@@TheRealBatabii in Japanese VO, it’s very common for youngish boys to be voiced by female VAs. It’s done overseas as well, but over there it’s MUCH more common
@@brandonwilliams6119 In Sonic’s case, it was a weird situation. Nintendo was contractually required by SEGA to use Roger Craig Smith as the English voice of Sonic. But since Roger is a unionized actor, Nintendo didn’t want to pay more than the absolute bare minimum. So the solution was to reuse dialogue from Sonic Generations & only pay Roger the necessary residuals. A similar stunt was used for Sora, reusing Haley Joel Osment’s recordings from Dream Drop Distance to appease Disney & their first-right-to-refusal contracts. Funny enough, they couldn’t find appropriate clips for every voice line from Generations for Sonic. So certain grunts are still voiced by Jason Griffith using his Brawl recordings. But those voice clips were so few & brief that I doubt they raised an eyebrow over at SEGA.
@@Neoxon619 Why Sora took an ESPECIALLY long time. Not only was Haley a union worker, Disney's also got dem draconian contracts that was just as difficult to work with. Getting Sora in Smash AT ALL was nothing short of a miracle.
You had reused Captain Falcon's voice lines for twenty years until 2020, when you brought Ryo Horikawa back... to slurp on a bowl of noodles in Min Min's reveal trailer.
@@wolfan20 To be fair, they did mix things up a bit by using some alternate takes of his lines from Brawl onwards. If you listen closely to Smash 64/Melee Falcon and Brawl/Sm4sh/Ultimate Falcon’s voice lines, you can definitely hear some differences in the way things are delivered. Kinda crazy how much mileage they got out of that 1 recording session.
Fun fact: When Makiko Ohmoto (Kirby’s VA) records lines in Smash for Copy Abilities, she’s not told who she’s copying. However, she instantly guessed that Terry was coming to Smash after reading her “Power Wave!” and “Rock You!” lines, as she has many memories of playing Fatal Fury with her brother when she was younger. As someone who plays Smash with his siblings a lot, it’s a story that makes me smile every time I think about it.
@@paperluigi6132 iirc no. He's given a bunch of names and is not told which ones are actually in the game. also I forgot what the last count was so let's start at 20
@Paper Luigi hate to burst your bubble but Xander doesn't really know about it. Nintendo gives him a short list of characters and just have to say their names
Yeah, Xander Mobus said they give him a lot of red herrings. I think the examples he gave were "Snake" being with a bunch of animals and "Duck Hunt" being in a list of NES games. Upon knowing that, you can kind of hear it in the lines.
Those are definitely caricatures of Ali Hillis and Antony Del Rio for the Kid Icarus Uprising segment. And the Japanese version exchanged them for Aya Hisakawa and Minami Takayama. That is incredible attention to detail.
Not so fun fact: Incineroar's Japanese VA, Unshō Ishizuka, sadly passed away before Incineroar's fighter reveal, so he barely even got to see his work play out.
He was an absolute legend Within the industry. Heihachi Mishima (Tekken), old Joseph Joestar (JoJo), Augus (Asura's Wrath), and even later taking on Mr. Satan (Dragon Ball) upon many and many more rolls. He truly is a legend and one of my favorites japanese voice actors/seiyus.
No wonder why the dialogue in Kid Icarus: Uprising felt so natural! They were recording in the same sessions together! I think that's the best way to go about it!
@@CarbonRollerCaco It's confirmed that the actors for Jim Hawkins and John Silver voiced their lines together. The same thing cannot be same for Yzma, Kronk from Emperor's new groove. As well as Rapunzel and Flynn Rider from Tangled.
I do think they often get the first spot in the credits if a game/medium has voice acting. Sometimes I feel like the programming/directing behind gets less representation than voice actors do. But I think that really depends on the company
@@ppowersteef I mostly can speak for e.g. the german localizations. Sometimes it's so hard to even find out who the VA for the GER localization are. At times this information isn't even available in the credits. But I guess you're right, it absolutely might depend on the type of media and/ or the company. It's not like one is more important than the other :)
@@Rakuraiji I think it's a cultural thing. I noticed the same trend in NA localizations up until around 2012, which was when voice acting (due to anime's popularity) started becoming more well-known. Prior to that, VA were frequently neglected in the credits, sometimes left out of the credits entirely, listing only the name of the VO company / studio. From what I know, in Japan, voice acting is part of showbiz - VAs are frequently singers and live-action actors.
It's always cool when a character gets a voice for the first time. For older characters, from before voice acting became common, Smash has had a lot of pull in making those first impressions really memorable.
This is how I feel with Advance Wars Reboot Camp, the voice acting may be hit or miss but it’s very nice to see the characters brought to life with voice acting.
Ness and Lucas both knock it out of the park with their voices, though ironically Ness sports something of a Japanese accent and Lucas has a much more concrete English accent
I've actually heard a lot about voice acting from actual voice actors, and what it means to audition or get cast in a particular role. Still, it's interesting to hear things from Sakurai's point of view, though given that it's from a Japanese perspective, stuff like English voice actors and Western voice acting unions don't get brought up to explain why Cloud and Sephiroth only speak Japanese in all versions of the game.
I'm also kinda curious how it gets decided which Characters get additionally dubbed into Non-English Languages. Sakurai mentioned the Pokemon Characters already since they have completely different Names across Regions, but for instance, Sonic and Wii Fit Trainer also have their respective Dub Voices if you set your Game to a European Language, but then Sora is speaking english everywhere, even though the PS2 Releases of KH1 and KH2 did have EU-Dubs of their own.
