i clicked on this video because i was confused, thought we figure ts out when the game dropped, all the attachments say what they do, chf boost head shot too, if you’re camo grinding chf and suppressor for everything, makes it easier
It’s kind of a shame. It basically is forcing us to use a suppressor. They should rework it somehow so that as aren’t forced to go quiet every time to be meta.
I think you can keep pace with the zombies scaling without sup. Both maps also have a lot of other ways to obtain salvage with side easter eggs. Plus challenges and easter eggs can grant tools, too. Seems pretty balanced to me given our options.
Yeah I'm at a point where I won't start a zombies game with a new gun without unlocking the suppressor first in multiplayer. Getting more salvage helps against feeling underpowered in this game.
While I'm happy im not choosing between different suppressors like the past MW reboots, this is what happens when attachments offer no downsides, they become a crutch. I feel they should've given the suppressor some sort of downside alongside adding a flash hider with only a 10% salvage increase with no downside so you can still run your gun loud.
Whats crazy is as im on this camo grind i did notice that i was using damage barrels instead of the suppressor and i honestly didnt notice that much of a difference, plus u can just do sam trials and other ee for salvage, i honestly dont run suppressor anymore plus i think pap sound's better without it
I noticed i just get more drops in general with a suppressor. Sometimes it doesnt mean much more salvage but more plates or whatever. Generally its more everything
I feel like it kinda defeats the purpose of the gunsmith being in Zombies when there are attachments that are objectively way better than everything else in their category, and some attachment benefits don't translate well into Zombies (recoil control doesn't really matter much in Zombies for example) so I hope they'll rework some attachments at some point. I have some ideas. -One attachment increases the chance for ammo mods to proc -One attachment increases damage to special/elite Zombies -One attachment increases the chance for Zombies to drop lethal/tactical items -One attachment increases the chance for powerups to drop like the suppressor did in CW
It would be a lot cooler if more salvage drop rates were tied to multiple attachments or even a perk modifer. Not sure what to put it on with the current perk set up, but I know Death Perception had it as a feature when that made it into CW eventually. Feels really limiting right now, especially for blueprint weapons.
also i would have really liked seeing threasholds 500 1000 1500 2000 4000 at what rounds because that shows when you can get green/blue/purple + ammo mod
I'm not saying this as gospel. I did go scrub through some footage, both from this video and some others, super fast. It's hard to say for certain as I'm also always killing zombies but it appears to be pretty consistent at 250-300 salvage from the church and 1k essence. Very near those numbers.
If you ever make it down to palm beach county, fl hmu. I'll slap my suppressor on some guns and mess around at the range. Even have an SP5 (civilian mp5) but that suppressor is in atf jail waiting to be approved 😂
i really notice supressor in terminus. if i play with a picked up weapon i sometimes struggle to have 500 salvage when i could be ready to do the hidden room i cant get my ammo mod right away. with supressor i never run into the problem and most of the time have about 500 to spare making my weapon green rarity at the same rounds.
Interesting question. Recently having been working on one of the melee dark ops challenges. I am going to say that melee kills are even below non suppressed weapons as far as salvage drops. I always felt like I had no salvage in those games. That is just me talking about how I felt during those games, but I was never tracking. I could do a couple runs through with melee simply to count salvage drops.
I kinda like that suppressors are such a must have. I know cod zombies doesn't work like basically any other zombie media, where you need to be quiet and all that... But it just feels right to go sneaky peaky like
This is kind of a bad test sorry to say, the amount of kills in each were vastly different, the kaboom in the non suppressed round was also a bad idea. Ideally you remove all unnecessary variables like the kaboom, and the grenade EE and just consider salvage per kill instead.
Now test if the as Val suppressed barrel increases salvage too (plz)
@@mikemarion19 frr
@@mikemarion19 it doesn't, treyarch said they're working on suppressed barrels for zombies
Sick thanks brew @@matthewrosado1936
@@mikemarion19 do you even understand the video? Suppressor is for all guns moron
25% increase is pretty nice. Good find
i clicked on this video because i was confused, thought we figure ts out when the game dropped, all the attachments say what they do, chf boost head shot too, if you’re camo grinding chf and suppressor for everything, makes it easier
It’s kind of a shame. It basically is forcing us to use a suppressor. They should rework it somehow so that as aren’t forced to go quiet every time to be meta.
Honestly, I agree.
I think you can keep pace with the zombies scaling without sup. Both maps also have a lot of other ways to obtain salvage with side easter eggs. Plus challenges and easter eggs can grant tools, too. Seems pretty balanced to me given our options.
You could not be a META slave and enjoy what you like instead of what's the best. That's always an option.
