speed run category
What is neat about sm64ex, its all network based. Even the 4 instances I am running in the video. Top left is the host and the other 3 connected to localhost (127.0.0.1). I don't think there is a limit to how many players can join a game. You can do it over the internet also. This was more of a Parsec proof of concept. I have done 12 players in one game with 3 PCs on lan. There is a way to connect to games through Discord but I haven't tried that.
@@justase64 😢1😂a a
@@justase64 hey justace parelax is almost here
@@justase64is this able to be played locally on 1 PC. Split screen?
yes that is what is happening in the video. but you need nucleus coop app to do it@@oddgbmo3036
now the game feels more alive with 4 players lul
0:59 they start fighting each other
This is cringe to watch
I like how you all went straight to BLJing up the endless staircase.
yea it happens every time I host this to parsec xD.
@@justase64 Do you need a strong computer to run this? Maybe this could be possible with the original SM64?
@@EmberTheFlareon3579 when you compile it in the sm64pcbuilder, dont include the render96 assets and it will run a lot lighter. It is already very light. Just try and see. You can always recompile another one with different settings in the sm64pcbuilder
@@justase64 Oh. And I meant to say earlier, I noticed the music is coming from the bottom left screen. Is that just a random thing the game chooses where the music comes from in this kind of setup?
@@EmberTheFlareon3579 yes
Now imagine this with model replacement and it was Mario, Luigi, Toad, and Peach (or Daisy, since you have to save peach and playing as her would make it weird)
there is model replacement. there are 4 model slots. when I compiled this build I set it to all render96 marios. you can change the models in game before starting a netplay lobby
@@justase64 I came.
That's crazy.
yeah, black magic
this is legit cool
4 marios 😄
Can you use different characters like Luigi and such?
you can choose up to 4 different characters from the menu. Just figured it out.
@@justase64 can you do a tutorial of how to do this or share a video of how
Que fofinho o mario ta mimindo kk....🌐🏙🧧🌚💈🏝
Awesome stuff!
Alternative titule: SM64 but Mario have too similar brothers appareance
New Súper Mario 64
Mario!
What? The so meni mario?! What???
mario sleepover?
⭐💓⭐💓⭐
Mario madness
RYAN
meu nome tbm é ryan
hey bro, how do I connect the 4 controllers to the super mario 64 game is that I have a problem what happens is that a single control controls all and the 3 controllers do not connect to the game
Are you using Nucleus Coop? Search Mario PC port in script search in nucleus and download. You drag each gamepad to each screen portion. Nucleus takes care of the split screen and binds each controller to each instance of mario64. Sometimes it doesn't work. It will either work or it wont. When it messed up for me, I searched and deleted ALL nucleus content and and sm64ex configuration files and redid everything from scratch. You will have to search appdata
oaming, appdata\local, and your documents folder I think. I had this happen to me once so I deleted all of my data and re-built the sm64ex experimental in sm64pcbuilder.
just you need a older version, thats happened to me to
🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
1:32
Are these all seperate screens edited into one screen, or was it actually splitscreen like this?
actual splitscreen. I am using the nucleus coop app to assign 4 different controller slots to 4 instances of sm64ex-coop on a single computer and nucleus also makes the 4 look neat with no title bars etc. The 4 instances are networked together. So top left hosted on the network and the other 3 joined 127.0.01 (localhost). You can do more than 4 players in one world and it doesn't have to be splitscreen, you can run the game on your PC and your friend runs it on theirs and one of you host and the other puts in the IP address of the other and connects. I have done up to 12 players in one world for testing.
what did use to do all of this btw?
I'm uploading a crappy walkthrough now. This is the guide I followed. www.reddit.com/r/nucleuscoop/comments/j82y4f/super_mario_64_pc_splitscreen_2p_coop_mod/
When doing your build, choose sm64ex coop, then choose experimental if you want more than 2p.
Well you did pretty good your the only person that finally showed how to do that
La apk. Para descargarla
github.com/robertkirkman/sm64ex-coop tienes que compilar el apk usted mismo creo. Una versión para android existe para el coop en línea (este video es técnicamente coop en línea ya que las 4 instancias están conectadas entre sí a través de la LAN. También pueden conectarse a través de Internet).
I might be wrong here but is each players world synced with each other? I know with some coop online Mario 64 mods you're basically a ghost in the players world and you can't kill the same enemies as it's all client side but in this footage it looks like literally everything is synced is that's what's happening here?
this is the sm64ex coop mod of the sm64 PC port decompilation. Each screen is its own instance of the sm64 exe and they are all networked together. So to answer your question, yes all players are in the same world. If a players joins a level on a different star than another player's star, the coin counts will not be synced along with certain level elements/enemies as each player is on a "different star" but when players enter a level and choose the same star, you can work together for stars,100 coin, etc. There is player interaction and collision too. You can also do more than 4 instances and players can also connect in through the internet.
Reminds me of matrix. Mario Smith
Joe: OF COURSE DADDY OBAMA!
you can select the level what you want and the players will not spawn in the level what you choose?
yea anyone can go anywhere
@@justase64thanks i played it now, also if you dont download the render 96 and only download the multiplayer, the game it gonna looks like the original mario 64?
@@moltenbastian3248 yes, when compiling with sm64pcbuilder2, don't select any of the render96 stuff. It will load a lot faster too if you leave it vanilla.
SUPER MARIO 128
minus 124
This is so cool. Have you tried legend of Zelda Ocarina of time in 4 players?
no, ive never played zelda
Nice what mod is this
sm64ex-experimental coop render96. Choose those options in sm64pcbuilder. Links in description.
