I have to say that I love the "Leveling" aspect of this deck. For Diabound, this makes total sense and I do not think I can see it any other way. With this ability, it is as though the monster evil influence progressively grows. Even though I have never seen the last season of Yugioh! Duel Monsters, I feel that this deck is true to the story arch and the character of the show. By watching the video, I can feel the intimidation and overpowering sense of dread that this deck would produce mentally against opponents. It is truly the hall-mark of a great villain as well as an awesome deck
Thanks a lot for the comment my friend, indeed u are right, probably u dont understand spanish, but in the video i explain that my inspiration was on how Diabound evolves into a darker monster with each battle. Some people think that Diabound grow in power by 2 ways.... with battles and staying near to the millenium items, idk how true this could be, be the fact is that Diabound grow in power even to face Egyptian Gods.
Wow! I never thought Bandit King Bakura as a playable character themed deck but this one is awesome. Definitely high marks for thinking way outside the box on this one. It is really cool.
Pues me encanta el Deck que armaste basado en Bakura, el Rey de los Ladrones. Yo tengo dos copias del Diabound de Bakura que salió para TCG. Me gustaría que las cartas que mostraste en el video también fuesen lanzadas en OCG/TCG. De hecho, me gustaría que los monstruos que aparecieron en el antiguo Egipto se vuelvan cartas para OCG/TCG, como el monstruo Duos de Seto, la Spiria de Isis, el Guerrero Jackal de Shada, y las Evoluciones de Diabound.
Wey, "se va al reino de dios", está genial 17:54, tu diciendo eso, me mola mucho. Muy buen deck, la verdad me encanta el trabajo qué haces para poder usarlos. Saludos.
Is there any way you can contact Konami and tell them to implement your card ideas into real cards? Preferably the less powerful cards but most functional into speed duels. Such as the seal of Orichalcos into a Skill card for a future Dartz deck
Muy buen trabajo amigo, se ve muy interesante el Mazo, si aceptas un consejo, te puedes ahorrar algo de texto en las cartas, ya hoy en día no se usa el “and cannot be Special Summoned by other ways”, ahora una carta que solo puede ser invocada de una manera en específica, solo dicen “Must be Special Summoned by” y una que te pide una “condición” primero solamente dice “Must first be”
11:45 Zorc Necrophades dice que sólo se puede invocar haciendo banish al LV8, LV9 y LV10 pero no pone de dónde. Los 3 en campo? pueden ser tambien mano? Y GY ?
As a fan of Diabound, I truly love it! However, the effects for each form doesn't really have any actual resemblance to how they were used in the series, but that's just my opinion. If I were to make a card for the Diabound archetype, then I would give almost every form the ability to still other monster's effect whether It be by battle or by a simple effect stealing effect, and they would each have an ability based on what it did throughout the series. For example: Form 1 - Based on how it used Blue-eyes' White lightening attack to save itself from Obelisk, the first form could have the ability to send one monster from the player's hand/field to the graveyard & gains ATK equal to at least half of its original ATK. Form 2 - Just like how it evolves based whenever Bakura's hatred grows, its ability would be to gain ATK & DEF for every monster the user controls or in the graveyard. Form 3 - based on how it can turn invisible in dark areas, its ability could be similar to both Stardust Dragon & Galaxy-eyes photon Dragon. Form 4 - just like how it managed to save the Millennium Stone from destruction & how Bakura later summoned his Skeleton Fiend, it's ability will be to save itself from destruction while also having an ability to special summon another monster in defense position. Form 5 - based on how it used the spirits of Kul Elna to protect itself, it ability will be one where it saves itself from battle & Card effects but at the cost of banishing one monster from your graveyard. Fusion Form - When it reverted back to its previous form, its ability would be one where it could special the Diabound monster that was used for it Fusion if it was to be destroyed by battle or card effect. Sorry if my comment was too long, but what do you think?
Thats very well worked my friend, i thought on make something similar (in the fact u said about how it battles on each form), but probably some forms could be stronger than others even if the LV is lower than the others :P And thats why i just take an easy way to make different effects like the ones u can see on the video. Anyways im glad u liked the video and your ideas are good! :o
Thx @@GaiaOriCards20, you see I too have been trying to find ways on what could be a very suitable kind of card for Diabound? Usually I struggle on whether it should have all of its forms but they it evolves are more similar to Utopia, Raidraptors, and Ra, or make just one card with effects similar to that of Silent Swordsman & Silent Magician. Either way, I strongly hope that if it does get printed, it has the effect to steal another monster's effects, and here is how it will go: Once per turn: If this card destroys an opponent's monster by battle; until the End Phase of your opponent's next turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effect(s) (if any). Well I don't know about you, but what do you think?