@@agitpolat1061idk about Japanese, but in English, Sora reuses his voice clips from Dream Drop Distance. If that game was only dubbed in English, then that’s probably why.
Voice acting is an underrated art form, as an animator voice over puts a ceiling on how good the animation can be, you can be the best animator on earth but bad VA will still ruin a shot. So it’s amazing when you get to work with talented voice actors.
I remember watching Hero's trailer when he was first announced, and when DQ3's hero did his yell for the Final Smash, I instantly recognized it was Nobuyuki Hiyama. He has a very iconic yell; not just in Ocarina of Time, but in one of my favorite roles of his, Guy Shishioh from King of Braves GaoGaiGar. In fact, in the OVA series's final episode, he actually broke the microphone screaming the name of the final attack and also lost his voice because he wanted it to be perfect. That is dedication!
I instantly recognized Yuki Kaji as Eight because he had recently voiced Clemont my beloved in Pokémon. There was a time where he got casted as the main characters for a lot of anime as well so he kept showing up everywhere.
Wait, Hiyama broke a Mic too? I know Toshiyuki Morikawa did in his Role as Tekkaman Blade, but for Hiyama I only knew how he blew out his voice for the Goldion Crusher. Also FunFact, Sakurai straight-up referenced GaoGaiGar during Hero's Character Presentation. When he goes over the VAs for the four Skins, for the DQ3 Hero he outright says "The King of Braves (Yuusha-ou in JP) is playing the Hero (Yuusha)"
I instantly recognized Takeshi Kusao when I heard his yell. I heard enough of his yells in DBZ (Future Trunks) to know it was him hehe Can't mistake that rough screaming voice
I loved the illustrations of Antony Del Rio and Alecia Hillis! Even in a cartoon style, sometimes characters seem just specific enough to resemble a real person. Additionally, is that the voice of Kirby, Makiko Ohmoto, in the thumbnail? There seems to be a resemblance. It's important to think about how recording for a game like Super Smash Bros will be different than for a game like Kid Icarus Uprising. Because the lines are shorter, you want to try to achieve a sound that people won't mind hearing over and over and over, maybe thousands of times! That's also another reason not to make lines too long. Characters have long lines in a game like Marvel vs Capcom, and while there is a charm to it, some can definitely find it annoying hearing the same voice clip over and over. That's yet another detail to Smash Bros; there are a lot more "Hyuhs" and "Grrs" for each character than I initially realized, and they alternate randomly during gameplay to keep things fresh. It reminds me of the game "The Witness", where the creator recorded 1000 different footstep sounds since the player would hear them so often.
@Detective Joshua The game is fantastic, it's just trapped on a console that has trouble playing it. If you re-released it on the Switch with dual analog/gyro support with full camera control in on-foot sections it would be exponentially more comfortable to play.
@Detective Joshua Well, good for you. That's your opinion, but the game was heavily praised at release despite most all critics noting its poor control scheme, and it has a dedicated following to this day. Clearly tons of people still love it, so your take isn't the end all be all.
@@atre5763 bro thats your opinion lmao. But the game is generally regarded to be really fantastic. It was just limited by being on the 3ds with no second stick for the camera. Which is why a port would be amazing!
Here’s a bit of trivia: excluding X (though that one has a bit of in-game lore as to why), the Xenoblade Chronicles’s series iconic use of European VAs comes from how Nintendo of America originally didn’t believe that the original Wii game would succeed here, so they didn’t do any localization for it. But Nintendo of Europe did, and so they were the ones to localize it, voice acting and all. Eventually, thanks to a fan campaign called Operation Rainfall, we ended up getting the game over here a year after the European release. Though it was announced that the game would use NoE’s localization. Though from what I understand, it was well received, especially the voice acting. Since then, Xenoblade’s localizations and VO has been handled by NoE, with NoA only working on X. But back on track, Xenoblade Chronicles unironically has some of the best English voice acting in video game history imo.
Even outside of video games, voice actors and actresses can truly bring a character to life. Be it Makiko Ohmoto as Kirby or Kumiko Watanabe as Klonoa, there have been a countless amount of talented people in this field in the gaming industry alone. Major props to every single one of them!
Of course, this is for voice clips. Imagine how much longer the recording time takes with a fully voiced script! Of course, if that's all the hours, you'd hope the royalties would pay well.
I think it's more a problem of perception of japanese game/anime by USA where they most of the time don't care about it but if it's an American thing like Kingdom Hearts or Toy Story suddenly the voices are fine. And since USA direct the whole western world most countries have to deal with it.
@@mrshiruba93 I mean even unless it's a Hollywood production, it doesn't get the budget it deserves to pay the actors who inhabit these characters for decades. Since you brought up Toy Story, in all the media that isn't the movies they just get Tom Hanks' brother to voice Woody, Kingdom Hearts included.
To me one example of voice acting that really sold a character to me was in Nier Replicant and Gestalt the "No one stops!" Scene. It is absolutely heartbreaking and solds the emotional distress of the character.
The idea of needing an entire year for a single fighter is… kinda scary. Obviously fighters are worked on in parallel, but MAN that sounds like a ton more work than I thought it’d be😭
KI:U is a big inspiration for my first game and It's really a nice coincidence that we get a VA video from Sakurai just when I will get the VA for my game done in the next couple of months. I'm still waiting for that KI:U port to switch announcement ❤️
Ayy, I finally have some experience in this topic! Although, not for video games. I did voice directing for animated projects in the early 2010's, and it can be both very fun and occasionally frustrating getting good line reads out of people. I can't imagine the scope of getting all those "hurt" and "attack" noises, though.
