Managing Mana and Boosting Attacks In This NEW Roguelike Deckbuilder | Forestygian - Part 1

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  • Опубликовано: 6 ноя 2024

Комментарии • 4

  • @SvargasName
    @SvargasName 4 дня назад +2

    Hello Stark, developer of the game here. Thank you for showcasing the game!
    Wanted to address few of your concerns I noticed in the video:
    - Regarding basic cards being replaced automatically. Thing is, both basic cards are Potions (of Mana and of Devotion). And the screen where you choose new cards, says in the title: "Choose a card to replace a Potion in your deck". That's where I expect players to notice that, so I don't mention it in the tutorials (cause no one likes reading walls of text :) )
    - Regarding random cards at start of the run, that's inspired by Monster Train (which also starts with random cards). However (and that proves that you are right) even in Monster Train different clans also add different cards to your deck. My intention was to present player with two random cards, then let them pick a hero that works better with those cards. I need to think more for if starter deck per hero would work. I guess I would need to create two unique starter cards per hero, which actually may be interesting.
    Also, wanted to share few hints (I'm sure you'd discover those eventually, but why not):
    - You can see if card has Retain or not by "infinity" icon on the bottom left
    - When you realize you made a mistake, and you didn't press End Turn yet, you can press Undo (below End Turn) to revert that mistake
    Big thanks!

    • @black_stark2
      @black_stark2  4 дня назад

      Thanks for checking the video. Oh, I didn't see that replace option, it makes sense.
      -Yeah, Monster Train is a pack of default cards then some random specific cards depending on the clan and then some random cards from the clan. I haven't really played a lot, so it might not make a big difference, but it would feel better to have something specific for characters (I know the main difference are the attacks, but in deckbuilders I feel like there should be something different in the deck to identify them from each other.
      -About Retain, probably I would have noticed it at some point and about Undo... I know, but I don't like to do it 😅, it is just a pride thing where I don't like to run away from my mistakes; I feel like that way I can learn better the game and will be more careful while playing.

    • @SvargasName
      @SvargasName 4 дня назад

      @@black_stark2 I worried that many players would see Undo as training wheels. However, that's not the intention. Undo is here mainly to let the game be played faster at higher levels of difficulty (so there's no need to calculate then triple-check every turn in advance). Also, Undo allows to try something when you're not sure how mechanics/interaction works, and revert that if it if you guessed wrong. Great example (and inspiration) of Undo feature is Slice&Dice, where experienced players routinely use it to try different lines of play.
      That said, at lower difficulties it may make the game too easy for experienced gamers like you. So, makes total sense that you ignored the feature there.

    • @black_stark2
      @black_stark2  4 дня назад

      @@SvargasName Oh yeah, no worries, I don't think it is a bad mechanic, I just don't like to use them unless it is because of a missclick.