Mega Man Rock Force - Ending & Credits
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- Опубликовано: 9 сен 2024
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The original ending for this game was a lot more of a downer ending.
So thanks to us recovering the I.C. chips of the Robot Masters from the boss rush, Dr. Light will be able to rebuild them and give them the jobs they want. However, Justice Man's chip is beyond repair. But this whole mess has given Dr. Light motivation to try and get that expiration date law abolished. He still hopes that one day, robots will be free to act for themselves and that humanity will not be threatened by this. Only time will tell when this will happen. (Give it about 100 years)
But this concludes Mega Man Rock Force. The next fangame I'll be taking a look at will be Rockman 7 FC. __
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Wow....I never thought I'd see the day of a Mega Man Fangame WITHOUT Dr. Wily, official or fanmade. That alone impresses me. But they went above and beyond by not only doing the standard 8 robot masters, but also a bonus 8, 8 additional playable characters in the form of bosses from the franchise, 1 final level that was tough without a single enemy, and a unique villain with a sensible message in the Mega Man Universe. Talk about a wild ride. No wonder Justice Man got to make an appearance in MAGMML1 to represent this game. It deserved it.
You said it. Though, what's MAGMML1?
Make a Good Mega Man Level. A contest that is exactly as it sounds, currently with 2 installments and some spin-offs.
@@yith2116 Oh. Okay. Thanks for clearing that up.
From what I've read, the creator said they made Justice Man and the whole explanation because he was tired and frustrated with not just every official title, but also fanworks going back to Dr Wily and how unbelievable it was that a single old guy could be the only menance in the freaking world
@@demy1393 Yeah; I can see that. It gets... tiring, after a little while. Which kind of factors into why I like the Kirby series; aside from the "'Dark Matter' trilogy" (Kirby's Dream Land 2, Kirby's Dream Land 3 & Kirby 64: The Crystal Shards), it's almost NEVER the same plot twice; almost every game does something DIFFERENT.
What a ride.
This game is well crafted, replayable, and has a bit of a lore built in it. something the main games don't elaborate much on.
The ending is much like 9's and unlimited where the bosses have their own outcomes of they're good at. Megaman wondering about what Justice man talked about left him thinking about the future is better compared to the older version where he mournfully questions if there is going to be peace.
awaiting the next time we touch back on the classic series.
"It's happened so many times Dr. Light... the world, in danger... it seems it's always to be the case... I wanted to make sure that if, one day, I didn't succeed... the ones I loved would still be protected..." Man, he and I are so alike to each other... this was actually a reason why I love Mega Man... cause he is different from all other robots and hopes to achieve true peace for the world... and I always strive for that as well...and it's true too...
Nitro man: is that oil for me?
Auto: ha ha ha
no.
From what Dr. Light said, it sounds like Justice Man was a very early attempt at what became Mega Man X...
What happened with Justice man was an accident but it inspired him to eventually make X.
That settles it,this version is much better than the old one.
Thank you for this playthrough.
The old ending could be good idea if it was just the bad ending if you are at easy
What a spectacular game. Challenging, tons of well-executed mechanics, playable Robot Masters for nostalgia purposes, and a story that proves that Doctor Wily doesn't _have_ to be the antagonist. And so many dialogue prompts for bored madmen like myself!
3:17 If Crypt Man thinks he can scare me, he's dead wrong!
I like how Rock's just sitting on the bench watching the city.
Dive Man is seasick?!?!?!? But he's Dive Man!!!!!!!!! What's next, Fire Man will complain about hot days????
He got sick because virus man was next to him.
It's in his name.
Virus man.
It's a reference to the Megaman & Bass Bio. His quote expresses how he can sometimes feel seasick.
Also that^
luka stojanovic makes more sense than to be close to virus man, lol
Or how in the comics heat man can’t handle the heat 😂
Bomb Man gotta bae?
Aww.
5:40 Charade Man can easily trick people.
4:25 Seems someone's feeling "gween" on the outside.
no is green
man im so used to a screen filling final boss, ensing battle seemed empty justice man pulled a lumine tho lol
Wished he got into that Gaint Bird Statue for a 3rd phase.
Not sure if you're aware of it, but Goldwater has been diligently preparing a final update for this game, for some time. It's set to have even more changes (such as updated music tracks, a boss rush mode and an additional phase for the Justice Man fight. No idea when it'll come (later this year would be good), but will be worth looking forward to.
4:39 wait,who is shrine woman?
She Is a Non Boss Battle Robot Master
3:05 histori
"You'll see megaman, the future is bright"
ohhhhhhhhh nononononooooo you have no idea
if mega man rock force had a sequel which robot masters would you want to play as
The rock force members don't change, maybe new members can be added.
Currently I play Tornado man, Knight man(both are favs). I personally like Yamato man as new member.
Ice Man, Gutsman, Timeman, Oilman, Skullman, Tomahawkman, Galaxy Man & Strikeman
Forget that, I want a custom soundtrack player like *Hard Hat 3* and no more instant kill spikes like in *Gravity Circuit!*
It is implied that Fish man and Polar man where rebuild and such so in a way a happy ending
Yay!!!!
Is there a way to get in contact with the creator of this game? I really like it!