All this preparation before and during the recording session is important. The refrain I’ve heard a few times is: “if it seems like a game has bad voice acting, it’s more likely bad voice DIRECTION from outside the booth.” For instance the actors weren’t in the same room to react to one another, the actor wasn’t given enough background on the scenario, the director didn’t instruct them for retakes, etc. Or maybe an actor was cast to do a specific accent that is different from their own accent and it comes off as forced.
Another fantastic video from Sakurai! I enjoyed getting an in-depth look at the voice recording process! Even if it only takes a few hours for one person to record, there are 89 fighters in Ultimate with the DLC, which translates to tons of hours just recording, not to mention coordinating those voice actors and their franchise owners to be available in the same time frame. Smash truly is a miracle franchise. :)
Recently, I played a 2D action game called Grim Guardians. Nothing outstanding... but the characters just would NOT shut up (no options for it, either). I guess your comment hints at the reason for that: "Voice acting cost us a lot, so we're gonna use it as much as we can, damnit!" x)
VAs are too often underpaid for their work. You see price tags in the $100s/hr and think that exorbitant, but like Sakurai said here, they may only be used for an hour. VAs get paid very little for anything unless they're a main character in a huge game or long running animation project. I get that the cost would strain indies that run close to the margin, but there's no excuse for AAA studios.
Voice acting is truly an art! Thank you for all of your videos!! How amazing that this video features the english VAs for Pit and Palutena- Antony Del Rio and Ali Hillis!!
I've always wanted to know why Sakurai chose the feral growling noises for Bowser and DK over the voices in their modern games. While Bowser's always been about roars and grunting dating back to Super Mario 64, DK's had a variety of voice changes through games all the way to DKC Returns and onward.
Great video! I’ve always loved hearing what a character’s voice sounds like, and hearing about the process is always fun. Thanks to all voice actors for bringing life to all these amazing characters!
Not only Pokemon says different things is every language... Everyone should say something different in every language ! WE NEED OUR FRENCH SORA ! BRING IT ON !
A topic that tons of us who do this RUclips thing for a living have yet to master. Another fantastic and useful video from the Man himself should solve that!
Yeah this is brilliant as someone considering doing this as a hobby at first, it's lovely to see the side of the producer and the proccess that I will have when engaging with them.
Was kind of interesting how the Fire Emblem characters were originally only voiced in Japanese, since that's the only language the actual games were available in. There's still a nostalgic part of me that wants to set just Marth and Roy to Japanese.
As someone that’s been interested in doing voice acting for almost a decade now, (even though I have t been anywhere CLOSE to getting to that first step of getting to that goal😅) this was very intriguing to see and was really something I was looking forward to a whole lot. I figured that with the minimum amount of voice acting in the Smash games, it would take less time to get through that in comparison to Kid Icarus: Uprising. But just an hour of voice acting was much less than I expected there! It was nice to know that some of the games like Kid Icarus had the voice actors and Seiyuu do their recordings together. Honestly feel like that’s been more of a rarity nowadays, be it for animation video games or both. Wish that isn’t the case still.
It's not the most complicated nor extensive process, mind You. A movie's character voiceover which has way more dialogue can get recorded in this much time
Yes more Smash stuff! Haha he went right in to it without mentioning it was about Smash. I wish he went even more in to detail about voice acting for Smash. Like the story behind every character. I'd love to see the people behind the voices. And hear why the characters that kept their Japanese voices did so, I love that and wish the FE characters were in Japanese. At least Marth and Roy, Marth's new voice I don't like. The best would be having the option to switch. Zelda's star KO sticks out as being weird, she sounds happy. And wanna know more about Sakurai voicing Dedede.
I thought he would at least mention Wii Fit Trainer The characters are voiced in a lot of languages, even differing between european and north american versions for the same languages
Sakurai I would really love to see you in a video when you recordered the voice of King De De De 😎👍 King De De De is my Main character in Smash !! King DeDeDe has the perfect voice 😎👍
I just finished a big solo animation project, so i know exactly what he means when he says it’s burned into your mind. I don’t even get most of my own jokes anymore
Another splendid video! I wonder if he'll takle the topic of licensing aswell. I would be really interested to know what kind of hoops Sakurai had to go through to get some of those characters.
Between the Uprising shoutout in this video and the Pit Figma in the posing video, we sure are seeing quiet a bit from Kid Icarus recently. Maybe there's a remake on the way? (Maybe not, but one can dream)
I hope someday we can get some Dub for Latin America, not just for Wii Fit Trainer but for most of the characters that actually got dubbed in English. I MEAN MARIO AND CHARACTERS WOULD WORK, Charles Martinett speaks fluent Spanish and made some voice for the Mario Movie in both Spanish!
What I want to know, is whether there exists a reel of Makiko Ōmoto saying things for Kirby using attacks from characters who were potential roster candidates but were ultimately not used.
"If dialogue lasts too long, it can distract the player." Me, a Dissidia player: But everyone constantly talking over each other is the core experience
There’s something I’m curious about. If the new Smash game does come up probably in a few more years, and if Bayonetta makes a return to a new smash game. Would they keep her voice role which was recorded by Hellena Taylor, or would they have Jennifer Hale to recorded new voice role for Bayonetta on Smash since Jennifer Hale is now the new voice for Bayonetta for Bayonetta 3? Very curious. 🤔
The characters used to represent the voice actors in the Kid Icarus section are different in the english and japanese video, that's neat.