@@dfile7598 Probably the "becomes that monsters name" is useless at all xD. Only the steal effect would be good. Also yeah, its difficult to make each form... and probbaly konami prefers a single way as the last silent magician and swordsman. LV monsters sucks RN in the actual format game xD i just tried to make them some justice with this deck xD
todo muy bien pero faltan los moustros que zork utiliza , aunque no tienen nombre, estos peones son de bajo nivel y tienen forma algunos como de fantasmas y otros de cabaleros , incluso los podrias haber usado como cartas magicas para hacer fichas
Can i ask what is this deck ? Is it a custom made deck for you from someone ? And if it is are those cards eligible to play in tournaments or do they just for collection ? I can't find them in any wiki as existent cards or in yugiohprices lists
Esta super el mazo pero le faltan solamente 2 cosas primera diabound gana los efectos de los mounstruos que destruye, srgundo zorc en la serie se ve claramente que cuando destruye un moustruo le resta su ataque al usuario aparte no es destruido en batalla
Me agradaron los Diabound, pero el Zorc si se me hizo que podria mejorarse sus efectos 🤣🤣 y en realidad Diabound es el alma de Bakura y al final dan a entender que el mismo Yami Bakura era Zorc.
I see you put a lot of work. But issue would be if was really printed be to good. Like illushu would completely replace ash blossom, effect vailer, and ghost orge. So idk if were to make it real I guess would how to allow for abuse in attended way. But not allow in everything.
Really cool and desperately needed Legacy support (Konami still missing the mark with the laughable "Dark Master - Zorc". I'd personally throw Skeleton Fiend in my Unchained deck (which uses Dark Spirit of Banishments which definitely combo well when Dark Sanctuary fails). I also really like illegal Zorc to collect along-side the illegal God cards. Still, I think it's a bit bricky, as Diabound 7, 8, and 9 are all dead in hand (unlike 5 and 6...I almost think it should just jump levels from 4 to 6 to 8 to 10). Summoning Zorc also is vague as it doesn't specify if it banishes Diabound 8-10 from GY or field; If field, that's too hard of a condition...you'll only pull that off once every 80 duels or so.
I made my own Legacy support too, but from 2 Season 1 characters: Labyrinth Duel Field Spell When this card is activated, you can Special Summon 1 "Labyrinth Wall" from your hand, deck, or GY, then add 1 "Labyrinth" card from your deck to your hand. Each time a monster(s) is summoned (including in the Extra Monster Zone), place them in the next available Monster Zone(s) closest to their user's Field Spell Zone; also, once per turn, the turn player can move any number of their monsters on their side of the field to the closest (horizontal) available Monster Card Zones. Monsters cannot target other monsters for attacks, unless they are in the same columns. Once per turn, if your opponent activates a card or effect, you can add 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your deck or GY to your hand. Once per turn, if this card is targeted by a card effect, you can discard 1 level 5 or higher monster; negate that effect. The Labyrinth's Power Continuous Spell Level 5 or higher Normal Monsters do not require tributes to normal summon/set. You can only activate one of the effects of "The Labyrith's Power", based on the number of other "Labyrinth" cards you control with different names, once per turn: 1+: You can target any number of monsters on your field, GY, or banished, except effect monsters (minimum 1); shuffle them into the deck, then add 1 "Labyrinth" card from your deck or GY to your hand. 2+: Special Summon 1 "Labyrinth Tank" from your Extra Deck or GY, then you can target 1 Spell/Trap card on the field; banish it. 3+: Special Summon 1 "Monster Tamer" from your hand, deck, or GY and if you do, take control of one of your opponent's monsters they control, but you cannot Special Summon for the rest of this turn. 4+: Add 1 "Riryoku" from your deck or GY to your hand, then flip all face-down monsters and/or change all effect monsters on the field to ATK position, and if you do, draw 1 card. 5+: You can apply all of the previous effects, in any order. A Trap in the Labyrinth!? Trap Activate one of these effects: Send 1 "Jirai Gumo" from your field, hand or deck to the GY, or banish it from the GY; destroy 1 monster in this card's column and inflict damage to your opponent equal to half the original ATK of that monster. Banish 1 "Dungeon Worm" from your field, hand or deck; banish all other cards in this card's column. If your opponent moves a monster(s) to adjacent monster zone(s) while you control a "Labyrinth" card, you can send 1 other "Labyrinth" card you control to the GY; shuffle 1 "Jirai Gumo" from your GY into you deck, then, set this card from your GY, also, this card can be activated this turn. You can only use each effect of "A Trap in the Labyrinth!?" once per turn. The Labyrinth's Guardian Continuous Trap You can only control 1 "Gate Guardian", also, "Gate Guardian" can attack 3 monsters during each Battle Phase. Once per turn, you can reveal 1 "Kazejin", "Suijin", and "Sanga of the Thunder" from your hand, field, GY, or are Banished; Special Summon 1 "Gate Guardian" from your hand, deck, GY, or is Banished ignoring summoning conditions. When an opponent targets a card