Death Stranding | The Ultimate Critique - Luke Stephens

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  • Опубликовано: 26 сен 2024

Комментарии • 1,7 тыс.

  • @LukeStephensTV
    @LukeStephensTV  4 года назад +76

    Join my Patreon for exclusive content and early access to videos like this: www.patreon.com/LukeStephens

    • @krombopulost4699
      @krombopulost4699 4 года назад +4

      You need to play MGS 5. the story is incomplete. like literally last 1/3rd of the game is not there. but the Gameplay... you have so much freedom, so many mechanics to use... its just crazy. Death stranding has borning gameplay. good story. imo. but MGS 5 still got the best gameplay in 2020.

    • @LXXVIIZONE
      @LXXVIIZONE 4 года назад +3

      Luke Stephens will you ever be going back to uploading on sound cloud ? Spotify? The podcast format is dope as many of us just like to listen

    • @GamerAF2
      @GamerAF2 4 года назад +2

      And dude you cannot cherry pick the comments you want to show in order to prove your point. Show both good and bad comments. You have much to learn

    • @FinneousPJ1
      @FinneousPJ1 4 года назад +1

      @@krombopulost4699 what? Mgs5 is not 2020

    • @krombopulost4699
      @krombopulost4699 4 года назад +2

      @@FinneousPJ1 in 2020 we don't have any game with that much player freedom

  • @Manupaya24
    @Manupaya24 4 года назад +1311

    When you tell your friends you're gonna watch a movie but in reality you are getting cozy to watch a 2 hour long critique on a game you have no intention of playing.
    Hell... they wouldn't understand

    • @NellyM1823
      @NellyM1823 4 года назад +35

      HAHA I told my friends the same thing!! I had no patience to try and explain why I was blowing them off to watch a 2 hour game critique
      Again.... they wouldn't understand

    • @bilie65
      @bilie65 4 года назад +3

      Does he talk about how the Bridges buildings look like whales?

    • @originalcontent8809
      @originalcontent8809 4 года назад +12

      Well you missed out on not playing cause its great

    • @stefans.1496
      @stefans.1496 4 года назад +14

      @@originalcontent8809 lol....

    • @originalcontent8809
      @originalcontent8809 4 года назад

      @@stefans.1496 go away no one asked you to say anything

  • @CorruptedSave
    @CorruptedSave 4 года назад +454

    From what I understand, Amelie repatriated Lou as she once did Sam. She sent Lou back with her quipu, which is what she's holding all of a sudden. And I *think* that sending back the quipu - Amelie's final connection to the world - cut off her beach from the world, which was the source of the death stranding and the timefall, which is why the color blue is back in the end and the timefall is once again just rain. I think.

    • @FinneousPJ1
      @FinneousPJ1 4 года назад +23

      It's a really cool ending

    • @viktormustapic
      @viktormustapic 4 года назад +25

      Excellent insight, I would have never connected the dots!

    • @nealeellis4455
      @nealeellis4455 4 года назад +9

      that idea sounds really similar to whitelights commentary on death stranding

    • @NaturallyNavi
      @NaturallyNavi 4 года назад +26

      I don’t get how a lot of people didn’t get this. It was so obvious... maybe I was just sooo into the game that it was made clear when Lou came back with Amelie’s quipo. And also the beauty of the full circle between Sam’s repatriation and Lou’s. Beautiful story.

    • @neonnoir9692
      @neonnoir9692 4 года назад +3

      I thought this too, but Deadman said she cut her beach off while they were still searching for Sam. But Amelie did say that her and Sam would always be connected, so maybe she still had access to him somehow.

  • @georgegoulopoulos7255
    @georgegoulopoulos7255 4 года назад +541

    Whitelight has entered the room

    • @gurmeetpandher5788
      @gurmeetpandher5788 4 года назад +41

      And this one isn’t 7 hours

    • @johnniewaiker5309
      @johnniewaiker5309 4 года назад +35

      He wasted my whole day lol

    • @squirrelthegamer8483
      @squirrelthegamer8483 4 года назад +28

      I can just imagine Thanos with the Infinity Gauntlet walking through a portal with Whitelight's logo on his face being like, "The hardest choices require the strongest wills, allow me to demonstrate who's stronger." 😂😂😂

    • @theæthœr
      @theæthœr 3 года назад +10

      @retroFIX Gaming I like them both equally. They are both expert critics

    • @ShikaRoddy
      @ShikaRoddy 3 года назад +9

      I watched Witelights critique 3 times already😅

  • @Clk97
    @Clk97 3 месяца назад +8

    I just got this game yesterday and my only regret is not getting it sooner. Everyone who I heard talking about this game said if you don’t think you’ll like it, you probably won’t, so I waited 5 years to play it. If you have any doubts about it but aren’t 100% turned off just get it.

    • @mynameisNeo369
      @mynameisNeo369 3 месяца назад

      I got it two months ago and i loved every second. I cant wait for the sequel and i couldn't finish this video 😂

  • @Peasant_of_Pontus
    @Peasant_of_Pontus 4 года назад +249

    I actually spent a lot of time designing zipline networks and found that the bandwith limitation made it more interesting since you had to think about efficient placing and strategic upgrades, as well as incorporating online ziplines into your network.

    • @viktordoe1636
      @viktordoe1636 3 года назад +15

      I did the same thing, it's sort of a minigame in and of itself.

    • @roryluukas2703
      @roryluukas2703 3 года назад +23

      100% this! Although God damn some of the zipline placement I saw from my strand players was so shockingly bad I cancelled my strand contracts with them 🤣🤣🤣

    • @1989ry05uke
      @1989ry05uke 3 года назад +4

      Totally agreed. I felt the map was carefully crafted so that you need to upgrade most ziplines to level 3 in order to build a fully useful network.

    • @viktordoe1636
      @viktordoe1636 3 года назад

      @@1989ry05uke level 3 doesn't add to distance afaik, it only increases durability.

    • @1989ry05uke
      @1989ry05uke 3 года назад

      @@viktordoe1636 Was it level 2? I last played a couple of months ago so I don't remember

  • @donelec5955
    @donelec5955 4 года назад +254

    i bought a p4 just play this game. I've been playing everyday since its release, i really love this game. i love slow burn movies, tv and games. i also love really grindy games, ambiguous story, and world. this game is a accumulation of everything i love. its in my top5 games i ever played.

    • @couchgamingnews9379
      @couchgamingnews9379 4 года назад +6

      Nice

    • @calebv123
      @calebv123 4 года назад +58

      Man I know I don’t know you at all, but seeing you gush unabashedly about what you love and enjoy, has just made my day.
      Thank you.

    • @AuzzieArtyst
      @AuzzieArtyst 4 года назад +12

      Wholesome comment section

    • @anthonysayegh8187
      @anthonysayegh8187 4 года назад

      Quite the interesting choice of games not that I disagree, for me I love games that give me a humongous challenge dark souls bloodborne sekiro etc I really like the feeling of beating a boss that not many people can say they beat

    • @darrylesposito
      @darrylesposito 4 года назад

      You, sir, are kind of a masochist. But you know your way so...
      "Tomorrow is in your hands"

  • @nvrlucke705
    @nvrlucke705 4 года назад +311

    1:08:00 I’m pretty confident that the beach “purgatory” sequence is meant to make players experience the extreme loneliness and isolation that Amelie has had to live through for most of her life being trapped on the beach. That kind of living hell makes it understandable why she wanted to bring about the last stranding and end her own tortured existence. And it also makes her decision to cut herself off more powerful since she’s dooming herself to that kind of existence for basically eternity.
    It’s also implied in dialogue that due to time being perceived differently on the beach that Sam himself was trapped for what felt like years (that’s why he resorted to attempting suicide). I think Deadman says something along the lines of “I don’t even want to imagine how long you felt like you were trapped”. So forcing players to sit though half an hour of slow credits may be a way to emulate that feeling as well.

    • @ezzahhh
      @ezzahhh 4 года назад +36

      Aka "Kojima Syndrome"

    • @NaturallyNavi
      @NaturallyNavi 4 года назад +51

      ezzahhh come on, he explained it very well and you wanna be ‘clever’.... there were definitely good critiques but this wasn’t one. Sometimes there are explanations for story lines.

    • @thesorrow4664
      @thesorrow4664 4 года назад +2

      "You're pretty good."

    • @SilvesterBathroomStallone
      @SilvesterBathroomStallone 4 года назад +10

      Nice metaphysical take on it but
      It was still dragging as all hell, give me a skip button why don't ya

    • @darrylesposito
      @darrylesposito 4 года назад +11

      Deadman even tells him after the president sequence that they were looking for him for a month i think. So you might be right about the passed time.

  • @Carson0101
    @Carson0101 4 года назад +279

    Take a shot every time he says Kojima Syndrome

    • @mutalix
      @mutalix 4 года назад +18

      My liver has left my body for greener pastures, thank you kind youtuber..

    • @needahaircut93
      @needahaircut93 4 года назад +3

      writ large

    • @addwaterandstir8826
      @addwaterandstir8826 4 года назад +18

      Take a shot every time he says we will get to that later

    • @Memnoch_the_Devil
      @Memnoch_the_Devil 4 года назад +1

      I did it. I’m drunk.

    • @snake41411
      @snake41411 4 года назад

      Tyler Neal rip in peperonni

  • @phattyj811
    @phattyj811 3 года назад +138

    The Zipline argument really blows my mind. I've heard this so much, but I think it's crazy. No one get mad at Minecraft because an XP farm "negates" the XP system. It's the work that goes into it that makes it worth it. On a Zipline you have to scout good locations, plan it, get it there, and build it. My two cents.

    • @BassBanj0
      @BassBanj0 2 года назад +3

      Exactly
      You are supposed to find the best route, you have to work for making your trips easier

    • @noahmansland3301
      @noahmansland3301 2 года назад +2

      building your zipline network require a lot of work, bogth to be sure that it work, but also to use existing infrastructure. i think doing that was one if not my favourite part of the game, when i could do the whole endgame zone without ever walking a meter

    • @susangass1487
      @susangass1487 2 года назад

      100

    • @ZIGged0
      @ZIGged0 8 месяцев назад

      Yeah but that leads to lower creativity at higher levels. If there were other methods as efficient as ziplines (which there is one other, bike+extreme ramps, although bts are an issue in this method). Ultimately my counter argument is that it lowers end-game creativity when it comes to delivering packages.