They actually strongly resemble the real life voice actors. I instantly recognized both pit and palutena’s actors
Where did you find the Japanese video?
@@sunlitsonata6853 on his Japanese channel, which is found on his channel’s tab.
Obviously they're different voice actors
I just thought it was funny that Japanese pit was played by a woman but English was played by a man
@@TheRealBatabii in Japanese VO, it’s very common for youngish boys to be voiced by female VAs. It’s done overseas as well, but over there it’s MUCH more common
Sakurai: We try not to overuse lines.
Shulk: *sweats nervously as he's REALLY feeling it*
Sonic in Smash 4 and Ultimate speaks for itself
Bruh shulk is probably one of the characters with the best va and the biggest amount of lines
@@brandonwilliams6119 In Sonic’s case, it was a weird situation. Nintendo was contractually required by SEGA to use Roger Craig Smith as the English voice of Sonic. But since Roger is a unionized actor, Nintendo didn’t want to pay more than the absolute bare minimum. So the solution was to reuse dialogue from Sonic Generations & only pay Roger the necessary residuals. A similar stunt was used for Sora, reusing Haley Joel Osment’s recordings from Dream Drop Distance to appease Disney & their first-right-to-refusal contracts.
Funny enough, they couldn’t find appropriate clips for every voice line from Generations for Sonic. So certain grunts are still voiced by Jason Griffith using his Brawl recordings. But those voice clips were so few & brief that I doubt they raised an eyebrow over at SEGA.
Wario in the corner:
Wah, wah, wah, wah, wah, wah, wah, *wah, wah, wah, wah, wah, WAH, WAH, WAH, WAH*
@@Neoxon619 Why Sora took an ESPECIALLY long time. Not only was Haley a union worker, Disney's also got dem draconian contracts that was just as difficult to work with. Getting Sora in Smash AT ALL was nothing short of a miracle.
You had reused Captain Falcon's voice lines for twenty years until 2020, when you brought Ryo Horikawa back... to slurp on a bowl of noodles in Min Min's reveal trailer.
Can't improve perfection 🤷♂
@@useruser-tc7xx 😂 agreed! I think I would kno if his voice was changed. His lines are burned in my memory.
Why would he need to?, those lines are perfection.
I can't imagine a timeline where I hear a different version of the Falcon Punch! It's already perfect!
@@wolfan20 To be fair, they did mix things up a bit by using some alternate takes of his lines from Brawl onwards.
If you listen closely to Smash 64/Melee Falcon and Brawl/Sm4sh/Ultimate Falcon’s voice lines, you can definitely hear some differences in the way things are delivered.
Kinda crazy how much mileage they got out of that 1 recording session.
Fun fact: When Makiko Ohmoto (Kirby’s VA) records lines in Smash for Copy Abilities, she’s not told who she’s copying. However, she instantly guessed that Terry was coming to Smash after reading her “Power Wave!” and “Rock You!” lines, as she has many memories of playing Fatal Fury with her brother when she was younger.
As someone who plays Smash with his siblings a lot, it’s a story that makes me smile every time I think about it.
Meanwhile Xander Mobus, the announcer, is likely told every character who’s getting added.
@@paperluigi6132 iirc no. He's given a bunch of names and is not told which ones are actually in the game.
also I forgot what the last count was so let's start at 20
@Paper Luigi hate to burst your bubble but Xander doesn't really know about it. Nintendo gives him a short list of characters and just have to say their names
Yeah, Xander Mobus said they give him a lot of red herrings. I think the examples he gave were "Snake" being with a bunch of animals and "Duck Hunt" being in a list of NES games. Upon knowing that, you can kind of hear it in the lines.
@@Chubby_Bub Xander also as plays Joker in Persona 5.
It would have been really cool if he could talk about his own experience as the voice of King Dedede!
I wonder if we're ever gonna see the unedited recording..
I'm surprised he didn't even briefly show him
What's the matter about it ?
Those are definitely caricatures of Ali Hillis and Antony Del Rio for the Kid Icarus Uprising segment. And the Japanese version exchanged them for Aya Hisakawa and Minami Takayama. That is incredible attention to detail.
Right?! Kid Icarus fans’ days are made!! :D
Oh, yeah. Definitely see it. Nice little cameo. :)
Not so fun fact:
Incineroar's Japanese VA, Unshō Ishizuka, sadly passed away before Incineroar's fighter reveal, so he barely even got to see his work play out.
He was an absolute legend Within the industry. Heihachi Mishima (Tekken), old Joseph Joestar (JoJo), Augus (Asura's Wrath), and even later taking on Mr. Satan (Dragon Ball) upon many and many more rolls. He truly is a legend and one of my favorites japanese voice actors/seiyus.
I like to think he would have been able to see a test run before the reveal.
Thanks, I did not need to hear that.
R.I.P
why do you think that fact is a little fun?
No wonder why the dialogue in Kid Icarus: Uprising felt so natural! They were recording in the same sessions together! I think that's the best way to go about it!
It's more common than you think. Disney especially's known for group sessions.
@@CarbonRollerCaco It's confirmed that the actors for Jim Hawkins and John Silver voiced their lines together.
