Watching this series inspired me to look into getting RPG Maker, turns out, it's on sale on Humble Bundle! Snagged that and now will be able to put these tutorials to use!
I know those little add ins that you do take extra effort to edit in but they really help take this from "ok tutorial video time" to enjoyable learning experience.
He actually has quite the hilarious humor, I actually laughed when the NPC guy said what he was scripted to say after the “Crabbie Wabs” were defeated. “You saved my little life from the crabbie wabs!!!”.
@LvlUpDesign You good sir are very hilarious with that, hopefully you plan on making a tutorial for how devs can make Boss Fights for big bosses for players to mess up and take down.
I'm watching all your videos, so I can refresh my self in rpgmaker. The only thing I can't find is a battle system like secret of mana. Other then that thank you for the easy explanation on using the system.
Thank you for the tutorial. Is there a way to have what troops show up in battles determined by something other than the region you are in? For example, if I wanted to make a nonlinear game where quests could be completed in a variety of orders, I might want to have certain troops appear based on how many quests had been completed.
Do you have a tutorial on Battle animations? Is there a way to do like the classic dragon Ball kamehameha or some kind of elemental beam (fire, ice thunder) that shots out of the character to the enemy? Plz and thank you
Fight a Troop by variable is not useless. It's particularly useful for on-map random encounters in specific locations. You COULD instead do a gazillion fork conditions with if Variable = x fight troop ID x, but that's ALOT more extra coding over just generating a variable then fighting Enemy Troop by variable. 2 lines of event code instead of 20+ or whatever.
i do that since my project is using on map encounters and doing them by common event is much more efficient than having to paste each encounter script to another
Nice video man! Could you please show us how to add or remove party members as the game goes on? As in when someone joins your main character past certain storyline or dies and you're unable to use them anymore.
Ty for posting such awesome videos!! i've watched so many tutorials but yours are the best. Can you do a tutorial about how to upload the game for web browser??
You need to add a switch. In the event editor, after the battle processing, add a "control switches function" and set it to on. Then, at the top of the editor you can add a second event page. On the left, under conditions, checkmark "switch" and add the switch in. That way, the new event page will be the one that triggers instead of the battle event page. This video explains it better than I can: ruclips.net/video/mVp4Iakq_7Y/видео.html
Keep up the good work, these tutorials are really helpful. Just wondering if you know how to change the xy coords of the sideview battlers? When I change the resolution of my game to 1080, all of the characters seem to shift to the top left and wont stay centred
Hey, for some reason I have my Main Character and somehow two invisible copies of him on my team? There is only one actor and the name of the invisible teammates changes when I change the class.
does RPGMaker support any sort of placement system in battles? Not necessarily a grid, but some system where rank and file have an impact on accuracy, available targets, splash damage, and time-to-target?
how much of these options are customisable? For example if you want a completely different set of stats for a unit (say things like intellect, resolve, ammunition, etc), how easy is it to add those additional stats into the game?
Hey Brian. After the battle use the event command (Self Switch) and turn (Self Switch A=On) then make a new event page which is empty and in the conditions, check the condition that self switch A = On
sorry, I need help, I don't understand 2 things, the first is why at a certain point when I enter a place it flashes red, the second, the party members continually dodge every time but I don't understand why. I've tried everything but it doesn't change, help please?
It seems when I change the battle back ground on a specific enemy, it is changing the Background for all enemy's on the map.. Any idea how I could fix this ? NVM, its not even using what I pick, it seems to just be basing it off of what ground tile I am standing on.. Not sure why ?? ive even tried to change the battle background under Troop Conditions.. and still not showing what I have chosen.. :( Maybe just because its on the World map ??
From what I can gather. It's probably best to set a battle background for the level as opposed to the enemies. If you have some sort of special Bg for an enemy then change it in the event commands and then after the battle, change it back. That would probably be the better option.
Do you know how mz does surprise battles and ambush? Does it require a plugin? I'm sure its totally obvious but I've yet to discover it. Thanks again for taking the time to reply, it makes such a difference to us as students. I am really enjoying your content.
Hi SongoftheLute. From what I know, there isn't a feature in MZ that allows for it and I know that back in MV you needed a plug in for it. I don't know if ones been created yet though, and I'm yet to scour through the Visualstella plugins.
Sometimes when I enter a battle it just says TypeError: Cannot read property "width" of undefined, and the game goes completely unresponsive. How do I fix that?
@@LvLUpDesign I think they're wondering if it's possible to add Actor/Character Generated sprites as enemies. I'm assuming they're also wondering how to animate those characters like Yanfly Animated Sideview Enemies(use spritesheet to replace monster image). If that is, in fact, what they are asking, I also am asking the same question. I've taken a stab at Akea Animated Battle System and it's just so complex. Basically, I want to Generate a Character and have it be a protagonist in battle. Would appreciate some feedback! Also, I really enjoy your videos!
Hey Redwarrior, one thing I would suggest in regards to the healing is under the enemy option, see if that enemy has any healing spells that it's usong on itself and delete them. As for HP, load up the foght and see how much damage your characters are doing to it. If they are doing likr 40 dmg each then make the HP of the enemy 350 or something. Does this help?
