I refuse to believe that Freddy Fazbears Pizza, a place where multiple tragedys and night watchmen deaths occurred, is now a technologically advanced mall.
The best part is because of her eyes she could totally see him in there, but decided to let him live, then she heard him say that and was like “nah, I’m gonna kill this kid now.”
The jumpscares might not be as scary as we initially hoped, but the sounds of heavy metallic stomping coming at you from behind with noticeably increasing speed brings out a primal fear in me that I didn't know I had.
How did this series go from "Simple point and click game where you check cameras for robots" to "Elaborate first-person game with incredibly convoluted lore that takes 50 gigabytes of storage"
@@Gaming2DMX I just think it's crazy how far this series has come, like I remember watching Matpat's first video on FNAF and thinking it would be a one and done thing
I think part of it is the scream too. horror game jump scares almost always have generic women screams. The screams in earlier fnaf games, especially fnaf 1, were more unsettling
I agree. When you compare the handful of actual-horror-game moments (the Endo section) with the more comedic moments sprinkled about (get out of my room) it feels pretty clear that this was never meant to be a straight horror game like Alien Isolation. Especially with the existence of Freddy, who ironically enough neuters the tension and scare factor for most of the game by design. Feels more like an adventure game with horror elements, or a lite Metroidvania.
I think the game was intended to be scary. It didn't turn out that way but everything I saw the devs do in the game point towards them wanting a horror game imo
@@mr.d9626 I like this take a lot, and it’s what really draws me to the game in spite of the bugs, because as much as I’ve been a long time fnaf fan, I’m more of an adventure type, and seeing fnaf get a new spin in a genre I’m more comfortable with is exciting. It really scratches an itch I have with fnaf about wanting to reach inside the world and look around for myself at wtf is going on, I just wish there was more reward for it lore wise, although fnaf has always been mysterious
@@mr.d9626 Man that summed up my Resident Evil Village experience. There's literally only a handful of scary moments in the game, when you're first starting out and practically defenseless and barely have any ammo, the castle's dungeon section since you still don't have shit tons of ammo and it's pitch black, the actual werewolves, and the damn fetus section. The moment you get a handle on your ammo management the game lost all tension and scare factor.
I mean, I think it's supposed to be scary for its core audience of kids, and probably is tbh. Complaining that this game isn't actually scary is like being an adult reading a Goosebumps book and being like "this is for pussies" lol
The jumpscares don't feel scary, but the game overall is pretty interesting. I've heard from a lot of people that they get tired of the fnaf games where it's mostly just point and clicks. This one feels like a whole new concept.
Yeah, not really a fan of the overall atmosphere in this one, lol. It’s a lot more kiddy feeling, if that makes sense, and the animations feel way more cartoonish. That being said, I think the gameplay itself is pretty interesting and kind of stressful, but that could honestly be because I’m not super familiar with these ‘stealthy’ horror games where you have to actively hide and walk past threats. That shit’s always stressed me out
@@---ro1fc yeah, I think it's because they tried for a younger target audience for this one. I do prefer the old atmosphere but its cool they did something new. I really love the visuals and designs.
I feel that the first game is the scariest. The setting and the terrifying designs and those damn jumpscares particularly Freddy’s when you lose all the power in the room is just terrifying.
the vr game is pretty great and has some really good concepts too like repairing the animatronics is horrifying and fnaf 1 in vr is just straight up a scarier version of fnaf 1
I think Sister Location was close. Every night was a different thing, and the absolute anxiety you feel while, for example, entering Circus Baby's Gallery and listening to all the vents opening as the power goes out. That made my heart drop.
It’s a shame that Scott won’t be working on the series anymore. I hope whoever his successor is manages to do well. Scott I feel had a lot of passion for this series and whoever his successor is I hope for the best for him/her/they.
Yeah that's the point Eventually in the narrative you're supposed to feel bad for them (especially Roxy) On the other hand, the really creepy animatronics are ones like Music Man and the bare endo-skeletons in the basement, they don't talk so they're leagues more creepy than the main gang
yeah one of the main scare factors in the first game is uncanny valley and the fact that the only sounds emitted from the animatronics are only vaguely human
As a fan of fnaf since way back then, i’m happy they took this route honestly. Horror is not always about jumpscare but also about the fun and anxiety it gives. Also, i’m super in love with Freddy, the way he calls Gregory superstar is so sweet. He’s like a father figure to Gregory
@@steevieweevie91 Honestly the thrill of being chased, and the atmosphere of some of the darker parts of the Mega Pizzaplex are scarier than the jumpscares.
The main animatronics literally aren't even "scary" at this point, they're just cute but with sharp teeth and sometimes annoyingly scream in your face and make you have to redo a section. The sun/moon character is literally just goofy, legitimately put a smile on my face.