Super mario 64
Hola justase, podrías poner el link de descarga de super Mario 64 para 4 jugadores con pantalla dividida?
Esta es la guía que he seguido. Está en inglés. Todo lo que necesitas es Sm64pcbuilder2.exe y una rom de Mario 64 n64. Esta guía es sólo para 2 jugadores. Si quieres 4p+, elige "sm64ex coop experimental" cuando estés eligiendo el repositorio para descargar una vez en sm64pcbuilder2. También tendrás que instalar MSYS2 pero creo que te lo pedirá. Puede que tenga que ir a la página web de MSYS2 para descargarlo. Buena suerte.
www.reddit.com/r/nucleuscoop/comments/j82y4f/super_mario_64_pc_splitscreen_2p_coop_mod/
Sm64pcbuilder - sm64pc.info/sm64pcbuilder2/
MSYS2 - github.com/msys2/msys2-installer/releases/download/2021-07-25/msys2-x86_64-20210725.exe
Para que la pantalla dividida funcione, necesitarás el Nucleus Coop Mod. Eso maneja la pantalla dividida y las asignaciones de entrada.
github.com/ZeroFox5866/nucleuscoop/releases
Aquí estoy recorriendo todos los pasos. MSYS2 ya está instalado en mi PC por lo que no se ve ese paso.
ruclips.net/video/wNt0QC3Db5E/видео.html
Gjfufu vivi gyhgh vhfy
Now exchange the models and place the Luigi and Wario and Waluigi and soon it is for 4 players.
yes you can do that already. When I recorded the vid, I had render96 mario in all 4 slots. There are now more models available in the render96 format for the other characters.
@@justase64 The only problem is how do you do that or is there a download ready because I want to play on split screen through nucleuscoop, I have one here that only accepts 2 players if I try to enter more players it says that the room is full and it can't enter nobody only 2 can you give me a step by step?
@@jonh0 I don't quite understand. Download the links in the description and follow the steps in sm64pcbuilder to build your version of sm64ex coop. You can choose which assets you want there. When in game, before hosting a game or connecting the clients in, you can choose which character you want in the main menu. You cannot change character once in game. You can have over 16 players in a single world (just not splitscreen, separate computers)
@@justase64 Can at least 4 players split screen?
@@jonh0 yes, nucleus can assign up to 4 gamepads for the mario splitscreen so 4 max on one PC. There are ways to do more but you have to use a different app that allows more xinput.
¿Es complicado el proceso de instalación?
Sm64pcbuilder - sm64pc.info/sm64pcbuilder2/
MSYS2 - github.com/msys2/msys2-installer/releases/download/2021-07-25/msys2-x86_64-20210725.exe
Para que la pantalla dividida funcione, necesitarás el Nucleus Coop Mod. Eso maneja la pantalla dividida y las asignaciones de entrada.
github.com/ZeroFox5866/nucleuscoop/releases
Aquí estoy recorriendo todos los pasos. MSYS2 ya está instalado en mi PC por lo que no se ve ese paso.
ruclips.net/video/wNt0QC3Db5E/видео.html
O mario e mt fofinho....🪀
How do I find the sm64ex coop in nucleus co-op?
it is listed as "super mario 64 pc port' last time I searched for scripts. when linking the exe, it is repos\sm64ex-coop-unstable\build\us_pc sm64.us.f3dex2e.exe Just know that it might be different for you. Mine is from last year and I never updated.
Alguém assistindo??..😍🌐⭐😎🏙🌚
Dondt Fix the Bugs.. Is wonderfull with original bugs gameplay.
do you have the download link?
sm64pcBuilder2 - sm64pc.info/sm64pcbuilder2/
MSYS2 - github.com/msys2/msys2-installer/releases/download/2021-07-25/msys2-x86_64-20210725.exe
Nucleus Coop - github.com/ZeroFox5866/nucleuscoop/releases
Parsec Soda - github.com/FlavioFS/ParsecSoda/releases
@@justase64 it cost
Afk
Where can i get this game?
brother all of the links are in the description. sm64pcbuilder is what you need. and you have to install the latest version of msys2.
One mario is stuck on the endless stairs.
I like their just sleepin
Kkkk...olha o mario dormindo...kk..☠
マリオお昼寝タイムだね💤😴
Kkkk...🌚😍⭐😎
bro the sm64pcbuilder has like 3 trojans
delete this comment quick
Kkkkk...☠
Ñ
That joke is funny, look how I do it
Ñ
can multiple players exit the level over the same star or do the others have to exit the level then
anyone can be in any level at the same time. If multiple players join on the "same star", they are basically all in the same level instance so coins are all shared between those who join on the same star, if there is someone else in the level that joined on a different star, you might not see them and their coin count will be different. If multiple players join on the first star of the level and someone gets that star, the rest of the players need to exit level and rejoin on a different star in order for the level to change. (tower on whomp fortress doesnt spawn until the whomp is defeated, you must leave and rejoin on the new "star" so see the map changes. Im rambling but i hope it helps some.
@@justase64 okay i see, imo the behaviour that everyone is in his own instance should be configurable, i think it would be nice if all players are ported to and exit the levels at the same time
@@_inetuser there is a setting in the menu to exit level after stars. I have it turned off.
@@justase64 oouh thx for the information mate! now you convinced me to also install this setup. 2 players on my projector and 2 on my tv, lets go