As a very experienced pressure player (ive done lockerless, hitless, and only keycards in the same run) I can tell that this guide will help a lot of people with the game, awesome video 🙏
honestly i dunno how long it took him to make but videos tend to take a while to make. first you need the idea, then working on the script, getting necessary info and footage, then recording the raw footage, then editing it, revamping it if needed, sometimes it is not up to your standard so you have to just do it again.. this might seem like something you do in a day but it can take weeks to make a video like this. he might have not even known the update was coming when he started working on it. he could have waited but then he would need to update the footage and all the stuff again, the info would become obsolete and the work he did useless. better to make a video that is still relevant for a week and then make an updated video than just throw all your work out of the window, right?
Here's some important things you missed 1. Pinkie and Froger are female, so it's she/her, not he/him. 2. You forgot to mention, Blitz (and front Angler) spawn right as the next door is opened, which is very useful for the Ridge. 3. Pinkie's sounds aren't muffled underwater 4. You didn't bring up Mirage. It's Angler, but doesn't kill you, is always muffled, and is just ball of mist. 5. Pandemonium IS NOT A NODE ENTITY, it USES nodes. 6. Pandemonium is slower than Chainsmoker. 7. Pandemonium only spawns once before and once during the Ridge, even then, it's not garneted to spawn at all. 8. Good People make breathing and growling, not scratching and growling. 9. If Angler get too close to the Good People door, THEN it calls itself out. If the doors is far enough, it won't change its sign and stay the same. 10. They fixed being able to hide out of Eyefestation's sight in gauntlets, as the timer will pause. 11. You didn't mention that Wall Dwellers can be spotted before they emerge, as you can see their faint outline and the ends of their leg nubs. 12. You didn't say that Wall Dwellers can be killed by turrets or Anglers (they still have to be close enough to the Angler). 13. On top of that, you should also go back the dead Wall Dweller to get a chunk and use it for a free hp regen. 14. You didn't talk about Mr. Loppee, just stay with your friends and don't get left behind. (Here's some nitpicks that don't really matter that much) 1. You should've worded the Good People in the dark differently, as the fake doors' lights are still lit in dark rooms. 2. You should say that Good People dealing 55 damage is why you always heal when under 55 hp. 3. This isn't a mistake or oversite, but the Wall Dwellers' wall-exit sound can be identified as a sticky peeling sound. 4. That specific Trenchbleeder in the final Searchlight encounter is a girl.
25:28 Small thing I'll add to this ONLY USE IT AS A LAST RESORT If there aren't any (non-void) lockers or safe spots / pandemonium safe spots then use them and have a teammate pull you out once the threat passes
there’s actually a room that has 1 turret, but there is a side room that has eight turrets looking around in a tiny space, and at the end of the side room there are 3 of the rarest currency items
As a full time console and only getting into pressure today i can say the minigame wasn't hard because i was slow but more of being stressed out and the only angler that i found hard at first was froger but everything else was either obvious or my friend told me how to deal with them, we even found a super rare monster from doors despite only playing pressure for barely half a day Also as someone with Claustrophobia i would consider it and cleithrophobia to be the same thing. Don't know why some people feel the need to try and correct that
12:52 front anglers have the most ridiculous ss I hid right next to them and still survived (Like RIGHT next to him and the person hiding in the same spot died but I survived somehow)
as a pressure player with a few wins there are a few things i feel that you left out that is SUPER important/ Just wrong? while they might be niche things its still not technically correct First of all Turrets, There is only 1 turret room that you actually have to turn off the turrets, the Rest you should just walk through, its safer because you don't have to play a long dodging game. Lockers - pre door 15 (i believe) you can stay in a locker for as long as you want and every 25 doors from 25 onwards multiplies the time you have inside of the locker by 0.75x (25 also has this effect) unless im wrong, about the multiplying thing, if i am speedrunning discord server is also wrong pulled it from there. Dont listen for entity's Most rooms are long enough to the point of where you can see the angler, other then front spawns, get in the locker when its halfway through the previous room, or if your at the end of a room when the entity hits the very start of your room enter the locker. Entity's- Frogger is really buggy, like really really really buggy (Like i've died inside of a locker to frogger before), frogger also can path find in to some side rooms in heavy for no reason what so ever? Chain, Chains hitbox is larger then normal, making the lockertiming even more precise Blitz, Yeah thats REALLY good tips Pinkie, Pinkie Rushing or charging is the same sound you can tell the difference because it gets louder Pande and a-60 are NOT Node entities, They dont work off of node entitys and they dont have the same mechanics as node entitys, They are set flat rates that do not increase with each door open, with pande getting a Significant RNG buff in ridge. Pande- Pande Ray traces to the head not the body, Pandy CANNOT see you in a locker Pande checks to see where you were pre entering a locker to check if it needs to attack a-60- the Red Text Indicates hes spawned, and not moving yet then you have half the time as blitz to find a locker, The static is there to indicate so you have time to FIND a locker. Wall dwellers, They technically can be out walked and make them despawn by making them fall out of the map by just simply out walking them Search lights, They only ray trace to the head not the body either, there are ways to live Pande and Searchlights, without lockers in the middle of hall ways but its really complex on how to do it, The first search lights do reset its internal timer, the final one doesn't. The final part of search light you dont even need to look whats happening just hug the top left part of the wall, there is a roof above you the search light cannot see you, you HAVE to hug top left though.