you control with a monster effect or for an attack, you can banish from your hand or GY, 1 "Kazejin", "Suijin", or "Sanga of the Thunder"; negate that attack or effect. If this card, or "Gate Guardian" leaves the field because of an opponent's card (by battle or effect), return all other monsters on the field to their controller's hands except "Gate Guardian", also, you can Special Summon 1 "Kazejin", "Suijin", and/or "Sanga of the Thunder" from your hand, deck, GY, or banished zone, and if you do, you cannot summon from the extra deck until your opponent's next turn. If you control "Labyrinth Wall", this card can be activated the turn it was set. The Shadow Inside the Labyrinth Quick-Play Spell Equip 1 "Magical Labyrinth" from you hand, deck, or GY to 1 monster you control, and/or, and move any of your opponent's face-up monsters to their other Main Monster Mones, then if you do either of these, Special Summon "Wall Shadow" from your hand, deck, GY, or is Banished, ignoring it's summoning conditions, and equip this card to it with this effect: Once per turn (Quick Effect), you can move "Wall Shadow" to any available Main Monster Zone. If "Wall Shadow" attacks an opponent's monster, during the Damage Step, that monster's ATK becomes half of it's original attack, also, negate it's effects (if any), and if it is destroyed by battle, banish it, and if you do, add 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your deck and/or any "Labyrinth" card from your GY to your hand. You can only activate each effect of "The Shadow Inside the Labyrinth" once per turn. Interesting cards that interact are Ground Collapse (adding a sort of attack block with "Labyrinth Duel"), Wattkinetic Puppeteer might be used as a sort of interruption during the BP, or allow Gate Guardian to fully attack 3x monsters under Labyrinth Duel (when paired with "Shadow"), Senet Switch might speed things up, Indigo Eclipse would probably benefit too. And of course BEWD would be a pretty strong Normal Summon, though this Time I guess it would be allowed to move as long as it didn't use flight, lol. "Guardian" can have players finally experience the indivual pieces power, but all at once. The field spell slows the game down, but should it be removed, Gate Guardian can show off it's true power...
Inspired by the only printing of "Darkness Approaches"... Levitation Ring of Dark Illusions Field Spell When this card is activated, you can banish 1 "Swords of Revealing Light" from your hand, deck, or GY; Special Summon 1 "Castle of Dark Illusions" from your hand, deck, or GY, then add 1 "Dark Illusions" card from your deck to your hand. Other "Dark Illusions" cards cannot be destroyed by battle or card effects. Once per turn (Quick effect), if you control "Castle of Dark Illusions", You can flip all Attack Position monsters you control into face-down Attack Position, then, rearrange all face-down monsters you control. (Battle positions are not changed. Face-down attack position monsters can attack, but are flipped at the start of the damage step.) At the end of your 3rd End Phase after this card was activated, your opponent can add 1 card from your Banished Zone to their hand. While "Swords of Revealing Light" is face-up, all "Dark Illusion" card effects on the field are negated. The Dark Illusions Continuous Spell If a monster you control that was previously face-down this turn battles, during damage calculation, increase it's ATK/DEF by 1000, until the End Phase. Once per turn, you can apply these effects based on the number of other "Dark Illusions" cards you control with different names: 1+: Special Summon 1 "Barox" from your Extra Deck, then you can add 1 "Dark Illusions" card from your deck to your hand. 2+: Special Summon 1 "Dark Chimera" from your hand, deck, or GY, then send 1 "Darkness Approaches" from your hand or deck to the GY and apply its effect, or add it to your hand. 3+: Special Summon 1 "King of Yamakai" from your hand, deck or GY, then flip any number of monsters on the field face-down ATK position and send face-up cards on the field to the GY equal to the number of cards flipped by this effect (Face-down attack position monsters can attack, but are flipped at the start of the damage step.) The Reaper of Dark Illusions Counter Trap If you control "Castle of Dark Illusions": Special Summon 1 "Reaper of the Cards" from your hand or deck face-down, then send 1 monster your opponent controls to the GY, and if you do, inflict damage to your opponent equal to its original ATK. You can banish this card from the GY; Special Summon 1 "Reaper of the Cards" from your GY face-down, then target 1 Spell your opponent controls; send it to the GY. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) You can only use each effect of "Reaper of Dark Illusions " once per turn. Guardian of Dark Illusions Continuous Spell If you control "Castle of Dark Illusions", you can special Summon 1 "Metal Guardian" from your hand, deck, or GY, then you can activate 1 "Yellow Luster Shield" from your deck. While you control both "Metal Guardian" and "Yellow Luster Shield", your opponent cannot target "Dark Illusions" cards, or Face-down cards you control with effects. If a "Dark Illusions" card on the field would be targeted by a card effect, you can banish this card from your GY; negate that effect. You can only use each effect of "Guardian of Dark Illusions " once per turn.