The same thing cannot be same for Yzma, Kronk from Emperor's new groove. As well as Rapunzel and Flynn Rider from Tangled.
It’s cool that NoE gets to be responsible for localizing Xenoblade games now, and that it turned into a such a thriving series.
"For Roy's voice actor, we took extreme measures to get his star KO to sound authentic."
LOL
Your telling me they killed roy
In other words, to make it sound as realistic as possible, Sakurai personally broke the fingers of Ray Chase
@@TH_Zireael2077 The reason Ray was casted as Roy is because he played a villain in FE Echos.
Sakurai: We try not to overuse lines.
Xenoblade: Hold my Reyn time, I like your attitude
THINK YOU CAN TAKE ME! YER DONE!
Wotah!!
You'll pay for- You'll pay for your ins- You'll pay- You'll pay for your insolence!
@@sirTyperys Giga RRRRRRRRROOSAAA!!
Hear that Noah? Lanz wants something a bit meatier!
Honestly, it's part of the charm and series identity for me, which is why I'm glad Shulk is one of the more talkative fighters in smash
It's so nice to see VA get some credit. To me it often feels like their contribution get's neglected.
I do think they often get the first spot in the credits if a game/medium has voice acting. Sometimes I feel like the programming/directing behind gets less representation than voice actors do. But I think that really depends on the company
@@ppowersteef I mostly can speak for e.g. the german localizations. Sometimes it's so hard to even find out who the VA for the GER localization are. At times this information isn't even available in the credits.
But I guess you're right, it absolutely might depend on the type of media and/ or the company. It's not like one is more important than the other :)
@@Rakuraiji I think it's a cultural thing. I noticed the same trend in NA localizations up until around 2012, which was when voice acting (due to anime's popularity) started becoming more well-known. Prior to that, VA were frequently neglected in the credits, sometimes left out of the credits entirely, listing only the name of the VO company / studio.
From what I know, in Japan, voice acting is part of showbiz - VAs are frequently singers and live-action actors.
@@lunais1433tbf japan VA are even for big anime project are considered as celebrities
3:53 OMG they actually look like Ali Hillis and Antony del Rio! I love how Sakurai and co. sneak easter eggs even in videos like these!
It's always cool when a character gets a voice for the first time. For older characters, from before voice acting became common, Smash has had a lot of pull in making those first impressions really memorable.
This is how I feel with Advance Wars Reboot Camp, the voice acting may be hit or miss but it’s very nice to see the characters brought to life with voice acting.
Ness and Lucas both knock it out of the park with their voices, though ironically Ness sports something of a Japanese accent and Lucas has a much more concrete English accent
I haven't played Brawl in a decade and yet I still go "we're gonna have fun with this" like Wolf does.
@@PassTheSnails That's because Ness is voiced by a japanese VA (Makiko Ohmoto, who also voices Kirby and Lyn).
@@青雷の戦士 And Lucas' VA, who is American also funnily enough happens to be Lyn's English VA in the Smash games
I've actually heard a lot about voice acting from actual voice actors, and what it means to audition or get cast in a particular role. Still, it's interesting to hear things from Sakurai's point of view, though given that it's from a Japanese perspective, stuff like English voice actors and Western voice acting unions don't get brought up to explain why Cloud and Sephiroth only speak Japanese in all versions of the game.
I'm also kinda curious how it gets decided which Characters get additionally dubbed into Non-English Languages. Sakurai mentioned the Pokemon Characters already since they have completely different Names across Regions, but for instance, Sonic and Wii Fit Trainer also have their respective Dub Voices if you set your Game to a European Language, but then Sora is speaking english everywhere, even though the PS2 Releases of KH1 and KH2 did have EU-Dubs of their own.
@@agitpolat1061idk about Japanese, but in English, Sora reuses his voice clips from Dream Drop Distance. If that game was only dubbed in English, then that’s probably why.
Voice acting is an underrated art form, as an animator voice over puts a ceiling on how good the animation can be, you can be the best animator on earth but bad VA will still ruin a shot. So it’s amazing when you get to work with talented voice actors.
I remember watching Hero's trailer when he was first announced, and when DQ3's hero did his yell for the Final Smash, I instantly recognized it was Nobuyuki Hiyama. He has a very iconic yell; not just in Ocarina of Time, but in one of my favorite roles of his, Guy Shishioh from King of Braves GaoGaiGar. In fact, in the OVA series's final episode, he actually broke the microphone screaming the name of the final attack and also lost his voice because he wanted it to be perfect. That is dedication!
I instantly recognized Yuki Kaji as Eight because he had recently voiced Clemont my beloved in Pokémon. There was a time where he got casted as the main characters for a lot of anime as well so he kept showing up everywhere.
Wait, Hiyama broke a Mic too? I know Toshiyuki Morikawa did in his Role as Tekkaman Blade, but for Hiyama I only knew how he blew out his voice for the Goldion Crusher.
Also FunFact, Sakurai straight-up referenced GaoGaiGar during Hero's Character Presentation. When he goes over the VAs for the four Skins, for the DQ3 Hero he outright says "The King of Braves (Yuusha-ou in JP) is playing the Hero (Yuusha)"
@@agitpolat1061 I thought he did. Could be wrong.
Also, yeah! I remember popping off when Sakurai said it! I was so excited!
I instantly recognized Takeshi Kusao when I heard his yell. I heard enough of his yells in DBZ (Future Trunks) to know it was him hehe
Can't mistake that rough screaming voice
I loved the illustrations of Antony Del Rio and Alecia Hillis! Even in a cartoon style, sometimes characters seem just specific enough to resemble a real person. Additionally, is that the voice of Kirby, Makiko Ohmoto, in the thumbnail? There seems to be a resemblance.