there is a lot of spots to hide in/under which are close by every generator. so you should be able to make it to a hiding spot in time anywhere in the encounter, especially if you follow the "repair one generator and hide" rule. but i guess if you are seconds away from being spotted and your only option is a locker, then use it.
Pinkie is a female. Froger is not spelled froGGer it's froGer. Because of that, it's fro-ger and not fra-ger Pandemonium also moves just slightly faster than Chainsmoker. Eyefestation, when enraged/outraged, does have a stronger pull, but it also does more damage when you look at it.
i added the correction of eyefestation dealing more damage when angered since it says so on the wiki. i will also add the speed difference of chainsmoker and pandemonium since that's on the wiki as well. also the first two arguments aren't really *that* important to mention though... but true.
On one room, the one with the stairs to the right going up and curving I have had pandemonium ignore me in the locker for some reason and it happened twice😢
wait what room is that? like for starters, to narrow it down, in what room type do you encounter this? cause i can't think of any room that has curving stairs on the right unless it's the raveyard.
You forgot trancheBleeders (idk how to spell) but they are soooooooooooooooooooooooooooooooooo rare that i ancoutered them once in 24 full games lol also mirage is the rearest entity now (a60 got nerfed)
i still left a lot out of the video so it could've been worse. at least i did put in the description that it's a scuffed guide. but if you think about it, from the beginning of playing this game (while having avoided spoilers somehow) you won't know what the entities do, or which ones even exist.
btw if i end up getting something wrong in the video i will put a correction in the description
manifesting this video being outdated in a week
Froger is a she 💀 (not actually important.)
The robot is called a trench bleeder
Pinkie is a girl and froger is a girl
You didnt include mirage, its basically a ghost angler variant that works like a fakeout, and doesnt kill you, looks like smoke
"YOU'RE GONNA DIE!!!"
"YOU'RE GONNA DIE AND ALL YOUR EFFORT WILL BE WASTED!!!!!"
Me doing Lockerless: What a great forshadow...
Also me: *Dies in Ridge*
For the swimming areas, Pinkie's audio cues are actually not muffled compared to the other anglers while in water
i added this correction to the description
As a very experienced pressure player (ive done lockerless, hitless, and only keycards in the same run) I can tell that this guide will help a lot of people with the game, awesome video 🙏
This is the first video I’ve ever seen from this guy in my life but HOLY SHIT IS THAT JEVIL DELTARUNE
bro couldn't wait a week for the update to be included 💀
Oh well
Everyone is meant to learn the game alone...
I bet it’s gonna be delayed by a month
@@Scissors-ci6sq That would suck
As Winter Vacation is almost here
bro i already spent a month on this video. people gonna think i died if i wait longer and then also have to edit in even more entities.
honestly i dunno how long it took him to make but videos tend to take a while to make. first you need the idea, then working on the script, getting necessary info and footage, then recording the raw footage, then editing it, revamping it if needed, sometimes it is not up to your standard so you have to just do it again.. this might seem like something you do in a day but it can take weeks to make a video like this.
he might have not even known the update was coming when he started working on it. he could have waited but then he would need to update the footage and all the stuff again, the info would become obsolete and the work he did useless.
better to make a video that is still relevant for a week and then make an updated video than just throw all your work out of the window, right?
i love watching this despite know everything
Agreed man
Same
um 😶
Whyyy does no one talk about the Navi-Path AI? It legit carries us everywhere but the ridge
We don’t see it in person so out of sight out of mind.
its literally a computer program
i mean, she will become an actual character sometime in the future, so maybe then we will talk about her more
@ the ai is a girl?
The ridge was the first area built and it didn't have Navi-AI so they kept it that way.
Here's some important things you missed
1. Pinkie and Froger are female, so it's she/her, not he/him.
2. You forgot to mention, Blitz (and front Angler) spawn right as the next door is opened, which is very useful for the Ridge.
