Zhanhu, Ocelotl, & Kyoshin - GETTING CARRIED IS FUN |

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  • Опубликовано: 2 окт 2024
  • In this video we are playing Zhanhu, Ocelotl, and Kyoshin in For Honor. Ocelotl is high A-Tier because top and side light opener 500ms 12 damage, chain and finisher light 400ms 9 damage 10 damage, top and finisher heavy 800ms 24 damage 28 damage, top and side chain heavy 700ms 26 damage, running attack 700ms 16 damage, zone attack 700ms 14 damage, chain zone attack 900ms 22 damage zone after zone 900ms 24 damage, Jaguar's Claw(forward dodge light) 500ms 15 damage, Jaguar's Grudge (forward dodge GB) 433ms 15 stamina damage, Jaguar's Tail (side dodge light) 533ms 14 damage, Skull Smash (GB after chain or opener) 800ms 18 damage, Ferocious Fang (GB after any other bash) 500ms 22 damage, Hunter's Snare (Hunter Stance heavy) 800ms 24 damage, Hunter's Stance, feats, and perks. Zhanhu is low A high B-Tier top and side opener 500ms 12 damage, top and side light finisher 566ms 16 damage, top and side heavy opener 800ms 24 damage, top and side heavy finisher 900ms 28 damage, zone attack was 500ms now 600ms 14 damage, Stinging Maneuver Counter 500ms 22 damage, Torturing Maneuver Counter 700ms 24 damage, Violent Maneuver Counter 400ms 22 damage, Brisk Maneuver Counter 400ms 22 damage, Stinging Maneuver 500ms 12 damage, Torturing Maneuver 700ms 24 damage, Subduing Blow 433ms 10 stamina damage, Violent Maneuver 400ms 9 damage, Brisk Maneuver 400ms 9 damage, perks and feats. Kyoshin is Mid A-Tier lights 500ms, top heavy opener 700ms, top heavy finisher 800ms, side heavy opener and side heavy finisher 800ms, zone attack 500ms, crushing counter 17 damage, forward dodge heavy 600ms 20 damage, forward dodge GB 433ms 20 stamina damage, side dodge heavy 533ms 15 damage, Feats, Perks, and Kaze Stance - Can enter from neutral after 300ms, as a recovery cancel after most attacks after 400ms, or 400ms from block stun. If you enjoyed the video, please Like, Comment, and Subscribe! Thank You!

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