Hello ! Thanks for your vidéo ! For the sphere to cube morphing. How did you apply the turbulence ? Cause if I use keyed particules, they are no longuer affected by force fields. Thanks :)
its great to see people already trying to figure out how to do this in the future I will be working with artificial intelligence and this is one more step closer to unlocking the key to what I called "super technology"
Wow, Grandiose work Sir you did catch me with the 1st particle, that is no more the particle system it is the Iago Mota system now :-). You share the work and give your knowledge in Tutorials, thank you so much, blender realy have the best community for cg art! and realy i think every music had match this great work Note to my life checklist: enjoy Iago Mota Particles and learn how to do it !! ( 3 is my Favorite )
Iago Mota awesome! I used to have a blender channel but that never really worked out. I did domino physics simulations/bullet physics and intros. Now I have this channel for gaming XD
Really outstanding video! Looks amazing in 4K. :) I can truly imagine why this took so long to render. Which graphic card(s) have you used for rendering?
I export most of my renders as EXR or PNG sequences from Blender. In After Effects, I color correct them and render them using the Quicktime format. Afterwards, since AE isn't very efficient, I compress the rendered video in HandBrake (a free video encoder) using the H.265 codec for RUclips (I used to do this using H.264, but that produced lower quality results). I've never had a good experience rendering any video files in Blender, so I always use an image sequence instead. I use AE to turn it into a video, but think the free version of DaVinci Resolve can handle a 4K animation pretty well. I haven't tried it yet, though.
First of all.. great work! was awesome to watch!. the rainbow effect at 1:23 was a particle system with a color ramp? and the freezing effect at 1:39 with the explosion in a different color? and last question the effect at 2:53? once again great work and video! looking forward to more blender tutorials from you.!
Thank you! In the one from 1:23, I had a particle system with color from velocity (Particle Info node). The explosion from 1:39 also had color from velocity, thus allowing me to make them emit light when the particles are moving fast. For the freezing effect, I had dampening turned-up in the particle physics settings. And the effect in 2:53 was done by animating the dampening over particle age, by using a gradient as a particle texture. I also used a gradient for how much the particles get affected by force-fields. (This is explained in better detail in my tutorial about the Advanced shading process)
Thank you! Render times were between 1 hour and 5 days, depending on the simulation. 12 was made with a Menger Sponge (from the Extra Objects addon). It had a particle system with these specs: 1000 particles emitted as a grid from its volume, normal velocity is set to zero, Angular velocity in the "Rotation" panel is set to 50, dynamic rotation is turned on, the Damp in the "Physics" panel is set to 0.04, Gravity in the "Field Weights" panel is zero. There are four "Force" force fields which have animated strength. 20 was made with a rapidly moving sphere which firstly, emitted smoke. After the smoke simulation was baked, I gave the sphere a particle system with these settings: 4 000 000 (four million) particles emitted randomly from its volume, normal velocity is set to zero, angular velocity is set to 2 in the "Rotation" panel, Dynamic rotation is turned on, the Damp of the particles is set to 0.2 in the "Physics" panel, Gravity is set to zero in the "Field Weights" panel. There is one "Smoke Flow" force field with the following settings: Strength is 6, Flow is 4. I hope that was helpful.
Great work you put a lot of time into that and the image quality is really crisp. What method do you use to render and upload to youtube? My uploads are terrible quality.
Thank you. In After Effects, I use the "QuickTime" format with the "Photo - JPEG" codec. The rendered video is usually huge (somewhere around 30 GB), so I use a video compression software called "Handbrake" to reduce the size while maintaining most of the quality.
These are so great! Any tips on getting started with #(18?) (the one that starts at 2:28.) I would love to see a tutorial on any of them! I'll buy you a coffee ;)
Thank you! I'm pretty sure you mean #20, right? Anyway, it started as a rapidly moving sphere that was later used as an emitter in a smoke simulation. After the smoke simulation was baked, I gave that same sphere a particle system with 4 million particles. I added a "Smoke Flow" force field to get the particles to behave like the smoke in the baked smoke simulation. The material/shader used for the particles relied heavily on the "Particle Info" node. I hope that helped. :)
Yes, it is. You can parent (Ctrl + p) the Camera to an Empty (Select the Camera first, and then the empty. Then press Ctrl + p and select "Object"). After that, you can animate the Rotation of the empty, which will move the camera around while rotating it.