The game isn’t supposed to be scary per se, it’s just lore with some funky characters and weird Easter eggs. Luckily you don’t need a massive lore background to really understand what’s going on in the game, unless if you get to a secret ending of course.
I think it's worth to mention the context of their designs. This is a more modern setting than the other games, so they're bound to look more modern aswell. The animatronics are also supposed to be targeted towards kids within this universe
I think they meant to make them slowly scarier as you disassemble them and harm them through the night like how chica's beak gets removed and after that she has a broken face and instead of voicelines has metallic screeching or roxy who's eyes get taken out and after that has these black wires hanging from her broken fac
I love how he calls it "The Freddy Fazbear game". It's something I've never heard anyone say before and yet I really am not surprised that Charlie called it that.
The only thing that feels remotely creepy or eerie in this game is sneaking past the animatronics without them spotting you. Or how they’re basically always on your ass once they do. Other than that, there really isn’t anything scary to this game, but I guess the whole first person exploration puzzle solving thing is pretty interesting for this franchise
Out of the main animatronics Glamrock Freddy is ironically the one that looks the creepiest With those glowing eyes, often while he's in pure darkness, and just how tall he is compared to Gregory, not to mention his running towards you can really startle you at times, especially since our brains have been taught for 7 years now that "animatronic reaching you= very bad". Tbh that makes me love him more, since "character that looks absolutely terrifying is actually a sweetheart" is prolly my all-time favourite trope.
Common in survival horror. Use alien isolation as an example. Terrifying until the literal second the xeno grabs you, then it's all "god fucking dammit now I have to run this corridor again". As soon as the chase ends your mind moves on because it's a video game. The engagement is temporarily ended.
@@AMediumSizedKodiak but the thing is when the xeno gets you it’s kinda scary because of the voice acting and animations. You hear Amanda scream in terror and the alien brutally rip through your flesh. As for the animations you the alien jump at you,stab you,slither from behind and kill you. And in this game it’s just a sound of a obnoxious girl screaming and stiff animations
I like the way the character crawls around and hides, it feels realistic in the way that you feel like you have a lot of control and can duck and crawl behind anything like you’d probably do in a situation like this. I didn’t play any of the original games besides the first one like one time but I thought gameplay wise it was pretty boring, a cool idea and all but not a lot of replay value. This I could see being more fun since you could actually try a bunch of different scenarios and die in different ways.
@@yourcordialvermillionchapw2398 he's grown with his original viewers, we're not young teens anymore wanting exaggerated screaming every minute ya know. We're all getting old and tired lol
@@afrochickenboy, You don't need to tell me lad, I know, I do at times tune in and see what's up with him... And ya know... There will be the undoubted time where Mark may retire or certain circumstances won't always be in favor of course, so we might as well relic his presence while we can.
@@yourcordialvermillionchapw2398 I kinda hope he retires, you know? In a like "good for him, you deserve it" way. I'm sure he absolutely loves his job and his fans, but it's undoubtedly exhausting and all encompassing. Hes earned a ride off into the sunset
Honestly seeing this, the game isn’t meant to be scary. It’s meant to be like some “We Happy Few” levels of “It’s just kinda unnerving sometimes, but that’s really it.”
This game is more "thrilling" than "scary" I'd say. The animatronics (although I guess they're proper androids now?) are too good-looking and move too naturally (except maybe Chica) for it to be unsettling in the way the OG fnaf was.
Shit you right. The only time you saw them moving in the og was during jumpscares and when Foxy ran. Both the stiffness and the infrequence of it were probably huge factors, I remember pretty much everyone shitting themselves in terror when they saw Foxy running down that corridor.
Totally agree, it’s a good game but at this point it doesn’t even feel like FNAF. I don’t like how far they’re straying from the original atmosphere the games had.
@@SpringyGirl69 nah like he's right. It's not Five Nights anymore...and with all the extra lore and definitely in Help Wanted or SL it wasn't even about Freddy.
@@senseiface7787 and that’s bad? Just cause it changed up its style doesn’t make it worse. You would probably get bored if it was the same point and click game over and over again.
You know, while I personally find the jump scares not scary anymore, I will say that the game is pretty impressive. FNAF has come a long way. I'm actually very impressed with this shit, it took some creativity.