Maybe in the coming future with more perks and augments we’ll get more salvage drops like that perk from Cold War
Yeah I'm at a point where I won't start a zombies game with a new gun without unlocking the suppressor first in multiplayer. Getting more salvage helps against feeling underpowered in this game.
From what I've tested shotguns tend to be more consistent with dropping salvage. Where as assault rifles tend to be bugged and have low drop rates
I came here to post this. Shotguns definitely seem better.
They made it that way starting cold war
While I'm happy im not choosing between different suppressors like the past MW reboots, this is what happens when attachments offer no downsides, they become a crutch. I feel they should've given the suppressor some sort of downside alongside adding a flash hider with only a 10% salvage increase with no downside so you can still run your gun loud.
Whats crazy is as im on this camo grind i did notice that i was using damage barrels instead of the suppressor and i honestly didnt notice that much of a difference, plus u can just do sam trials and other ee for salvage, i honestly dont run suppressor anymore plus i think pap sound's better without it
Same. Plus when playing with other people they are likely to already have a suppressor equipped anyways
I noticed i just get more drops in general with a suppressor. Sometimes it doesnt mean much more salvage but more plates or whatever. Generally its more everything
I feel like it kinda defeats the purpose of the gunsmith being in Zombies when there are attachments that are objectively way better than everything else in their category, and some attachment benefits don't translate well into Zombies (recoil control doesn't really matter much in Zombies for example) so I hope they'll rework some attachments at some point. I have some ideas.
-One attachment increases the chance for ammo mods to proc
-One attachment increases damage to special/elite Zombies
-One attachment increases the chance for Zombies to drop lethal/tactical items
-One attachment increases the chance for powerups to drop like the suppressor did in CW
It would be a lot cooler if more salvage drop rates were tied to multiple attachments or even a perk modifer. Not sure what to put it on with the current perk set up, but I know Death Perception had it as a feature when that made it into CW eventually. Feels really limiting right now, especially for blueprint weapons.
also i would have really liked seeing threasholds 500 1000 1500 2000 4000 at what rounds because that shows when you can get green/blue/purple + ammo mod
2:02 are the drops from the church head Easter egg consistent though? I feel like sometimes I get more salvage, sometimes I get more essence.
I'm not saying this as gospel. I did go scrub through some footage, both from this video and some others, super fast. It's hard to say for certain as I'm also always killing zombies but it appears to be pretty consistent at 250-300 salvage from the church and 1k essence. Very near those numbers.
@CoolHwipx fair enough!
If you ever make it down to palm beach county, fl hmu. I'll slap my suppressor on some guns and mess around at the range. Even have an SP5 (civilian mp5) but that suppressor is in atf jail waiting to be approved 😂
Haha
i really notice supressor in terminus. if i play with a picked up weapon i sometimes struggle to have 500 salvage when i could be ready to do the hidden room i cant get my ammo mod right away. with supressor i never run into the problem and most of the time have about 500 to spare making my weapon green rarity at the same rounds.
how much is the melee kills compared to suppressed and non suppressed kills for salvage?
Interesting question. Recently having been working on one of the melee dark ops challenges. I am going to say that melee kills are even below non suppressed weapons as far as salvage drops. I always felt like I had no salvage in those games. That is just me talking about how I felt during those games, but I was never tracking. I could do a couple runs through with melee simply to count salvage drops.
Cold War it was the flashlight
I always wondered do the fmj rounds even make a difference as well?
I kinda like that suppressors are such a must have.
I know cod zombies doesn't work like basically any other zombie media, where you need to be quiet and all that... But it just feels right to go sneaky peaky like
short answer. yes
I get more salvage without it. Or is it just me
[;z do a vid about the CHF barrel and if its really worthy. i always use the reinforced.
It would be hard to not run that barrel. The extra critical damage is huge.
Rapid fire? More like FMJ
Nice channel name
Yo do you play with subs?
I just subbed. Good video G
I do! Next one will be coming up in the next couple weeks. Check out the discord, I always put up an announcement in there.
This is kind of a bad test sorry to say, the amount of kills in each were vastly different, the kaboom in the non suppressed round was also a bad idea. Ideally you remove all unnecessary variables like the kaboom, and the grenade EE and just consider salvage per kill instead.
I never run chf barrel. Always use reinforced one.
Why?
@@jaynoth5247Range and Bullet Velocity
@ because im on pc and there is no auto aim for mouse 🤷♂️ reinforced barrel is just more consistent than chf.
@@derekzaver1257 Range in zombies lol ? CHF barrel is S tier on several weapons...
Yeah damage or range in a mode where the enemies constantly sprint straight at you seems like there is no debating it.