It's important to think about how recording for a game like Super Smash Bros will be different than for a game like Kid Icarus Uprising. Because the lines are shorter, you want to try to achieve a sound that people won't mind hearing over and over and over, maybe thousands of times! That's also another reason not to make lines too long. Characters have long lines in a game like Marvel vs Capcom, and while there is a charm to it, some can definitely find it annoying hearing the same voice clip over and over. That's yet another detail to Smash Bros; there are a lot more "Hyuhs" and "Grrs" for each character than I initially realized, and they alternate randomly during gameplay to keep things fresh. It reminds me of the game "The Witness", where the creator recorded 1000 different footstep sounds since the player would hear them so often.
A shame Ali didn’t come back for Smash because Nintendo was too cheap.
For the thumbnail, those are the VA's for Pit's and Palutena's VA in the JP version of the video.
Even better, the Japanese version of this video use cartoon illustrations of the Japanese voice actors, Aya Hisakawa and Minami Takayama!
The Witness's development is both interesting and well documented since the creator, Jonathan Blow, likes to talk so much lol. He has good rants!
in that sense, nothing can be more irritating than multiversus
I really want to hear more about Uprising's voicework, as it's touted (rightfully) as some of the best voice acting in all of gaming
@Detective Joshua The game is fantastic, it's just trapped on a console that has trouble playing it. If you re-released it on the Switch with dual analog/gyro support with full camera control in on-foot sections it would be exponentially more comfortable to play.
@Detective Joshua Well, good for you. That's your opinion, but the game was heavily praised at release despite most all critics noting its poor control scheme, and it has a dedicated following to this day. Clearly tons of people still love it, so your take isn't the end all be all.
@@brycebitetti1402 yeah I quite liked it. Especially for lefties, the game’s control scheme was pretty comfortable
@@atre5763 bro thats your opinion lmao. But the game is generally regarded to be really fantastic. It was just limited by being on the 3ds with no second stick for the camera. Which is why a port would be amazing!
What a trollish take. Uprisings story and characters are excellent, with pretty good pacing for what is basically a Saturday morning cartoon.
Here’s a bit of trivia: excluding X (though that one has a bit of in-game lore as to why), the Xenoblade Chronicles’s series iconic use of European VAs comes from how Nintendo of America originally didn’t believe that the original Wii game would succeed here, so they didn’t do any localization for it. But Nintendo of Europe did, and so they were the ones to localize it, voice acting and all. Eventually, thanks to a fan campaign called Operation Rainfall, we ended up getting the game over here a year after the European release. Though it was announced that the game would use NoE’s localization. Though from what I understand, it was well received, especially the voice acting. Since then, Xenoblade’s localizations and VO has been handled by NoE, with NoA only working on X.
But back on track, Xenoblade Chronicles unironically has some of the best English voice acting in video game history imo.
Especially N/Noah's voice actor
Are Xenoblade games' localization still entirely handled by NoE? Or just the voice acting for consistency's sake?
@@Gabo2oo All sources state that NoE handled everything.
@@Gabo2oo everything. Text has instances of “colour” instead of “color” for example.
@Gabo2oo the only game that NoA has worked with is Xenoblade Chronicles X
Even outside of video games, voice actors and actresses can truly bring a character to life. Be it Makiko Ohmoto as Kirby or Kumiko Watanabe as Klonoa, there have been a countless amount of talented people in this field in the gaming industry alone. Major props to every single one of them!
I was hoping we'd get to see some behind the scenes on Sakurai's once in a lifetime role as King Dedede
Of course, this is for voice clips. Imagine how much longer the recording time takes with a fully voiced script! Of course, if that's all the hours, you'd hope the royalties would pay well.
It always fascinates me how serious voice acting is taken in Japan. Both by the audience and by the industry. In many countries it's almost a joke.
I think it's more a problem of perception of japanese game/anime by USA where they most of the time don't care about it but if it's an American thing like Kingdom Hearts or Toy Story suddenly the voices are fine. And since USA direct the whole western world most countries have to deal with it.
@@mrshiruba93 I mean even unless it's a Hollywood production, it doesn't get the budget it deserves to pay the actors who inhabit these characters for decades. Since you brought up Toy Story, in all the media that isn't the movies they just get Tom Hanks' brother to voice Woody, Kingdom Hearts included.
To me one example of voice acting that really sold a character to me was in Nier Replicant and Gestalt the "No one stops!" Scene.
It is absolutely heartbreaking and solds the emotional distress of the character.
It was such a legendary performance that it was the only line in the entire game not to get re-recorded for the remake
Eden Riegel did that scene so well.
Popola
the little personalized characters for the voice actors are such a cool detail
I have been in love with the idea of being a voice actor ever since Fire Emblem Tgree Houses and how much recognition the vas for that game got.
The idea of needing an entire year for a single fighter is… kinda scary. Obviously fighters are worked on in parallel, but MAN that sounds like a ton more work than I thought it’d be😭
KI:U is a big inspiration for my first game and It's really a nice coincidence that we get a VA video from Sakurai just when I will get the VA for my game done in the next couple of months. I'm still waiting for that KI:U port to switch announcement ❤️
The voice acting part of it is often overlooked, I'm glad to hear about it!
