CREATE A PROCEDURAL SIMPLE SATIN FABRIC MATERIAL FOR BLENDER

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  • Опубликовано: 30 сен 2024

Комментарии • 29

  • @johnsmith56920
    @johnsmith56920 Год назад +3

    Very useful, simple and realistic. For my purposes I added a noide texture with the same parameters than yours but a scale of 500, plugged it into a bump node and then into the normal socket et voilà! Satin like you've never dreamed of. Don't forget to reduce the strength to 0.025 in the Bump node. This will also give you the texture for some eyelids with makeup.

  • @roxannegarbar9584
    @roxannegarbar9584 Год назад +1

    Wonderful! Thanks a lot! 🥰

  • @benyafezstudio3603
    @benyafezstudio3603 2 года назад +1

    Please make tutorial about clay material, abstract, and pattern texture, thanks.

    • @blenderbitesize
      @blenderbitesize  2 года назад

      I can certainly add them to the list. With clay, what type?

    • @emiliowav97
      @emiliowav97 Год назад

      @@blenderbitesize I'm not the OP but a terracotta clay would be pretty neat or a terrazo pattern texture or something branching off from those things

    • @GentlemanCrafterUK
      @GentlemanCrafterUK Год назад

      @@emiliowav97 Both are available in my playlist.

  • @westron7257
    @westron7257 Год назад +1

    thank u sir!

  • @88Factor
    @88Factor 8 месяцев назад

    I'd love to see you return to this post 4.0, as Specular doesn't quite work the same. With that said, still got a great looking bit of cloth, so it manages to mostly hold up.

    • @blenderbitesize
      @blenderbitesize  8 месяцев назад +2

      Currently working my way through all of my tutorials for 4.0 - as you say, some things work a little differently but most are working out just fine. Make sure to subscribe for notifications of when the new batch are released.

  • @dro-q4u
    @dro-q4u 9 месяцев назад

    Ihave an armature modifier, (the cloth is parented to my rig) and whenever i add cloth modifier it sends my mesh far off the z axis, I tried moving it back to the body but is simpossible could someone please help me?

    • @blenderbitesize
      @blenderbitesize  9 месяцев назад

      Have you tried pinning the cloth to the armature instead of parenting it? This is like hanging curtains on a curtain pole instead of making the fabric part of the curtain pole.

    • @dro-q4u
      @dro-q4u 9 месяцев назад +1

      i dont remember how i solved it but i hink it had to do with gravity @@blenderbitesize

  • @pinchopaxtonsgreatestminds9591
    @pinchopaxtonsgreatestminds9591 8 месяцев назад

    I don't have any specular settings on my node.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад +1

    =o

  • @vanessaafrika7659
    @vanessaafrika7659 10 месяцев назад

    How did u get the ball with the fabric on it

    • @blenderbitesize
      @blenderbitesize  10 месяцев назад

      I did a video about this. You can find it here - ruclips.net/video/gcqhtmKgduw/видео.html

  • @arithene
    @arithene Год назад

    It's not satin. Satin has a satin weave. By making weaves you can achieve more realism. Learn the types of textile weave.

    • @blenderbitesize
      @blenderbitesize  Год назад

      Thank you for the feedback.

    • @zombiedoggie2732
      @zombiedoggie2732 Год назад

      yes, satin is in the weave itself. That's why it can run so much, and is fray death when cut.

  • @CVJordan
    @CVJordan Год назад

    Lovely

  • @Akistino
    @Akistino 2 года назад

    Can you make Gemstones

    • @blenderbitesize
      @blenderbitesize  2 года назад

      I'll give it a whirl but in the meantime, you could use the crystal glass shader and change to the main colour.

    • @Akistino
      @Akistino 2 года назад +1

      @@blenderbitesize
      Okay thanks