3. Pinkie's sounds aren't muffled underwater
4. You didn't bring up Mirage. It's Angler, but doesn't kill you, is always muffled, and is just ball of mist.
5. Pandemonium IS NOT A NODE ENTITY, it USES nodes.
6. Pandemonium is slower than Chainsmoker.
7. Pandemonium only spawns once before and once during the Ridge, even then, it's not garneted to spawn at all.
8. Good People make breathing and growling, not scratching and growling.
9. If Angler get too close to the Good People door, THEN it calls itself out. If the doors is far enough, it won't change its sign and stay the same.
10. They fixed being able to hide out of Eyefestation's sight in gauntlets, as the timer will pause.
11. You didn't mention that Wall Dwellers can be spotted before they emerge, as you can see their faint outline and the ends of their leg nubs.
12. You didn't say that Wall Dwellers can be killed by turrets or Anglers (they still have to be close enough to the Angler).
13. On top of that, you should also go back the dead Wall Dweller to get a chunk and use it for a free hp regen.
14. You didn't talk about Mr. Loppee, just stay with your friends and don't get left behind.
(Here's some nitpicks that don't really matter that much)
1. You should've worded the Good People in the dark differently, as the fake doors' lights are still lit in dark rooms.
2. You should say that Good People dealing 55 damage is why you always heal when under 55 hp.
3. This isn't a mistake or oversite, but the Wall Dwellers' wall-exit sound can be identified as a sticky peeling sound.
4. That specific Trenchbleeder in the final Searchlight encounter is a girl.
I doubt that the first point is important
@@brinys you didnt have to comment about it.
@brinys literally the most important point here
@samherken Pande’s actually a bit faster than Chain.
Pandemonium can spawn twice, BUT only if it spawns at door 19-30, then it *can* spawn again in the ridge.
25:28 Small thing I'll add to this
ONLY USE IT AS A LAST RESORT
If there aren't any (non-void) lockers
or safe spots / pandemonium safe spots then use them and have a teammate pull you out once the threat passes
its actually called cleithrophobia (fear of being trapped) but whatever works for you.
bruh...
Cool video. I needed this guide
I already beat the game multiple times but this is enjoyable.
12:46 i was waiting next to a locker and angler jumpscared me bc he came from the front and the path was a short bridge but i still survived💀
Deaf modes save lives
as a pressure player, i can well confirm this guide is for Beginners.
Alright after spending 30 mins watching to make sure its my newbie friend approved it sure is! 🎉 great job
there’s actually a room that has 1 turret, but there is a side room that has eight turrets looking around in a tiny space, and at the end of the side room there are 3 of the rarest currency items
Deaf mode is your only friend in urbanshade
Sebastian:
@cooltroool Sebastian kills you if you annoy him deaf mode always helps you to know if anything is coming.
@@jellybean1663 uhm... who's the one to show you what you died to when you die?
WHO'S THE ONE THAT SELLS YOU STUFF?
WHO SAID FRIEND'S CAN'T BE MEAN?
@@cooltroool hes forced to help you lol
@@cooltrooolSebastian literally makes fun of you for dying and calls you slurs
Even though i beat the game 20 times and has 65 revives i needed this to help me mentaly
As a full time console and only getting into pressure today i can say the minigame wasn't hard because i was slow but more of being stressed out and the only angler that i found hard at first was froger but everything else was either obvious or my friend told me how to deal with them, we even found a super rare monster from doors despite only playing pressure for barely half a day
Also as someone with Claustrophobia i would consider it and cleithrophobia to be the same thing. Don't know why some people feel the need to try and correct that
12:52 front anglers have the most ridiculous ss I hid right next to them and still survived (Like RIGHT next to him and the person hiding in the same spot died but I survived somehow)
1:56 I thought TRENCHBLEEDERS were the beacon when I was new
31:19 no other jumpscare got me in this video but this
The one in the background that is me in yellow suit
as a pressure player with a few wins there are a few things i feel that you left out that is SUPER important/ Just wrong? while they might be niche things its still not technically correct
First of all Turrets, There is only 1 turret room that you actually have to turn off the turrets, the Rest you should just walk through, its safer because you don't have to play a long dodging game.
Lockers - pre door 15 (i believe) you can stay in a locker for as long as you want and every 25 doors from 25 onwards multiplies the time you have inside of the locker by 0.75x (25 also has this effect) unless im wrong, about the multiplying thing, if i am speedrunning discord server is also wrong pulled it from there.
Dont listen for entity's Most rooms are long enough to the point of where you can see the angler, other then front spawns, get in the locker when its halfway through the previous room, or if your at the end of a room when the entity hits the very start of your room enter the locker.
Entity's-
Frogger is really buggy, like really really really buggy (Like i've died inside of a locker to frogger before), frogger also can path find in to some side rooms in heavy for no reason what so ever?
