In which Peach again reminds everyone why she is feared by many as she travels the breadth of the land, reducing all she touches to rubble. If you've watched my TASes of The Subspace Emissary within the last several years, you'd understand that this is standard Peach TAS flair with nothing particularly abnormal. The gameplay loop roughly follows "Get a Stitch Face", "Do a bunch of Z-Drops and maybe a throw", and lastly "Manipulate RNG so the next Stitch Face is pulled on the first possible frame", which was made easier to bruteforce with a Python script I made a while back. (You could also call this a test to see if my TAS skills are still up to par after a two month hiatus, alongside a test to see proper incorporation of these external scripts). The large scale randomization of Classic Mode's stages and fights is also an important factor when making a TAS; the routine follows as such: There are five different types of matches the game can assign to a "Stage": Solo Battles, Team Battles, Multi-Man Brawls, Giant Battles, and Metal Battles. When starting a run, the game has a "bag" of ten battles (Always comprised of 3 Solos, 2 Teams, 2 Multis, 2 Giants, and 1 Metal); each stage is assigned a battle from this bag under the limitations of things like characters and stages unlocked, under the strict condition that the same battle type can't appear twice in a row. In addition to these ten randomized stages, there are also guaranteed stages in the form of two Target Smash stages (Placed after Stage 4 and 10 respectively, dependant on difficulty), a Free-For-All on Stage 11 (With three characters you haven't fought yet), and the final fight against Master Hand (And Crazy Hand if the difficulty is high enough and you haven't died). By not unlocking specific characters and stages, you can force several of the Stages in Classic Mode into a single possible battle type and/or stage (As the game won't pick characters or stages you haven't unlocked). Because testing all the different outcomes for different stages and characters would take way too long, I just decided to stick with the game right after bootup, with nothing unlocked. I then drafted out what I *thought* was a good initial set of stages/fights, and then made a bruteforcing script to eventually find a good starting seed. I think it's a solid first start. In regards to potential improvements, uhhh, duh, this is a first attempt. Stage 11 in particular was a headache. At least I crushed the four minute mark, making it over a minute faster than the RTA Emulator WR on *Easy*.
is there a way to manipulate one of the hand's opening attack to be one of the slaps that will bring it closer to you for when you finish off the first hand?
I got really excited when you beat the hands and there was still a substantial amount of video left because I was hoping to see what a TAS was capable of on Brawl’s credits minigame, only to be disappointed by not only the reveal of this being a fresh save file, but the tas proceeding to shoot NONE of the targets…
Could this be used to beat The Legend of Zelda: Ocarina of Time faster than the current N64 game end glitch TAS by using the using the golden hammer from beating classic to unlock the OoT masterpiece?
Out of all the challenges that unlock a Golden Hammer in order to unlock the OoT Masterpiece early, clearing Classic Mode on Normal Difficulty is indeed the fastest one to complete from a fresh save file. Amusingly, this TAS doesn't actually meet the Golden Hammer unlock requirement, as it explicitly states "Normal Difficulty" instead of something like "Normal Difficulty or higher".
im gonna be honest i thought you were done with brawl for a while after the subspace emmisary TAS, but nvm keep cooking🔥, as there is always room to improve
Now I need to get Unlock Characters how it can find. Luigi, Ness, Captain Falcon, Jigglypuff, Falco, Marth, Ganondorf, Mr. Game & Watch, Snake, Sonic, Lucario, ROB, Toon Link and Wolf. All 12 Original Characters, Melee & Brawl Newcomers is arrived.
In which Peach again reminds everyone why she is feared by many as she travels the breadth of the land, reducing all she touches to rubble.
If you've watched my TASes of The Subspace Emissary within the last several years, you'd understand that this is standard Peach TAS flair with nothing particularly abnormal. The gameplay loop roughly follows "Get a Stitch Face", "Do a bunch of Z-Drops and maybe a throw", and lastly "Manipulate RNG so the next Stitch Face is pulled on the first possible frame", which was made easier to bruteforce with a Python script I made a while back.
(You could also call this a test to see if my TAS skills are still up to par after a two month hiatus, alongside a test to see proper incorporation of these external scripts).
The large scale randomization of Classic Mode's stages and fights is also an important factor when making a TAS; the routine follows as such:
There are five different types of matches the game can assign to a "Stage": Solo Battles, Team Battles, Multi-Man Brawls, Giant Battles, and Metal Battles. When starting a run, the game has a "bag" of ten battles (Always comprised of 3 Solos, 2 Teams, 2 Multis, 2 Giants, and 1 Metal); each stage is assigned a battle from this bag under the limitations of things like characters and stages unlocked, under the strict condition that the same battle type can't appear twice in a row.
In addition to these ten randomized stages, there are also guaranteed stages in the form of two Target Smash stages (Placed after Stage 4 and 10 respectively, dependant on difficulty), a Free-For-All on Stage 11 (With three characters you haven't fought yet), and the final fight against Master Hand (And Crazy Hand if the difficulty is high enough and you haven't died).