>purposefully confusing gameplay with the creative effort that goes behind designing an expanded universe, plot, new characters and all the mumbo jumbo of character design and writing >downplays it by comparing it to fnaf 1, 2, 3 and 4 >downplays gameplay by comparing it to alien isolation like you aren't allowed to expand to other game genres yeah, it's retard time
They did but fans rushed them which led to them becoming over ambitious and leading to the best Fnaf cut content I've ever seen and they delayed the game twice and made the mall bigger instead of focusing on the quality control and character screentime and Sony was tired of the game being delayed so they forced them to release it early and executive producer Ray McCaffrey even says so on the last patch update notes
@@sirfazbear4993oh fuck off with the ‘fans rushed it’ they delayed the game like 3 times and even with the cut content the game would still be bottom 3 fnaf games ever. It sucks.
@@kiwi4058, Have no clue, but one thing is for certain... They are very terminally annoying and purely cancerous, most would agree. Potentially disgustingly hypocritical that sometimes the comment you type gets removed even though it wasn't entirely offensive... But the spammery scummery and "certain person is burning in HIFL" sure do not... oh but sure removing the expression of dislikes for videos in its entirity is something we DEFINITELY fucking needed. *DO SOMETHING that MEANS SOMETHING RUclips;* cuz this even ain't it.
Honestly, this isn't half bad for the series's first full-3D game. The file size is ridiculous (unless this is secretly some kind of Bethesda-level open world action-adventure epic) and the AI is still kinda rough, but it looks fucking GORGEOUS. Charlie nailed it with the DisneyQuest comparison.
When people mess around in games like this the way Critical is, it’s there way to make the game less scary for them because it’ll be difficult to cope with otherwise. I’ve noticed this whenever he plays any sort of horror game, lol
I actually think it’s because it’s not scary, most he plays try too hard and flop. He’s also not a horror game guy, said on stream that a couple of the best rated and iconic horror games out there just don’t do anything for him, which is totally valid and not just mainlining copium.
@@MidnighttArtz he died in the first one iirc, 2's earlier in the timeline and 3 i dont remember if it was a tape or a new guy , but he was already dead
Well if u look into the game lore he WAS living in the walls lol. Gregory is an animatronic of CC, who’s been living in the walls and storage rooms collecting spare parts and doing ‘kid’ things.
There is no reason, presumably because the writers couldn’t be arsed to write a reason, kinda like how the devs couldn’t be arsed to make a halfway decent game
If she can dress up as a fucking rabbit and turn a bunch of highly sophisticated and giant animatronics on a homeless child I imagine it wouldn't be so hard to bludgeon a child with a flashlight until he falls asleep.
Seeing how far FNAF has come, the lore, the characters, the gameplay. This game is really amazing, it’s really cool to see how far fnaf has come since 2015
ya boy gotta flight this afternoon, flying makes me hella anxious so i’m watching charlies clean moves to give me confidence to show these flights who’s boss
I like the direction the developers took with this game, the “jumpscares” isn’t what’s scary here. Instead, it’s the anxiety of not knowing how far behind you the animatronics are, or the general atmosphere of certain areas, or just how well certain lines are delivered by the voice actors. The developers worked to build the atmosphere and tension in every chase scene and boss fight
The games not even labeled with the horror genre on most sites, I think this one is fully leaning into stealth/survival. I’ve always considered these games to be more children’s horror anyway. Like a slightly edgier goosebumps. Not a bad thing at all, I love that this genre is staying for the new generation.
@@SoapCkat I mean can you blame them? FNAF originally started as a horror game. So you'd expect the more recent games to follow that same genre in my opinion.
@@christianblackmon5609 the series has definitely shifted tonally over time though, even before this game. 5,6 and UCN have heavy comedy elements too, for better or worse. This game is just an adventure survival kind of game.
@@SoapCkat fnaf is literally branded as a horror game so yes of course we’re gonna be disappointed if it isn’t “scary” since that is what they were going for with the whole franchise to begin with.
@@scarlett-moriko1543 i think its unfair to crtique the horror aspect of the game when for the past few its been a lot more story driven. Once youtube got its claws on the franchise it became about uncovering the lore behind all of it and the horror aspect took a backseat. Granted, all the other games did have more fear factor than this one. Still the direction they took for this one isn't completely out of left field. Also don't take the fact that its more about story as me saying they did that well here. i have a few personal gripes with that but thats a different thing.
It's really cool to see how Five Nights at Freddy's has come to eversince back in 2014. To checking cameras and doors by clicking on them to first person gameplay.
ngl i like this game so far, it's not rlly scary because most of the fans had already grown up to be like in our early 20s, but the big map, the lore we will eventually will find, and the puzzles that are fun, and usually interesting
honestly the game looks a lot more fun, at least in my opinion. i don't really mind the fact that they took away the super scary elements as you can only do the "being glued to a small place with jumpscares" that often. it's very different but i like the new approach
Yeah it's becoming a bit of a parody of itself and I think it was the perfect move. There's a genunely good sense of humour in these games and leaning into the silliness of it makes it really endearing imo
@@lonesome1689 I think if they just made the models a little bit more scary, but I guess they’re meant to be more, modern so it makes sense they’re not grimes or something
While not necessarily a "scary" game like the previous ones, this game looks absolutely gorgeous and the story has personallity to it. The gameplay plays like an actual survival game with elements to remind you that this is the same world of the games that you're used to. Of course there are flaws and glitches, like all games upon launch, but the gameplay is competent and the visuals are great. Hopefully the bugs will be worked out soon because that sun/moon character seems to have got it the worst.