  • @devondriggers3580
    @devondriggers3580 4 года назад +227

    This is just two hours of Kojima syndrome and we'll get to that later.

    • @BlackThanator
      @BlackThanator 4 года назад +48

      I don't get why he had to "get back to that later" in the first place.
      He only explains maybe half of his "later's" and even then, it's just 1-3 sentences which would've fit in just as well when he originally covered the topic in question.

    • @Yin7094
      @Yin7094 4 года назад +42

      @@BlackThanator it annoyed me a lot that for the first 40 minutes he would start sentences about some shit only to say "but we'll get to that later" why the fuck would you when you can just ennunciate your full argument later instead of just scattering it around?

    • @trontastic9327
      @trontastic9327 4 года назад +2

      He does get back it later

    • @ThePapaDragon
      @ThePapaDragon 3 года назад +1

      I'm a fan of Luke and most of his takes but yeah, that line comes up in literally every critique he does. He does a lot to pad runtime in these.

    • @BigWheezer2000
      @BigWheezer2000 3 года назад

      @@Yin7094 Lol kind of ironic seeing that the narrative of the game is like this. “Here’s some bizarre thing that won’t be fully explained until much later”

  • @FinneousPJ1
    @FinneousPJ1 4 года назад +61

    The BB-Clifford ending cutscene is fucking amazing

  • @Zack-id1xo
    @Zack-id1xo 4 года назад +432

    Most of your criticisms are fair but I would totally argue that the holographic NPCs are central to the thematic elements of solitude and connectivity

    • @fariyanahmed6592
      @fariyanahmed6592 3 года назад +68

      Kojima syndrome

    • @johnwest5957
      @johnwest5957 3 года назад +41

      We should have had more interaction with other porters, security, guards, those bridges troops... support staff... etc

    • @takke9830
      @takke9830 3 года назад +51

      @@fariyanahmed6592 this is not an argument though. To label every defense of the game as this only serves as a way to put down ppl who like the game and their relationship with it wich for you to do is incredibly entitled and selfish imo.

    • @takke9830
      @takke9830 3 года назад +23

      I‘d agree. The small steps towards Sam being inspired by NPC‘s opening up and coming out of their hiding hole would have never worked if it was a thing from the first delivery. The game is fundamentally about a isolated man learning to connect with others and to open up after shutting himself out after trauma. It wouldn‘t have worked if it followed the status quo. To do that wiuld ruin the game‘s message i think.

    • @fariyanahmed6592
      @fariyanahmed6592 3 года назад +18

      @@takke9830 kojima syndrome

  • @professormurdoc1359
    @professormurdoc1359 2 года назад +13

    The hug at the end is important because Sam has that weird phobia about touch. He doesn’t like others to touch him all game long. He is retracted from everyone. At the end he connects in the real way by human touch.

    • @lolkek6807
      @lolkek6807 Год назад +3

      I looked at it another way:
      People are evil in their nature and it is actually hilarious that the first thing we ALL want to do is shoot. You think it is intended for you to hug her? Why then give the choice? Shoot, death, or hug, CONNECTION. I mean it literally teaches you to be “human”. So it was intended for you to shoot, so that the game can show you, that it is not the only way to deal with your problems, by just asserting to the violence.

    • @marcelosillero
      @marcelosillero Год назад +1

      @@lolkek6807 totally agree with that. Because the end game felt so combat focused (with all the BT, Cliff and Higgs fights, I was in this fight-or-flight approach to everything that was “alive”, so when it gets to that moment with Amelie, I first tried shooting all my bullets in the air to see what happens. Because this didn’t work, I resorted to shooting, and failed twice. By the forth attempt, I holsted my gun and ran to punch her 😂 but then I saw the hug command and I was like “damn, and here I am trying to kill her. Sorry, world”

  • @banjo123network
    @banjo123network 4 года назад +54

    I want to preface this by saying that I generally like and I agree with your critiques on other games.
    Saying that every design choice you disagree with is "Kojima Syndrome" is lazy and moronic. It's fine to express that you don't like how something was put together is fine. But implying that people only like it because of Kojima's brilliance is missing the entire point. I've never played a Kojima game before and I can say that the emptiness and randomness of the world combined with the music and the narrative made the world feel natural. Even if you don't find it enjoyable, it achieves something that is DIFFERENT. Not everyone likes that, but saying that I only enjoy it because I suffer from "Kojima Syndrome" is an idiotic critique.
    From my perspective, if the environments had a clear way of navigating them, the game would not be enjoyable. The gameplay is planning a trip, fabricating the proper equipment, and dealing with challenges along the way. It doesn't have to be like other open world games to be good. I love the Witcher but this is not the same type of game, nor should it be. Having an unpredictable and difficult world was the goal of the game. If you don't like it that's fine.
    I also completely disagree about the opening of the game. For me, the mystery of the world hooked me. Of course you can simply pick apart every detail and make fun of things for not making sense, but the story effectively ties together those moments and discovering the answers to those questions is what drives the player to complete more deliveries. Obviously there are parts of the story that could be done better. I completely agree with some of your critiques about the way certain sequences were handled like the weird end credits scene.
    TLDR: Calling everything you dislike or don't appreciate "Kojima Syndrome" is stupid. People appreciate games for different reasons.

    • @pojoseph29
      @pojoseph29 3 года назад +3

      I would also point out that one in four people dropping the game in the first few hours is normal if it were higher say two in four, then that would be telling.

    • @zachlee7945
      @zachlee7945 3 года назад +1

      kojima syndrome:

    • @420pbomb
      @420pbomb 2 года назад +3

      Liking a game that makes you walk slowly and balance your self using l2 and r2 for hours for nothing interesting is stupid. There’s not some grand deeper meaning it just completely sucks

    • @pleasegoawaydude
      @pleasegoawaydude 2 года назад +12

      @@420pbomb Why are people like you so convinced that you have the right to determine objectivity based on your own preferences?

    • @babygurljrl
      @babygurljrl Год назад +3

      Enjoy wholeheartedly with your comment. The thing I love about Death Stranding is that with most game you are mindlessly holding down a toggle to get to the next mission or point of interest, whereas death stranding the navigation IS the most interesting part of the process. The journey is the challenge, arriving at your destination is more of a break where you can finally take a breath. It completely flips the formula around compared to most games. It really is more about the journey than the destination and I love that.

  • @peterkemmer7408
    @peterkemmer7408 3 года назад +203

    Regarding the randomness of the landscape, I’m going to defend it. What you haven’t addressed is the effect that people have when traveling. The more people that choose to take a particular path, the more that path clears itself of obstacles over time, making subsequent travel easier through repetition. Eventually the cleared, easier path is even drawn as a visible trail that you can follow, instead of footprints that can only be seen when you scan the area to see where you and other people have passed. The players actually *define* the routes that are available in any play-though, a collaborative effort that makes everyone’s lives better as long as they choose to follow in each other’s footsteps.
    It’s like the emergent paths that show up on the grass of college quads or the gaps in parking lot greenery that you’d otherwise have to walk around if you followed the architect’s aesthetic intent. An uncoordinated mass of people all contribute to defining optimized shortcuts that everyone can use, revealing them through repetition. This speaks directly to two major themes of the game: indirect collaboration, and connecting remote areas to make travel easier. You’re rebuilding a chiral network AND a physical network, to make everyone’s lives better. The upsetting and friction-heavy randomness of the landscape is something you can actively improve upon, giving you a sense of accomplishment. You’re fixing an annoyance, the difficulty of travel itself.
    I haven’t seen anyone discuss these changes in the landscape due to people crossing it, so perhaps it’s subtle, but the “blaze a trail” quote points it out directly. It’s a major focus of the narrative, and one of my favorite mechanics.

    • @Strawhalo
      @Strawhalo 2 года назад

      RUclips young defiant death stranding

    • @ZacticalZombie
      @ZacticalZombie 2 года назад +16

      Weird...
      I was talking to my Uber driver the other night about the same general idea, but about the snow where I live. With cars and, on a more personal level (like the game): walking humans. A shin-deep stretch of snow on the sidewalk becomes peppered with one path of boot-shaped holes... Then someone comes by 10 minutes later, subconsciously thankful for a rough trail, while also acknowledging they can kick through those walls of snow between boot prints, carving an easier path for the next person, and so on and so on, until hundreds of "co-workers" have paved the same trail while (often) never seeing each other, "in the act" anyway.
      Just a cool concept I was surprised to see here, thanks for commenting!

    • @MrJagermeister
      @MrJagermeister 2 года назад +7

      @Peter Kenner - I had just gotten done writing the exact same point that you made (though yours was more eloquent than mine). I’m glad to see that other people noticed the erosion and how it contributes to the “Strand type game” philosophy of the shared actions of people that you will never see or meet making your life easier through collaboration. Where you couldn’t get your brand new bike through to Lake Knot City on your first attempt (not without a lot of difficulty anyhow), it will eventually be eroded to the point where you can squeeze vehicles through.
      I also loved that the contributions from others towards the highway, the bridges they built, the TimeFall Shelter and Battery Chargers erected for their use as well as others, the post boxes before dangerous areas, the ropes and ladders to assist you on hills and cliffs, the vehicles and weapons left behind that always seem to show up when you need them most, and even people delivering your lost packages for you (as well as connecting their zip line hubs to yours for a shared network in which you might only have one segment in someone else’s roller coaster park, but for that brief moment and location, you and another player have chosen to build upon the plan already set forth.
      There’s just so much that’s interesting about this and I think it flies under the radar for the vast majority of people who find it a “boring walking sim”, which is crazy (due to the variety of vehicles and weapons, the roller coaster park of ZipLines I built through the mountains and then out to every possible location, the fun of hover boarding down a mountain, etc.). I find this game to be very zen-like and after my first playthrough, I would still return to 5 star deliveries while listening to a CD/Spotify or podcast or stand-up comedy special on Netflix or whatever. I’m not the type of person that would sit down to listen to a podcast outside of traveling already (like in a commute to work or a trip), but this game lends itself perfectly to giving you something interactive to do while making it easy to pay attention to another form of media simultaneously.
      I’d love to see a sequel, whether it has anything to do with Sam’s story, or perhaps we could see what it looked like if Kojima decided to have someone else work on reconnecting the Bridge Network in Europe or Japan or wherever, or perhaps a prequel that shows us the early days when they didn’t yet understand BT’s and the Beach, and how it went from such a populated world to one man single handedly reconnecting the means of communication across an entire country. Such an underrated game.

