One thing I have noticed from playing the Left 4 Dead series a lot is however many Infected are swarming you in a horde is the equivalent of how many instruments are being played all the way until the solo drums are the only ones left which is why I like playing these games
i love how the music is tied to the infected if there's a horde at all, the drums will always play if there's loads of infected next to you, the main instrument of that campaign joins in the game has loads of sound files for different drum and 'campaign instrument' patterns (the ones in the videos are placed in order of the file names) and those are randomly selected in the game
For sure, stems are such a cool part of game design. My intro to that was the music from Chaos Theory, which is amazing. Motifs that begin “calm” with various alternative stems that the game can grab from a bag when something happens - “panic” “attack” etc. each level has a flavor.
@@jad4693 yeah, also you can know when a special infected will show up by the music, you can hear diferent music and sounds depending of the specials infected around you.
The music for the hordes is STRONGLY tied to the game itself. Hearing the screams of the infected in the distance, and then the beats of the drums as they charge towards you makes your chest sink. Then you'll catch random bits of the songs in between the screaming and gunshots. It overwhelms your senses and spikes your adrenaline. Then suddenly, the music begins to die WITH the horde. And you're back to silence. The feeling that comes with it is unmatched
This right here ☝ listening to the music without playing the game is nothing compared to the feeling you get in the moment. I cannot even describe it because it's a very unique feeling, and this is why I think in my personal opinion that L4D2 has the best soundtrack out of any zombie game I have ever played. It's simply unmatched and like I said before, unique.
It sounds "Choppy" like that because the tempo of the horde itself changes while you're fighting. So, the music is designed to be able to change on a whim as the horde thins or grows in strength.
The thing I absolutely LOVE about Left 4 Dead 2 horde soundtracks is that they are doing its best to relay that "adrenaline rush" feeling that Survivor players gets when facing the Horde. The soundtracks are NOT supposed to be pleasant in any way. You were absolutely right about "mosquitos". When survivors are about to get all their crap beaten out by a horde of zombies, the music is here to add to the excitement! Normal music would be drowned in the sounds of gunfire, zombies screaming bloody murder, survivors shouting at each other or grunting in pain, Special Infected making their entrance, adding to the chaos. But Left 4 Dead games are using drums, they can be heard thumping in the backround even in the most intense Horde assault.
@@Max58183 Left 4 Dead easily has the most songs if any of valves games, separate songs for each special infected, each horde, each campaign, each saferoom, all of which are well made.
That's funny because you can't expect someone to just know that and the fact a professional string player was fooled just proves the absolute chaos that the music is meant to convey.
21:32 Imagine he records some violin runs, record it and then someone makes a mod for the workshop that replaces one of the campaigns horde parts with his playing. Killing zombies while Lionmight is killing it with the violin.
The horde themes really capture the essence of how uncontrolled, unorganized, and unpredictable the infection was when it started spreading and turning people. Put yourself in the shoes of someone in charge of containing the disease; How do you possibly stop an air-borne virus that kills people within 5 minutes (if the survivor's saferoom graffiti is accurate) and then turns them into a violent monster hell-bent on spreading the virus to other people? That's why in The Parish you can find bodies of uninfected individuals shot to death by the Military/CEDA. They had no idea what to do, so they just thought that killing everybody themselves would be the best possible way to ensure the infection can't spread.
For context, the bodies you see in The Parish are actually carriers killed by CEDA at the evac zones. Theres grafitti throughout the level of non carriers wondering why the military is just killing "uninfected" people meaning the military knew exactly what it was doing but civilians were unaware of the idea of carriers
@@esharayan140 He said the virus kills people within 5 minutes, which isn't true. The virus causes severe hallucinations and mutations, but the infected are still regular human beings that are _very_ sick and delirious. They are not "undead zombies".
I always liked how the Dark Carnival theme has those whistling/siren sounds that almost glitch out, like the speakers at a carnival just replaying the same like 2 seconds of a song over and over until a ride operator notices and fixes is it.
The thing I love about it is that in L4D2 the music is based off where you are for example the Parish has the Trumpets because you’re in New Orleans a city known for its use of brass instruments. In Dark Carnival you get the sounds of the whistling like most carnivals have and then you get the fiddle for Swamp Fever because you’re in the Deep South swamps
Horde soundtracks from the first and second game could really describe the different tones of L4D1 and 2. In L4D1 it sounded intense, with lots of percussion and piano pieces depicting the horror and misery of the story, the tone was dark and serious. In L4D2 as us players got deeper into the story, we got familiar with how things work and would be more at ease. All the banjo and violin notes kept the original intensity while adding a more hilarious tune (ie a Jockey humping on your back scenario) making it a chaotic comedy action game.
acctualy it shows how much the game improved, l4d1 had pretty much the same sound for all campaings, while in l4d2 its more unique for each campaing, its a total upgrade.