@@Paul_Recall FNAF was annoyingly popular back in 2015-2016, so it kinda became cool to hate on every new iteration of the series. Not that all of the games were good mind you, but the ones that were enjoyed by fans still got large amounts of hate online. I think this game is just another example of this.
I’m disappointed in people saying “the graphics aren’t that great” they need to realize this game wasn’t produced by a groundbreaking studio, this is an indie game after all
@@potato2.044 What do you want them to charge??? If anything they have to make money more than the huge game developers, they have less funding and less employees. Normally a triple a game is $60, stop complaining.
@@haya1x well outlast is an indie game and they dont charge 40 bucks they charged 30 when they released the first one and 15 dollars for the dlc and it wasnt buggy soooooo
@@c8urtney Last FNAF game that Scott will work with. He gave up on making games after "that" incident and will work on other projects for now, at least in the foreseeable future.
Just realized this is exactly like Terminator 2, where Arnold's the protagonist fighting against other terminators and helping instead of trying to kill the good guys like in Terminator 1.
I've noticed the daycare section is a little poorly done, both with code and with gameplay. Moon gets stuck a lot, and according to Charlie's encounter, can get you through walls. Not only that, but people end up struggling to find all the generators. A shame the game's flaws were revealed so early. I hope it gets fixed.
Yeah it’s rushed (even after 2.5 years lol) but my point is later on Chica is chasing me and I run through A door I need and the floor is just fucking gone. It doesn’t load in fast enough.
he doesnt go through the walls, he crawls through little holes in the walls that you cant get through but he can, hes not actually phasing through walls, in my gameplay moon never got stuck but he is a bit slow, but as you turn on the generators he gets faster and faster ect.
i could feel the fear, shock, sadness, rage, relief, i could literally feel every fucking emotion with this mans beautiful, god-like reactions. thank you for this amazing gift.
the wrong house the difference is that the other games were designed for a more mature audience and happened to catch the interest of a younger demographic, meanwhile this game was clearly made for children
I like how when Cory tried to interact with the janitor he got immediately claped by chica but when Charlie does chica tries to have a full damn conversation before she runs after him.
These games are a fascinating case study in iterative game design, each time they iterate on these games one core feature is changed and dozens of mechanics and systems need to be changed or created, along with that comes the opportunity to redesign characters, lore, or UI components to fit the aesthetic of a funhouse horror late 80's early 90's chuck e cheese. Interesting to weight the changes against the pitfalls of balancing controls, AI scripts, and environmental ques. these aren't games I play but I think theres something timeless about childrens horror this game is the closest we have to an open world "scooby doo where are you/ resident evil crossover" that exists in a more creatively free reality.
Exactly man, we should look at games like these as creative technology at its epoch, not something to be destined as “not good enuf “ cuz there will never be good enuf for that Fan. Let’s appreciate art for art and just have fun and eat pizza
Glad to know that charlies fans are brilliant intellectuals that appreciate things deeper than surface level, i appreciate people like me who go into deep thought about game design and are impressed by the core elements of what makes a game, a game (code and such) rather than looking at it as just a game and how it compares to the others.
Fnaf should've stopped at fnaf sl. Fnaf 1-3 is a great game with a unique mechanic and comepelling lore, fnaf 4 and fnaf sl are a great standalones. Everything after that is a dumpster fire
I understand why people are saying that the game in itself isn't entirely scary and I do agree with that. However, this game isn't meant to be like the other five nights, this game is definitely more centered around lore and it's really good. These characters are really well built and interesting my favorite character personally is the sun/moon animatronic. The controls are amazing and on top of that it's just a big game that you don't get bored of. It's very creative and I understand it doesn't have the nostalgia factor of the past fnafs but criticizing it because this game doesn't have the same atmosphere is a little outrageous.
@@bowlofwormz5353 I can't agree. I don't think the game sucks, I just think that everybody tries to compare it to FNAF1, and it can't hold up to that standard. I would also argue that the redeeming qualities of the game are the characters. They have really good depth and are a huge part of the lore.