    • @nanoplasm
      @nanoplasm 2 года назад +13

      The video creator mistook one of the best features of the game as designer laziness, at 90 minutes into the video. SMH. Deduction 5000 likes.

    • @AzureViking
      @AzureViking Год назад

      @@nanoplasm this is why I hate “oh this is just lazy game design” arguments. As if they have any fucking clue. Maybe the reviewer is the lazy one, too lazy to grasp what is put right in front of him. It’s a little infuriating. I love this aspect of the game and actively partake in it to try and cut shorter more ideal paths. For someone to chalk it up to laziness because they literally are too stupid to understand such a simple concept is obnoxious

  • @PWNCANNON
    @PWNCANNON 3 года назад +77

    I think the chiral bandwidth was actually a very smart idea from Kojima. Instead of building my own zipline network I had to integrate my ziplines with the ziplines of others, which makes for a far more challenging and rewarding puzzle. The best part was the return trip at the end. I had spent so much time and care planning my integrated network that I was able to cross the entire mountain range on ziplines, and at the end of my zipline network was my highway. If only Deadman stopped interrupting me every 30 seconds on the way back East...

    • @GreenEarth20
      @GreenEarth20 Год назад

      It's funny how my bike would dead stop for Deadman expositions. Like damn Sam just experienced 20 Gs of force so you can run your fucking mouth thanks bud.

    • @starlight4649
      @starlight4649 Год назад +1

      That's what makes the connection functionality so amazing
      You're on your own, walking through a barren wasteland, knowing that when you make that next delivery, the world will be populated with other people's stuff
      They all spent time building something, either for themselves or because they knew it would make it easier for others
      Hell, I finished the road from lake knot to mountain knot in my game because I wanted to see what it looked like
      When I finished, within 3 days I could see that tens of thousands of people also got to see what it looked like. It was an amazing feeling

    • @matosz23
      @matosz23 10 месяцев назад

      I raged so hard in the East section though. I understand why they did that, but man my network would have made the return trip a breeze.

  • @watzegtu116
    @watzegtu116 4 года назад +232

    In the mountain sections, you can also use a floating carrier to glide down in a very fast way. Like a snowboard.

    • @princessthyemis
      @princessthyemis 4 года назад +27

      I tried snowboarding down it--while my sister was watching--and Sam fell and tumbled repeatedly for a whole minute until he crashed at the bottom. It was hilarious!

    • @aaronrican5060
      @aaronrican5060 4 года назад +3

      Reminds me of desert sledding in MGSV lol

    • @BlackPantherFTW
      @BlackPantherFTW 4 года назад +3

      I've tried, I failed, miserably. Instead I got mad and created a huge zipline network that takes up most of my bandwidth all over the mountains that extends from mountain knot to both the mountain distro center and south knot distro center, goes to every shelter along the mountains including the secret prepper near the spiritualist, the other secret prepper near the photographer, and also gets to the elder as well too. All uninterrupted ziplining. I can get from the evo devo biologist to the mountaineer in less than 5 minutes. I was actually lucky enough to get a player made zipline at the mountaineer so that timed section lasted 30 seconds. I feel like I skipped one of the hardest deliveries because some rando made a zipline in the perfect spot. Edit: turns out he talks about that exact delivery!

    • @williamang9649
      @williamang9649 3 года назад

      @@BlackPantherFTW goooo zip line !!!! 😉👍

    • @NotBorno
      @NotBorno 3 года назад

      you mean hoverboard :')

  • @gaines2387
    @gaines2387 4 года назад +41

    The world was built to make you feel isolated and alone therefore hammering home the point of needing to build connections. In my opinion it was conscious design choice and not laziness. This game was made to be vastly different than other triple a titles

    • @oliiverbetts
      @oliiverbetts 10 месяцев назад

      Agreed. Wether things would have been different without limitations, this was the entire symbolic identify of the game. It’s not supposed to feel alive.

  • @huskytzu7709
    @huskytzu7709 4 года назад +251

    best part of DS is trying to pee while carrying Mama on your back lmao

    • @Memnoch_the_Devil
      @Memnoch_the_Devil 4 года назад +13

      Will it actually let you do that? I have to admit I tried to piss on an unconscious MULE but it wouldn’t let me. So I gave up and threw pee and poo grenades on him lol... I know, I need help

    • @Memnoch_the_Devil
      @Memnoch_the_Devil 4 года назад

      Genocide is fun oh good, that’s a relief.

    • @williamang9649
      @williamang9649 3 года назад

      😳

    • @aldoraine7961
      @aldoraine7961 3 года назад +2

      Good people around here

    • @MCENTRAL8G
      @MCENTRAL8G 2 года назад +1

      I tried and no the game wont let you

  • @GrimGalore
    @GrimGalore 3 года назад +69

    "We want to make a game about traversing the United States. Where should we go to get some concept shots?"
    "Iceland?"
    "Brilliant!!!"

    • @oh-not-the-bees7872
      @oh-not-the-bees7872 3 года назад +5

      I thought it was odd as well.

    • @maxmillianwiegel1643
      @maxmillianwiegel1643 2 года назад +5

      It was still a beautiful journey all the same.

    • @Punishthefalse
      @Punishthefalse 2 года назад +2

      It makes me think about going hiking in Iceland.

    • @35mmShowdown
      @35mmShowdown 2 года назад +1

      It's a truly bizarre, incomprehensible choice. Kojima did something similar with MGS3- condensing diverse landscapes/environments/wildlife in order to create a sense of diversity and depth in what was an otherwise relatively compressed world map, owing to the limits of the PS2/disc space. Never the less, he always seemed to be willing and passionate about using realistic settings where appropriate (NY in MGS2, Alaska in MGS1, the frankly picture perfect desolation of Afghanistan in MGS5)- not using the actual sprawling and beautiful landscape of the US for.. ya know, the US.. is.. incomprehensible

    • @user-wi7iy2me7y
      @user-wi7iy2me7y Год назад +2

      Having a McDonald's every 2 blocks would be kinda epic

  • @Tuxedosnake00
    @Tuxedosnake00 4 года назад +88

    What makes death stranding travel so awesome? 2 words: exoskeleton ,doublejump

    • @princessthyemis
      @princessthyemis 4 года назад +4

      yeah!

    • @messer7450
      @messer7450 4 года назад +7

      Hiking and double floaters with power Skelton’s and cool red glasses

    • @mekhspace9746
      @mekhspace9746 4 года назад +8

      Sweet..addicted to jumping in this game

    • @couchgamingnews9379
      @couchgamingnews9379 4 года назад +1

      Zipline

    • @gilgamesh310
      @gilgamesh310 4 года назад +1

      I didn’t even know you could double jump until the last area on the beach!

  • @kam2840
    @kam2840 4 года назад +37

    Damn seeing all that cargo float away in the river really upset my heart. I felt Luke’s pain so transcendently.

  • @praxis22
    @praxis22 4 года назад +133

    I guess being the kind of guy who goes everywhere on foot and horseback in Skyrim, navigating by the signs. This is my kind of game. Though I may try to shoot her at the end too. That said I have Red Dead 2 to play first. Very thorough. Glad you made it.

    • @Elektrokardiogramm
      @Elektrokardiogramm 4 года назад +6

      You should enjoy Rdr2. Just try to avoid spoilers.

    • @draveriorain8140
      @draveriorain8140 4 года назад +5

      Yeah like Dutch having a plan. No for real, be careful man. Someone spoiled a big story driven moment for me. Especially after waiting eight years for Rdr2. And the first game ending got spoiled for me as well. Right before I got there myself. Someone told me, just like that. Didn't even had a chance to stop him.

    • @Frank-kq4te
      @Frank-kq4te 4 года назад +1

      I'm exactly like you in terms of enjoying walks and taking things slow in games and let me tell you, ds is not the kind of game you think.

    • @John-996
      @John-996 4 года назад +2

      @@Frank-kq4te games like red dead 2, skyrim and witcher3 are filled with intresting to find and encounter. death stranding is empty so theres no point in taking.

    • @Frank-kq4te
      @Frank-kq4te 4 года назад

      @@John-996 The problem is not that in my opinion, the problem is that the game doesn't want you to take things slowly, it always pressures you not to take things slowly, with timing score, mules that tracks you, you are not entitled to enjoy the landscape because is filled with shit other players builds. So it is a game that is about "slow walking" and still everything the game does is giving you elements and mechanics to prevent you to have "slow walks".

  • @princessthyemis
    @princessthyemis 4 года назад +146

    "even though they don't care about each other"
    Um, no!! Sam literally undertakes the plot ONLY because of his concern for her!

    • @trontastic9327
      @trontastic9327 4 года назад +4

      "Her" isnt real

    • @FortniteBalls5634
      @FortniteBalls5634 4 года назад +14

      @@trontastic9327 The whole twist/spoiler doesn't really matter when Sam's concern for his 'sister' was in fact, the whole point of the MC's motivation.

    • @princessthyemis
      @princessthyemis 4 года назад +4

      @@trontastic9327 even so, it was love that made him cross the United States. And that's the whole theme of the game! His love for his sister was redirected for his mother. He transformed from a cold, unloving character into a loving one.

    • @thelinedrive
      @thelinedrive 4 года назад +7

      Unfortunately it’s not really conveyed to the audience through the performance very well at all. One thing I’ve found in the game so far is that most of the celebrities in the game are not well cast. Norman Redus is not a guy you lean on performance wise to carry an isolating experience. He needs people to bounce off of and the person playing Amelie and Del Toro’s deadman aren’t it.

    • @bricktea3645
      @bricktea3645 4 года назад

      @@thelinedrive Norman is super boring

  • @Shinjo_Ms
    @Shinjo_Ms 4 года назад +157

    You're actually so right, especially on the why should you save America. Honestly i kept hoping I'd bump into a community at one point in some bunker or they'd have this whole underground city waiting for us to finish connecting the network. But with the exception of curiosity and wanting to see what happens, most of the time you don't get any impulse to keep going. There's rarely an incentive to continue, especially in the first half making trips on the same areas, bumping into hidden walls and limits.