@@gabrielandy9272 Left 4 Dead 1's campaigns are more down to earth compared to 2, but I wouldn't say that's a negative. It just makes the game more thematically consistent.
@@zaccorpseman7366 that would make more sense if you had to play the first game before the second one, but the games can be played in any order so your reasoning falls flat quickly
I don't think that was their intention. The instruments used are very obviously linked to USA's southern states, and all campaigns take place in those states. They wanted to make every track sound themed and interesting compared to the generic track of the first game.
The fact that there are multiple videos dedicated to left 4 dead show that valve knew what they were doing with gameplay, music and story Valve games are timeless classics
Something i absolutely love about L4D2 is hearing the different instruments taking the centre of every map and setting the atmosphere for every one to be totally unique, all horde themes giving you chaos and a clear message to start running.
The reason the Horde themes are so chaotic, is because you're listening to the OST version, in-game the Horde themes are more dynamic, instruments keep adding in and the rhythm of the song itself changes depends on what is going on around you, whether you're swarmed, running away, low HP, high HP, on temporary HP, caught by a Special Infected, puked by a Boomer, or just straight up murdering everything around you (which is the slower, heavier drumming) and so on as there are many other possibilities and combinations.
It might have been said already but the violin in the swamp fever part is a bow being used on a banjo. When i learned that it blew me away and makes sense when you think about the setting of swamp fever taking place in a "hillbilly" swamp town for the most part
21:32 Oh my lord!!! You are KILLING it on that instrument, it sounds like it was in the game itself! Did you freestyle this or planned it out beforehand?
@@BoxedBurgers super interesting to hear your take on it! definitely themes meant to evoke chaos - i think hearing the music in battle gives it another element, because you’re seeing the music in action while being mobbed by the horde! great work!
@@LionmightOfficial Could you listen to Black Mesa soundtrack? The music is really amazing you should definitely give it a listen. Soundtracks I recommend: Forget about freeman, Surface Tension 1+2+3, Blast pit 3, Anomalous Materials, Mind games, Ascension V2, Shadows of death (V2), Internal conflict, Resonance, The Hunting V2. they're all THE BEST.
The thing I love about left 4 dead’s horde themes, is the dynamic music. First it’s those simple drums. Then you start shooting and the main thingy kicks in, they get close. The “alarm” noise comes in. I love it
You're right about the layers @Lionmight . The music in Left 4 Dead is made up of multiple short loops and layers. There's a lot of layering per in game chapter, all of which works together with the "horde slayer" (the high pitched "alarm" sound, and the deep, electric murky saw), with "danger" tracks (like the banjo, dobro and fiddle) layered on top of *that* . The mixes on RUclips are a little misleading though, because a lot of the sounds like the banjo, dobros, electric saws and musical saws you hear don't play all over the place in game like that, but based on what happens in game. Most of these videos are just loops endlessly looped and thrown together at random, which isn't really how it works in the game. There's a reason the programmers at Valve programmed a whole system to handle music and sound effects dynamically!
You're actually right about the composition of the Horde theme On the first Left 4 Dead the theme was a single composition, but on the second game there's multiple loops, all of them around 3-5 seconds that change depending how "inside" the horde you're in, the most intense sections of course played when you're surrounded and your screen is red to all the punches you're receiving
The horde things are dynamic, which is neat. The Director detects how "overwhelmed" you are, and increases the intensity as it goes up, and decreases it as the horde thins. The high pitched with the quickened instruments part plays when the director believes you are "completely overrun" and barely holding your ground
I've always loved how Valve more or less pioneered the whole "dynamic soundtrack" thing that you hear in Left 4 Dead 1, 2 and Portal 2. It's so good when done right. Valve invented and perfected it and a lot of other studios and composers ended up copying it later, which is amazing. Makes me wish more games had dynamic soundtracks like these.
I love how the music sounds and feels so overwhelming especially during a horde, you and three other survivors mowing down zombies with the gun fire being loud, hearing the angry sounds of zombies and the sounds that special infected make everything feels chaotic and fast. It adds into the adrenaline like feeling you get, especially when you play on the harder difficulties.
The general gist of the music from Left 4 Dead and Left 4 Dead 2 is pure chaos, everything overlaps into a massive mess like a horde of zombies getting mowed down by four survivors, it's crazy, it's fast, it's hectic. And we love it for that reason.
Dead Center: I love it it gives some boost. Dark Carnival: I don't like it. I hate clowns. Swamp Fever: It gives you a disorienting vibes. Hard Rain: Cowboy chilling with his cigar box guitar. The Parish: RUN FOR YOUR LIFE. Your cover: Adrenaline rush
Ahh, what a treat! LOVE the horde themes from L4D2. I must applaud you for your take of the Horde theme, I would love to listen to a full version of it!