@@traktor420Security Breach isn’t AAA, it was made by an independent studio. Not to say that it’s free of criticism because it 100% is not, it has many flaws. Besides the overall poor design from the number of bugs alone, I find the story to be lackluster and too focused on being ‘mysterious’ than putting actual effort into being a compelling narrative. But it clearly was not going for the style of a typical FNAF game so I wouldn’t compare it to one, though whether it achieved the style it was going for on its own is a matter of opinion. I think it had a lot of good ideas and concepts with execution that just didn’t deliver.
I refuse to believe that Freddy Fazbears Pizza, a place where multiple tragedys and night watchmen deaths occurred, is now a technologically advanced mall.
evolution my friend
capitalism go brrrr
Lore wise its basically what the two replies above said, some company decided to buy out Freddy Fazbear and renovate the brand
scummy company
Well this is before some of the awful shit, it's set in the 80s.
The character height in this game really makes you feel like Cr1tikal.
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
.a..a
Hurr durr
banger comment
banger comment
@@fcantil banger comment
“Roxy, you silly fvcking slvt”
“I heard that”
Absolutely perfect timing 👌😎
The best part is because of her eyes she could totally see him in there, but decided to let him live, then she heard him say that and was like “nah, I’m gonna kill this kid now.”
i've sweared at her many times while playing and occasionally she'll say "i heard that" after i say something
ruclips.net/video/dQw4w9WgXcQ/видео.html
@@rhycarter7162 I recognize that link
@@rhycarter7162 do not cite the deep magic to me witch
i was there before it was written
The jumpscares might not be as scary as we initially hoped, but the sounds of heavy metallic stomping coming at you from behind with noticeably increasing speed brings out a primal fear in me that I didn't know I had.
you hear the footsteps: panik
you see Freddy running towards you: kalm
Freddy stops running but there's another set of footsteps: PANIK
Hello cat
Pure panic😂😂
Thats fair
I can't play TJOC for the same reason. My brain gives up the moment I turn my back to run and hear the footsteps.
How did this series go from "Simple point and click game where you check cameras for robots" to "Elaborate first-person game with incredibly convoluted lore that takes 50 gigabytes of storage"
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
A
Well Scott got another company to help out and tech has advanced over the years. And the game takes 50 gigs because it has 9 different levels
Edgy Hot Topic Teens, that's how
@@Gaming2DMX I just think it's crazy how far this series has come, like I remember watching Matpat's first video on FNAF and thinking it would be a one and done thing
@@Gaming2DMX dude skyrim is 22gb... I get newer textures and graphics take more storage but this is just nuts
I feel like the more they try to polish and smooth out those jumpscares, the less scary they actually become.
The janky animation felt like they were strangling you.
polished and Polished
Yeah except for sister location, those were spot om
Ye because your watching charlie play it so u ofc dont get scared
I think part of it is the scream too. horror game jump scares almost always have generic women screams. The screams in earlier fnaf games, especially fnaf 1, were more unsettling
Honestly I don’t believe that the intention of this game was to be scary but instead more of a causal thriller with some lore twisted into its core.
I agree. When you compare the handful of actual-horror-game moments (the Endo section) with the more comedic moments sprinkled about (get out of my room) it feels pretty clear that this was never meant to be a straight horror game like Alien Isolation. Especially with the existence of Freddy, who ironically enough neuters the tension and scare factor for most of the game by design. Feels more like an adventure game with horror elements, or a lite Metroidvania.
I think the game was intended to be scary. It didn't turn out that way but everything I saw the devs do in the game point towards them wanting a horror game imo
@@mr.d9626 I like this take a lot, and it’s what really draws me to the game in spite of the bugs, because as much as I’ve been a long time fnaf fan, I’m more of an adventure type, and seeing fnaf get a new spin in a genre I’m more comfortable with is exciting. It really scratches an itch I have with fnaf about wanting to reach inside the world and look around for myself at wtf is going on, I just wish there was more reward for it lore wise, although fnaf has always been mysterious
@@mr.d9626 Man that summed up my Resident Evil Village experience. There's literally only a handful of scary moments in the game, when you're first starting out and practically defenseless and barely have any ammo, the castle's dungeon section since you still don't have shit tons of ammo and it's pitch black, the actual werewolves, and the damn fetus section. The moment you get a handle on your ammo management the game lost all tension and scare factor.
I mean, I think it's supposed to be scary for its core audience of kids, and probably is tbh. Complaining that this game isn't actually scary is like being an adult reading a Goosebumps book and being like "this is for pussies" lol
"The backup generators are in the play structure."
That sounds like both a shitty play structure and an OSHA violation.
I can imagine the amount of incidents where sun transforms into moondrop
No matter how much money they have
Fazbear Entertainment will Always be fazbear Entertainment
osha started the fnaf3 and fnaf6 fires because those places managed to fail every single regulation in the book
The jumpscares don't feel scary, but the game overall is pretty interesting. I've heard from a lot of people that they get tired of the fnaf games where it's mostly just point and clicks. This one feels like a whole new concept.
