I just wished we could go in training when waiting in a room like strive training matchmaking (more like a quickmatch), we would get to understand the game and they get to test online features with matchmaking.
This game reminds me so much of fantasy striker in a good way, I learned my basics of fgs there and this feels a slightly more "proper" version of it. It's so weird that we don't even have move lists and I just have to guess what each thing does, but other than that I'm having so much fun when I start to understand things, especially with striker
Lol I did the same thing with my PS4/ps5 Pro tip, if you have 2 psn accounts, you can use remote play on your PS4 and look for your ps5 lobby via phone
It would be nice if the game showed a controller to layout for what buttons did what inputs. Still not sure which button does s versus MP on PlayStation controller.
There is an options menu on the main menu, it’s just hidden at the very bottom of the screen. Hit triangle on the main menu and it’ll come up. Don’t know why they thought collection deserved its own tab on the main menu but not options.
Big brain move on your part to lab like that lmao This beta is a mess, it definitely would've benefited from a training mode. But better to struggle now than at launch. I'm worried that the combo potential in this game will be great but movement, pressure, mix is gonna be very shallow. Right now, it's hard to say what actually is good and what SEEMS good because no one knows what they're doing. It's also a beta so things are subject to change. I'm curious about the game but I really hope it's not just a better GBVS and there's a lot more going on here.
I'd say your right neutral game wise but all the crazy stuff people figured out day 1 in terms of combos and pressure and oki makes it feel like a party game sometimes
Thanks for the content as always. I just want to say , I’ve been hearing a lot of complains about this beta, and although I would of have loved a training mode, a small tutorial or to be able to search for rooms. Let’s not forget this is a beta for them to test the online mode, they know that if they release a training room all the lab monsters aren’t even gonna touch online. Keep up the great work brother. Cheers
Great video and thank you for doing it but why do all fighting game players talk fighting game Button code I only know it after playing guilty gear strive and learning it but it's part of the reason many people won't try fighting games coz u over complicate buttons just say square triangle etc etc
Well that would work in this case sure, but what happens when someone customizes their control setup or plays a fighter on a different console. Using abc is universal to all consoles and setups.
I’ve watched this whole video and I still am unaware on how to play. There are no button layouts or a place to practice. It would be better if a video was made with button inputs or combos explained with button inputs. Video is ok.
I can't respect a fighting game if it doesn't fullfill minimum trivial standards like offline mode. Also an Anime FG without universal air dash? come on man
@@kei7540 the game is supposed to be neutral based imo so air guard would be a game changer. If they add air guard then they should add grounded overheads, air dashes etc ... Not their target at all
0:00 Intro
1:13 Movement
3:20 Basic Attacks
4:10 Skills
5:15 MP Skills + How MP Works
6:33 Conversion
7:38 Beta Moment.
8:05 Motion Inputs vs Simple Inputs
9:05 Awakening Skills
9:31 Combo Structure
10:39 Final Thoughts on DNF
I just wished we could go in training when waiting in a room like strive training matchmaking (more like a quickmatch), we would get to understand the game and they get to test online features with matchmaking.
No matter what happens to this game in the future I thank you for actually explaining how to play the game. Unlike the game itself.
Just started and wtf are is happening is my thoughts
I agree , it’s the worst because u can’t lab
The game is reminding me a little of gbvs, but i honestly hope it becomes successful and maybr add more subclass fighter for dlc
This game reminds me so much of fantasy striker in a good way, I learned my basics of fgs there and this feels a slightly more "proper" version of it.
It's so weird that we don't even have move lists and I just have to guess what each thing does, but other than that I'm having so much fun when I start to understand things, especially with striker
Lol I did the same thing with my PS4/ps5
Pro tip, if you have 2 psn accounts, you can use remote play on your PS4 and look for your ps5 lobby via phone
My man Bachiru coming in against all odds with the clutch guide. Appreciate ur work
Thank you so much. Now feels easier to understand and play the beta. Great work!