Thanks for the words, the artworks are comissions that i made to a friend :) We work on them together, me with the ideas based in the anime and ofc he on the illustration job! ;)
11:48 you should’ve made it a divine attributed monster instead, correct it next time buddy when making a bakura deck also keep the same art work though it’s my favourite because it shows that it is the counter part to Holakty The Creator of Light because they both face forward in their artworks
Hello, I would really like to have this deck myself for duels with my friends, do you sell it or you would have legal issues with Konami if you did that?
@@julianjaramillo1874 Check my etsy store, i dont have this deck for sale rn, but once it back to stock ill list it there. etsy.com/shop/GaiaOricardsMX
Hi Aldo, is it possible if I can send you all my Trading Crads (Yugioh and others if you would like) for a deck? I can make a video of all my rare cards (over 300 dollars total). All my cards are fresh and sleeved. Never played. I have lots of different types of cards including 1st edition Alternative Dragon and Ash Blossoms. Let me know if you would like to see what I have to offer.
The Bakuras were my favorite villians of the entire series, sadly overshadowed by Marik and trash-filler mooks. These cards harken back to the golden age of Yu-Gi-Oh before the game became disgusting extra deck vomit, hyper efficiency, total denial of play, and archetypes-archetypes-archetypes!
I have to say that I love the "Leveling" aspect of this deck. For Diabound, this makes total sense and I do not think I can see it any other way. With this ability, it is as though the monster evil influence progressively grows. Even though I have never seen the last season of Yugioh! Duel Monsters, I feel that this deck is true to the story arch and the character of the show. By watching the video, I can feel the intimidation and overpowering sense of dread that this deck would produce mentally against opponents. It is truly the hall-mark of a great villain as well as an awesome deck
Thanks a lot for the comment my friend, indeed u are right, probably u dont understand spanish, but in the video i explain that my inspiration was on how Diabound evolves into a darker monster with each battle. Some people think that Diabound grow in power by 2 ways.... with battles and staying near to the millenium items, idk how true this could be, be the fact is that Diabound grow in power even to face Egyptian Gods.
Bro it would be so amazing if you did a duel using 2 of your structure decks. Keep up the great work😁👍
Up
Agreed
Wow! I never thought Bandit King Bakura as a playable character themed deck but this one is awesome. Definitely high marks for thinking way outside the box on this one. It is really cool.
Finally, the structure deck we needed
Well now, I just found my second purchase from you ^^
Gran video Gaia, Bakura es mi antagonista favorito de Duel Monsters
Pues me encanta el Deck que armaste basado en Bakura, el Rey de los Ladrones.
Yo tengo dos copias del Diabound de Bakura que salió para TCG. Me gustaría que las cartas que mostraste en el video también fuesen lanzadas en OCG/TCG.
De hecho, me gustaría que los monstruos que aparecieron en el antiguo Egipto se vuelvan cartas para OCG/TCG, como el monstruo Duos de Seto, la Spiria de Isis, el Guerrero Jackal de Shada, y las Evoluciones de Diabound.
Wey, "se va al reino de dios", está genial 17:54, tu diciendo eso, me mola mucho. Muy buen deck, la verdad me encanta el trabajo qué haces para poder usarlos.
Saludos.
Somos dos
Yoooo best character in the entire FRANCHISE !!!!!!
I like both th Pharaoh and Thief King Bakura
Genial video espero que lo suban pronto con zorc en el deck seguro estará chido
Is there any way you can contact Konami and tell them to implement your card ideas into real cards?
Preferably the less powerful cards but most functional into speed duels. Such as the seal of Orichalcos into a Skill card for a future Dartz deck
You do justice to Zorc, I mean Bakura. Among your Necromant of Darkness Deck too!