    • @chocolatemilk679
      @chocolatemilk679 4 года назад +13

      Florin
      I think what was intended was for you not to want to help America for America’s sake, but for Amelie’s. Sam even says this outright many times throughout the game. It just so happened that they failed to make you want to save America for Amelie’s sake

    • @GustavusAdolphus2
      @GustavusAdolphus2 4 года назад +6

      @@chocolatemilk679 he literally just said that

    • @poutine_machine
      @poutine_machine 4 года назад +5

      I kept waiting for that too. Especially at lake knot I saw some trucks way back at the wall into the city and looked forward to being able to go in there and not just the distro

    • @chocolatemilk679
      @chocolatemilk679 4 года назад +5

      Michael Williams
      No? Florin said that he agreed with Stephens that he felt no incentive to help America for America’s sake. I said that i dont think they ever intended for you to feel an incentive to help America for America’s sake, but instead for Amelie’s sake and that they also failed to do that.
      How are you getting that me and Florin are saying the same things that warrants a “he literally just said that” response?

    • @GustavusAdolphus2
      @GustavusAdolphus2 4 года назад +1

      @@chocolatemilk679 because Luke Stephens was saying that the game doesn't make you want to save the world for the people either.

  • @zetetick395
    @zetetick395 4 года назад +49

    Between Death Stranding and Horizon Zero Dawn this is one kick-ass game engine, beautiful & stable - I hope many more devs use it!

    • @TooToo246
      @TooToo246 2 года назад

      Oh really?....all this time I thought Death Stranding was made on the Fox Engine 🤔....But yes, it is indeed a well optimized engine to run well even on less powerful hardware. I had a GTX 970, and the game ran so smoothly and beautifully without any stutters or hick ups, and looked so crunchy with punchy colors, as if it was running on HDR!...It just looks stunning and next gen!
      On a side note; maybe DS isn't so high on the fun factor, but I really appreciate what Kojima was trying to do with it. He wanted to tell a mature and emotionally desolate story, with all of its intricate details. From the weight of the cargo on your back to his feeling of exhaustion, down to every drop of rain and every step you make on the smallest rock....you feel it all. Heck, I felt so physically drained just playing it for a couple hours. It's a heavy game!...Kojima's views on games as a medium is maturing, and it shows!

  • @vazelokratoumenos
    @vazelokratoumenos 4 года назад +28

    When Lou died, she went to amelie's beach and she revived her just like she did with Sam when he was a BB. That's why lou is holding her necklace when she starts crying.. And DS is finally over because Amelie decided to end it the same moment she revived Lou

  • @Ligmaballin
    @Ligmaballin Год назад +15

    Like or hate Death Stranding, you can't really deny Hideo Kojima makes creative games like no other, the way his mind works is truly fascinating and unique...

    • @KinGDGaminG63
      @KinGDGaminG63 Год назад +2

      I will agree with that creative as hell. But the game is trash. Why make something where you the only mofo knows what's going on. Hell he don't even know what's going on

    • @JerkandDork
      @JerkandDork Год назад

      How is making a walker simulator "creative"?

    • @KinGDGaminG63
      @KinGDGaminG63 Год назад +1

      @@JerkandDork creative story to go with it. But the game is a bore. Period. It's trash to me

  • @hondshoven8477
    @hondshoven8477 4 года назад +80

    You may call it Kojima syndrome but I have some thoughts on the whole "how to make the start of the game not boring"
    33:35 Allowing players to fight BTs from the get go would only kill any tension towards BTs encounters in the early chapters...
    34:20 "It should be enough"... That's the mindset which explains why every AAA game starts with an explosive polished opener to then crawl back into bland, boring mediocrity... And now, occidental players act like cranky kids if they can't blow up something in the first 20 minutes. I know we live in a world where attention span gets shorter every year but come on...
    35:03 Kojima has shown through the years that if he wants to, he can hook up the player through flashy/interesting gameplay early on (just look at MGS). Seems to me he wanted to start the game with Sam as helpless as possible to establish the danger of his task
    Edit:
    59:50 25% of people not finishing an open world is far from a failure, just look at the trophies on Ps4 for any open world and look at the % of players who finished the story... You'll have 70 to 80% in the best cases
    1:00:00 Well, I applied your theory of the first hour needing to hook a viewer / player and since right now 90% of what I heard could be summed up to "I don't like it and if you disagree ... Kojima syndrome", I'll stop watching and leave a dislike... Sorry not sorry.

    • @Yin7094
      @Yin7094 4 года назад +17

      i agree with this comment. this review is the most cynical take on death stranding i've seen yet and doesn't actually try to explain anything in the game. we don't have to excuse flaws of the game like the poor ass combat with mules and sucky vehicles mechanics, but we should keep in mind that kojima makes games like he makes movies. in movies, no choice is made without a reason, everything is made in the favor of storytelling and rythm of your movie. so i don't think kojima thought about making things easier while making repetitive quests where you have to walk the whole way back. i think it's tedious, hard and annoying, but i also think that it was 100% kojima's choice and that those segments actually served the way you would experience the story, cause if it was any other way, those long cinematics would have far less impact on you. they're better and more enjoyable because of all that you went through.

    • @digikpkm
      @digikpkm 4 года назад +1

      Kojima likes your comment boy

    • @harris2898
      @harris2898 4 года назад +9

      Out of your 4 points of criticism, only one consists of proper argumentation and critical thought. (the first one).
      In your second point, you simply attack Luke's statement (that one hour of gameplay should be enough to convince a player that the game is fun to play) which he admits is simply his personal preference, which means you attack him for his completely subjective OPINION, calling him a cranky western kid with short attention span!!! (which is ughhh how to put it... irrational at least?).
      Your third point is also irrational. Luke is trying to prove that Kojima fails to captivate the player audience (is that the correct term?) in this particular game. This is not a critique of Kojima, or the MGS series, this is a critique of Death Stranding. Therefore, replying with "Kojima has accomplished captivating/flashy intros in previous games" is not a valid response to Luke's criticism to this specific game.
      To sum it up, in your comment you attack Luke for having a personal opinion and you attempt to justify potential flaws of the game by using Kojima's previous succesful games as an example - in short you seem to validate Luke's 'theory' of "Kojima Syndrome" whilst trying to accuse him for it. Well done.

    • @BleuSkiddew
      @BleuSkiddew 4 года назад +1

      I thought the same thing about the trophies. Then I dug in a little bit and found the Lou chapter has considerably less earn rate than other open world games like Horizon Zero Dawn, Far Cry New Dawn, Far Cry 5 Far Cry 4, Days Gone and the like.
      Of course those games have been out longer than Death Stranding so time will tell.

    • @HasBeensNAddicts
      @HasBeensNAddicts 4 года назад +2

      Thank you so much for writing this! This is exactly the type of stuff I'm over here thinking but too lazy to type out. 👍🏽

  • @jimbysmamples9119
    @jimbysmamples9119 4 года назад +122

    I love Kojima’s stuff. And I defend his wackadoo shit with “it’s just his style” but I really loathe his pacing. It’s his weakness, not his style.
    There are great painters who have weak perspective. Great basketball players who can’t shoot free throws. Great cooks who can’t bake. Kojima is great at making games, mechanics, and conceptual, unique weirdness, but he can’t pace a script to save his life.

    • @chrisiverson5648
      @chrisiverson5648 4 года назад +3

      Nailed it👍🏾👍🏾

    • @TimberWulfIsHere
      @TimberWulfIsHere 4 года назад +5

      Honestly, just kinked out 12 hours of this game in 2 days and I love the pacing. The game does not throw stuff at you like a lot of other adventure games, you get used to each peice of gear and understand it well before you get anything new. story pacing seems to be on the slower side but I don't really care. its a laid back relaxing game.

    • @chrisg5219
      @chrisg5219 4 года назад +17

      Indeed, he's an atrocious writer. Great with concepts but hos best work was always achieved with people who were able to refine the concepts and write an interesting story. When Kojima takes over that role it's a mess, he cant really even do basic stuff like beginning middle end. There's no shame in it nobody is a genius at everything I just wish he'd play to his strengths, then find and work with people who compliment his inability to write a story. Which is essentially what he did at konami up until MGS3 iirc.

    • @Deeplycloseted435
      @Deeplycloseted435 4 года назад +11

      I haven’t played a Kojima game since MGS2. I think at 19 years old when that game came out, I was too young to sit through the exhaustive exposition at the end, and/or care about any of it.
      I picked this game up on a whim, and kinda low key loved it. Yes, the entire mountain section should have been way shorter. Way too many goddamn preppers there. I fully anticipated the end of the game being hours of cutscenes so was mentally prepared, and I have to say, it worked for me. While I think it could have been just as impactful if cut in half, it was still effective.
      I think Kojima is brilliant, but even sone of the most brilliant creators, need a good editor, a good script writer, and at times better localization so the English translations don’t sound so stiff. I agree with Luke that the acting and dialogue of most preppers was bad. However all of the main character stuff was great. He’s attempting to criticize why things make sense or are based in reality, in a game that makes itself very clear from the beginning that this is a FICTIONAL world full of METAPHYSICAL craziness. The entire thing is a metaphor, on top of a metaphor, on top of a metaphor. Unlike other games, which are profoundly grounded in reality, where characters are human and say human things, suspension of disbelief in this world is a given. If you don’t buy it, then fine. I have a friend who play almost exclusively online battle royal. I always encourage him to play more single player stuff, but he never makes it past 3 hours in most games I lend him. HE, is actually the one who turned me onto Death Stranding. He liked the old Metal Gear games so he gave this a chance and he liked it, A LOT. I was shocked, that my friend and I could actually discuss a game for once.
      I also feel like while Luke keeps criticizing Kojima for being lazy, he takes the same liberties by continually falling back on his self-made phrase “Kojima Syndrome”. There are a lot of flaws in this game, but certain parts are absolutely brilliant. Whether the brilliance outshines the bad will vary based on the player.
      I played TLOU2 on launch day, and it couldn’t end fast enough. It was literally painful. The longest 25 hour game in history. I fired up Death Stranding after, hoping for a more positive uplifting experience, and if the goal was to get an emotional response from the player when you realize that Cliff was Sam’s father, and BB/Louise was saved.....mission accomplished, because I was a crying mess.
      Death Stranding didn’t win GOTY, and I don’t think that it deserved to. However, with another year of development, some streamlining of the script, having more revealed in long cutscenes throughout instead of all at the end, and tightening up a bit of the slower middle parts of the game.....it could easily have won.

