The Last of Us | VFX Breakdown | DNEG

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  • Опубликовано: 22 июн 2023
  • Warning! This #VFX Breakdown will grow on you. 🌿🍄
    Our #behindthescenes look at #TheLastofUs is finally here!
    From constructing skylines to building mountains, destroyed buildings, and growing ivy (oh, so much ivy!), our team delivered over 500 shots to bring the iconic locations from the video game to life for HBO's hit series.
    Learn more here: bit.ly/DNTLOU
    Follow us on Social:
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Комментарии • 26

  • @GhostStealth590
    @GhostStealth590 Месяц назад +4

    I really need to graduate from the donut and tea cup if I wanna scale up to these studios. God dayum the detail in every single poly and vertex is incredible. I really wish I had a dedicated model maker to make this a reality, this CGI as well as Fallout is so on another level.

  • @mrspecs9211
    @mrspecs9211 Год назад +21

    This is so cool! Wish I could do half of what you guys get up to - keep it up with the breakdowns

  • @DreamImperiumCreativeStudios
    @DreamImperiumCreativeStudios 8 месяцев назад +4

    That's really awesome the transitions of separate shots through the elements inside the comp

  • @durjoymajumder9166
    @durjoymajumder9166 11 месяцев назад +1

    Awesome Vfx

  • @apptreeline
    @apptreeline 11 месяцев назад +1

    Insane

  • @19visuals
    @19visuals Год назад +1

    yall goat

  • @yesdadbut960
    @yesdadbut960 9 месяцев назад +9

    These models are so. Detailed 😵😵

  • @greenscreenplanet
    @greenscreenplanet 7 месяцев назад

    ❤❤❤❤❤

  • @forhoror5562
    @forhoror5562 3 месяца назад

    what do you use for rotoscope?

  • @gurupatil5063
    @gurupatil5063 Год назад +1

    Please upload RRR, 2.0 VFX breakdown.

    • @allaboutvfx5950
      @allaboutvfx5950 11 месяцев назад +1

      RRR not done in DNEG

    • @gurupatil5063
      @gurupatil5063 11 месяцев назад

      ​@@allaboutvfx5950You fool! Go and check end credits of RRR movie. It is done by DNEG. Didn't you know?

    • @xd1845
      @xd1845 4 месяца назад

      Rrr is done by redefine ​@gurupatil5063

  • @SuckitUButterCup
    @SuckitUButterCup 6 месяцев назад +13

    Most of the asset builds, scattering all done in INDIA! for cheap labour.

    • @SurajGupta_3D
      @SurajGupta_3D Месяц назад +2

      DNEG is an Indian Company, look it up

    • @Endup_aep
      @Endup_aep Месяц назад +1

      ​@@SurajGupta_3Dnope buddy it's not

    • @Rajveer_Singh68
      @Rajveer_Singh68 Месяц назад +2

      DNEG is bought by indian company PrimeFocus in 2014

    • @Rajveer_Singh68
      @Rajveer_Singh68 Месяц назад +3

      ​@@Endup_aep Read newspapers bro.

    • @mrbrightside6264
      @mrbrightside6264 26 дней назад +1

      Same with the pants your wearing and the device you used to type this. Poor working conditions are everwhere

  • @yesdadbut960
    @yesdadbut960 9 месяцев назад +2

    Most of shots are static

  • @gion1988
    @gion1988 Год назад +3

    omg, what a waste covering by heavy fog, the vfx artist is pissing off

    • @popthiccle1158
      @popthiccle1158 11 месяцев назад +15

      it's not a waste actually, they need to make the background areas detailed even if it is blurred or else it won't sell the realism. Also, they reuse the same assets in multiple scenes(models, textures, plants, buildings, etc) where they might use the same assets in the foreground in some cases.

    • @gion1988
      @gion1988 11 месяцев назад +2

      @@popthiccle1158 i work vfx before and is painfully seeing nothing by covering fog. you may think oh looks cool but no idea how detail they make from the back

    • @firerat1653
      @firerat1653 4 месяца назад

      Man, just look at all roto work just because they somehow thought filming without chroma would be ok...