Zap [Demon] - Team GeoStorm - Geometry Dash 2.11
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- Опубликовано: 20 сен 2024
- I tried the level soon after it came out and got insanely frustrated about how buggy and inconsistent it was. I couldn't even finish the second practice run because slopes at Werewolf's part were buggy and I kept dying there constantly. Since then I never touched the level again, until today (as of Aug 17, when this was recorded and uploaded). I did a few more practice runs and figured the slope wasn't causing any issues if playing from earlier percentage, so i practiced the level a few times, got a copy, played from Scrumpy's part, then from Shock's and then tried to beat the level. It took me literally one attempt to do a 17-100% run, and I almost beat the level the next attempt, dying at 93% because of my own stupid move. 10 minutes later I beat the level. And honestly I don't know if I still can call it very buggy and inconsistent, because once I learned where to click I pretty much was ready to beat the level. Still though the reason I'm not a fan of the gameplay is that if you click late on pretty much any spot, the level breaks and you die. Yeah, of course, there's a coin route turning it into a completely different level, but where coin route does not intersect main route, I would personally love to see the gameplay being consistent and easy to sight read. Some parts require very precise timing, which makes a tiny mistake even worse and drives the frustration level into the space. Decorations are awesome though, I can clearly see every individual style put together making it a pretty sick looking team collaboration. My favorite part though would be Shocksidian's because it looks fantastic, well thought of and very clean. I'm happy to have beaten this level and it for sure gets into my Favorite Demons playlist.
P. S. Try to find an orb I skipped :)
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Level Info:
• Name: Zap
• Creators: Yakimaru, WerewolfGD, uneskladovae, Terron, DavJT, Vlacc, Thomartin, Spu7Nix, Shocksidian, GDSpeed, Codex, Ryder, Koolboom, flash, Darwin, OSIRIS GD, nyab, Failure444, Jenkins GD, Scrumpy, Quitora, BamgoeSN, Aquatias, FerdeFunky, Bianox, Zoroa GD, Deltablu, Xaro
• Difficulty: unrated (at the moment of me beating the level); Hard Demon 10* (personal rating). Sent for Demon 10*.
• Song used: Incendiary by Redeilia: www.newgrounds...
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My social links:
• Twitch: twitch.tv/chase97_
• Discord: ChaSe [GS]#6353
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Enjoy!
I guess it's because the gameplay creators made the coin route before normal route, and didn't think the normal route well (is it? At least I think the normal route isn't that good, from darwin's 58% black orb we can tell)
The coin route is so much more consistent than normal route but they tried to make the coins harder so there are a lot of tiny timings such as davjt's pink orb and codex's wave which is very inconsistent
The most buggy must be werewolf's 12% slope and shock's 30% slope (and the blind jump at 67), 61% is inconsistent in coin route tho, the last ship part is rushed and weird
I got the 12% bug like half the time when beating it but never a 30% slope bug.
Personally, this is the best gameplay I’ve played. I didn’t really find it inconsistent for me but the 12% bug sucked, I got it so often.
Legend GD Gamer
GG I love this level :-)
This one? 1:00
I hate Shocksidian's part a lot.
Cool
Zap
GG. Idk why this level ain’t rated yet =|
The creator is Darwin no Geostorm.
this whole level was made by the team geostorm, darwin was just the publisher
Nice :)
1:00 lol
he's insane-
Wow chase
black orb at 61