@@aidenmynyk8198 one gives you time to make a decision and is the same move order every time (for friendly units at-least) and the other is a quick cobbled mess of panic inputs.
0:42 dude your sense of humor is amazing lmaooo best teacher ever
Crab Rave harder
@@LvLUpDesign Krab Rave
We all know that EVERYTHING DROPPES GOLD
The crabs ate some gold of a corpse
So I'm watching these tutorials while playing around with MZ and I have to say the last hour has been so much fun
You're awesome man, you can really tell that you're enjoying teaching and helping us. It's really cool.
Watching this series inspired me to look into getting RPG Maker, turns out, it's on sale on Humble Bundle! Snagged that and now will be able to put these tutorials to use!
Moving right along! The progress keeps coming; nice job of piecing it all together
I know those little add ins that you do take extra effort to edit in but they really help take this from "ok tutorial video time" to enjoyable learning experience.
Glad you like them!
YOU SAVED HIS LITTLE LIFE FROM THE CRABBIE WABS!
so cute 😂
He actually has quite the hilarious humor, I actually laughed when the NPC guy said what he was scripted to say after the “Crabbie Wabs” were defeated.
“You saved my little life from the crabbie wabs!!!”.
@LvlUpDesign You good sir are very hilarious with that, hopefully you plan on making a tutorial for how devs can make Boss Fights for big bosses for players to mess up and take down.
This is actually really great. I am currently making a game with this thx
I'm glad this video helps! :)
Great content. Please keep uploading your tutorials.
Thanks, will do! I had a bit more fun with this one. DELETE!
Delete Delete Delete
I'm watching all your videos, so I can refresh my self in rpgmaker. The only thing I can't find is a battle system like secret of mana. Other then that thank you for the easy explanation on using the system.
I know all of this but I will sub and like because, I support this. I hope you get into deeper things soon- also. Love the editing
Welcome to the Channel! Definately some more advanced stuff coming soon. Just gotta smash through all of this MZ content.
@@LvLUpDesign Hell yeah, I can't wait!
Thank you for the tutorial. Is there a way to have what troops show up in battles determined by something other than the region you are in? For example, if I wanted to make a nonlinear game where quests could be completed in a variety of orders, I might want to have certain troops appear based on how many quests had been completed.
Have you ever figured out how to do that?
Your tutorials are so helpful
Question:
Can I have my own custom dice system to be used or I have to use RPG maker's default?
*DELETE, DELETE, DELETE, DELETE!-*
I loved that part ngl
best tutorial guy eva!
Hey, great video. Are you aware of a plugin for MZ that changes the combat to a deck based skills fight? (Slay the spire type)
Do you have a tutorial on Battle animations? Is there a way to do like the classic dragon Ball kamehameha or some kind of elemental beam (fire, ice thunder) that shots out of the character to the enemy? Plz and thank you
Fight a Troop by variable is not useless. It's particularly useful for on-map random encounters in specific locations.
You COULD instead do a gazillion fork conditions with if Variable = x fight troop ID x, but that's ALOT more extra coding over just generating a variable then fighting Enemy Troop by variable.
2 lines of event code instead of 20+ or whatever.
i do that since my project is using on map encounters and doing them by common event is much more efficient than having to paste each encounter script to another
@5:03 Amen!
Nice video man! Could you please show us how to add or remove party members as the game goes on? As in when someone joins your main character past certain storyline or dies and you're unable to use them anymore.
Sure thing man! Ill line that one up in the content train. ToOoT tOoOoT!
YOU ARE AWESOME! ❤❤❤
Used to love this game, But after they debuffed the crab I just couldn't bring myself to play it anymore!
Ty for posting such awesome videos!! i've watched so many tutorials but yours are the best. Can you do a tutorial about how to upload the game for web browser??
great tutorial! though i have a question, how do you make so that the battle that happens after you talk to the npc only happens ONCE?
You need to add a switch.
In the event editor, after the battle processing, add a "control switches function" and set it to on.
Then, at the top of the editor you can add a second event page. On the left, under conditions, checkmark "switch" and add the switch in. That way, the new event page will be the one that triggers instead of the battle event page.
This video explains it better than I can: ruclips.net/video/mVp4Iakq_7Y/видео.html
@@lazuliartz1296 thanks!
Thank you for tutorial
It would really mean a lot if you guys could check out my new gaming channel and subscribe!
ruclips.net/channel/UCTkUj2e5NeG_DlALDst2eGQ
Can you also explain to make a multiple phase fight? Like for final bosses? (Asking this before the purchase of the game)
How do you make advance classes from base ones where they can choose between three?
Keep up the good work, these tutorials are really helpful. Just wondering if you know how to change the xy coords of the sideview battlers? When I change the resolution of my game to 1080, all of the characters seem to shift to the top left and wont stay centred
Hey, for some reason I have my Main Character and somehow two invisible copies of him on my team? There is only one actor and the name of the invisible teammates changes when I change the class.
does RPGMaker support any sort of placement system in battles? Not necessarily a grid, but some system where rank and file have an impact on accuracy, available targets, splash damage, and time-to-target?