By not unlocking specific characters and stages, you can force several of the Stages in Classic Mode into a single possible battle type and/or stage (As the game won't pick characters or stages you haven't unlocked). Because testing all the different outcomes for different stages and characters would take way too long, I just decided to stick with the game right after bootup, with nothing unlocked. I then drafted out what I *thought* was a good initial set of stages/fights, and then made a bruteforcing script to eventually find a good starting seed. I think it's a solid first start.
In regards to potential improvements, uhhh, duh, this is a first attempt. Stage 11 in particular was a headache. At least I crushed the four minute mark, making it over a minute faster than the RTA Emulator WR on *Easy*.
Good job crushing that mark.
Please do Boss Battles and All-Star aswell
is there a way to manipulate one of the hand's opening attack to be one of the slaps that will bring it closer to you for when you finish off the first hand?
tetigit destruens
Subscribed to this channel, you're doing great then😅👍
Unlocking Captain Falcon afterward was the cherry on top to make this better than it already was
DyllonStej died for this.
NOOOOOOOO 😭
DED. Nut beeg surprize.
If I did my math right, that was a total of 58.67 seconds of actual gameplay according to the ingame timer.
GG.
"Babe come over"
"I can't I gotta do this bonus stage"
"Luigi isn't home"
0:59
Remember when local woman destroyed everyone?
Now she's back to destroy all who remained...
I love how she bows respectfully after demolishing her opponents
“Master Hand withholds himself in battle to keep things a fair fight” well maybe he needs to stop if this is the state of things now lmao
Peach is slowly being becoming the Captain Falcon of this Channel
4:24 A metaphor to when dyllonstej quit sm64 tasing
Peach really said "hold my tunip" lol
And then "oh wait, I want it back."
I got really excited when you beat the hands and there was still a substantial amount of video left because I was hoping to see what a TAS was capable of on Brawl’s credits minigame, only to be disappointed by not only the reveal of this being a fresh save file, but the tas proceeding to shoot NONE of the targets…
Could this be used to beat The Legend of Zelda: Ocarina of Time faster than the current N64 game end glitch TAS by using the using the golden hammer from beating classic to unlock the OoT masterpiece?
Out of all the challenges that unlock a Golden Hammer in order to unlock the OoT Masterpiece early, clearing Classic Mode on Normal Difficulty is indeed the fastest one to complete from a fresh save file.
Amusingly, this TAS doesn't actually meet the Golden Hammer unlock requirement, as it explicitly states "Normal Difficulty" instead of something like "Normal Difficulty or higher".
@@DyllonStejGaming The game design of all time
Awesome and spectacular video! 👍😊🤩
An rng manip explanation video would be sweet. Awesome TAS.
I like how the optimal way to deal with multiple targets is to manipulate RNG to get bombs
I gotta ask:
Did you need to brute force the Captain Falcon at the end or did that just kinda happen and you said "Sure, why not."?
It just happened and I said "Yeah this is a good post credits scene"
Thanks, I was really looking for this for a long time.
master and crazy hand didnt stand a chance
Peach with 1% of her power.
Crazy
Wow... you destroyed that guy without even TOUCHING him...
"How'd you get so strong!?"
"Oh, you know, eat your white vegetables!"
im gonna be honest i thought you were done with brawl for a while after the subspace emmisary TAS, but nvm keep cooking🔥, as there is always room to improve
You know you're a Peach main when you pull bombs like that 💣
WHAT IS THAT TEAM IKE RNG
edit: TWICE??
I love single player smash :)
GGs gamer
Peach's turnips shouldn't be this OP.
hello DyllonStej Gaming
Do you have plans to do this with more characters?
& Yet Peach is 19th on the SSBB official tier list.😂
Now I need to get Unlock Characters how it can find.
Luigi, Ness, Captain Falcon, Jigglypuff, Falco, Marth, Ganondorf, Mr. Game & Watch, Snake, Sonic, Lucario, ROB, Toon Link and Wolf.
All 12 Original Characters, Melee & Brawl Newcomers is arrived.
awesome peachy
Favorite smash if we include the new ones
Anyone here still remembering the Sm4sh 3DS classic mode TAS run with Peach?😏
I still wish he'd do a perfect Smash-Run with Peach aswell...😧
How do you do combo like that in Brawl
Hackers
How Can You Do That?
Awesomeness
2:15 slav squat
Cool
No context added in the end 😂
Looks pretty RTA friendly to me
SERIOUSLY! WHAT THE F*CK IS TURNIP?!
"Do you feel fear, ROB?"
"No. Please. Get away. Leave me alone."
"All I needed to hear."
Bowser went silent
W
僕がいろは歌を踊るよ!
You didn't have to do that to falcon, man 😞
Peach wins 😂😂😂😂
Why the turnips :/
Because they kill faster. :V
Next
Ness
Marth
Snake
Falco
Ganondorf
Sonic
Luigi
Lucario
Mr. Game and Watch
R.O.B
Jigglypuff
Toon Link
Wolf
Was expecting more than RNG turnip luck.
Wait so, what is the computer doing exactly? Is it guaranteeing you crazy Turnip items and youre doing the rest or is it all by the computer
Mine TAS Request: TAS Super Smash Bros. Brawl 3 Peaches (You) vs Bowser on Final Destination Please!