STREET FIGHTER 6 CHUN-LI COMBOS! Starter Combo Guide

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  • Опубликовано: 28 ноя 2024

Комментарии • 93

  • @coreymullins7716
    @coreymullins7716 Год назад +90

    This is exactly what I was looking for. Building from BNB to longer strings rather than just the flashy stuff. Time to go back to the lab.

  • @aclimbatize
    @aclimbatize Год назад +7

    The structure of your videos are the standard I wish everyone would use when making combo videos. So much easier to follow and grasp how to build combos when presented in this way, super well done!

  • @mattpk1609
    @mattpk1609 Год назад +12

    There are quite a view Chun Li Combo Guides on RUclips but this is by far my favorite. Very adaptable! Thank you so much

  • @guuriki1
    @guuriki1 Год назад +12

    This has to be the best chun li in any sf game. She has a lot of tools for any situation.

  • @_essence_07
    @_essence_07 Год назад +3

    ive never played a streetfighter game before and im not too good at fighting games in general but im excited to learn this game. really enjoying it so far.

  • @Seyton
    @Seyton Год назад +9

    Thanks for Chun video Vesper, during the beta's I felt she was one of the characters I needed to get a lot better with. This one really helped me out a lot, I totally forgot about her stance and that I could use the lv1 in air.

  • @csquarednc
    @csquarednc Год назад +4

    This is great for newcomers and folks with the intent of learning Chun-Li, especially since you meet her pretty early on during World Tour Mode. Hopefully this inspires them to press on and experiment.

  • @bubsenseijebe2993
    @bubsenseijebe2993 Год назад

    New to street fighter series as a player. But always a fan of characters. This will be my Old Testament

  • @smoothsavage2870
    @smoothsavage2870 Год назад

    I needed this because I am so lost on how to put together combos in this game. Chun is one of the characters I figured I'd try.

  • @rokbotem1
    @rokbotem1 Год назад

    Always the best tutorials man. You are one of a kind sir!!!

  • @KiingKai91
    @KiingKai91 Год назад +3

    First time learning Chun and not a shoto, thank you for this! I really needed this

  • @peteroneill1859
    @peteroneill1859 Год назад +1

    It's so great to see creativity back in street fighter 😊those combo's are 🔥

  • @xexi9023
    @xexi9023 Год назад

    You're doing god's work

  • @mitchkupietz
    @mitchkupietz 10 месяцев назад

    That’s why she’s the GOAT! The GOOOOOOAAAAT!!!!!

  • @aust2354
    @aust2354 Год назад +1

    "This is great for newcomers"
    I appear to have not been given my translation guide. The fuck is a XC QCF

  • @Chaos007X
    @Chaos007X Год назад

    Thank you, this is a godsend. i was wanna learn some BNB's to hop into things

  • @soon3528
    @soon3528 Год назад

    I'd say you should turn input history on. I have no clue where you're holding charge for the first combo in the heavy section

  • @raijingaming89
    @raijingaming89 Год назад

    Nice one, thanks for the hard work, looking forward to the Jamie & DeeJay combo guides 🎉

  • @Alakolmannes
    @Alakolmannes Год назад

    Excelent video, thank you mate. 👍

  • @chimera-taro
    @chimera-taro Год назад +2

    Thanks a lot for your video! I am really new to SF6 and I have big troubles trying to time my next attacks in combos. Is there any information online about which frames allow to link with another attack or is it simply something I have to keep testing and pray on my muscle memory?

    • @VesperArcade
      @VesperArcade  Год назад +2

      You need a basic understanding of frame data. If you turn on the frame bar in training mode you can see how + every attack is when it lands. I'll be doing a guide in the future but for now watching matches, trials & combo guides will give you a head start.

    • @chimera-taro
      @chimera-taro Год назад

      @@VesperArcade I am only starting to use the frame bar and understanding how it works. One thing I don't really get is that I have set the dummy as guarding after 1st hit, to test combos, but sometimes even when trigerring at what looks the earliest frame possible, dummy will block the next hit (mostly with supers and specials). Should I assume it is normal and some combos rely on an opponent's misguard?
      In any case I will keep digging, thanks a lot

    • @Evilj82
      @Evilj82 Год назад

      @@chimera-taroyou have to cancel supers not link them.

  • @speedryns
    @speedryns Год назад +3

    sorry if this is an obvious question, but how does the combo at 2:24 work? is there some way to get a standing lp while holding down? or can you actually charge enough during the lp to cancel into a sbk somehow

    • @MeticulousSpline
      @MeticulousSpline Год назад +4

      You charge during the HP animation, then do LP as you hit neutral during the down-up movement.

    • @speedryns
      @speedryns Год назад

      @@MeticulousSpline that makes sense, thanks!

    • @Edge9404
      @Edge9404 10 месяцев назад

      In case you don't know, it's called charge partitioning.

  • @styxce3968
    @styxce3968 Год назад

    Thank you!!!!