VERY clean! amazing video editing skills too! Ive always wanted to get into detailed particle simulations like this, but all I can do is physics simulations :( Good job!
Thank you. Most of the grain is probably due to RUclips's video encoding. It compresses the video in order to make it load faster but consequentially reduces the quality.
You can also click the little clock on seed (under sampling) to randomize the render seed every frame, this lets you get away with lower samples since the grain is all jumbled and waaaay less noticable :)
Could you do some Tutorial on this thing at 1:03? I have no idea how to approach something like this and id love to see something like this upcoming some time!
For 2D motion graphics, video compositing, and very simple particle effects, AE is the better choice. With 3rd party plugins, like Element 3d and Red Giant plugins, it'll become a lot more powerful; though, it'll still have a pretty restricted workflow for 3D effects. For more complicated effects (3d animation, complex particles, CG explosions, etc), Blender is the better choice. It all depends on what you need, if you want to be able to create 3D models from scratch and have a lot of control over their look and realism, a 3D software like Blender makes more sense. But if you need to put things together efficiently (like combining a pre-made explosion seamlessly into a video), After Effects tends to be more efficient at that. TL;DR: Blender (usually) allows for more control, but it's much slower to work with. AE allows for very little control, but is much faster to work with. I hope this helps!
@@ummeyusuf4511 Well, I use both of them. Both of them serve a purpose in my workflow, so there isn't one that's just better. If it helps, pretty much everything I do in AE can be done in Blender as well. All of my simulations are done in Blender, so if that's what you're looking for, then Blender if probably the answer.
Seriously, this it only take 3 months to create the simulations AND (more importantly) TO RENDER THEM???? And your hardware is more or less the same level as mine.... but on my mac it would take YEARS!!!! (maybe, haven't tried xD xD xD)
From the particle animation to the color choice to the music choice...simply WOW!
You are a wizard. No question. This is actual magic.
This is hypnotizingly good! How many years of render? :P
This looks absoloutly AMAZING
I watch a lot of blender videos. this is my favorite so far.
Good job, I will definitely take a look at your tutorials! 😄
Out of this world, top class, best I've seen. ( Subscribed ). Please continue doing this with tutorials.
Hello ! Thanks for your vidéo ! For the sphere to cube morphing. How did you apply the turbulence ? Cause if I use keyed particules, they are no longuer affected by force fields. Thanks :)
you deserve more...
Man! Quality work! You should do well in this world
I really enjoyed watching this - interesting stuff! 😄 Thanks for posting! 👍
its great to see people already trying to figure out how to do this in the future I will be working with artificial intelligence and this is one more step closer to unlocking the key to what I called "super technology"
Woah!! Sick work!
Wow, Grandiose work Sir
you did catch me with the 1st particle, that is no more the particle system it is the Iago Mota system now :-). You share the work and give your knowledge in Tutorials, thank you so much, blender realy have the best community for cg art! and realy i think every music had match this great work
Note to my life checklist: enjoy Iago Mota Particles and learn how to do it !! ( 3 is my Favorite )
Thank you!
Iago Mota - i couldn't find your .blend file with particles, could you send me the link?
how AMAZING!!!
These are awesome! :)
BRAVO!!!
Great Work!! Awesome!! You have a new subs!
Awesome =) very good work
It's amazing, I like it :)
beautyful!!
You have serious talent. Keep working on this and you'll go far ;) u got a new sub XD
Thank you!
Iago Mota no problem how long have you been doing this for?
I've been using Blender for about 6 years, but this particular project took me 3 months.
Iago Mota awesome! I used to have a blender channel but that never really worked out. I did domino physics simulations/bullet physics and intros. Now I have this channel for gaming XD
Really outstanding video! Looks amazing in 4K. :)
I can truly imagine why this took so long to render. Which graphic card(s) have you used for rendering?