La imágen de "Enforced Level Up" es de una de Duel Masters llamada "Aura Blast". Tantos recuerdos :)
Muy buen trabajo amigo, se ve muy interesante el Mazo, si aceptas un consejo, te puedes ahorrar algo de texto en las cartas, ya hoy en día no se usa el “and cannot be Special Summoned by other ways”, ahora una carta que solo puede ser invocada de una manera en específica, solo dicen “Must be Special Summoned by” y una que te pide una “condición” primero solamente dice “Must first be”
Oh hell yea one of the best decks i think hope you are selling it later
I like Yami Bakura and king Bakura
si yugioh sacara cartas con artwork asi no hubiera dejado de jugarlo , buenazo
Podrías hacer un steucture deck premium quality del manjoume del manga o el chazz del manga
11:45 Zorc Necrophades dice que sólo se puede invocar haciendo banish al LV8, LV9 y LV10 pero no pone de dónde. Los 3 en campo? pueden ser tambien mano? Y GY ?
ya listo y puntual para ver otra de sus obras maestras
Omg that Bone snapper (skeleton fiend) finally Dark Priest of Zorc omfg!!! And I like what u did with Diabound making it a level 4
Can you make a Nordic deck
Podrías hacer un deck del rey supremo zarc como en el anime, eso me encantaría verlo jaja, sin duda lo compraría.
As a fan of Diabound, I truly love it! However, the effects for each form doesn't really have any actual resemblance to how they were used in the series, but that's just my opinion.
If I were to make a card for the Diabound archetype, then I would give almost every form the ability to still other monster's effect whether It be by battle or by a simple effect stealing effect, and they would each have an ability based on what it did throughout the series. For example:
Form 1 - Based on how it used Blue-eyes' White lightening attack to save itself from Obelisk, the first form could have the ability to send one monster from the player's hand/field to the graveyard & gains ATK equal to at least half of its original ATK.
Form 2 - Just like how it evolves based whenever Bakura's hatred grows, its ability would be to gain ATK & DEF for every monster the user controls or in the graveyard.
Form 3 - based on how it can turn invisible in dark areas, its ability could be similar to both Stardust Dragon & Galaxy-eyes photon Dragon.
Form 4 - just like how it managed to save the Millennium Stone from destruction & how Bakura later summoned his Skeleton Fiend, it's ability will be to save itself from destruction while also having an ability to special summon another monster in defense position.
Form 5 - based on how it used the spirits of Kul Elna to protect itself, it ability will be one where it saves itself from battle & Card effects but at the cost of banishing one monster from your graveyard.
Fusion Form - When it reverted back to its previous form, its ability would be one where it could special the Diabound monster that was used for it Fusion if it was to be destroyed by battle or card effect.
Sorry if my comment was too long, but what do you think?
Thats very well worked my friend, i thought on make something similar (in the fact u said about how it battles on each form), but probably some forms could be stronger than others even if the LV is lower than the others :P And thats why i just take an easy way to make different effects like the ones u can see on the video.
Anyways im glad u liked the video and your ideas are good! :o
Thx @@GaiaOriCards20, you see I too have been trying to find ways on what could be a very suitable kind of card for Diabound?
Usually I struggle on whether it should have all of its forms but they it evolves are more similar to Utopia, Raidraptors, and Ra, or make just one card with effects similar to that of Silent Swordsman & Silent Magician.
Either way, I strongly hope that if it does get printed, it has the effect to steal another monster's effects, and here is how it will go:
Once per turn: If this card destroys an opponent's monster by battle; until the End Phase of your opponent's next turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effect(s) (if any).
Well I don't know about you, but what do you think?
@@dfile7598 Probably the "becomes that monsters name" is useless at all xD. Only the steal effect would be good.
Also yeah, its difficult to make each form... and probbaly konami prefers a single way as the last silent magician and swordsman.
LV monsters sucks RN in the actual format game xD i just tried to make them some justice with this deck xD
Me a gustado tus observaciones y esto que no estoy muy familiarizado porque no juego
Cuanto cuesta el deck?
Hola ,podrías realizar el deck de Yako Tenma , por favor.
Excelentes decks el Sphinx de mis favoritos. Un deck sugerencia sería un Deck ALIEN, algo de la Vieja escuela.
Saludos!!!
Son geniales , me encantan , ojala en el futuro puedas hacer el de Astro
buen trabajo, excelente trabajo de edicion como siempre, deberian tomarte los de konami, harias un mejor trabajo del que hacen ellos
todo muy bien pero faltan los moustros que zork utiliza , aunque no tienen nombre, estos peones son de bajo nivel y tienen forma algunos como de fantasmas y otros de cabaleros , incluso los podrias haber usado como cartas magicas para hacer fichas
Cool
Perfect !!!!!!!!