Yeah it's cool but i REALLY just want them to not rely on jumpscares, it's still kinda cheap spooks.
@@donutello_ I agree, jumpscares are very overused, even Resident Evil on the PS is scarier than this.
@@alexkubrat3868 RE 1 is a classic horror game due to how the games horror is done by suspense rather than “BOO”
Yeah, not really a fan of the overall atmosphere in this one, lol. It’s a lot more kiddy feeling, if that makes sense, and the animations feel way more cartoonish. That being said, I think the gameplay itself is pretty interesting and kind of stressful, but that could honestly be because I’m not super familiar with these ‘stealthy’ horror games where you have to actively hide and walk past threats. That shit’s always stressed me out
@@---ro1fc yeah, I think it's because they tried for a younger target audience for this one. I do prefer the old atmosphere but its cool they did something new. I really love the visuals and designs.
Charlie: "Speedrun!"
The game itself: *We don't do that here*
Cringe
Bad game
@@riioas5543 non
@@riioas5543 using cringe unironically is cringe
@@riioas5543 hater
I feel that the first game is the scariest. The setting and the terrifying designs and those damn jumpscares particularly Freddy’s when you lose all the power in the room is just terrifying.
@mercury_stuck_in_1984 Which game do you think is the scariest?
the vr game is pretty great and has some really good concepts too like repairing the animatronics is horrifying and fnaf 1 in vr is just straight up a scarier version of fnaf 1
I think Sister Location was close. Every night was a different thing, and the absolute anxiety you feel while, for example, entering Circus Baby's Gallery and listening to all the vents opening as the power goes out. That made my heart drop.
It’s a shame that Scott won’t be working on the series anymore. I hope whoever his successor is manages to do well. Scott I feel had a lot of passion for this series and whoever his successor is I hope for the best for him/her/they.
Someone hasn't played 2, 4, SL, or PS apparently
Charlie: “Maybe I can distract her with garbage.”
*walks up to Chica*
I feel like giving the animatronics human characteristics made them even less scary lmao
i just felt bad for roxy
Yeah that's the point
Eventually in the narrative you're supposed to feel bad for them (especially Roxy)
On the other hand, the really creepy animatronics are ones like Music Man and the bare endo-skeletons in the basement, they don't talk so they're leagues more creepy than the main gang
yeah one of the main scare factors in the first game is uncanny valley and the fact that the only sounds emitted from the animatronics are only vaguely human
I mean have you played game yet
Chewbacca effect, look up how he sounded before they dubbed the voice over with growls
Fnaf has gone from: “oh shit I really don’t wanna die”
to
“Dang it I died, now I have to do that section over”
And what are those character designs it looks like some fanart so simple and generic
@HMQ it's just another horror game now I dont really want to play this game because I could just play outlast which is actually scary
@HMQ It really wasn't.
@@LaVaZ000 yes it was....fnaf wasnt really that scary
@@DINKYMOOSE Everything is generic nowadays, so deal with it
As a fan of fnaf since way back then, i’m happy they took this route honestly. Horror is not always about jumpscare but also about the fun and anxiety it gives. Also, i’m super in love with Freddy, the way he calls Gregory superstar is so sweet. He’s like a father figure to Gregory
Freddy is so sweet and his voice feels so soft
Literally the only scares in the game are jump scares...
@@steevieweevie91
Honestly the thrill of being chased, and the atmosphere of some of the darker parts of the Mega Pizzaplex are scarier than the jumpscares.
@@steevieweevie91 also the endoskeletons
my god...🤦♂️
The main animatronics literally aren't even "scary" at this point, they're just cute but with sharp teeth and sometimes annoyingly scream in your face and make you have to redo a section. The sun/moon character is literally just goofy, legitimately put a smile on my face.
The game isn’t supposed to be scary per se, it’s just lore with some funky characters and weird Easter eggs. Luckily you don’t need a massive lore background to really understand what’s going on in the game, unless if you get to a secret ending of course.
I think it's worth to mention the context of their designs. This is a more modern setting than the other games, so they're bound to look more modern aswell.
The animatronics are also supposed to be targeted towards kids within this universe
I mean the sun and moon guy lives in a daycare, so it would be dumb to make him look like literal nightmare fuel
It's not even a complaint. Seems like the most interesting fnaf game to date.