Thank you! I used an old GeForce GTX 650 Ti to render this.
Thanks for the answer. Oh dear... that's only about 30% of the power of my GTX 1060. That gives hope! :)
Hey, how did you uploaded in 4k quality from blender?
I rendered an animation at 30 fps, resolution (4096;2160)
It's an .Avi file does that matter?
I export most of my renders as EXR or PNG sequences from Blender. In After Effects, I color correct them and render them using the Quicktime format. Afterwards, since AE isn't very efficient, I compress the rendered video in HandBrake (a free video encoder) using the H.265 codec for RUclips (I used to do this using H.264, but that produced lower quality results).
I've never had a good experience rendering any video files in Blender, so I always use an image sequence instead. I use AE to turn it into a video, but think the free version of DaVinci Resolve can handle a 4K animation pretty well. I haven't tried it yet, though.
@@IagoMotaVFX well it worked now, thank man.
Btw this video really inspired me 😉.
First of all.. great work! was awesome to watch!. the rainbow effect at 1:23 was a particle system with a color ramp? and the freezing effect at 1:39 with the explosion in a different color? and last question the effect at 2:53? once again great work and video! looking forward to more blender tutorials from you.!
Thank you! In the one from 1:23, I had a particle system with color from velocity (Particle Info node).
The explosion from 1:39 also had color from velocity, thus allowing me to make them emit light when the particles are moving fast. For the freezing effect, I had dampening turned-up in the particle physics settings.
And the effect in 2:53 was done by animating the dampening over particle age, by using a gradient as a particle texture. I also used a gradient for how much the particles get affected by force-fields. (This is explained in better detail in my tutorial about the Advanced shading process)
Thank you!
How long did it took to render?
How did you make 12. and 20. ?
Great!
Thank you! Render times were between 1 hour and 5 days, depending on the simulation.
12 was made with a Menger Sponge (from the Extra Objects addon). It had a particle system with these specs: 1000 particles emitted as a grid from its volume, normal velocity is set to zero, Angular velocity in the "Rotation" panel is set to 50, dynamic rotation is turned on, the Damp in the "Physics" panel is set to 0.04, Gravity in the "Field Weights" panel is zero. There are four "Force" force fields which have animated strength.
20 was made with a rapidly moving sphere which firstly, emitted smoke. After the smoke simulation was baked, I gave the sphere a particle system with these settings: 4 000 000 (four million) particles emitted randomly from its volume, normal velocity is set to zero, angular velocity is set to 2 in the "Rotation" panel, Dynamic rotation is turned on, the Damp of the particles is set to 0.2 in the "Physics" panel, Gravity is set to zero in the "Field Weights" panel. There is one "Smoke Flow" force field with the following settings: Strength is 6, Flow is 4.
I hope that was helpful.
Thanks.
I've just tried and I can't make something similar on my old PC. I have to think buying new CPU and GPU for 4 million particles sim.
Great work you put a lot of time into that and the image quality is really crisp. What method do you use to render and upload to youtube? My uploads are terrible quality.
Thank you. In After Effects, I use the "QuickTime" format with the "Photo - JPEG" codec. The rendered video is usually huge (somewhere around 30 GB), so I use a video compression software called "Handbrake" to reduce the size while maintaining most of the quality.
Thanks a lot i guess i will have to invest in good editing software.
incredible, did you also produce the song ...amazing
Yes, thank you!
Cool!!
These are so great! Any tips on getting started with #(18?) (the one that starts at 2:28.) I would love to see a tutorial on any of them! I'll buy you a coffee ;)
Thank you! I'm pretty sure you mean #20, right? Anyway, it started as a rapidly moving sphere that was later used as an emitter in a smoke simulation. After the smoke simulation was baked, I gave that same sphere a particle system with 4 million particles. I added a "Smoke Flow" force field to get the particles to behave like the smoke in the baked smoke simulation. The material/shader used for the particles relied heavily on the "Particle Info" node. I hope that helped. :)
That's awesome, thanks for the tips!