  • @Joaza998
    @Joaza998 Год назад +1

    I'm stuck on teying to do HK, LP to D-U LK. I dont know it's possible to charge while doing a standing LP into a light spinning bird kick staright after. The best i can do I do a a serenity stream after the standing HK to make sense of the combo

    • @CatraMVS
      @CatraMVS Год назад

      I seen that too and I am also confused by it. I’m guessing you charge after the light punch? That may be difficult due to the small window you have there but other than that idk. It’s way better to just go for stance light or medium kick anyways.

    • @Komier09
      @Komier09 Год назад

      @@CatraMVS I dunno if you're still having trouble, but you can charge during the heavy, and then do 'up' (it works for kikoken, too, so if you're charging back, you'd release back and press forward). During the neutral between you switching from down to up, or back to forward, you press the light punch, then press the up+k or f+p.
      So the command history would look like: HK, down, neutral, LP, up, LK.

  • @Jamalryan-jj9hr
    @Jamalryan-jj9hr Год назад

    Great video :)

  • @angelbless45
    @angelbless45 Год назад

    Thanks for the videos, but I think they will be even more helpful with the inputs.

  • @darkwizardofhell
    @darkwizardofhell Год назад +1

    how to connect 4 hp to 214 p jhk . like what is the timing when to cancel ?? i dont seem to get it consistently . is there any trick to to remember ????

  • @ColdPika
    @ColdPika Год назад +3

    couldnt believe it when you said we didnt need any charge to cancel Chun li's special moves until i tried them out myself😱

    • @LargeInCharge77
      @LargeInCharge77 Год назад +1

      Same I was playing her since the beta and I had no idea until now

  • @argosfe7445
    @argosfe7445 Год назад

    What (MK xx QCB P-HK) is used for? Is this just to show it's possible to do? I'm not sure when I am supposed to use MK in neutral.

  • @Oros_n_Ophis
    @Oros_n_Ophis Год назад

    cancels like the first heavy combo where its the LP cancel into spinning bird kick. i can never get it to cancel at all, no matter how fast or slow i do the input. i figured you had to hold down as soon as you put in the Lp but i still cant get it to work. i have trouble like this for any combo that uses MP into

  • @PharmArtist99
    @PharmArtist99 Год назад +1

    I jus struggle with neutral inputs on a controller like I'm always chasing the enemy down or blocking too afraid to not do either. Then I do mad stuff but it's not repeatable

  • @Vital4422
    @Vital4422 Год назад

    I sometimes land OD Hazanshu in neutral, do you know what a good combo would be off of it? (at most i get a light punch after but dont know what to do)

  • @LazorJunkieninja
    @LazorJunkieninja Год назад

    Hi, are you intentionally delaying your second air stamp in some instances?

  • @bena5150
    @bena5150 Год назад

    Yo Vesper, I'm two weeks late but, can you explain the proper timing for Chun Li's air combo, the stomp stomp into two Hard Punch combos. I know pro players consistently land this but i have trouble timing every hit.

    • @v1Sound
      @v1Sound Год назад

      Make sure the first stomp is hit as early as possible, then you delay the second stomp slightly (just enough to see the opponent descend) and then follow up with consecutive HPs. You can also buffer a Lv1 on the way down.👍

  • @zpl68
    @zpl68 Год назад

    6:26 i see alot of people using this. guessing it has good corner carry

  • @stevensslipp5551
    @stevensslipp5551 Год назад

    Awesome video! Anytime tips of the timing for the b.HP cancel into Serenity? i can never get it consistently

    • @Banjoba
      @Banjoba Год назад

      Nor can I. Maybe just muscle memory to leave the stick spring back to neutral and then serenity. Half the time if I just concentrate on the inputs without looking at the game it works. But looking back up then messes me up

    • @splashytrunkz4228
      @splashytrunkz4228 Год назад

      So hard 😅

    • @stevensslipp5551
      @stevensslipp5551 Год назад +2

      I thought i was the only one struggling lmao. It’s definitely tricky af but it’s gonna take some time to get in down packed. I been practicing it for a few hours and it only gets easier, still very difficult to pull off consistently. Wanted to throw my controller a few times but we good 😂

    • @feri7mble
      @feri7mble Год назад +2

      It's surprisingly hard. Canceling into stance from any other move is easy so I wasn't expecting that.

    • @mikaelareid
      @mikaelareid Год назад

      hi, i was having this issue too until i turned on "button release input" in control settings

  • @CaesartheGrape
    @CaesartheGrape Год назад

    Will these combos work with modern controls or only classic? Idk exactly how the modern controls work

    • @nayru1855
      @nayru1855 Год назад

      mostly classic, some normals are removed for modern to make room for the preset specials, making it a more limited control scheme. classics more challenging to learn but offers more freedom and creativity

  • @Advent616
    @Advent616 Год назад

    @0:38 How do you get 2 QCFs for the Kikosho?

  • @bruhreally9289
    @bruhreally9289 Год назад

    I cant hit the ult on the last light combo :(

  • @chlades4364
    @chlades4364 Год назад

    god forbid i have to read for this guide

  • @ShaneShorts1
    @ShaneShorts1 Год назад

    hey guys anyone know how to do the Chun li overdrive lightning kicks because I can do it normally but have no clue on how to overdrive

  • @charlie35mm93
    @charlie35mm93 Год назад +1

    How do you do the cancel xx moves?

