Airball's impossible isometric adventures

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  • Опубликовано: 30 сен 2024
  • Airball is an isometric puzzle adventure that originated on the TRS-80 "CoCo" Colour Computer (and its closely related counterpart, the Dragon 32). It was ported to a variety of other platforms, including the Atari 8-bit, which is the version you see here via The400 Mini. It's a cool, atmospheric game with some nice ideas, but ultimately the monstrous difficulty makes it hard for all but the most dedicated to enjoy.
    #retrogaming #atari8bit #the400mini

Комментарии • 10

  • @colinthomson7518
    @colinthomson7518 3 месяца назад +2

    had this for the Atari st, very hard game but challenging. these games got me into Drawing Pixel art on 8bit and 16bit.

  • @WhatHoSnorkers
    @WhatHoSnorkers 3 месяца назад +1

    I've found two different schools of thought with regard to isometric controls.
    Where Time Stood Still and Great Escape: push UP to go up and left.
    Jon Ritman's Batman, Rex Hard.. push UP to go up and right. Head Over Heels as well.
    That music is initially delightful but then does start to grate. Which is a shame.
    But a lovely concept and nicely executed too.

  • @BeyondTheScanlines
    @BeyondTheScanlines 3 месяца назад +1

    I can't help but feel going for the colours was a detriment to this version of the game, especially considering the original (which I guess would have been the Dragon over the CoCo) was running in monochrome (for the resolution).
    I love seeing folks go beyond the basic inspired-by-Ultimate tropes for their isometric games, but some of the room design feels like it's blocking a little too much of the view, and that's something I'm not a big fan of. Especially when trying to get to grips with a room.

  • @zockeromi1970
    @zockeromi1970 3 месяца назад +1

    I like isometric games, even if they are often not very easy because of this perspective

    • @DownHomeGamer
      @DownHomeGamer 3 месяца назад +1

      The view became really popular for RPGs later on. My favorite isometric game is Super Mario RPG.

  • @JimLeonard
    @JimLeonard 3 месяца назад

    Low-res + color choices + no outline on objects = very difficult. I would even prefer the IBM CGA version of this game to the Atari 8-bit version (especially since you can turn off the music in the PC version)
    I hope to win Airball someday. It has thus far eluded me.

  • @DownHomeGamer
    @DownHomeGamer 3 месяца назад +1

    I saw ads in Antic and ANALOG for Airball, but the Atari 400 Mini was the first time I actually played it. So far I’ve had a bit of a hard time really diving into it, but it has always looked interesting.

    • @ThisIsPete
      @ThisIsPete  3 месяца назад

      As much as I love the A8, its version of Airball is not the game at its best. I'd personally recommend trying the ST version if you have a means of doing so.

  • @ryans5615
    @ryans5615 3 месяца назад

    I have never even heard of this game, but it seems so "innocent". A ball that slowly looses air, giving it a timer. We weren't really past the arcade phase. And yeah, it sounds like the rhythm or drums or whatever is slightly out of phase.

  • @ryansease7066
    @ryansease7066 3 месяца назад

    Definitely the ST version looks like the much better version. Definitely completely this game in one go would be a daunting challenge. Honestly, no shame in doing save states. As always, I appreciate all that you do and look forward to many more episodes yet to come.