my dude, this worked flawlessly as well with no errors on my end! I'm glad you have so many subscribers, you honestly deserve it with all the hard work and effort you put into these tutorials. I'm very thankful to be following along with your tutorials. keep it up! 😄
Thanks! You have a real knack for focusing on a relevant concept and then tracking us through all the related steps so that we learn a baseline process for making something happen. It's very appreciated!
after hitting my head against a brick wall for a week trying to make an inventory, I managed it after watching your python videos and these ones and got it working at last, so thank you! am already figuring ways to expand on it too.
Is there any way to make sure items show up in inventory but aren't declared by the character in dialogue? When I click through to the HUD, nothing displays unless I have $ inventory.list_items() after it, but when I do that, the character says the description.
If found the video very very helpful for my project but i have a question. I don't want a return button to my inventory instead i want to click away from my inventory to exit it, how can i do this;
Thank you for the tutorial but I need help from you or anyone else who might have ideas. My game won't start and it's not even giving me the standard error screen. It puts this "Traceback.txt" page in my coding tabs. As far as I can tell, the problem stems from the Screen Inventory section of the code. I deleted everything past the action show line to test something and the game worked fine but when I pasted everything from lines 11-24 back, my game wouldn't start. I'm not really good with coding, so I can't make any heads or tails of the traceback error message it gave me, but I think the really important line I got from it was this: TypeError: __init__() missing 1 required positional argument: 'value' As far as I can tell, I followed everything letter for letter with the exception of changing your characters and items names to my own. But I'm not really the best at finding things so if anyone has any suggestions, recommendations or can just point me in a direction, that would be appreciated.
I'm out of the office right now and sending this on my phone. I'll take a more thorough look when I get back home, but this error usually happens when you forget to put "self" as an argument in a method declaration. Check all the method declarations in your class and make sure you have all the arguments/parameters (the parts in parentheses) correct... Especially the "self" argument. Let me know if this helps! 😁
@@LearningWithBandE After almost a week I am happy and also incredibly embarrassed to report that it was a misplaced comma hiding in plain sight. My bad. But thank you for the advice and all the tutorial videos.
Thank you for sharing your knowledge. You really have great talent for explaining things in a teaching and enjoyable fashion.
my dude, this worked flawlessly as well with no errors on my end! I'm glad you have so many subscribers, you honestly deserve it with all the hard work and effort you put into these tutorials. I'm very thankful to be following along with your tutorials. keep it up! 😄
Much appreciated!
Thanks! You have a real knack for focusing on a relevant concept and then tracking us through all the related steps so that we learn a baseline process for making something happen. It's very appreciated!
Thank you so much!
after hitting my head against a brick wall for a week trying to make an inventory, I managed it after watching your python videos and these ones and got it working at last, so thank you! am already figuring ways to expand on it too.
Thank you for these tutorials. You are great at teaching.
Thank you!
Thank you, this tutorial is excellent. You've explained each step very well.
Thank you so much! I struggle with trying to be thorough while not giving too much unnecessary information. 🙂
Thank you for this tutorial series. I like the way you explain, It is very helpful.
Thanks! That was informative and gave me some good ideas 🤩
I love to hear that! My goal is for you to take the ideas that I show you and run with it. Tweak it, change it, add features, and make it your own!
@@LearningWithBandE
Is there any way to make sure items show up in inventory but aren't declared by the character in dialogue? When I click through to the HUD, nothing displays unless I have $ inventory.list_items() after it, but when I do that, the character says the description.
Ahh the SDL coordinate system that works same way CRTs refreshing. Top to bottom.
If found the video very very helpful for my project but i have a question. I don't want a return button to my inventory instead i want to click away from my inventory to exit it, how can i do this;
just like to know why you're using at 1920x1080 button rather than clipping the button to it's detentions and placing it at the desired location.
Thank you very much
so far everything worked for me
Thank you for the tutorial but I need help from you or anyone else who might have ideas. My game won't start and it's not even giving me the standard error screen. It puts this "Traceback.txt" page in my coding tabs.
As far as I can tell, the problem stems from the Screen Inventory section of the code. I deleted everything past the action show line to test something and the game worked fine but when I pasted everything from lines 11-24 back, my game wouldn't start.
I'm not really good with coding, so I can't make any heads or tails of the traceback error message it gave me, but I think the really important line I got from it was this:
TypeError: __init__() missing 1 required positional argument: 'value'
As far as I can tell, I followed everything letter for letter with the exception of changing your characters and items names to my own. But I'm not really the best at finding things so if anyone has any suggestions, recommendations or can just point me in a direction, that would be appreciated.
I'm out of the office right now and sending this on my phone. I'll take a more thorough look when I get back home, but this error usually happens when you forget to put "self" as an argument in a method declaration.
Check all the method declarations in your class and make sure you have all the arguments/parameters (the parts in parentheses) correct... Especially the "self" argument. Let me know if this helps! 😁
@@LearningWithBandE After almost a week I am happy and also incredibly embarrassed to report that it was a misplaced comma hiding in plain sight. My bad. But thank you for the advice and all the tutorial videos.