  • @M0IVD0
    @M0IVD0 Год назад

    Why do my light mediums not connect

  • @MegamiShin
    @MegamiShin Год назад

    Does anyone have tips for quickly cancelling a move into Serenity Stance? I have trouble with that in both the medium combos and the Intermediate trials on an arcade stick. Especially the 4HP XX Serenity Stance HK.

    • @PharmArtist99
      @PharmArtist99 Год назад

      Just dont do it so fast. Practice with using the hp button to enter stance as i find that to be the best one.
      If u do heavy back punch then u have to wait like half a second to one second before inputting the stance. Then it works. If u do it too fast it doesnt come out. Just practice entering stance after back heavy punch or down heavy punch. Once u get that down it will become natural

  • @justinb4735
    @justinb4735 Год назад +1

    When is a good time to use this? 5:14

    • @mir2266
      @mir2266 Год назад

      If you use air lightning legs as a throw bait, you will score a PC on the recovery of the throw and can land this combo

    • @PharmArtist99
      @PharmArtist99 Год назад

      ​@@mir2266 can u explain to noob who don't know shit about fighting terms. So u mean jump then do the kicks to try to make the opponent grab???

    • @coltoncartwright9108
      @coltoncartwright9108 Год назад

      Against JP command grab

  • @bekirkandemir1274
    @bekirkandemir1274 Год назад

    İ don't understand the "not needing charge" thing, when in serentiy stream?

    • @VesperArcade
      @VesperArcade  Год назад +2

      Simply input the motion without charge.

  • @asdfghjkldfghjhgcgyuigfyui9792

    How do you cancel

  • @daronsolomon838
    @daronsolomon838 Год назад

    Someone please tell me how to meter burn the spinning bird kick??????

  • @KgDrifty
    @KgDrifty Год назад

    Bro how do you XX (cancel) this game is so confusing on the fighting scheme 😂😂 I’m used to MK style controls, these buttons are mad confusing and overwhelming 😂 (new player to street fighter)

    • @cocoabaen
      @cocoabaen Год назад +1

      XX is just notation for canceling into a special move, not any button input

    • @KgDrifty
      @KgDrifty Год назад

      @@cocoabaen ahhh ok

  • @Arley9X
    @Arley9X Год назад

    B+HP xx D-U HK
    How is this even possible??

    • @Foster.Phillip
      @Foster.Phillip Год назад

      After you hit the F+HK punish counter, hold diagonal down. Then slide your direction back to hit the B+HP and then slam up and HK to get the SBK to come out. Since you are holding diagonal down your game is registering both down and back at the same time. The timing is a bit tight. No tricks, just timing and practice.

  • @ExSoldier101
    @ExSoldier101 Год назад

    How are you supposed to do 2:25? Seems impossible

    • @judomaster8629
      @judomaster8629 Год назад

      charge down during the recovery animation then release as soon as your about to hit neutral light punch then do down up command and it will pop up

  • @matthewyoung4191
    @matthewyoung4191 5 месяцев назад

    0:33
    0:40
    0:59

  • @force4973
    @force4973 Год назад

    i ainat memorizing all this

  • @browngom7654
    @browngom7654 Год назад +3

    the timing between the B+HP to the stance is fucking awful. i hate it

  • @instxnks
    @instxnks Год назад

    2:50

  • @OGKaySlay
    @OGKaySlay Год назад

    I cannot do the spinning bird kicks outta the stance why can anybody help?
    Everyone says you don't need to charge out of the stance but it doesn't work however I try it🤷🏼‍♂️

    • @supadragonyoshi1084
      @supadragonyoshi1084 Год назад +1

      During Chun's stance, you have to input a normal attack like Lk and then quickly press down and up for the spinning bird kick. Personally I just input crouching LK into up Kick since it's faster for me.

  • @Yoshhhhh691
    @Yoshhhhh691 Год назад +1

    The only thing I can’t do is combo into supers so I usually end combos with spinning bird kick or hundred kicks in the air

    • @ThePlasticBowl
      @ThePlasticBowl Год назад +1

      Keep trying, if you’re new it takes some time to get down. A tip, the game only cares if somewhere in your input theres 2 quarter circles that does not mean you must do 2 quarter circles specifically. You can actually do 2 really fast full circles and still get the input which is much easier than trying to rock back and forth doing 2 quarter circles.

    • @Yoshhhhh691
      @Yoshhhhh691 Год назад

      @@ThePlasticBowl hey I know it’s been a month but I’ve improved and got master with chun, thank you

    • @Yoshhhhh691
      @Yoshhhhh691 Год назад

      @@ThePlasticBowl thanks for your help it actually helped me perform the supers better lol

    • @ThePlasticBowl
      @ThePlasticBowl Год назад

      @@Yoshhhhh691 HOLY SHIT THATS AWESOME! Congratulations! I really only play casual matches and I’m far from a high level SF player so to know that any advice I’ve given actually helped someone get to Master is incredible. Way to go!

  • @marceezy6983
    @marceezy6983 Год назад

    Her legs look better in street fighter 6 her legs look way to big in part 5