Sakurai is so humble, he didn't mention he voiced King Dedede!
Ayy, I finally have some experience in this topic! Although, not for video games. I did voice directing for animated projects in the early 2010's, and it can be both very fun and occasionally frustrating getting good line reads out of people. I can't imagine the scope of getting all those "hurt" and "attack" noises, though.
The directing angle always fascinated me, any tips or fun stories to share?
As an actor having to edit down my own recordings, I share the frustration.
The scope? I've done some fighting game recording so maybe I can help.
We so need a Kid Icarus Uprising remake on the Nintendo Switch 😮
All this preparation before and during the recording session is important. The refrain I’ve heard a few times is: “if it seems like a game has bad voice acting, it’s more likely bad voice DIRECTION from outside the booth.” For instance the actors weren’t in the same room to react to one another, the actor wasn’t given enough background on the scenario, the director didn’t instruct them for retakes, etc. Or maybe an actor was cast to do a specific accent that is different from their own accent and it comes off as forced.
Another fantastic video from Sakurai! I enjoyed getting an in-depth look at the voice recording process! Even if it only takes a few hours for one person to record, there are 89 fighters in Ultimate with the DLC, which translates to tons of hours just recording, not to mention coordinating those voice actors and their franchise owners to be available in the same time frame. Smash truly is a miracle franchise. :)
Good voice acting makes the game super immersive 🎉
You start realizing how expensive voice actors are
Especially since you have to have multiple people in the studio for 1 hour of dialogue
Recently, I played a 2D action game called Grim Guardians. Nothing outstanding... but the characters just would NOT shut up (no options for it, either).
I guess your comment hints at the reason for that: "Voice acting cost us a lot, so we're gonna use it as much as we can, damnit!" x)
VAs are too often underpaid for their work. You see price tags in the $100s/hr and think that exorbitant, but like Sakurai said here, they may only be used for an hour. VAs get paid very little for anything unless they're a main character in a huge game or long running animation project. I get that the cost would strain indies that run close to the margin, but there's no excuse for AAA studios.
@@ShadianVise and they often have managers and agents so $100 becomes $80 (before taxes)
Voice acting is truly an art! Thank you for all of your videos!! How amazing that this video features the english VAs for Pit and Palutena- Antony Del Rio and Ali Hillis!!
As someone who wants to get into voice work, this is certainly very helpful! Thanks Mr. Sakurai!
When he talked about not overusing lines, I immediately thought of ArcSystem Works' fighting games. Their characters are SO chatty.
I know, right? It's like, "I don't need to hear your life story with every jab, seriously!"
Loved this episode showing the process behind the voices since I want to become a voice actor myself, great!
I've always wanted to know why Sakurai chose the feral growling noises for Bowser and DK over the voices in their modern games. While Bowser's always been about roars and grunting dating back to Super Mario 64, DK's had a variety of voice changes through games all the way to DKC Returns and onward.
Yeah that's something I'm curious about too. Maybe they just wanted to stick with the original VA?
My guess is that he did it to help make DK and Bowser feel more unique from the rest of the cast, and emphasize their brute strength.
Thanks for sharing this detail about voice acting with us this week sakuri. As a solo indie dev this topic was extremely helpful to me the most.
Great video! I’ve always loved hearing what a character’s voice sounds like, and hearing about the process is always fun. Thanks to all voice actors for bringing life to all these amazing characters!
I really enjoyed learning about voice acting for video games -- this is such an important part of any game!
This was truly fascinating to listen to and it really gave me a lot of interesting perspective
Not only Pokemon says different things is every language... Everyone should say something different in every language ! WE NEED OUR FRENCH SORA ! BRING IT ON !
A topic that tons of us who do this RUclips thing for a living have yet to master. Another fantastic and useful video from the Man himself should solve that!
Yeah this is brilliant as someone considering doing this as a hobby at first, it's lovely to see the side of the producer and the proccess that I will have when engaging with them.
@@ashooaway There's more that connects us amateurs and hobbyists with the professionals than we sometimes think!
Was kind of interesting how the Fire Emblem characters were originally only voiced in Japanese, since that's the only language the actual games were available in. There's still a nostalgic part of me that wants to set just Marth and Roy to Japanese.
Imagine Captain Falcon's voice actor on his 14th bowl of ramen just to get the slurps right for the Min Min trailer.
Fun Fact:In smash ultimate, King dedede's voice actor is masahiro sakurai himself
Wish we got some new voice lines for characters. The Mario cast has been using voice samples from Brawl and other games.
As someone that’s been interested in doing voice acting for almost a decade now, (even though I have t been anywhere CLOSE to getting to that first step of getting to that goal😅) this was very intriguing to see and was really something I was looking forward to a whole lot. I figured that with the minimum amount of voice acting in the Smash games, it would take less time to get through that in comparison to Kid Icarus: Uprising. But just an hour of voice acting was much less than I expected there!
It was nice to know that some of the games like Kid Icarus had the voice actors and Seiyuu do their recordings together. Honestly feel like that’s been more of a rarity nowadays, be it for animation video games or both. Wish that isn’t the case still.
Depends on the game.
Some can be 2 hours or multiple hour sessions
Still kinda wished Bowser and DK actually got their game voice actors, but some voice is better than no voice for those two.
I think it's because the animal sounds fitting for Bowser and DK's aggressive play style in Smash???
so amazing, sakurai, thanks for the inside peek!
This is probably one of my favorite episodes, I don't know why. Maybe its how he goes into the behind the scenes of development.
