I Found a Game Written in Rust
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- Опубликовано: 1 янв 2025
- My Personal Website
joebulfer.com/...
Veloren Website
veloren.net/
Veloren Gtihub Repo
github.com/vel...
Veloren ECS Design
book.veloren.n...
#gamedev #rustlang #veloren #programming #softwareengineer #gamedevelopment #gamedesign #softwaredeveloper #softwaredevelopment #bevy
Yo they remade cubeworld
legit
plz keep your videos simple like that i love them.
Reminds me of that CubeWorld game, that game was the shit
The glider was also in cube world
This game definitely nailed the visual aspect of cubeworld, but its progression system and "fun" is orders of magnitude worse than Cubeworld alpha. Cubeworld alpha allowed you to explore a "infinite" world, with several beautiful biomes, being able to craft and customize items, find random bosses on the world and get items and recipes that are random and powerful, it was hella fun, in veloren this is extremely limited, the game has a set playing space (not "infinite") and the progression is also fixed, so after a certain point there's nothing else to do and no new location to explore and no upgrade to items.
Worse aspect is how it feels like it leans very heavily towards a MMO gameplay feel and progression, which is not fun (imo).
Someone should rewrite Rust in Rust.
No one tell them what rust is written in
Technically this already happened
Oh god, someone hasn’t made it far enough in Roblox programming summer camp to understand recursion
Ironically, there is like absolutely nothing in that game that couldn't have been done in any language or game-editing tool. I'd rather see Rust do something hard to do in all the others, like lots of AI, or lots of physics, etc.
I would consider creating a 3d game engine a hard task.
Not all languages are capable of creating 3d game engines.
Technically, you don't need php or java to make a backend, you can simply do it in C.
So what's the point? Dont do something if another language can do it ?
You can do ai and physics in most languages aswell...
Thats not how programming languages work..
Anything written in Rust innately accomplishes something hard to do in other languages: create robust systems where runtime crashes, null references, and memory leaks are an incredible rarity with absolutely no compromise on performance. There is no other language yet created that ticks all the boxes Rust does with as little overhead.