I hope them make new support all dm world character in duel links right mai valentine got new cards
Can i ask what is this deck ? Is it a custom made deck for you from someone ? And if it is are those cards eligible to play in tournaments or do they just for collection ? I can't find them in any wiki as existent cards or in yugiohprices lists
All stuff u can find here in my channel is custom made by me :P
@@GaiaOriCards20 Daaamn. Really good job man!!
I want this in real yugioh !!
shouldn't zorc necrophades be uneffected by card effects too?
Hey bro I want to know where can i buy it?
De entre todos los monstruos, los más rotos son Diabound Lv9 y 10, Zorc se quedo corto.
Where can i get all artworks from this Deck?
Hola, quería saber cómo puedo conseguir el deck ultimate de jaden yuki...
Hi ! I would like to know how you print your card? Where or with wich materials? :) Thank you! amazing work!
Can i buy these products if so how? Pls respond!😁
Esta super el mazo pero le faltan solamente 2 cosas primera diabound gana los efectos de los mounstruos que destruye, srgundo zorc en la serie se ve claramente que cuando destruye un moustruo le resta su ataque al usuario aparte no es destruido en batalla
Y donde Puedo comprar este deck y me lo pueden mandar asta Alemania?
Me agradaron los Diabound, pero el Zorc si se me hizo que podria mejorarse sus efectos 🤣🤣 y en realidad Diabound es el alma de Bakura y al final dan a entender que el mismo Yami Bakura era Zorc.
Yami bakura es parte de zorc. Ya que zorc encerró una parte de él en la sortija del millennium
@@GaiaOriCards20era su avatar o el bandido estaba poseido por Zorc por cierto me encanta el canal
yo lo veo bien pero hasta ahora el que mas me a gustado a sido el de los timer lord y mira que ni juego ese deck
Esta buenisimo. Haz uno de Noah Kaiba tmbn :3
envias a españa?
I see you put a lot of work. But issue would be if was really printed be to good. Like illushu would completely replace ash blossom, effect vailer, and ghost orge. So idk if were to make it real I guess would how to allow for abuse in attended way. But not allow in everything.
también faltan otros monstruos de bakura que uno es una momia gigante y la bestia lagarto de bajo nivel que el guerrero chacal derrota
Really cool and desperately needed Legacy support (Konami still missing the mark with the laughable "Dark Master - Zorc". I'd personally throw Skeleton Fiend in my Unchained deck (which uses Dark Spirit of Banishments which definitely combo well when Dark Sanctuary fails). I also really like illegal Zorc to collect along-side the illegal God cards.
Still, I think it's a bit bricky, as Diabound 7, 8, and 9 are all dead in hand (unlike 5 and 6...I almost think it should just jump levels from 4 to 6 to 8 to 10). Summoning Zorc also is vague as it doesn't specify if it banishes Diabound 8-10 from GY or field; If field, that's too hard of a condition...you'll only pull that off once every 80 duels or so.
I made my own Legacy support too, but from 2 Season 1 characters:
Labyrinth Duel
Field Spell
When this card is activated, you can Special Summon 1 "Labyrinth Wall" from your hand, deck, or GY, then add 1 "Labyrinth" card from your deck to your hand. Each time a monster(s) is summoned (including in the Extra Monster Zone), place them in the next available Monster Zone(s) closest to their user's Field Spell Zone; also, once per turn, the turn player can move any number of their monsters on their side of the field to the closest (horizontal) available Monster Card Zones. Monsters cannot target other monsters for attacks, unless they are in the same columns. Once per turn, if your opponent activates a card or effect, you can add 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your deck or GY to your hand. Once per turn, if this card is targeted by a card effect, you can discard 1 level 5 or higher monster; negate that effect.
The Labyrinth's Power
Continuous Spell
Level 5 or higher Normal Monsters do not require tributes to normal summon/set. You can only activate one of the effects of "The Labyrith's Power", based on the number of other "Labyrinth" cards you control with different names, once per turn:
1+: You can target any number of monsters on your field, GY, or banished, except effect monsters (minimum 1); shuffle them into the deck, then add 1 "Labyrinth" card from your deck or GY to your hand.
2+: Special Summon 1 "Labyrinth Tank" from your Extra Deck or GY, then you can target 1 Spell/Trap card on the field; banish it.
3+: Special Summon 1 "Monster Tamer" from your hand, deck, or GY and if you do, take control of one of your opponent's monsters they control, but you cannot Special Summon for the rest of this turn.
4+: Add 1 "Riryoku" from your deck or GY to your hand, then flip all face-down monsters and/or change all effect monsters on the field to ATK position, and if you do, draw 1 card.
5+: You can apply all of the previous effects, in any order.
A Trap in the Labyrinth!?