Damn. I'm not gonna lie, THIS was a pretty *solid* fangame; probably even more so than that of "Mega Man Unlimited" (which was also very good). But, what puts this game, "Rock Force", above "Unlimited" (for me, at least) is its PLOT. The storyline was VERY interesting; mainly because, it did something *different.* "Mega Man Unlimited" was good (apparently, at one point, it was even titled "Mega Man 10"; but then the official one came out, and this fangame's name was changed to "Unlimited" instead. Though, to be honest, I think "Unlimited" was better than the ACTUAL MM10, because of it's storyline; it did follow the Classic series' leading premise (basically, Dr. Wily is behind everything *once again;* so, go beat his ass), yes, but I felt like it's plot was more interesting - not to mention, more captivating - than the canon MM10's plot was. Like in MM10, there's a virus going around; only, it's not Roboenza (which is basically Influenza for robots; in other words, it's basically robot flu), which was the case in in 10. But, regardless, it does cause robots to go berserk (I'm not sure if CAPCOM was ripping off Unlimited, as the latter came out first, apparently). Plus, Bass is included in the storyline! While he *was* in MM10, he was only part of a DLC, and as an additional player character, with his own campaign. H isn't in MM10's main storyline; which, I think, is a *HUGE* disappointment, because, I really like Bass; he has a lot of potential to be a *truly* great character in the series; and I don't feel like Bass gets the attention & recognition that he (at least, in my opinion) so rightfully deserves. But anyway, to top it all off, we actually get to find & encounter what seems to be the *source* of Wily's virus (for this game): the *Z-Prototype* (which, due to the unmistakable long blonde hair, along with that *incredible* strength & fighting prowess, we all recognize this robot to be none other than Dr. Wily's magnum opus, Zero); that fact *alone* makes Unlimited's plot MORE fitting into the Classic series than MM10's plot does; as, apparently, the virus that causes Reploids to go Maverick in the Mega Man X series, originated from Zero himself. Getting back to Mega Man Rock Force, regarding its plot, it feels original; mainly due to the fact that this game's main antagonist is, 1) for fucking once, *NOT* Dr. Wily; which, in my opinion, makes for a nice breath of fresh air; 2) the game's *actual* main antagonist, Justice Man, is a really compelling character. He's not evil just for the sake of *being* evil (like Dr. Wily); in fact, Justice Man is not evil at all. He just wanted to bring true justice for robotkind; as he stated: "Humans are corrupt;" and he's right. He sounded absolutely *disgusted* at the fact that there is a law that robots have expiration dates (which was in Mega Man 9, I believe), which is totally unfair. It makes it sound like that robots aren't seen as people (albeit, artificial ones), but rather, as *machines/tools;* meant to be disposed of once their "usefulness has expired" (which is how I think Dr. Wily sees his creations; especially Bass). And Justice Man wanted to do something about it. This, in turn, prompted Dr. Light to fight for Robot rights & equality; as well as work to get that unfair law about robot expiration dates abolished. Overall, really good fangame. Though, I can see this as being more of a spinoff, rather than a mainline installment in the Classic series. But, that's just my personal, humble opinion.
It's kinda ironic that the expiration date actually help humans and robot live equally in ZX though.
@@MinhLe19303 Really? I didn't know that; as I'm not really familiar with ZX.
@@mother_brightmoon4833 Yeah, as part of ZX lore, daily after their birth, the Reploids is given life span, while humans have their body modified as part machine, in the intention to create the equality between humans and Reploid, blurring their different.
@@MinhLe19303 Okay. As I said, I'm not familiar with ZX; or even Legends, for that matter. I'm more familiar with Classic, X and Zero.
okay this has been bugging me
where is shine woman from
Not bad. 👍👍👍👍👍👍👍👍👍👍
That's the good ending... I think...
You mean to say there’s a bad ending?
@@AverageJoeMama here's the bad ending: ruclips.net/video/CiCUB_-JxF0/видео.html. check it out.
And certain people want to whine about how "dark" the ending is.
This game is much better than you think. My biggest problems are that the OST is kinda lacking for the most part. Even ETERNAL had a better OST minus the horrible Ready sound. A custom soundtrack ala the obscure *Hard Hat 3* would have helped.
And once again, the spike obsession of these unofficial games irritates me to no end! On the bright side, the spike obsession isn't as bad as Unlimited and Eternal.
And yes, there should be a mode where you fight ALL 8 fusion robots.
With some retweaking in certain spots, Capcom could make this game an official Mega Man 12.
When talking about the ending, people were mostly talking about the ending of older versions of Rock Force. Everyone unanimously agrees that the new one (this ending), is much better
@@train4292 - Crybabies if they can't handle the darker tone of a Justice League: Injustice storyline!
@@SuperUkcats I dunno if I’d say “Crybabies” dude. Rock Force is great, but people are gonna be off put by a boss named “Death Man”, in a fangame based off of classic MegaMan, which is mostly lighthearted and kid friendly compared to something like the X series.
@@train4292 - Mega Man's weakness is the storylines. But then again, so is Thundarr the Barbarian, yet that one still manages to be great. Mega Man's strength is the villains and gameplay. If people can't handle a story about ROBOTS being blown to bits (robots can be rebuilt, remember), they should crawl back to Sesame Street!
@@SuperUkcats Dude…most people can. A lot of people didn’t complain too much about MM7’s ending. It’s that Rock Force’s ending was not only pushing it for a Classic MegaMan game, but it also just felt unsatisfying. MegaMan claiming that “he doesn’t think he’ll be at peace again”, and the game just ending on that note rubbed people the wrong way. Besides, this whole spat (if you could call it one), isn’t even necessary, when that ending again, got CHANGED, and people love the current ending now, which despite being a bit somber, is still uplifting in a way.
(Also, for the love of Christ man, can you not call people who have a different opinion to you a “crybaby?” Sheesh.)