That first song will always get me going, I can feel the adrenaline want to build and I focus in a bit, makes me feel excited about a fight ahead. Been played l4d forever now, since i was a kid, and it has left its mark.
I've never really been one to look into music outside of enjoying "the feel" but this dude really kinda opened my eyes in a simple but profound way to the complexity and formulas behind this music. Earned a sub, looking forward to seeing your future content!
A few other Horde Themes within the roster are L4D1's "The Last Stand Horde Theme", L4D2's "The Passing Horde Theme", L4D2's "The Parish Beta Horde Theme", and L4D2's "Cold Stream Unused Horde Theme". It would be cool to see you check those out too, as for the most part, each of them is another unique spin on the Horde.
as a person who loves percussion and bass in all music and always thinks there should be more of it these horde themes are great to me! especially the swamp one cause like you pointed out it got quite fiddly and that is always quite fun to listen to! that being said hard rain was also so good because I tend to like twangy instruments as well and those instruments sounded great! a great way to end this series!
I'm glad he's covering all the aspects of the music! I hope he plays the game and gets to experience the soundtrack the way it's supposed to be played out
These themes are dynamic and play differently depending on circumstances, like the density of the horde, whether they're still arriving or not, whether the player is killing zombies and etc.
Not too long ago I looked up if you reviewed the L4D2 Horde Themes cause I really wanted you to react to Swamp Fever as it's my favorite horde theme and I'm so happy to see you finally did!
To add something different on top of the other comments, the way i see all this percussion and the inconsistent rhythm in places is like all those undead are stumbling over each other. They don't have a steady pace because they're running and crashing together to get closer. I think the composers did an amazing job at conveying that image through their music.
@@LionmightOfficial What he meant was, different tracks and sections from the horde theme play depending on how many zombies are surrounding the player, and not all at once like the video. They all change in intensity and amount of instruments. From about no zombies to about half a dozen zombies (only drums, also only the first L4D2 horde theme) to almost a hundred zombies (many instruments at the same time, this is where the horde theme from the campaigns come in), but you've already reacted to them all here. This is just the context, in the game when a horde spawns, it plays the nightmarish screams at the beginning, then it randomly loops a 4 or 5 second section from the video (which is why the "solo" sounds a bit choppy every 4 or 5 seconds, you even mentioned this at 5:33). Thank you for the reaction!
the zombie roar is what you hear before a horde gets there. like a warning. and i'm not sure if this is true but the drums supposedly are meant to represent the footsteps of all the zombies approaching
The way the music works is actually the other way from how you say it in the beginning. A music ai checks how many zeds are around the characters, how close they're getting and all that, and applies an appropriate intensity segment of the horde tracks to play, getting a buildup as they spawn and approach, and then settling as the horde dies out.
Nuevo suscriptor Hispano, y sinceramente este canal me encanta mucho por la crítica de este joven, y más cuando se abarca al detalle de cada sonido de la música, que eso me gustó bastante este canal, exitos y que te vaya bien en tu dia a día
Honestly, seeing you experience the L4D2 ost for the first time and dissecting it actually makes me appreciate hearing it again. Playing the game as a kid and getting used to hearing the ost, it's easy to miss the small details that go into it. Thank you for helping me appreciate the game more!
As far as I'm aware, all of the orchestral soundtracks are performed by Valve's own Valve Studio Orchestra. In addition, Left 4 Dead 2 primarily takes place in the southern USA like Orleans and Louisiana, so the style and instrumental picks are related to the campaign you play- a shopping mall for Dead Center, a carnival for Dark Carnival, a swamp for- you guessed it, a flooded suburb in Hard Rain and the streets of New Orleans during a parade in The Parish.
You’ve probably gotten this request all the time, but you should react to the dead by daylight killer menu themes or chase music! Each killer have their own unique music that play while being chased, and you don’t have to be too familiar with the IP to get the vibe, I’d love to hear your opinion on it!
These themes are so well done. The zombies are running at you, you’re running, and the music really ties together the gameplay of fighting off enemies from all directions
i never realized this till i heard you play your own horde theme, but from what i remember, the parish's beta horde theme was supposed to use a violin or a fiddle, and not gonna lie i remember listening to that and wanting someone to mod it in the game 😅
To actually hear just the music playing and nothing else? It really is fantastic. Completely adds to the stress and desperation to keep fighting all the zombies. And ultimately reach the next safe house or escape vehicle.
These came from a game released in 2009. Only the in-game background music are being featured here and you can already see (hear) how good the game is in just this one aspect. Ladies and gentlemen, this is Valve magic.