Trap
Activate one of these effects:
Send 1 "Jirai Gumo" from your field, hand or deck to the GY, or banish it from the GY; destroy 1 monster in this card's column and inflict damage to your opponent equal to half the original ATK of that monster.
Banish 1 "Dungeon Worm" from your field, hand or deck; banish all other cards in this card's column.
If your opponent moves a monster(s) to adjacent monster zone(s) while you control a "Labyrinth" card, you can send 1 other "Labyrinth" card you control to the GY; shuffle 1 "Jirai Gumo" from your GY into you deck, then, set this card from your GY, also, this card can be activated this turn. You can only use each effect of "A Trap in the Labyrinth!?" once per turn.
The Labyrinth's Guardian
Continuous Trap
You can only control 1 "Gate Guardian", also, "Gate Guardian" can attack 3 monsters during each Battle Phase. Once per turn, you can reveal 1 "Kazejin", "Suijin", and "Sanga of the Thunder" from your hand, field, GY, or are Banished; Special Summon 1 "Gate Guardian" from your hand, deck, GY, or is Banished ignoring summoning conditions. When an opponent targets a card you control with a monster effect or for an attack, you can banish from your hand or GY, 1 "Kazejin", "Suijin", or "Sanga of the Thunder"; negate that attack or effect. If this card, or "Gate Guardian" leaves the field because of an opponent's card (by battle or effect), return all other monsters on the field to their controller's hands except "Gate Guardian", also, you can Special Summon 1 "Kazejin", "Suijin", and/or "Sanga of the Thunder" from your hand, deck, GY, or banished zone, and if you do, you cannot summon from the extra deck until your opponent's next turn.
If you control "Labyrinth Wall", this card can be activated the turn it was set.
The Shadow Inside the Labyrinth
Quick-Play Spell
Equip 1 "Magical Labyrinth" from you hand, deck, or GY to 1 monster you control, and/or, and move any of your opponent's face-up monsters to their other Main Monster Mones, then if you do either of these, Special Summon "Wall Shadow" from your hand, deck, GY, or is Banished, ignoring it's summoning conditions, and equip this card to it with this effect: Once per turn (Quick Effect), you can move "Wall Shadow" to any available Main Monster Zone. If "Wall Shadow" attacks an opponent's monster, during the Damage Step, that monster's ATK becomes half of it's original attack, also, negate it's effects (if any), and if it is destroyed by battle, banish it, and if you do, add 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your deck and/or any "Labyrinth" card from your GY to your hand. You can only activate each effect of "The Shadow Inside the Labyrinth" once per turn.
Interesting cards that interact are Ground Collapse (adding a sort of attack block with "Labyrinth Duel"), Wattkinetic Puppeteer might be used as a sort of interruption during the BP, or allow Gate Guardian to fully attack 3x monsters under Labyrinth Duel (when paired with "Shadow"), Senet Switch might speed things up, Indigo Eclipse would probably benefit too. And of course BEWD would be a pretty strong Normal Summon, though this Time I guess it would be allowed to move as long as it didn't use flight, lol. "Guardian" can have players finally experience the indivual pieces power, but all at once. The field spell slows the game down, but should it be removed, Gate Guardian can show off it's true power...
Inspired by the only printing of "Darkness Approaches"...
Levitation Ring of Dark Illusions
Field Spell
When this card is activated, you can banish 1 "Swords of Revealing Light" from your hand, deck, or GY; Special Summon 1 "Castle of Dark Illusions" from your hand, deck, or GY, then add 1 "Dark Illusions" card from your deck to your hand. Other "Dark Illusions" cards cannot be destroyed by battle or card effects. Once per turn (Quick effect), if you control "Castle of Dark Illusions", You can flip all Attack Position monsters you control into face-down Attack Position, then, rearrange all face-down monsters you control. (Battle positions are not changed. Face-down attack position monsters can attack, but are flipped at the start of the damage step.) At the end of your 3rd End Phase after this card was activated, your opponent can add 1 card from your Banished Zone to their hand. While "Swords of Revealing Light" is face-up, all "Dark Illusion" card effects on the field are negated.
The Dark Illusions
Continuous Spell
If a monster you control that was previously face-down this turn battles, during damage calculation, increase it's ATK/DEF by 1000, until the End Phase. Once per turn, you can apply these effects based on the number of other "Dark Illusions" cards you control with different names:
1+: Special Summon 1 "Barox" from your Extra Deck, then you can add 1 "Dark Illusions" card from your deck to your hand.
2+: Special Summon 1 "Dark Chimera" from your hand, deck, or GY, then send 1 "Darkness Approaches" from your hand or deck to the GY and apply its effect, or add it to your hand.