Thanks this really helped
Can you implement a combat system like 'The Legend of Dragoon' addition hitting system?
when i was doing the battle my sprite didn't show up, how do i fix that ?
how much of these options are customisable? For example if you want a completely different set of stats for a unit (say things like intellect, resolve, ammunition, etc), how easy is it to add those additional stats into the game?
this help me so damn much thank
you
how do you lower the background music for the battle?
how do you get the guy to disappear after you win the battle
How can I set that when you finish a battle you can't repat it?
Im currently using the Nintendo Switch ver. of this game and was wondering how to make an enemy NPC go away after you are done battling it. Thanks
Hey Brian. After the battle use the event command (Self Switch) and turn (Self Switch A=On) then make a new event page which is empty and in the conditions, check the condition that self switch A = On
@@LvLUpDesign Thank you for your help!
sorry, I need help, I don't understand 2 things, the first is why at a certain point when I enter a place it flashes red, the second, the party members continually dodge every time but I don't understand why. I've tried everything but it doesn't change, help please?
why can't I see my characters during battles ? Like I can only see their face a the bottom of the screen
Cool cool!
im getting error width not defined, any help???
does any1 know of a plug in for mz where i can make the actors enemies? cant find it on yamfly
What's wrong with side view battle?
It seems when I change the battle back ground on a specific enemy, it is changing the Background for all enemy's on the map.. Any idea how I could fix this ? NVM, its not even using what I pick, it seems to just be basing it off of what ground tile I am standing on.. Not sure why ?? ive even tried to change the battle background under Troop Conditions.. and still not showing what I have chosen.. :( Maybe just because its on the World map ??
Hmm, I don't know off the top of my head but I can have a look when I get home from work.
@@LvLUpDesign any luck with this one ?
From what I can gather. It's probably best to set a battle background for the level as opposed to the enemies. If you have some sort of special Bg for an enemy then change it in the event commands and then after the battle, change it back. That would probably be the better option.
@@LvLUpDesign sounds good, thank you
Death note part scared me XD
You sure you're not Indiemaus? JK but it was super wild just listening to your voice.
I've always wondered something:
Why in the name of God is Physical both a damage category (along with magical) AND an ELEMENT? (By default)
I have... Never even paid attention to that.
Strange choices.
Do you know how mz does surprise battles and ambush? Does it require a plugin?
I'm sure its totally obvious but I've yet to discover it. Thanks again for taking the time to reply, it makes such a difference to us as students. I am really enjoying your content.
Hi SongoftheLute.
From what I know, there isn't a feature in MZ that allows for it and I know that back in MV you needed a plug in for it. I don't know if ones been created yet though, and I'm yet to scour through the Visualstella plugins.
@@LvLUpDesign Thanks for your reply. I just wanted to check I hadn't missed a button hiding somewhere!
Sometimes when I enter a battle it just says TypeError: Cannot read property "width" of undefined, and the game goes completely unresponsive. How do I fix that?
That's odd. Are you using any plugins?
@@LvLUpDesign no im not
4:30
L vs brimingsnort to use death note-
Can we add actor to fight
In what way?
@@LvLUpDesign I think they're wondering if it's possible to add Actor/Character Generated sprites as enemies. I'm assuming they're also wondering how to animate those characters like Yanfly Animated Sideview Enemies(use spritesheet to replace monster image). If that is, in fact, what they are asking, I also am asking the same question. I've taken a stab at Akea Animated Battle System and it's just so complex. Basically, I want to Generate a Character and have it be a protagonist in battle. Would appreciate some feedback! Also, I really enjoy your videos!
但是,我發現一個問題,攻擊螃蟹的任務會重複,如果我一直跟那個男人對話就會循環同一個任務,難道我漏掉了什麼步驟?
事件发生后,使用“自我开关”A。使用条件“自我开关A”创建新的事件页面
To be fair... Krab is a better name than my crabs name; Yughat.
I think Yughat is an awesome name for a crab!
can't you battle humans
I'm having difficulty with this as the enemies in battle don't die and revive themselves in battle constantly. How do I fix that ?
Hey Redwarrior, one thing I would suggest in regards to the healing is under the enemy option, see if that enemy has any healing spells that it's usong on itself and delete them. As for HP, load up the foght and see how much damage your characters are doing to it. If they are doing likr 40 dmg each then make the HP of the enemy 350 or something. Does this help?
Yes, as I found the problem, somehow the knockout state's restriction wasn't acting correctly and that's why nobody died in combat
Help me to make a healing hospital please
Right click events to make a Quick Event. Inn
Thank u
"Time based active cuz thats the fun one" this is just wrong. simply false. nice tutorial tho
What's the difference?
@@aidenmynyk8198 one gives you time to make a decision and is the same move order every time (for friendly units at-least) and the other is a quick cobbled mess of panic inputs.
New improved RPG Maker, same old lame battle engine.
U realize there are plugins for abs combat
@@bendover4668 What's "abs combat?"
@@sallylauper8222 like old zeldas
Seeing how everything drips gold, your game is unbalanced. Also why not drop a bronze flail as a crab?
I love how you talk it's like you are pinching your nose the whole time you are speaking!