These horde themes are dynamic! With the drums soloing when the horde is far away and the rest of the instruments coming in as they get closer! There’s even an instrument that you only hear if you’re actively killing the horde, you can probably find this on its own if you search l4d slayer music
The first horde music is definitely my favorite. It is fast paced and really gets you moving. It is a much different experience when zombies and gunfire are all around.
L4D themes are just a little bits smashed together. They all interchange depending on the stage of the horde. If the horde is close the sirens will play(synth in l4d"1"), Just drums are meant to signify the intensity of the horde. It all just like in a movie for those HIGH moments and high anticipation
The instruments speed fit very well with the games overall pace and the chaotic nature of the bloodthirsty infected coming your way. Edit: The drums at the start, the one titled "horde" are the drums that play up first when your fighting the horde from a distance, taking sniper shots or whatever, when the instruments come in, saaaayyy the guitar in dead centre, the drums get pushed to the back and the guitar becomes the main instrument you hear that play when your in what I like to call: "The thick of it", where your in the hordes face chopping away with a fire axe or frying pan.
no one cares abt ur reaction, only people who feel the need to be validated. cringe
Wow you got pinned not long ago.
lmao
@@ShidsRage shut up
pin of shame
Ah so we like talking about ourselves I see
One thing I have noticed from playing the Left 4 Dead series a lot is however many Infected are swarming you in a horde is the equivalent of how many instruments are being played all the way until the solo drums are the only ones left which is why I like playing these games
I've never noticed that, I thought it was random xD
i love how the music is tied to the infected
if there's a horde at all, the drums will always play
if there's loads of infected next to you, the main instrument of that campaign joins in
the game has loads of sound files for different drum and 'campaign instrument' patterns (the ones in the videos are placed in order of the file names) and those are randomly selected in the game
For sure, stems are such a cool part of game design.
My intro to that was the music from Chaos Theory, which is amazing. Motifs that begin “calm” with various alternative stems that the game can grab from a bag when something happens - “panic” “attack” etc. each level has a flavor.
@@jad4693 yeah, also you can know when a special infected will show up by the music, you can hear diferent music and sounds depending of the specials infected around you.
@ i also remember in l4d2 only, those musical cues are disabled in versus for whatever reason
The music for the hordes is STRONGLY tied to the game itself. Hearing the screams of the infected in the distance, and then the beats of the drums as they charge towards you makes your chest sink. Then you'll catch random bits of the songs in between the screaming and gunshots. It overwhelms your senses and spikes your adrenaline. Then suddenly, the music begins to die WITH the horde. And you're back to silence. The feeling that comes with it is unmatched
@@itsmrbigsmoke862 fr
This right here ☝ listening to the music without playing the game is nothing compared to the feeling you get in the moment. I cannot even describe it because it's a very unique feeling, and this is why I think in my personal opinion that L4D2 has the best soundtrack out of any zombie game I have ever played. It's simply unmatched and like I said before, unique.
It sounds "Choppy" like that because the tempo of the horde itself changes while you're fighting. So, the music is designed to be able to change on a whim as the horde thins or grows in strength.
@@MrFancyPantsMan It’s probably repeated in those snippets and looped in-game and progression
The thing I absolutely LOVE about Left 4 Dead 2 horde soundtracks is that they are doing its best to relay that "adrenaline rush" feeling that Survivor players gets when facing the Horde. The soundtracks are NOT supposed to be pleasant in any way.
You were absolutely right about "mosquitos". When survivors are about to get all their crap beaten out by a horde of zombies, the music is here to add to the excitement! Normal music would be drowned in the sounds of gunfire, zombies screaming bloody murder, survivors shouting at each other or grunting in pain, Special Infected making their entrance, adding to the chaos. But Left 4 Dead games are using drums, they can be heard thumping in the backround even in the most intense Horde assault.
@@Max58183 Left 4 Dead easily has the most songs if any of valves games, separate songs for each special infected, each horde, each campaign, each saferoom, all of which are well made.
exactly, the drums sound frighteningly similar to a frantic heartbeat
Imagine the adrenaline of fighting a horde in expert+realism mode
The drummer was working overtime! His rent was due. 😂
Son varias grabaciones pequeñas que juntas hacen parecer que la están haciendo de uno solo. Buen trabajo de los ingenieros de sonido
The power of monster and bcaa powder
@@-kirito-steam26 its a joke bud
😂😂😂
14:27 its crazy how the sound its not a violin, it’s a bow being used on a banjo XD
That's funny because you can't expect someone to just know that and the fact a professional string player was fooled just proves the absolute chaos that the music is meant to convey.
I hope lion field sees this
Oh, she did
Buena foto de perfil.
Calla cagada :vvv
21:32 Imagine he records some violin runs, record it and then someone makes a mod for the workshop that replaces one of the campaigns horde parts with his playing. Killing zombies while Lionmight is killing it with the violin.