Chain, Chains hitbox is larger then normal, making the lockertiming even more precise
Blitz, Yeah thats REALLY good tips
Pinkie, Pinkie Rushing or charging is the same sound you can tell the difference because it gets louder
Pande and a-60 are NOT Node entities, They dont work off of node entitys and they dont have the same mechanics as node entitys, They are set flat rates that do not increase with each door open, with pande getting a Significant RNG buff in ridge.
Pande- Pande Ray traces to the head not the body, Pandy CANNOT see you in a locker Pande checks to see where you were pre entering a locker to check if it needs to attack
a-60- the Red Text Indicates hes spawned, and not moving yet then you have half the time as blitz to find a locker, The static is there to indicate so you have time to FIND a locker.
Wall dwellers, They technically can be out walked and make them despawn by making them fall out of the map by just simply out walking them
Search lights, They only ray trace to the head not the body either, there are ways to live Pande and Searchlights, without lockers in the middle of hall ways but its really complex on how to do it, The first search lights do reset its internal timer, the final one doesn't. The final part of search light you dont even need to look whats happening just hug the top left part of the wall, there is a roof above you the search light cannot see you, you HAVE to hug top left though.
Banger
you can actually juke pandemonium by getting into the void mass lockers. this was how i got the d rank badge on my first ever run 😭
11:38 Deaf mode saved me underwater
2:47 there is a rare room with 6 turrets, only activated once entering a room with 1.5K research.
oh yeah, forgot that one existed
@@GnomeMemerTwo i got it in gos, i looted it all, and then my friend got killed via the outside turret, funny as fuck.
27:02 Well what if there is not a spot nearby and you want to save time on gen fixing so you hide in a locker outside the gen
(Gen = Generator)
there is a lot of spots to hide in/under which are close by every generator. so you should be able to make it to a hiding spot in time anywhere in the encounter, especially if you follow the "repair one generator and hide" rule. but i guess if you are seconds away from being spotted and your only option is a locker, then use it.
The only reason I survived A-60 is because my friend said “hide” and I was like “pinky”…
…”think fast”
think fast chuckle nuts
@@GnomeMemerTwo THINK FAST, CHUCKLENUTS!
its crazy how less people know the hint with the scan lines
nice work bro
There is a seventh way to known if there is a good people in keycard doors good people doors have less range in opening than the real door.
huh i had a friend test that just now, but yeah it's true, imma put that in the description as well.
Step 1: Don't die.
W Beginner Guide
in case you didn't know you don't have claustrophobia its Cleithrophobia.
me who beatded pressure oly once then its all dieing at the finale in door 149 :(
Pinkie is a female.
Froger is not spelled froGGer it's froGer. Because of that, it's fro-ger and not fra-ger
Pandemonium also moves just slightly faster than Chainsmoker.
Eyefestation, when enraged/outraged, does have a stronger pull, but it also does more damage when you look at it.
i added the correction of eyefestation dealing more damage when angered since it says so on the wiki. i will also add the speed difference of chainsmoker and pandemonium since that's on the wiki as well. also the first two arguments aren't really *that* important to mention though... but true.
Hello my good sir.
Why does everyone get Froger and Pinkies gender wrong? I’m pretty sure most people should know by now that they are both FEMALE
CHAOS! CHAOS!
Yippee
On one room, the one with the stairs to the right going up and curving I have had pandemonium ignore me in the locker for some reason and it happened twice😢
wait what room is that? like for starters, to narrow it down, in what room type do you encounter this? cause i can't think of any room that has curving stairs on the right unless it's the raveyard.
@@GnomeMemerTwo well what i mean by curving is they turn left and keep going up another set. i was playing with my friend and alone when it happened
alrighty, but do you know what room type it was? server rooms, river rooms, normal layout, sewers, oxygen garden, trenches, etc...
@@GnomeMemerTwo normal layout
@@GnomeMemerTwo i just got the room i was talking about, if you know a way i could send you a pic if you want me to of the room that i got
Wait? JEVIL?!
Im just here to laugh at what noobs find hard.
You forgot trancheBleeders (idk how to spell) but they are soooooooooooooooooooooooooooooooooo rare that i ancoutered them once in 24 full games lol
also mirage is the rearest entity now (a60 got nerfed)
just added trenchbleeders to the description. mirage doesn't really kill so that's why i didn't mention them.
Mas despacio velocista :VVv
Hi sir
ello
last
Title: “Beginner’s Guide”
Video: *says everything about the game* 😭
i still left a lot out of the video so it could've been worse. at least i did put in the description that it's a scuffed guide. but if you think about it, from the beginning of playing this game (while having avoided spoilers somehow) you won't know what the entities do, or which ones even exist.