It would be nice if the game showed a controller to layout for what buttons did what inputs. Still not sure which button does s versus MP on PlayStation controller.
There is an options menu on the main menu, it’s just hidden at the very bottom of the screen. Hit triangle on the main menu and it’ll come up. Don’t know why they thought collection deserved its own tab on the main menu but not options.
Big brain move on your part to lab like that lmao
This beta is a mess, it definitely would've benefited from a training mode. But better to struggle now than at launch.
I'm worried that the combo potential in this game will be great but movement, pressure, mix is gonna be very shallow. Right now, it's hard to say what actually is good and what SEEMS good because no one knows what they're doing. It's also a beta so things are subject to change. I'm curious about the game but I really hope it's not just a better GBVS and there's a lot more going on here.
I'd say your right neutral game wise but all the crazy stuff people figured out day 1 in terms of combos and pressure and oki makes it feel like a party game sometimes
@@Bachiru lmaoo but you know what, smash is a party game and it's fun so maybe DNF being the same can work out 😂
The rolls are hit invincible but not grab invincible
This game has potential
I appreciate you doing all this.
Lat's gooo
Dragon waifu
thank you for this, i subbed. its annoying that theres no Tutorial, or training mode. i would take an offline mode but only online just seems odd.
Props for thinking outside the box literally to get a lab set up haha nicely done sir
Thanks for the content as always. I just want to say , I’ve been hearing a lot of complains about this beta, and although I would of have loved a training mode, a small tutorial or to be able to search for rooms. Let’s not forget this is a beta for them to test the online mode, they know that if they release a training room all the lab monsters aren’t even gonna touch online. Keep up the great work brother. Cheers
Finally a fighting game that seems approachable to new players
*casual players
Fuck no. I’ve played everything and I’m pretty casual,
This shit is so fucking hard. Every player is way better then other fighting games
Was going to ask how you're on practice mode but I'm assuming it's an alt account ?
Correct
To do the awakening skill press the awakening button, thanks xD
Lmao 🤣
how i use motion imputs? and how i can counter in middle of enemy combo?
I just wanna know how to do the finishers lol
So it sounds like this plays more like that granblue fighter as opposed to street fighter, mechanically. Is that correct?
Correct
How tf is there already guides 😭
How to get practice mode
I cannot wait to liberate my opponents with inquisitor.
DEUS VULT FIDELIS
Great video and thank you for doing it but why do all fighting game players talk fighting game Button code I only know it after playing guilty gear strive and learning it but it's part of the reason many people won't try fighting games coz u over complicate buttons just say square triangle etc etc
Well that would work in this case sure, but what happens when someone customizes their control setup or plays a fighter on a different console. Using abc is universal to all consoles and setups.
@@stickytim64 true
You didnt explain all the baiscs, there is a guard cancel in the game, But nobody nows How to do IT
I saw it in the official vids but i dont think anyone wants to use it in the first beta
👀
How you play vs computer?
You can only do that when they were doing maintenance for the servers
how 2 taunt
I’ve watched this whole video and I still am unaware on how to play. There are no button layouts or a place to practice. It would be better if a video was made with button inputs or combos explained with button inputs. Video is ok.
I'll try to do that tomorrow hopefully
I can't respect a fighting game if it doesn't fullfill minimum trivial standards like offline mode. Also an Anime FG without universal air dash? come on man
@@revealistichackr6661 agreed air dash I'd like it but I could live without but air blocking is a must, approaching can be super difficult sometimes
@@revealistichackr6661 all the character since everyone has a easy dp
@@kei7540 the game is supposed to be neutral based imo so air guard would be a game changer.
If they add air guard then they should add grounded overheads, air dashes etc ... Not their target at all
@@NeivySeals This games neutral is kinda wack tho
@@kei7540 I think it's okay ... I guess ? but we can only find out once training mode is available