Having one fighter in the game to be voicely recorded for an hour sounds astonishing to me.
It's not the most complicated nor extensive process, mind You. A movie's character voiceover which has way more dialogue can get recorded in this much time
Astonishing how so?
I imagine Mr. Game & Watch's voice actor has the longest recording sessions of the SSB cast.
I'm surprised Sakurai didn't bring up King Dedede since he literally did the voice for him. :D
I love voice acting so much!
"feral-sounding voices" 😭
I just found out that he has an youtube channel
And game design is a thing that interests me so learning more about it from such a legend is awesome
I've watched a lot of voice actor blooper videos, so I can see how sometimes recording things can get behind schedule.
Can't thumbs up enough with how much I love this content
Yes more Smash stuff! Haha he went right in to it without mentioning it was about Smash. I wish he went even more in to detail about voice acting for Smash. Like the story behind every character. I'd love to see the people behind the voices. And hear why the characters that kept their Japanese voices did so, I love that and wish the FE characters were in Japanese. At least Marth and Roy, Marth's new voice I don't like. The best would be having the option to switch. Zelda's star KO sticks out as being weird, she sounds happy. And wanna know more about Sakurai voicing Dedede.
I thought he would at least mention Wii Fit Trainer
The characters are voiced in a lot of languages, even differing between european and north american versions for the same languages
A neat look into the industry.
Sakurai I would really love to see you in a video when you recordered the voice of King De De De 😎👍
King De De De is my Main character in Smash !! King DeDeDe has the perfect voice 😎👍
I just finished a big solo animation project, so i know exactly what he means when he says it’s burned into your mind. I don’t even get most of my own jokes anymore
Another splendid video!
I wonder if he'll takle the topic of licensing aswell. I would be really interested to know what kind of hoops Sakurai had to go through to get some of those characters.
I'd like to see how you approach the voice for King Dedede in Super Smash Bros. games.
This is a good look behind the scenes.
Between the Uprising shoutout in this video and the Pit Figma in the posing video, we sure are seeing quiet a bit from Kid Icarus recently.
Maybe there's a remake on the way? (Maybe not, but one can dream)
I really hope for a sequel
I hope someday we can get some Dub for Latin America, not just for Wii Fit Trainer but for most of the characters that actually got dubbed in English.
I MEAN MARIO AND CHARACTERS WOULD WORK, Charles Martinett speaks fluent Spanish and made some voice for the Mario Movie in both Spanish!
What I want to know, is whether there exists a reel of Makiko Ōmoto saying things for Kirby using attacks from characters who were potential roster candidates but were ultimately not used.
Facooooo ponce!
Ka me a me a!
Bow eh out oh ass!
YOOOUUU AH NO PEEPAAAWED!
Fawoah da dan tain, Seejay!
Theater and videogames have "reading the script" many times as something in common
I wonder if Ash Paulsen of Good Vibes Gaming can double-check with his father Rob about this.
(...and yes, it's THAT Rob Paulsen.)
That was a much needed lesson.
Why is this man basically teaching us _all_ the secrets to making Smash characters?
Character banter in Multiversus was entertaining before and after the battle start, but during it? So annoying hownthey wouldn't shut up.
On a scale of Matrix to TTG, how would you rate their voice lines?
@@stefanspelt3578 neat in the first listen, unbearable by the end of the match
It's supposed to be a "Scale joke",@@EduSolsa.
@@stefanspelt3578 i know and i don't care
Thank you very much for this we really learned alot. All your videos have been informative but this one has been especially enlightening!
4:19 Eventually, you go insane, and even the most serious line becomes hilarious
much respect for seiyuu
Lets get Jack Black as Bowser's voice actor for the next smash bros game.
He didn't mentioned he voiced DeDeDe :(
Yeah, I was excited to see this video because of that 😢
This video is announced by by the voice of King Dedede 😂
I think the work done on Kid Icarus was nothing short of fantastic. The banter between the characters feels completely organic.
I wouldn't say no to one or two alternative "pk fire" voice clips
Voices have to fit the characters, which is the fun of voice acting.
Man I love voice acting
I think another example is how in some RPG's some characters repeat the same lines and very loudly.
Hope they consider to add more dialogues to Zelda characters in the future since Zelda and Ganondorf have dialogues in Tears of the Kingdom
I hope megaman X7 devs could understand that
Im still traumatized because of Hyenard Voice lines
BURN TO THE GROUND! BURN TO THE GROUND! BURN TO THE GROUND!!
@@anthonygerardotorresgonzal6269 "Try For Me!"
"AHHJJ"
Looking at you, Marvel vs Capcom Infinite 2:11
Bowser, Diddy and DK in their games: having voice acting*
They in Smash: having not voice acting for no reason*
"If dialogue lasts too long, it can distract the player."
Me, a Dissidia player: But everyone constantly talking over each other is the core experience
There’s something I’m curious about. If the new Smash game does come up probably in a few more years, and if Bayonetta makes a return to a new smash game. Would they keep her voice role which was recorded by Hellena Taylor, or would they have Jennifer Hale to recorded new voice role for Bayonetta on Smash since Jennifer Hale is now the new voice for Bayonetta for Bayonetta 3? Very curious. 🤔
Taylor backstabbed every other voice actor in the industry. There's no way they'd reuse her lines
You are great!!
This is something I actually needed, since I am quite an actor myself!
Well, looks like I'm going to have to take acting lessons
Love it. I really like voice acting