    • @bricktea3645
      @bricktea3645 4 года назад +1

      @@Deeplycloseted435 u might have a point there,I think if Kojima wasn't stupid enough to inform people what kind of game this was and didn't create such vague trailers in the first place, people would have different expectations.Why the hell did Kojima say this game would be revolutionary when he can't do writing and pacing right!
      If he fixed the atrocitious 50 hour pacing into a 25 hour one without hours of cutscenes at a time it would be atleast palatable for people.
      Kojima would never be accepted as a film maker if he can't do such basic things right.
      I doubt he can make a somewhat decent game by himself.

  • @TheFreeToaster
    @TheFreeToaster 4 года назад +16

    Your complaint at 1:40:00 about batteries is silly. I mean yeah batteries could last longer, but this was totally on you.
    The game tells you that driving through water drains batteries faster and you chose to drive through multiple streams on a level 1 truck.
    You clearly made no effort to build roads there which would completely negate the fact that batteries exist.
    And my personal favorite part of this:
    You had a PCC. You could have gotten out before the stream and built a generator.
    This game can be punishing if you're not prepared, but you ignored gameplay mechanics and suffered for it and complained it was the games fault.

  • @dreamedweaver7676
    @dreamedweaver7676 4 года назад +5

    Bandwidth, my zipline network connects to every single spot, you need to 5 star each person. There are 3-4 locations that aren’t story related you’ll find if you explore, like the novelist’s son, the first porter, the musician.

    • @zensoredparagonbytes3985
      @zensoredparagonbytes3985 4 года назад +2

      Veteran porter is another hidden knot, I think. Found him on my own before getting any orders. And the Collector, which gives you backpack cover

    • @dreamedweaver7676
      @dreamedweaver7676 4 года назад +2

      Yeah, which means exploration is rewarded. He claims it isn’t.

    • @zensoredparagonbytes3985
      @zensoredparagonbytes3985 4 года назад +3

      @@dreamedweaver7676 the game has a couple of secret spots. I know about the Hori gate on a small mountain near the Timefall farm and there's ofc the hot water wells, which most are easy to find. But you still have to do a little exploring.
      Regardless, exploration is mandatory since you need to know the lay of the land to find the most efficient travel routes, especially to elude timefall rain, and setting up proficient ziplines. The map alone isn't enough.

  • @jaredlingle3623
    @jaredlingle3623 4 года назад +60

    I'm not a Kojima fan, I honestly have a lot of mixed feelings about Death Stranding but I actually liked Bridget's death scene. Not loved but liked. I liked the symbolism between her and the BT's how they leave handprints. And the wires that look like the umbilical cords to the beach.

    • @deschain1910
      @deschain1910 4 года назад +27

      Yes, it's shot like she's a monster, and knowing that the main character has a major phobia of being touched adds to that characterization in that scene. It's quite deliberate.
      But we must have Kojima Syndrome I suppose...

  • @arnebachmann5450
    @arnebachmann5450 4 года назад +42

    I'm almost half way through the video and had to pause it and write this comment. Why?
    "Kojima Syndrome"..... So first of all: "Stockholm Syndrom" is not unspecifically "having good feelings for someone you're supposed to have bad feelings for" it is an emerging form of a paradoxical trust in a situation when somenone blackmails you. Lets not overstretch the meaning of this term.
    Secondly: You want to criticizes people for making themselves immune to criticism and are willing to defend "everything" Kojima did. But when you throw in "Kojima Syndrom!" the whole time you make yourself immune to different perspectives on the game. So are you not also doing what you criticize here? When you claim: *objectively* this was a bad design choice, you're proven wrong once a couple of people see it another way, right? So you have to discredit them as "fanboys". But maybe there are legitimate perspectives on some of those elements? Maybe the standard to which you hold the game to (aka: public opinion) is debatable? Maybe the game does what it should: making people think (or should it just entertain? We should talk about this!). And sometimes people overthink and read something into it. Fine. But thats not fanboy-ism but the tendency to see meaning where there is none (-> the show "Lost"). But this should not be discussed as fanboyism (ad hominem attack) but as an invalid interpretation.
    Thirdly: Should be buy into this self-marketing of Kojima? Wouldn't it be more radical to just ignore the fact that this game was made by Kojima? You always use sentences like "Kojima choose to do this and this". Maybe that's not the best way to "read" a game. Instead of talking about "intentio auctoris" - the intentions of the writer - (which are purely speculative) one could talk only about the game itself and what effect it had or what kind of meaning it implied. You don't need to dissect the brain or the psyche of a writer. In hermeneutics, the academic discipline of understanding something (like a work of art) it is the consensus that you should not primarilly focus on the author. The extreme position would be even the so called Death of the Author, where the author is ignored once a peace of art has been released. (Seriously: RUclips with its pretetions of authenticity and its obsession with personality would need a bit of this "Death of the Author" thing). So basically: by mentioning Kojima the whole time you buy into Kojimas logic and make the game about himself. Maybe the most clever way of dealing with it would be to ask: is Kojima maybe (see the opening scores where the name Kojima is mentioned a ridiculous amount of times ) an implicit (and purely fictional) character in the game itself?

    • @oneiric1213
      @oneiric1213 4 года назад +1

      wig

    • @kiprianosaristeidisskafida6407
      @kiprianosaristeidisskafida6407 4 года назад +1

      Thanks

    • @doomwalker9934
      @doomwalker9934 4 года назад

      That’s a very good point.

    • @killwalker
      @killwalker 3 года назад +1

      Since Hideo Kojima himself is the oil monster living in every one of Sams private rooms, an undead hallucination that tries to pull sam into ...the oil, to me kinda makes me think that Hideo Kojima sees himself as some sort of Apocalyptic God creature, running the show. I mean, allegorically i think it might be a thing with him.

  • @AAscension
    @AAscension 3 года назад +34

    At the end of playing this game I was very much done with it; it took too long, got boring and tedious. However, when I think back on it, it is like I think back on a vacation: at the end of the vacation you desperately want to go home, but thinking back on it, you start to appreciate the time you had.
    These thoughts and feelings come up when I play the song Give Up by Low Roar, which starts to play in the game after you've just walked for 30/40 minutes through the snow to deliver a package. It was a very beautiful moment.
    I rarely had a game give me such a feeling.

    • @teocaraba5039
      @teocaraba5039 2 года назад

      Exactly my feeling lol, i would still choose the boredom of death stranding over the zone control open world games exploring nowadays, after 1 year i still think of death stranding even though at moments i was bored

  • @nameredactedmessageretract7225
    @nameredactedmessageretract7225 4 года назад +75

    I absolutely loved this game. I was completely and fully immersed, and it's still one of the few games I platinumed in. It took a while to get into it, but once I did - game over, man, game over!

  • @RazorNivekUltimate9000
    @RazorNivekUltimate9000 4 года назад +69

    Man this game is connecting people as hell, connecting people to discuss positive or negative aspects of the game

  • @lunar_arcus
    @lunar_arcus 3 года назад +4

    You said in The Last of Us 2 critique that it's unfair to judge a game with only a few hours of gameplay. You said a hour was good enough here.
    Im just confused... what do you really think?

  • @JakenTheGreat
    @JakenTheGreat 4 года назад +164

    Dude, usually i like your videos but this one was straight up hand waving and telling anyone who disagrees with you is a fanboy. Some people can like a certain mechanic without it being "Kojima Syndrome". If at any point in making an argument you have to stoop to insults to dismiss your oposition, your arguement was weak from the start. It seems like because you had fault with something, the whole game is at fault and not yourself. Your math doesnt really amount to anything either and seems extremely flawed and down right biased in certain instances. Small sample sizes isnt enough to prove your point

    • @pacoin51
      @pacoin51 4 года назад +19

      ty

    • @carbat394
      @carbat394 4 года назад +40

      This reviewer is projecting, hes even more pretentious than he says kojima is

    • @couchgamingnews9379
      @couchgamingnews9379 4 года назад +19

      Totally agree with you 💯

    • @templar684
      @templar684 4 года назад +15

      I love how you pretty much everything he predicted you would. According to your logic if he did not like the game as much as you did it is his fault.

    • @Loveilis
      @Loveilis 4 года назад +2

      templar684 vice versa.

  • @tupacshakur183
    @tupacshakur183 4 года назад +8

    I’m sorry but saying “kojima syndrome” depicts you as someone who is stubborn and shut any contradiction by saying it which makes you worse than “kojimas fanboys”, plus this is an independent game made by an independent studio so financial questions were made into the building of the game it explains a lot of things and you didn’t even mentioned it which makes the review incomplete. Without mentioning that you don’t know any of his games neither his backstory so you are missing a lot on the understanding of this game because this game is basically Like all kojimas games in his way of trolling the gamer and his main characters who are just objects of his story and playground

  • @marc359
    @marc359 3 года назад +31

    As someone who never played a single Hideo Kojima game before Death Stranding and loved the game from the start I feel like this guy talks too much about how people are held captive by Kojima.

  • @JosephVice
    @JosephVice 4 года назад +8

    Bridgette resurrected lou at the end. That is why lou is holding the gold necklace when she comes back.

  • @joegrimes9232
    @joegrimes9232 4 года назад +48

    It's insane how quickly relevent this game has become with people not allowed to touch, hold hands and delivery persons delivering food and supplies

    • @cloudsombrero
      @cloudsombrero 2 года назад +2

      Not really
      But keep stretching

    • @nicholasbrooks3997
      @nicholasbrooks3997 2 года назад +1

      Kojima caused Crab-17 confirmed

    • @CaptainMarvel-ew7rn
      @CaptainMarvel-ew7rn 2 года назад

      More irrelevant now. No one even cares about this game anymore. COVID ruined everything.

  • @cyrusrogers6887
    @cyrusrogers6887 4 года назад +13

    That Jeff Keighley edit was the best thing I’ve ever seen.

  • @AltFromTheLimbo
    @AltFromTheLimbo 3 года назад +3

    The saddest part of when you don't get it...
    ....is that you don't get it.