I think they meant to make them slowly scarier as you disassemble them and harm them through the night
like how chica's beak gets removed and after that she has a broken face and instead of voicelines has metallic screeching
or roxy who's eyes get taken out and after that has these black wires hanging from her broken fac
Charlie: "Oh Roxy, you silly f*cking sl*t"
Roxy: "...I heard that"
15:20
Coincidence? I. Think. Not
Holy shit 💩 XD glad you put a timestamp
I was looking for this comment
*oh shi-*
Oh shit
Can't forget the legendary time when he screamed when seeing Freddy IRL
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
.a..a
wait, he did?
@@GladiusTR yeah, I’m too lazy so ask someone to link the video
When? also why are there so many comment bots in this sub reply
@@GladiusTR Yeah, here's the link ruclips.net/video/KjkG1kdHJQE/видео.html (this is just a clip, there's a longer vid but this is the scream itself)
I love how he calls it "The Freddy Fazbear game". It's something I've never heard anyone say before and yet I really am not surprised that Charlie called it that.
The only thing that feels remotely creepy or eerie in this game is sneaking past the animatronics without them spotting you. Or how they’re basically always on your ass once they do. Other than that, there really isn’t anything scary to this game, but I guess the whole first person exploration puzzle solving thing is pretty interesting for this franchise
well i mean the map giver robot is absolute horror
Out of the main animatronics
Glamrock Freddy is ironically the one that looks the creepiest
With those glowing eyes, often while he's in pure darkness, and just how tall he is compared to Gregory,
not to mention his running towards you can really startle you at times, especially since our brains have been taught for 7 years now that "animatronic reaching you= very bad".
Tbh that makes me love him more, since "character that looks absolutely terrifying is actually a sweetheart" is prolly my all-time favourite trope.
Moon in the daycare was the spahooky highlight
The jumpscares are really underwhelming, but the thing that gives me anxiety is them chasing you/trying to avoid them. Idk why.
The survival focus makes you be more afraid of the chase than the death.
"OH SHIT WHERE DO I GO NOW" kinda
Common in survival horror. Use alien isolation as an example. Terrifying until the literal second the xeno grabs you, then it's all "god fucking dammit now I have to run this corridor again". As soon as the chase ends your mind moves on because it's a video game. The engagement is temporarily ended.
@@AMediumSizedKodiak but the thing is when the xeno gets you it’s kinda scary because of the voice acting and animations. You hear Amanda scream in terror and the alien brutally rip through your flesh. As for the animations you the alien jump at you,stab you,slither from behind and kill you. And in this game it’s just a sound of a obnoxious girl screaming and stiff animations
@@mayonnaise3959 the screaming is gregory (the child you are playing as)
_Can't believe Roxy actually responded to Charlie at __15:20__, this game is more "realistic" than i thought..._
than*
@Tom Boy why the hell did you link a clothing unboxing video
@@DamagedWreck I think it's a bot
GOD
how did you make that font?
1:22 i love how the entire screen went dark including charlies facecam
I like the way the character crawls around and hides, it feels realistic in the way that you feel like you have a lot of control and can duck and crawl behind anything like you’d probably do in a situation like this. I didn’t play any of the original games besides the first one like one time but I thought gameplay wise it was pretty boring, a cool idea and all but not a lot of replay value. This I could see being more fun since you could actually try a bunch of different scenarios and die in different ways.
When the moon scurried across Charlie’s screen and Charlie just said “this guy sucks” that killed me
@cr1tikal multiverse good for you, that video was terrible
time stamp?
@@donodj613 you are a beautiful human being, thank you
i feel like this game is meant to be more fun than scary. Its kind of like a survival horror puzzle game and i think its unique.
Then why did they make a horror game?
@@mayonnaise3959 Maybe because the originals kinda worked in terms of scariness depending on who you ask but yeah thats it
@@pauldanielvergara8710 being scared of any of these games is like being afraid of puppies
Agreed I really like this type of game
@@mayonnaise3959
Confession: I avoid jumpscares from watching the games so i never got used to them... anyway I g why you dont find them scary
I love how Cr1tikal has it on the lowest graphic setting and still found a way to crash the game within the first hour
i legit wouldn't even know this is a horror game if i wasn't aware of this series
Man the jump scare scenes for getting caught are really underwhelming
Agreed
Although they hit harder when you're actually playing the game instead of watching playthroughs
Honestly I think the jumpscares are basically just “You died” scenes at this point, and the actual intense parts are trying not to die
@@lennyface2586 balls
Ngl I have to disagree because there’a been shit rolling down my pants from every single jump scare
monty having “drunk dad” energy just made it clear why he was so off-putting to me lmfao
@Catherine TRUUUUUUUUUUE
@@fredpointtwo4760 Banger reply there homie. 🥶
It be like that lol
@Catherine fr
@Catherine I agree
honestly i feel like the only reason this game even has "jumpscares" is because its what fnaf is known for
Same
9:06 This caught me off guard, and I suddenly don’t have a drink now
A tear came down my face when markiplier said “welcome back to five nights at Freddy’s”
Yeah good times... He's a calmer dude compared to his pre fnaf self, but still captivating.