@@SohaldSpike we need that now gotta get someone to do it
@@AcedUpLolTTV They've done it already with his renditions of the witch and tank themes, they're in the workshop ^^
This might fit in Hard Rain since there are too many witches there
@@canadiandemo9073 link?
God I wish I knew how to make mods, cuz I'd make that mod in a heartbeat.
The horde themes really capture the essence of how uncontrolled, unorganized, and unpredictable the infection was when it started spreading and turning people. Put yourself in the shoes of someone in charge of containing the disease; How do you possibly stop an air-borne virus that kills people within 5 minutes (if the survivor's saferoom graffiti is accurate) and then turns them into a violent monster hell-bent on spreading the virus to other people? That's why in The Parish you can find bodies of uninfected individuals shot to death by the Military/CEDA. They had no idea what to do, so they just thought that killing everybody themselves would be the best possible way to ensure the infection can't spread.
For context, the bodies you see in The Parish are actually carriers killed by CEDA at the evac zones. Theres grafitti throughout the level of non carriers wondering why the military is just killing "uninfected" people meaning the military knew exactly what it was doing but civilians were unaware of the idea of carriers
Homie, the infected are not undead. They still cry, suffer hunger pains and dehydration, void bowels, vomit, breathe etc.
Nice seeing you again
@@sbraypaynt I don't think he said anything like that
@@esharayan140 He said the virus kills people within 5 minutes, which isn't true. The virus causes severe hallucinations and mutations, but the infected are still regular human beings that are _very_ sick and delirious. They are not "undead zombies".
Lionmight's horde theme at 21:33 is awesome. I can imagine it will be used on some kind of wrecked Cruise Ship on an island resort.
I always liked how the Dark Carnival theme has those whistling/siren sounds that almost glitch out, like the speakers at a carnival just replaying the same like 2 seconds of a song over and over until a ride operator notices and fixes is it.
The thing I love about it is that in L4D2 the music is based off where you are for example the Parish has the Trumpets because you’re in New Orleans a city known for its use of brass instruments. In Dark Carnival you get the sounds of the whistling like most carnivals have and then you get the fiddle for Swamp Fever because you’re in the Deep South swamps
Horde soundtracks from the first and second game could really describe the different tones of L4D1 and 2.
In L4D1 it sounded intense, with lots of percussion and piano pieces depicting the horror and misery of the story, the tone was dark and serious.
In L4D2 as us players got deeper into the story, we got familiar with how things work and would be more at ease. All the banjo and violin notes kept the original intensity while adding a more hilarious tune (ie a Jockey humping on your back scenario) making it a chaotic comedy action game.
acctualy it shows how much the game improved, l4d1 had pretty much the same sound for all campaings, while in l4d2 its more unique for each campaing, its a total upgrade.
@@gabrielandy9272 Left 4 Dead 1's campaigns are more down to earth compared to 2, but I wouldn't say that's a negative. It just makes the game more thematically consistent.
@@zaccorpseman7366 that would make more sense if you had to play the first game before the second one, but the games can be played in any order so your reasoning falls flat quickly
I don't think that was their intention. The instruments used are very obviously linked to USA's southern states, and all campaigns take place in those states. They wanted to make every track sound themed and interesting compared to the generic track of the first game.
The fact that there are multiple videos dedicated to left 4 dead show that valve knew what they were doing with gameplay, music and story
Valve games are timeless classics
I mean they hired several psychologists, among other notable professions to make these games. Valve means business and pride.
Something i absolutely love about L4D2 is hearing the different instruments taking the centre of every map and setting the atmosphere for every one to be totally unique, all horde themes giving you chaos and a clear message to start running.
I mix some of it in my "running" playlist and the results are incredible.
@@jianng7795 Run and Shoot man!
running to l4d2 music sounds wild. can already imagine you jumping while trying to strafe irl.
@@jianng7795 i need that playlist bro sound really cool
@@MNYQaabhopping in real life
21:39 you absolutely killed it, that was amazing
i loved his piece in this, i would like this as a mod to the game sounds so good lol it fits the swamp fever biome.
A bow being used on a banjo along with a professional on a violin
@@gabrielandy9272 agreed, I can prob do that
The reason the Horde themes are so chaotic, is because you're listening to the OST version, in-game the Horde themes are more dynamic, instruments keep adding in and the rhythm of the song itself changes depends on what is going on around you, whether you're swarmed, running away, low HP, high HP, on temporary HP, caught by a Special Infected, puked by a Boomer, or just straight up murdering everything around you (which is the slower, heavier drumming) and so on as there are many other possibilities and combinations.