  • @depressedknicksfan6060
    @depressedknicksfan6060 4 года назад +19

    This vid came out at the perfect time I have a super long car ride looks like I know what to listen to

  • @Ancient_Entity
    @Ancient_Entity 4 года назад +31

    You keep talking about how other game worlds feel more "alive" .... you do realise the world is supposed to feel empty and dead as hardly anyone can see the threat so they hide in bunkers and the world has reclaimed everything, the world itself is your biggest enemy... and it still manages to be very beautiful. The overall experience of this game was refreshing to me and the only issues are most people have a comfort zone that is too narrow to opnmindedly experience things. My only complaint is that it can be easy once you get the hang of it and properly customize your backpack... but all games are that way so ita not a big deal to me

  • @couchgamingnews9379
    @couchgamingnews9379 4 года назад +25

    I played the whole game and somehow found myself delivering other people's cargo for hours. Point being this game makes you feel better knowing you and others online are helping one another

    • @JZStudiosonline
      @JZStudiosonline 4 года назад +1

      I started playing it solo, and it really kind of fucking sucks. I don't have PSN, so when I got to central there's no help from others for anything, so the highway I have to build entirely by myself. And that's a shitload of resources.

    • @symbolicjohnson7
      @symbolicjohnson7 4 года назад

      @@JZStudiosonline DS online mode doesn't require PSN.

    • @symbolicjohnson7
      @symbolicjohnson7 4 года назад

      Somehow it's rewarding.
      Also people leave a shitload of materials in shared lockers.

    • @JZStudiosonline
      @JZStudiosonline 4 года назад

      @@symbolicjohnson7 Really? Because on the exact same console I can't use any of the online features in DS, but when my buddy signed into his account with PS+, there they were.

    • @symbolicjohnson7
      @symbolicjohnson7 4 года назад

      @@JZStudiosonline Weird. Shouldn't be the case.
      Death Stranding online component is free.
      Try to check and adjust your game settings, maybe it's set to offline.

  • @peenweinerstein9968
    @peenweinerstein9968 4 года назад +5

    Luke Stephens is the Kojima of the RUclips commentary community. Pretentious, overblown and has fanboys who will defend him no matter what.

    • @carbat394
      @carbat394 4 года назад +1

      nicholas finn they call it stephen syndrome

  • @ukaszGelChulo
    @ukaszGelChulo 4 года назад +25

    Reet - I really, really enjoyed this game... ~140h 😎 and this was a solid criticism 🙌🙌 I might be minority here but this was my first Kojima game 👾

    • @HasBeensNAddicts
      @HasBeensNAddicts 4 года назад +9

      Mine too. I loved it. I disagree with most of his arguments here

    • @Pastyovercoat
      @Pastyovercoat 4 года назад

      My first too. I’m not too far in yet but I’m hooked. I actually liked the first few hours of game. It’s been a while since I got this excited to play a game

    • @TallCanDan02
      @TallCanDan02 4 года назад +1

      @@HasBeensNAddicts yeah havent played it but im really skeptical of these arguments. This guy seems to rely quite a bit on his whole "Kojima effect" argument. It almost feels like he feels the need to critique the game just because its a kojima game.

    • @1989ry05uke
      @1989ry05uke 3 года назад +1

      @@TallCanDan02 it almost feels like he's on Kojima syndrome syndrome.

  • @hanselthecaretaker
    @hanselthecaretaker 3 года назад +2

    hanselthecaretaker
    About the 30 second rule and randomization, they probably didn’t think a game about delivering packages over various types of terrain would necessitate the exponentially greater effort involved in hand crafting a world. As it is, Kojima went from square one (no company, no engine, no dev team) to the end product in under four years, whereas it often takes longer for many well established, hugely staffed studios to put out far more derivative work than this in terms of gameplay systems, story, themes, etc.
    Having said that, the world itself in MGSV doesn’t really adhere to the 30 second rule either. There it’s more about giving the player gameplay tools to create their own fun in pre-established maps, with a handful of collectibles.

  • @ethanelephants4740
    @ethanelephants4740 4 года назад +66

    dude, i generally enjoy your reviews but you sound incredibly pretentious in this video. i understand that just because someone has a distinctive style, that it doesnt make it good. on that same line of logic, just because you dont like something, doesnt make it bad. you seemed really defensive and ready to label dissenters of your opinion as "kojima fanboys."

  • @oliver.n278
    @oliver.n278 3 года назад +2

    Regarding Map-Size. That's unfortunately a design-flaw of all open world Games, where you can always travel huge distances, even climatical zones within minutes, even Horizon, Witcher 3 (Games I love) are guilty of this ....So I don't blame Death Stranding too much here.
    But a better approach to this would be to have connected "Hub" Mini-OpenWorlds like Metro Exodus does, where you can imagine the distance between them thus creating a much larger world in the end than an single openworld can deliver. I don't know why more Game Developers don't chose this approach. Maybe "OpenWorld" was just a hyped buzzword for sales.

  • @Ozmaniacify
    @Ozmaniacify 4 года назад +33

    85h hours played. I loved the game, far from perfect and many small things annoyed me, but in the end i was pulled in and captivated by the world and story. 8.5/10

    • @shafiksayegh2966
      @shafiksayegh2966 4 года назад +1

      Exactly the same for me. Episode 6 was the only time i hated the game but otherwise i enjoyed it especially in the last act

    • @The_Primary_Axiom
      @The_Primary_Axiom 4 года назад

      I just couldn’t get into it. This game was the worse ps4 game sales in the history of Sony exclusives. Didn’t even sell half a million copies. Numbers don’t lie it sucked.

    • @Ozmaniacify
      @Ozmaniacify 4 года назад

      @@The_Primary_Axiom Cant argue with the numbers, still, I stand by my "review" xD

  • @UMPiCK24
    @UMPiCK24 4 года назад +34

    "Long Critique Is Not Deep Critique"

    • @summerlarvae
      @summerlarvae 4 года назад +4

      Long critique is gay critique.

    • @tomob5715
      @tomob5715 3 года назад

      @@summerlarvae you’re gay

  • @tonybaker1268
    @tonybaker1268 4 года назад +23

    These videos are why I'm a patron. Took me several days to finish this because of my busy schedule but it was worth it. Havent even played it lol

  • @angus_bangus
    @angus_bangus 4 года назад +8

    Yo I wish that the entire game had that pulled back camera that you get at the beginning and the end.

  • @juanv.1738
    @juanv.1738 3 года назад +3

    The reason Kojima is so beloved by his fans is the MGS series. Arguably some of the best games of all time. I don’t agree with everything he does, but his body of work certainly deserves respect.

  • @beckgrit3688
    @beckgrit3688 4 месяца назад +4

    the vast majority of all your critiques are either generalized as "kojima syndrome" or based off assumptions of what the developers did do. While also avoiding answers that the game literally provides you. "the world is lazily created with massive amounts of obstacles that make no sense so that vehicles arent too useful" while ignoring the fact that players work together to make foot paths that erode obstacles like that and also ignoring that the world is DISCONECTED meaning nothing is built for easy traversal and as you continue forth and improve the network things get easier. I could go for the whole critque like this but its just true. Yeah I agree the vehicles are kinda clunky and the story could have been a bit easier to digest at parts but coming from someone whose never played a single Kojima game ever and my enjoyment and praise of the game being my 'inexhaustive love for Kojima's work' means you dont actually have an arguement you literally just didnt get the game.

  • @MycelialBoy
    @MycelialBoy 4 года назад +5

    BB was saved by amelie you can see her necklace in bb's hands

  • @Thebigboy641
    @Thebigboy641 4 года назад +20

    I really don’t like how you keep associating a lot of the game to Kojima Syndrome. I’ve literally never played any Metal Gear Solid, PT or anything else by Hideo Kojima before Death Stranding. I didn’t even know who he was before Death Stranding. Everything you associated to Kojima Syndrome was something I felt was pretty obvious in the game....

    • @takke9830
      @takke9830 3 года назад

      It‘s a cheap dismissal by mostly salty gamers for devs trying to be original and making the games they actually wanna make. Most ppl today want every game to be tailor made for them instead of the games being played by people who actually are seeking the game out for it‘s identity. Not for a standard set of expectation you rate every game with. This bad relationship with art is sadly a standard under capitalism though since pricetags and weird bs like the sponsoring bit are a standard or at least becoming so. And so we view art as entirely objective as a product instead of art being subjective to the people who chose to engage with it actively. That‘s why videos like „Pathologic is genious and here is why.“ to me are more profound than hypercritical videos on games that aren‘t blatantly only made for profit. Because in the end what we need is recommendations of games from ppl who are in love with said games and tell us about it because it shows us the game in a way it is most likely intended to be. I myself only picked up death stranding after hearing ppl explain to me why they found it to be so wonderful and it lead me to really enjoy it as well. Ppl need to stop getting games because they are the „hot new thing“ and also need to open up more to the identity of games individually instead of their own expectation of games based on what they are used to. And it is always the case that profound media that is really good usually is both loved and also hated to oblivion causing fights because those experiences dare to do stuff they know won‘t satisfy everyone. But that‘s ok. Once art is made specifically to serve every person on earth the same way, art loses it‘s meaning and also it‘s life. Mediocrity and uniformity is the death of art and creative expression.

  • @Loffeleif
    @Loffeleif 4 года назад +54

    Just one time I wanted to actually experience these "knot cities". I get that Kojima only spent 3 years on DS, but it would have added so much to be able to descend into at least a single city to see what life is like. The holograms come off as extremely lazy and off-putting to me. I've played budget games like Vampyr with more lively NPCs.
    Also I heard rumours that Kojima is super into that Japanese girl, and made this scene partly as a fanfiction for himself. It doesn't help that she is showed playing with children's toys. Man that entire segment is creepy and hilariously dumb.

    • @Loffeleif
      @Loffeleif 4 года назад +17

      @Ryno Ebert That's great, I'm sure Kojima put all of his passion into that sequence and it's awesome that you enjoyed it. I wanted to like it as well, but it was too rushed and poorly acted for me to develop any care for the characters. And I thought the artist was his adopted daughter on account of her playing with toys to lullaby tunes. So yeah, didn't really work for me.
      As for the holograms, I do understand their reasoning and I'm not saying every person should be a full fledged character. But it would have added tremendously to have a few more people physically present, and maybe access to even just one neighbourhood in a knot city. It could give a better insight into the loneliness and apathy felt down there beyond just words and emails.

    • @NoxaClimaxX
      @NoxaClimaxX 4 года назад +16

      @@Loffeleif My brain short-circuited when I heard "marry me". I thought she was his daughter.

    • @Loveilis
      @Loveilis 4 года назад

      I wanted A city too. Kojima already spoke saying he’ll make A sequel if people want it. Hopefully, we address the company and the cities! I knows it’s an apocalyptic world, but surely after the connections throughout America it can be A real possibility to be in cities and have A live community.