Nice
is having the camera rotate around the animation a pretty simple task?
it's a very nice touch to the effect and I want to use it in my own animations
Yes, it is. You can parent (Ctrl + p) the Camera to an Empty (Select the Camera first, and then the empty. Then press Ctrl + p and select "Object"). After that, you can animate the Rotation of the empty, which will move the camera around while rotating it.
VERY clean! amazing video editing skills too! Ive always wanted to get into detailed particle simulations like this, but all I can do is physics simulations :(
Good job!
wow
How did you make particles get blown away after a while like in 6?
Can't wait for tutorials on more of these.
Ok I didn't know what Strand / particle option did but now I know. Sorry for the beginner question.
Hi, you could share the visible file blend on 1:38-1:42?
very thank, you're doing a great job
Is a bit older now, but in 24, about the "rainbow" colors, did you have a color ramp with random input which has the whole rgb thing on it ?
This looks promising!!!! But i cant help but spot the grainy parts. Is there a way to smooth this stuff out or is it blender?
Thank you. Most of the grain is probably due to RUclips's video encoding. It compresses the video in order to make it load faster but consequentially reduces the quality.
You can also click the little clock on seed (under sampling) to randomize the render seed every frame, this lets you get away with lower samples since the grain is all jumbled and waaaay less noticable :)
Alright cool cause I was hoping blender wouldn't give me the grainy look unless my projects call for it
hi there please can u tell me what is the file name of the effect which is run on 2.22 fram. i want to use it for bullet traveling
effect
All the youtube compression banding kinda ruins it
Yep. RUclips compression is a nightmare lol.
Wow! Youre awesome! At 30 sec... how???? Just how? lol! Will you make any tuts on any of these? (Like at 30 sec? hint hint)
Wow! Which one took 5 DAYS? :o
Simulation 9 at 1:19
Could you do some Tutorial on this thing at 1:03? I have no idea how to approach something like this and id love to see something like this upcoming some time!
Can i have informations on the 2:19 process ? :)
Hey man is it Possible to get a Tutorial for the 2 and 4 please please number 5 crazy number 10
Which is best for VFX BLENDER or adobe after effects
For 2D motion graphics, video compositing, and very simple particle effects, AE is the better choice. With 3rd party plugins, like Element 3d and Red Giant plugins, it'll become a lot more powerful; though, it'll still have a pretty restricted workflow for 3D effects.
For more complicated effects (3d animation, complex particles, CG explosions, etc), Blender is the better choice.
It all depends on what you need, if you want to be able to create 3D models from scratch and have a lot of control over their look and realism, a 3D software like Blender makes more sense. But if you need to put things together efficiently (like combining a pre-made explosion seamlessly into a video), After Effects tends to be more efficient at that.
TL;DR: Blender (usually) allows for more control, but it's much slower to work with. AE allows for very little control, but is much faster to work with.
I hope this helps!
@@IagoMotaVFX yes it was helpful
But what is near you best Blender or ae
@@ummeyusuf4511 Well, I use both of them. Both of them serve a purpose in my workflow, so there isn't one that's just better. If it helps, pretty much everything I do in AE can be done in Blender as well. All of my simulations are done in Blender, so if that's what you're looking for, then Blender if probably the answer.
oh my god
Bro is there a tutorial for the first one?
the files are not in the dropbox anymore
How many samples did you use?
Polski Max Probebly a few thousand
2:28 what's this one?
I really need these. Please!
1:20
1:30
2:53
2:02 whats the node setup on THAT
redering sbagliato perchè manca di filtri .... risultato onde di fondo! se invece è voluto è un'altro discorso.
Seriously, this it only take 3 months to create the simulations AND (more importantly) TO RENDER THEM????
And your hardware is more or less the same level as mine.... but on my mac it would take YEARS!!!! (maybe, haven't tried xD xD xD)
Are you still rendering? lol ahaha
Yes. It'll all be done in a couple of decades, so stay tuned!
Ahaha XD XD XD XD
Actually i did also write a comment with a serious question about rendering, so please check that out
that 1 person that disliked this...
psst want a trip?
Ho ly shittttty
333 likes!