It might have been said already but the violin in the swamp fever part is a bow being used on a banjo. When i learned that it blew me away and makes sense when you think about the setting of swamp fever taking place in a "hillbilly" swamp town for the most part
Ah yes, my favourite style of music, the "I'm fighting for my f-cking life"
@@Ye-Hu that’s so true😂
Valve: *Hires the musicians*
Musicians: How chaotic do you want it?
Valve: Yes
21:32 Oh my lord!!! You are KILLING it on that instrument, it sounds like it was in the game itself! Did you freestyle this or planned it out beforehand?
Thank you! It was freestyled at first, then improved later on.
@@BoxedBurgers super interesting to hear your take on it! definitely themes meant to evoke chaos - i think hearing the music in battle gives it another element, because you’re seeing the music in action while being mobbed by the horde!
great work!
You should use this type of overwhelming music in your game
rare red snow sighting wtf
@@LionmightOfficial Could you listen to Black Mesa soundtrack? The music is really amazing you should definitely give it a listen.
Soundtracks I recommend:
Forget about freeman, Surface Tension 1+2+3, Blast pit 3, Anomalous Materials, Mind games, Ascension V2, Shadows of death (V2), Internal conflict, Resonance, The Hunting V2.
they're all THE BEST.
The thing I love about left 4 dead’s horde themes, is the dynamic music. First it’s those simple drums. Then you start shooting and the main thingy kicks in, they get close. The “alarm” noise comes in. I love it
Coach: "Here they come!"
You're right about the layers @Lionmight . The music in Left 4 Dead is made up of multiple short loops and layers. There's a lot of layering per in game chapter, all of which works together with the "horde slayer" (the high pitched "alarm" sound, and the deep, electric murky saw), with "danger" tracks (like the banjo, dobro and fiddle) layered on top of *that* .
The mixes on RUclips are a little misleading though, because a lot of the sounds like the banjo, dobros, electric saws and musical saws you hear don't play all over the place in game like that, but based on what happens in game. Most of these videos are just loops endlessly looped and thrown together at random, which isn't really how it works in the game.
There's a reason the programmers at Valve programmed a whole system to handle music and sound effects dynamically!
You're actually right about the composition of the Horde theme
On the first Left 4 Dead the theme was a single composition, but on the second game there's multiple loops, all of them around 3-5 seconds that change depending how "inside" the horde you're in, the most intense sections of course played when you're surrounded and your screen is red to all the punches you're receiving
The horde things are dynamic, which is neat. The Director detects how "overwhelmed" you are, and increases the intensity as it goes up, and decreases it as the horde thins. The high pitched with the quickened instruments part plays when the director believes you are "completely overrun" and barely holding your ground
The Hoard theme playinh right after the scream is just iconic
You start looking for choke points and where you need to go the second that sounds
@@ironboy3245 Don't forget to crouch too.
I've always loved how Valve more or less pioneered the whole "dynamic soundtrack" thing that you hear in Left 4 Dead 1, 2 and Portal 2. It's so good when done right. Valve invented and perfected it and a lot of other studios and composers ended up copying it later, which is amazing. Makes me wish more games had dynamic soundtracks like these.
I love how the music sounds and feels so overwhelming especially during a horde, you and three other survivors mowing down zombies with the gun fire being loud, hearing the angry sounds of zombies and the sounds that special infected make everything feels chaotic and fast. It adds into the adrenaline like feeling you get, especially when you play on the harder difficulties.
Perfect timing! Right as i got done playing l4d2 lol x3
How many times u got kicked for missing a charger instkill
@@lexkit9438 were you playing multiplayer? Or campaign?
Which campaign
@@rickydelbosque780 average l4d2 pub lobby experience
@@B0TFUNGUS fr u cant have fun in versus people are so sweaty bunny hoping is a must otherwise you're losing evergame
the amount of love that went into l4d2 is actually insane
The general gist of the music from Left 4 Dead and Left 4 Dead 2 is pure chaos, everything overlaps into a massive mess like a horde of zombies getting mowed down by four survivors, it's crazy, it's fast, it's hectic.
And we love it for that reason.
Dead Center: I love it it gives some boost.
Dark Carnival: I don't like it. I hate clowns.
Swamp Fever: It gives you a disorienting vibes.
Hard Rain: Cowboy chilling with his cigar box guitar.
The Parish: RUN FOR YOUR LIFE.
Your cover: Adrenaline rush
Clowns had an own theme.
Ahh, what a treat! LOVE the horde themes from L4D2. I must applaud you for your take of the Horde theme, I would love to listen to a full version of it!
as a l4d player, i get chills whenever i hear these songs, i can just feel the zombies coming right for me.
That first song will always get me going, I can feel the adrenaline want to build and I focus in a bit, makes me feel excited about a fight ahead. Been played l4d forever now, since i was a kid, and it has left its mark.
I've never really been one to look into music outside of enjoying "the feel" but this dude really kinda opened my eyes in a simple but profound way to the complexity and formulas behind this music. Earned a sub, looking forward to seeing your future content!