    • @ezzahhh
      @ezzahhh 4 года назад

      Yeah he was super into her, she is apparently an instagram model that he was chasing online lol

    • @triplehelix3207
      @triplehelix3207 4 года назад

      one thing i wanted to see besides the Knot cities was something like a fallout vault or some underground apartment complex

  • @PaleVoyager
    @PaleVoyager 4 года назад +15

    "Kojima Syndrome" being repeated ad nauseum is actually really annoying. Death Stranding has plenty of flaws, but you're essentially saying "If you don't see things the way I do, you're a mindless sycophant and there's something wrong with you".
    Really? What's even the point of discussing the game, then? I'm supposed to hear you out for TWO HOURS and if anything you say doesn't ring true to me, I'm just wrong because Kojima Syndrome? You thought the Bridget Strand death scene at the beginning was stupid and served no purpose, but if anyone argues that it did and why, they are just bootlicking because Kojima Syndrome.
    OK cool. 0 credibility for you.

    •  3 года назад +2

      Thank you! I was thinking about writing the same comment... I find it so hypocritical to say "everything I don't like is because Kojima don't know how to make a game". Well, I am no Kojima die-hard fan, I also see many flaws that DS has, but I still enjoyed it. There were some parts of travelling with Sam that I absolutely loved (for example when you go for the first mission, the camera zooms out and the score of Low Roar starts playing ... oh my, so good). But Luke is saying that if I enjoy this and am willing to pay 60 bucks for this, I suffer from Kojima syndrome. I don't think it's true.
      Every production and game studio have their own way to create games and to convey storytelling. And they are doing with their own unique style (either visually or technologically, or both), that's why they succeeded. Because they did something different. And Kojima did a lot of things differently - thank god! - and that's why he can release games like DS and still get praised.
      I am not sure you served this right Luke, I am sorry.

    • @sabojezles
      @sabojezles 3 года назад +1

      Exactly what Kojima has been saying, that those that critiqued the game didn't understand it. I've never seen a lame ass excuse as sad as this since Deontay Wilder after getting his ass whopped by Tyson Fury.

  • @oliver.n278
    @oliver.n278 3 года назад +27

    1:00:24 I read an article recently that these numbers are quite common for almost any videogam. Many Players just play a few hours, most of them never finish a game, as can also be seen on the percentage of achievements.

    • @gbrinkert
      @gbrinkert 3 года назад +4

      Seems about right when you start looking at trophy completion for trophies that unlock through standard narrative gameplay.

    • @pinedee6
      @pinedee6 2 года назад +1

      Exactly. EA/Bioware recently posted info about Mass Effect Legendary Edition, which a lot of people bought after playing the originals. A huge percentage of people never finish. Same as when Mass Effect 3 first was released and you could view the statistics. Most people don't finish games.

  • @basswolf86
    @basswolf86 2 года назад +2

    I think the ads for AMC and Monster drinks were done for funding - removed in update patches now it's got it's PS5/60fps upgrade. As an indie studio, he probably needed initial funding - so while the writing is his style - the ads I can see why they were there and then moved. Not defending it - just looking at the logic of why it was there and now it has been removed. I don't see this as Kojima Syndrome.

  • @renaigh
    @renaigh 3 года назад +2

    the ability to "Not Get It" means you are able to consciously apply your own standards between different works of Art

  • @thomaslang7992
    @thomaslang7992 4 года назад +6

    The reson your batteries keep running out is cause your going into overdrive and thats for only if your getting chased or on a road if you don't press R3 i got to mounrain not no charging (was a long range one)

    • @mangoman1073
      @mangoman1073 3 года назад +3

      This guy blames the game for not playing the game correctly

  • @ezzahhh
    @ezzahhh 4 года назад +11

    Loved your critique Luke, I felt very much the same way about the entire experience. I played through the whole game but somehow felt very empty after all of it, I just kept playing hoping there was something more to it. You raised some excellent points I couldn't agree more with your analysis.

  • @BROOKIE44529
    @BROOKIE44529 6 месяцев назад +1

    Every other point made in this video can either be summed up as "I am seemingly entirely ignorant as to why this is designed this way, therefore it is lazy, boring and bad" or "I am going to bring up a statistic now, watch as I jump to a conclusion based on said statistic, that confirms my bias without considering any other angles".

  • @ehknee
    @ehknee 4 года назад +22

    I really enjoyed Death Stranding and even can argue some of the points you made. I can't really have Kojima Syndrome when I've never played any of his other games (heard of Metal Gear but thought it was a COD type game), not even PT, or even knew who he was before seeing one of the last trailers for this game. I know you said you liked the game, but Kojima Syndrome isn't a thing. Sure there are fanboys, but that's with anything.

    • @JozefLucifugeKorzeniowski
      @JozefLucifugeKorzeniowski 2 года назад +1

      Respectfully; you have no valid basis to say kojima syndrome isn't a thing. Youre like a person without diabetes saying diabetes isn't real because it doesn't affect you. Anybody whose delved through kojimas past stories feels kojima syndrome when they play this game. Kojima is like Stanley Kubrick his fingerprints are recognizably distinct and present in all of his works. If you've only ever played policenauts from the early 90s; you can come to this game and see kojima in it clearly.
      Now that you've played this game you can see it too in his other works and some of it youll like but you might roll your eyes once or twice at other shit.

    • @dodesskiy1
      @dodesskiy1 7 месяцев назад

      @@JozefLucifugeKorzeniowski To me it's been his gameplay. The story was so so.

  • @rippedtidegaming1349
    @rippedtidegaming1349 4 года назад +6

    I recently finished this game and absolutely loved the 3rd act (aside from the Amelie/Credits section)...my two biggest critiques that hold it back from being amazing like you said Luke are the pacing (instead of 2 hours of cutscenes with a lot of rehashing) and the double exposition (someone at a terminal would tell you something and then immediately on the codex either that same person or someone else would tell you the SAME EXACT THING)....overall though, I loved it.

  • @jackwarr4251
    @jackwarr4251 4 года назад +9

    1:40:00 come on man you are literally boosting the whole way.
    For the 30 second rule thing did you include obstacles in this figure? Like a deep stream or a mountain?
    I’m not entirely sure I buy that the world is wholly randomly generated as I feel the main route through America is designed intentionally to make traversal of the environment (the whole gameplay loop) interesting. Parts such as having to loop round the mountains and come back down to get to mountain knot.
    Zip lines are only able to be set up if you manually put them down, to do that, you need to make the journey that you would have made with the zip line, effectively making it a fast travel option for journeys you have already made.
    My main problem with the game is the writing. Pretty much every character feels synthetic and kojima doesn’t lay much groundwork for the things that happen in later chapters - for example diehardman is a boring shell the whole game until the final acts when we had plenty of opportunity to develop a relationship with him before this. Certain plot points seem forced such as Sams speech before going to Amelies beach, telling, not showing. We had no reason to think he had developed as a character as he doesn’t speak outside of far and few between cutscenes. Also, things like the astronaut chibi being on both Sams and Lous pods is a cheap way to fool the player into thinking that Lou is BB, a very strange coincidence. Also, things like Sam reliving his own memories when connecting to BB make zero lore sense. The writing lacks structure and development which is a shame because Kojimas ideas would combine with good storytelling so well, but the truth is Kojima needs support in the writing department to actually tell a consistent and well structured story.

    • @angelosinski
      @angelosinski 3 года назад +1

      Im with you bro. Like the phantom pain, the gameplay is fucking solid but the story, my god. Its like a bootleg anime

  • @ThatGuyYouShouldKnow
    @ThatGuyYouShouldKnow 4 года назад +1

    There are fish in the game, you can kill them and the crosshair turns red, which makes me wonder if there was ever gonna be a survival/nourishment mechanic

    • @RainOn2SunnyDay
      @RainOn2SunnyDay 3 года назад +1

      It did seem odd that i could only poop cryptobiodes

  • @takke9830
    @takke9830 3 года назад +5

    After finally finishing it I could finally complete this video and I gotta say I do agree and disagree. I mean especially the bare bones environment issue does resonate with me but also I feel like it‘s the case because maybe the players are supposed to be the focus aka player structures. I mean the game itself is all about connecting. And it does connect you genuinely and restricts it so it won‘t be abused by trolls or something. And I do love the fame for this. It makes every structure so much more worth it cause you know someone will also appreciate it. Also about the story, I feel like it‘s about Sam learning to let others in and the lore kind of serves as a metaphor at least for me. I mean Sam was traumatized as a child by being ripped from his father and abused imo by a lonely adoptive mother and the story does show us Sam‘s memories in the „woumb“ wich i see as a reference to what Mama said before her death. Wich reminds him of his trauma with his father and how this loving protectir was ripped away. And I feel like the BT‘s are a metaphor for Sam being scared of any connection and so BT‘s become a nightmarish way of connection Sam wants to avoid actively to avoid pain. And slowly the game transforms from a isolation world where people never open up too much and don‘t even show themselves, to ppl starting to opening up to Sam and coming out of their bunkers mirroring sam by also leading by example. This begins with the artist imo and was very satisfying to me. Then this stuff becomes more and more prominent and sam is trying to open up a bit more. This ofc then esxalates to the finale where Sam has gone from a scared isolated man to someone with a big friend group trying to do what he sees as right for not only himself but everyone else as well. And his final teat is the BB death one. Fragile at first is disappointed Sam has regressed back to the old sam so we aren‘t sure if he‘ll actually Burn BB. But the final part is Sam saving BB aka setting the child free of isolation and it‘s barrier and allowing it to be alive. Truely alive. And so this is how all the BT stuff stops. It represents, at least for me, Sam finally overcoming his fear of true human connection by deciding to keep and protect Lue instead of killing her. And this may not make much sense literally, but do stories have to be literal? Or can they be metaphorical as well withour being labeled imperfect for it? I feel like this is what Kojima means about Americans not understanding art and yes i do also frown at the sponsor bs that is inexcusable imo. But in general I would agree with Kojima here and I‘m not even a hardcore stan of his. In fact this is my first Kojima game and I still LOVE it. To me the game means something because it‘s unique, relaxing, deep, abstract and fun! And I do value it a lot for that. More so than any shooter I played. Not even Bioshock gripped me this much cause I do personally prefer idyllic game worlds cause my pain condition makes grungy horror/ugly worlds in games emotionally painful to play through. So I do love Death stranding also for not being horror esque 24/07.
    I mean generally I just see the game as a experience that symbolizes Sam‘s journey to open up and to start to live and do so out of his own will. And the ending does exactly that so satisfyingly. Sam has gone from ding with he‘s told by others with no emotions or care for others to a loving father who choses to go against the government to save his loved one and give her a life. He stopps the BT‘s because connection to him has become a positive. And with freeing BB like I said, he‘s freed himself. He made a choice to connect without someone telling him to. He made it as an active choice, and so he‘s finally freed himself. And I just find this absolutely beautiful. Especially cause I can relate so much to Sam. I too struggle with trusting others and connection and I also do fall into the traps of isolation so I do feel connected to sam in that way. But that‘s enough rambling. Still love the video though.