3+: Special Summon 1 "King of Yamakai" from your hand, deck or GY, then flip any number of monsters on the field face-down ATK position and send face-up cards on the field to the GY equal to the number of cards flipped by this effect (Face-down attack position monsters can attack, but are flipped at the start of the damage step.)
The Reaper of Dark Illusions
Counter Trap
If you control "Castle of Dark Illusions": Special Summon 1 "Reaper of the Cards" from your hand or deck face-down, then send 1 monster your opponent controls to the GY, and if you do, inflict damage to your opponent equal to its original ATK. You can banish this card from the GY; Special Summon 1 "Reaper of the Cards" from your GY face-down, then target 1 Spell your opponent controls; send it to the GY. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) You can only use each effect of "Reaper of Dark Illusions
" once per turn.
Guardian of Dark Illusions
Continuous Spell
If you control "Castle of Dark Illusions", you can special Summon 1 "Metal Guardian" from your hand, deck, or GY, then you can activate 1 "Yellow Luster Shield" from your deck. While you control both "Metal Guardian" and "Yellow Luster Shield", your opponent cannot target "Dark Illusions" cards, or Face-down cards you control with effects. If a "Dark Illusions" card on the field would be targeted by a card effect, you can banish this card from your GY; negate that effect. You can only use each effect of "Guardian of Dark Illusions
" once per turn.
I bought it..too much reading but i can play with it..
I don’t know where you get those cards but keep the great work👍
I design and made them by myself. Thanks!
@@GaiaOriCards20 you must work with konami you're very good
13:47 Duel Master cards
How can you get your hands on this deck?
Dónde se puede conseguir??
Hello. Is this Deck still to get?
Ufff me gustaria ver uno de Joey con una mejor versión de Lord of the Red o un xyz Gilford😁 saludos me suscribo
Bro from where did you get those artworks from diabound they look INSANE! And that structure deck is also very well done!
Thanks for the words, the artworks are comissions that i made to a friend :) We work on them together, me with the ideas based in the anime and ofc he on the illustration job! ;)
@@GaiaOriCards20 nicely done!
11:48 you should’ve made it a divine attributed monster instead, correct it next time buddy when making a bakura deck also keep the same art work though it’s my favourite because it shows that it is the counter part to Holakty The Creator of Light because they both face forward in their artworks
Ansioso
where do i get this?
Sos un genio, por que no te contara konami ??????
ese deck es real o faker está súper bueno
Were can I get tht
Aldo Mendoza, crea el structure deck new order de el personaje eliphas de yugioh zexal. Like si te gusto la idea
😍
Hello, where can i buy your stuff?
Great work !
Hello, freel free to contact me on my social links :P
Hello, I would really like to have this deck myself for duels with my friends, do you sell it or you would have legal issues with Konami if you did that?
Feel free to send me a pm in my social pages, thanks.
Así debió haber sido el deck físico de bakura junto con necrofear
Haaaa perro te quedó vergas el deck
Enforced level up con la ilustración de aura blast de duel masters 😂
Hay que reciclar :P
ey los vendes bro
Where can I get one of these decks???
Sell them by myself.
@@GaiaOriCards20 how much for it? And how can I purchase it?
@@julianjaramillo1874 Check my etsy store, i dont have this deck for sale rn, but once it back to stock ill list it there.
etsy.com/shop/GaiaOricardsMX
Te quisiera comprar unos
Konami look he, characters structure deck you can.
Hi Aldo, is it possible if I can send you all my Trading Crads (Yugioh and others if you would like) for a deck? I can make a video of all my rare cards (over 300 dollars total). All my cards are fresh and sleeved. Never played. I have lots of different types of cards including 1st edition Alternative Dragon and Ash Blossoms. Let me know if you would like to see what I have to offer.
Hello, with send u mean sell or what? im not a ygo player anymore at all, i just collect some cards that really like .
Aldo Mendoza
I mean trade/sell?
These card are fake??? Its not real pack no?
Callate y toma mi dinero jajaj
Cuanto esta?
O como me comunico ?
The Bakuras were my favorite villians of the entire series, sadly overshadowed by Marik and trash-filler mooks. These cards harken back to the golden age of Yu-Gi-Oh before the game became disgusting extra deck vomit, hyper efficiency, total denial of play, and archetypes-archetypes-archetypes!
ok yugiboomer
ruclips.net/video/mBYT4d4Y52g/видео.html acá pero sin Daibounds monsters
The Tcg destroyed Diabound
They always have to nerf the cards
Dont nerf them .... ban them ... thats ok
Konami look look
EBAY
Already put a copy of it on Ebay :P