A few other Horde Themes within the roster are L4D1's "The Last Stand Horde Theme", L4D2's "The Passing Horde Theme", L4D2's "The Parish Beta Horde Theme", and L4D2's "Cold Stream Unused Horde Theme". It would be cool to see you check those out too, as for the most part, each of them is another unique spin on the Horde.
as a person who loves percussion and bass in all music and always thinks there should be more of it these horde themes are great to me! especially the swamp one cause like you pointed out it got quite fiddly and that is always quite fun to listen to! that being said hard rain was also so good because I tend to like twangy instruments as well and those instruments sounded great! a great way to end this series!
*Nick has alerted the horde!*
*Kick player: Nick?*
*F1 F1 F1*
@@parapun1516 "Dont touch that car!"
Nick :
Plot Twist: It was the crescendo event
@Loolilol "your mom's car"
I do that exact same thing
"BITCH" player has been kicked from the game
Thanks lionmight for reacting again to left 4 dead topics, you are great and you are very detailed my friend, keep it up man ❤
I desperately want these to be used in modern movies the sound tracks are so nostalgic.
i just can't get enough of The Parish's Horde theme, i love the trumpeter playing it like crazy, knowing how to show the chaos that is at the moment
That’s also true in the story, carriers infecting the normal survivors in NOLA, military shooting everybody, chaos everywhere.
*Nick has alerted the horde!*
You KNOW it's bout to go down.
Well, thank you, Lionmight, for giving us a NEW Horde Theme at the end!
Chaotic sounds create chaotic emotions. The AI that ties the game's music together is great.
I'm glad he's covering all the aspects of the music! I hope he plays the game and gets to experience the soundtrack the way it's supposed to be played out
These themes are dynamic and play differently depending on circumstances, like the density of the horde, whether they're still arriving or not, whether the player is killing zombies and etc.
The “whiplash” movie but hes gotta play the l4d2 horde themes.
Holy crap you're still active :O
Dude I remember your left 4 dead rips, awesome stuff, thank you for uploading those!
@ ah no problem at all, thanks for watching!
Not too long ago I looked up if you reviewed the L4D2 Horde Themes cause I really wanted you to react to Swamp Fever as it's my favorite horde theme and I'm so happy to see you finally did!
To add something different on top of the other comments, the way i see all this percussion and the inconsistent rhythm in places is like all those undead are stumbling over each other. They don't have a steady pace because they're running and crashing together to get closer. I think the composers did an amazing job at conveying that image through their music.
I luv how every song makes you feel like a fight or flight scenario were its either FIGHT or D1e
you should react to the scenarios that these sounds come from just to give an idea on what happens
Not interested
@@LionmightOfficial Rip
@@LionmightOfficial What he meant was, different tracks and sections from the horde theme play depending on how many zombies are surrounding the player, and not all at once like the video. They all change in intensity and amount of instruments. From about no zombies to about half a dozen zombies (only drums, also only the first L4D2 horde theme) to almost a hundred zombies (many instruments at the same time, this is where the horde theme from the campaigns come in), but you've already reacted to them all here. This is just the context, in the game when a horde spawns, it plays the nightmarish screams at the beginning, then it randomly loops a 4 or 5 second section from the video (which is why the "solo" sounds a bit choppy every 4 or 5 seconds, you even mentioned this at 5:33). Thank you for the reaction!
Why do you keep trying to pressure him to react to the actual game. I’ve seen u comment on the same thing before but in different wording lol
@@Will-cq9lg i literally just asked as in like a little query, i’m lucky he even responded so what’s your point?
FINALLY, HE HEARD IT
1:44 kind of on the money since inorder to trigger the horde event & theme you have to hit a car or something that makes loud noise to attract them
Not true that just another way to call them. Regardless of what you're doing, they are scripted to appear whenever they want during a campaign.
the zombie roar is what you hear before a horde gets there. like a warning. and i'm not sure if this is true but the drums supposedly are meant to represent the footsteps of all the zombies approaching
That's how I've always interpreted it; it sounds like the thundering footsteps of a charging crowd
I love seeing people react and point out things I never noticed before and makes me love the music even more and the meanings behind them
Finally I've been waiting for this soooo long do the 2 part soon please
If valve ever needs a profesional violinist for L4D3 we know who to call 📞
The way the music works is actually the other way from how you say it in the beginning. A music ai checks how many zeds are around the characters, how close they're getting and all that, and applies an appropriate intensity segment of the horde tracks to play, getting a buildup as they spawn and approach, and then settling as the horde dies out.
Nuevo suscriptor Hispano, y sinceramente este canal me encanta mucho por la crítica de este joven, y más cuando se abarca al detalle de cada sonido de la música, que eso me gustó bastante este canal, exitos y que te vaya bien en tu dia a día
Goated video as always Lion.