  • @stevebob240
    @stevebob240 4 года назад +10

    I thought those people floating over the ocean were the other Extinction Entities but I could be wrong. Anyone else get this impression?

    • @Dana-tj9mf
      @Dana-tj9mf 3 года назад

      Yeah i think they are the 5 extinction Entities (EE)

    • @_basedperry
      @_basedperry 3 года назад

      Technically only one of them should be human if that’s the case.

    • @ronaldinterista
      @ronaldinterista 3 года назад

      Never thought about it but it kinda makes sense

  • @WattM
    @WattM 4 года назад +20

    Who the hell says ‘repetitious’, instead of “repetitive”??

    • @GustavusAdolphus2
      @GustavusAdolphus2 4 года назад +11

      For your edification, me

    • @tek87
      @tek87 4 года назад

      Must be a west coast thing.

  • @mitchh5596
    @mitchh5596 3 года назад +1

    This game is a complete and utter masterpiece, i pity ever fool who disagrees.

  • @ayandas874
    @ayandas874 3 года назад +1

    Both the answers for the "kojima syndrome" questions are not something which came to my mind. My answer was "death stranding global extinction event", on at least two of those questions.

  • @mitchellhorton9382
    @mitchellhorton9382 2 года назад +1

    Death Stranding is the only Kojima game I've ever played
    And he's a genius

  • @mrnobody8475
    @mrnobody8475 4 года назад +29

    Kojima puts meaningless tedious collectibles
    Everyone: it's art you won't understand
    Ubisoft does the same and everyone loses their minds

  • @Kardiac100
    @Kardiac100 4 года назад +1

    fell asleep watching youtube and ended up waking up as this started. and now i'm finishing this before i even got my coffee. thank you for this luke

  • @johnberjawi5909
    @johnberjawi5909 4 года назад +6

    Luke" we're gonna talk about this later" stephens😍😍😍😍😍

    • @EdK-Music
      @EdK-Music 4 года назад +2

      Luke's fiance asking when they'll have their wedding, "we're gonna talk about that later" 😆

    • @johnberjawi5909
      @johnberjawi5909 4 года назад +1

      Lul

  • @Memmnarch1981
    @Memmnarch1981 4 года назад +2

    did i miss the section where you talk about PS4/Pro diffenences ?

  • @Krapvag
    @Krapvag 2 года назад +8

    I almost uninstalled it in the first couple of hours as it was painfully slow with so little gameplay. But I'm a cross country runner, and the game creates the same thoughts and feelings when you're running cross country and you're seeing distant landmarks to aim for. The story and characters weren't a hit for me but I would get DS2 if it ever gets made

  • @jamieraye.186
    @jamieraye.186 4 года назад +1

    Kojima did say this game was mostly meant for him. Think of it like a painting an artist does just to have something new in their room. They didn't make it for any other person or anything, just for themselves to get the idea they had in their head out into the world. But they can make prints for the people who wanna have it in their home too.

  • @SuperFluffytoaster
    @SuperFluffytoaster 4 года назад +15

    I just became a patron! I remember a few years back I watched your Outlast 2 review and really enjoyed your style. I liked it and moved on, but recently you popped up again and I have been going through your back catalogue. Love your content and you have a new loyal listener. Much love from Australia!

  • @Sean-lv6fx
    @Sean-lv6fx 4 года назад +2

    I think the barren landscapes were to make the game more realistic and immersive, I didn't mind it at all. I don't have adhd so I don't need games to have formulaic rules to keep my attention by triggering certain events within a certain time limit. A game can be more immersive if it is more randomized like real life.
    Subconsciously you will begin to see a pattern if a game keeps triggering certain events within certain time limits, thus spoiling the immersion.

  • @Rossy1415
    @Rossy1415 4 года назад +34

    Personally, I found the first few hours to be my favourite part of the game. After that point the story seemed non-existent and when it eventually showed up it didn't interest me.
    In retrospect, apart from the opening hours, I found the rest of the game fairly forgettable. I found the scene where they are in the back of the truck and the first reveal of the giant BT and the void-out to be the most tense cut-scene in the game (and my favourite), I got Blade Runner vibes somehow.
    After the first boss and once it got to Chapter 3 (I think) it all kinda blends together for me aside from a few cool scenes like travelling across the sea/lake/whatever by being spotted by the BTs to get all the buildings to appear etc.
    The game itself I found really relaxing and fun but as more layers got added I just became more bored and I enjoyed it most at its simplest. Really didn't care for the massive boss fights either. Essentially just massive damage sponges and seemed kind of pointless.
    I really enjoyed the soundtrack as well, especially when it swelled up at the right moments while traversing over the land.
    The social elements were convenient sometimes as well but I never really liked the implementation of these asymmetric elements, they just cluttered up the environment and ruined it for me. I just liked seeing the unadulterated landscapes as I slowly worked my way through it.

    • @chocolatemilk679
      @chocolatemilk679 4 года назад +2

      Rossy1415
      Imo, the soundtrack and atmosphere were the best parts of this game. The combat was a bit too easy

    • @messer7450
      @messer7450 4 года назад +1

      I played off line and just ran away from boss fights.

    • @Rossy1415
      @Rossy1415 4 года назад

      @@Fabi_87 I certainly ran away from every boss when it was an option, so virtually every boss of course.

    • @pojoseph29
      @pojoseph29 3 года назад

      I appreciate your honesty, thank you.

  • @joaocardoletto
    @joaocardoletto 2 года назад +1

    [SPOILERS AHEAD]
    I also felt that the "choice" at the end was badly explained and I did EXACTLY the same thing with the gun.
    Sam has memories with Amelie, but as a player, I never felt connected to her; she was just a random character that delivered bloated exposition monologues in cutscenes.

  • @JosephVice
    @JosephVice 4 года назад +5

    That Amelie scene you're fiance hated, I actually edited that scene completely out of my miniseries. I agree that it was boring and or unnecessary.

    • @MidnightBootySnatchr
      @MidnightBootySnatchr 4 года назад

      My girlfriend literally had the same reaction as cleanprinces lol

  • @monstermarc227
    @monstermarc227 4 года назад +1

    One thing i don’t think people appreciate in this game is how long it must off taken to build these worlds and how much attention to detail went into building this game, yeah it’s a walking simulator, but each section of the United States can be used in a true AAA rpg game. That in itself makes the game beautiful, but overall in a world where everyone wants instant gratification, this game was a breath of fresh air.

  • @halldorra
    @halldorra 3 года назад +1

    Kevin Costner:I made a terrible flop called The Postman,Hideo Kojima: Hold my Beer

  • @KinGDGaminG63
    @KinGDGaminG63 Год назад +5

    Man I'm sorry. BUT IF YOU GOT TO PLAY A GAME 8 HOURS JUST TO GET INTERESTED OR HAVE FUN IT'S FREAKING TRASH!!!

  • @MrSemanticprison
    @MrSemanticprison 2 года назад +2

    It feels kind of weird to dismiss any and all disagreement as Kojima syndrome.

  • @jasonck9635
    @jasonck9635 3 года назад +4

    You nailed it on kojima needing oversight , I’m a old school fan and I’m his biggest critic , I love all his games but , for many years I got sick of his shit , doing what he wants , I was so upset with him that I gave up on him , but I seen that maybe he was older and wiser and still decided to play his work , but I agree with so much of what you said , he completely needs oversight , or he will just do what he wants , it’s been proven over the years that he does !

  • @nellkellino-miller7673
    @nellkellino-miller7673 Год назад +1

    Think y’all are missing the point. Tarkovsky famously said he wanted the beginning of Solaris to be slow and plodding and confrontational so the idiots would leave the theatre before the real film started.
    If that’s not for you then fine, but don’t go acting all high and mighty because you feel cheated.

  • @DV-ou1yu
    @DV-ou1yu 4 года назад +1

    Death Stranding was a breath of fresh air. It wasn't RDR2 or GOW great, but it was a good game. 8.5 type game that tricks you into thinking it's a 9.5. Biggest issues are a dead world, citizens are holograms, and breaking the 4th wall. But the story, graphics, music, and suspense were great minus those over melodramatic dialogue moments (mostly from Amelia). I absolutely loved the dramatic highs and gameplay loop. It was more than a walking similarity as you use your tools to make traveling faster. The snowy mountains are "zip line central in my world. The world is a puzzle and you can have a lot of fun solving it.

    • @DV-ou1yu
      @DV-ou1yu 4 года назад

      @@rynoantics6992 I never thought I was hiking in this game just like I don't define construction work as a workout lol. I could care less that Luke labeled it as such.
      Budget be damned, the holograms and their wooden performances were pretty forgettable. Increasing your connection lvl was way more important to me than listening to their mostly forgettable banter imo. And I have played MGS 1-5, that 4th wall breaking concept has always been cringe to me.
      With that said, I love Death Stranding. It was my game of the yr after Sekiro.

  • @joseantonioesteveztejeda4902
    @joseantonioesteveztejeda4902 4 года назад +3

    I haven't played Death Stranding, but I love seeing videos about it. I do like your content, and even if I don't agree with some of your reasonings, I don't close myself to hear any sort of critique about the things that I do enjoy, because one way or another, they bring some insight about stuff that I didn't pay attention to, and of course, people should learn to hear about different opinions instead of just listening to what they want to hear. The only thing that I can add for future videos, Kojima related or not, is to avoid the constant "syndrome" or "I already see people in the comment section saying this and that", because that might make you look like some kind of pretentious person, while also trying to imply that other's "don't get" what you are trying to say; because of course, it can work both ways.

  • @gsofficial
    @gsofficial 3 года назад +1

    People who like this game, but criticize this video for "getting to that later" should take a pause right now and bathe in the irony.