The swamp fever theme is actually a fiddle bow being used on a banjo this was shown by valve behind the scenes
Bro's hearing soundtracks I've rarely heard while playing the game hahaha but also spectacular sounds! Love your content. Really happy you exist hshs
3:38 the sounds of the shooting and growling plus the drums makes it so much more better
Honestly, seeing you experience the L4D2 ost for the first time and dissecting it actually makes me appreciate hearing it again. Playing the game as a kid and getting used to hearing the ost, it's easy to miss the small details that go into it. Thank you for helping me appreciate the game more!
The instruments when they recording the horde themes: "I'm tired boss.."
Lowkey bringing L4D2 back to life, glad to see someone finally appreciating the music too lol
Glad I'm still playing Left 4 Dead for now on
You are so underrated, you need to keep it up!! Looking forward to ultrakill and Risk of rain!!!
As far as I'm aware, all of the orchestral soundtracks are performed by Valve's own Valve Studio Orchestra. In addition, Left 4 Dead 2 primarily takes place in the southern USA like Orleans and Louisiana, so the style and instrumental picks are related to the campaign you play- a shopping mall for Dead Center, a carnival for Dark Carnival, a swamp for- you guessed it, a flooded suburb in Hard Rain and the streets of New Orleans during a parade in The Parish.
I really liked your cover at the end, well done
Do the PVZ soundtrack too
yeah!
good idea
Fill up the form
Day lawn, night lawn, day pool, night/fog pool, and rooftop.
Sh*tton of good music there
As someone who grew up with such a game I’m glad to see a reaction to this absolutely ridiculous music 🤣
hearing all of these bring me back so many memories.
I never knew that the L4D1 included Taiko drums. I love it!
Dark Carnival is played by saw, the one used for cutting trees or making planks.
You’ve probably gotten this request all the time, but you should react to the dead by daylight killer menu themes or chase music! Each killer have their own unique music that play while being chased, and you don’t have to be too familiar with the IP to get the vibe, I’d love to hear your opinion on it!
Oh I've been waiting for the horde themes!! 💜 Thank you for delivering :D
The music starts playing out of nowhere when you open pack of chips in the school:
I love the horde themes, they will never crease to make me feel pumped up and ready to run
i love how the horde sound effect always wakes him up like smelling salts
These themes are so well done. The zombies are running at you, you’re running, and the music really ties together the gameplay of fighting off enemies from all directions
i never realized this till i heard you play your own horde theme, but from what i remember, the parish's beta horde theme was supposed to use a violin or a fiddle, and not gonna lie i remember listening to that and wanting someone to mod it in the game 😅
To actually hear just the music playing and nothing else? It really is fantastic. Completely adds to the stress and desperation to keep fighting all the zombies. And ultimately reach the next safe house or escape vehicle.
That bass sound has aways itched my brain differently, I don’t even know how to describe the sound.
Great video. Gotta love the Horde music, and love your reaction/analysis of the music.
These came from a game released in 2009.
Only the in-game background music are being featured here and you can already see (hear) how good the game is in just this one aspect.
Ladies and gentlemen, this is Valve magic.
These horde themes are dynamic! With the drums soloing when the horde is far away and the rest of the instruments coming in as they get closer! There’s even an instrument that you only hear if you’re actively killing the horde, you can probably find this on its own if you search l4d slayer music
12:28 Mosquito.exe has stopped working.
Omg I've been waiting for you to cover the horde themes for so long! They are so good
The first horde music is definitely my favorite. It is fast paced and really gets you moving. It is a much different experience when zombies and gunfire are all around.
I just have to say, I love watching you react to these songs. You're very expressive.
L4D themes are just a little bits smashed together. They all interchange depending on the stage of the horde. If the horde is close the sirens will play(synth in l4d"1"), Just drums are meant to signify the intensity of the horde. It all just like in a movie for those HIGH moments and high anticipation
14:10 basically yeah, that yell of infected is like the sound cue to tell you you've triggered a horde.
Ok when bro popped off on the violin at the end I was like I don’t remember this in l4d blended in too perfectly
the horde chaos specially in the final run and in expert mode is very critical to win or fail moment
The instruments speed fit very well with the games overall pace and the chaotic nature of the bloodthirsty infected coming your way.
Edit: The drums at the start, the one titled "horde" are the drums that play up first when your fighting the horde from a distance, taking sniper shots or whatever, when the instruments come in, saaaayyy the guitar in dead centre, the drums get pushed to the back and the guitar becomes the main instrument you hear that play when your in what I like to call: "The thick of it", where your in the hordes face chopping away with a fire axe or frying pan.
I love your left4dead 2 content so much, thanks for putting this up