@@yourcordialvermillionchapw2398 fr I’m so excited to watch this series
@@yourcordialvermillionchapw2398 he's grown with his original viewers, we're not young teens anymore wanting exaggerated screaming every minute ya know. We're all getting old and tired lol
@@afrochickenboy, You don't need to tell me lad, I know, I do at times tune in and see what's up with him...
And ya know... There will be the undoubted time where Mark may retire or certain circumstances won't always be in favor of course, so we might as well relic his presence while we can.
@@yourcordialvermillionchapw2398 I kinda hope he retires, you know? In a like "good for him, you deserve it" way. I'm sure he absolutely loves his job and his fans, but it's undoubtedly exhausting and all encompassing. Hes earned a ride off into the sunset
It’s impressive how the jumpscares get less and less scary with each game.
i agree
not even the jump scares, just the atmosphere in general
fnaf 4 had pretty great jumpscares though
exceptions are fnaf 4 and sister location
Scott Cawthon did an amazing job with the jumpscares, since he got cancelled or something, no more scary :(
Honestly seeing this, the game isn’t meant to be scary. It’s meant to be like some “We Happy Few” levels of “It’s just kinda unnerving sometimes, but that’s really it.”
Your pfp just gave me so much nostalgia
12:39 you can feel Cr1tikal's sadness.
This game is more "thrilling" than "scary" I'd say. The animatronics (although I guess they're proper androids now?) are too good-looking and move too naturally (except maybe Chica) for it to be unsettling in the way the OG fnaf was.
Shit you right. The only time you saw them moving in the og was during jumpscares and when Foxy ran. Both the stiffness and the infrequence of it were probably huge factors, I remember pretty much everyone shitting themselves in terror when they saw Foxy running down that corridor.
Totally agree, it’s a good game but at this point it doesn’t even feel like FNAF. I don’t like how far they’re straying from the original atmosphere the games had.
@@waffles_waffles this isn’t to different from help wanted. Except you have to actually go places.
@@SpringyGirl69 nah like he's right. It's not Five Nights anymore...and with all the extra lore and definitely in Help Wanted or SL it wasn't even about Freddy.
@@senseiface7787 and that’s bad? Just cause it changed up its style doesn’t make it worse. You would probably get bored if it was the same point and click game over and over again.
Ok but the animation for jumping into freddy is literally the titan entering animation from Titanfall 2's campaign
We may never see a third game but at least we have Freddyfall
@@reddish_orange and the 2nd game is getting ddos while the first game got shelved.
“Pilot Gregory i suggest we embark”
It also feels like getting into the exosuit in subnautica
@@yeppe9855 “pizza six chicka on station, the pizzaplex belongs to me pilot, no where to run no where to hide”
10:17 If this scene is in other RUclipsr video I would hear a extremely loud scream that can break glasses.
“The story’s pretty easy to follow so far.”
Man. Of all the changes, this one makes it feel like it’s strayed too far from FNAF
“The Freddy fazbear game” best words that came out of his mouth in this video
Ongod
@SillySanta nobody asked
@SillySanta shut up
Removing dislikes but not sex bots is the ultimate move
@SillySanta
ratio
You know, while I personally find the jump scares not scary anymore, I will say that the game is pretty impressive. FNAF has come a long way. I'm actually very impressed with this shit, it took some creativity.
this game is definitely way less creative than the first games
@@carljohnson6183 sitting still in an office for the entire duration of the game looking from side to side, very creative!
@@chameleo7214 still more creative than literally just copying alien isolation. Plus name 1 fnaf game where that is the whole gameplay.
Copying alien isolation
What
>purposefully confusing gameplay with the creative effort that goes behind designing an expanded universe, plot, new characters and all the mumbo jumbo of character design and writing
>downplays it by comparing it to fnaf 1, 2, 3 and 4
>downplays gameplay by comparing it to alien isolation like you aren't allowed to expand to other game genres
yeah, it's retard time
5:58 the most enthusiastic gameplay ever
4:35 "Monty is a problem. He has drunk dad energy about him" 😭😭😭
I'm just too tickled that he says the title says "too scary" and yet his most common reaction is laughter 💗
Hey Goat, love your animations man!
imma ruin the 69 likes . B)
?
Even I wasn't scared by this game, and I'm someone who still gets scared by the Johnny Depp Charlie and the chocolate factory movie.
@@sam4gaming135 yeah man, but the pure terror of you without stamina and litteraly 2/4th of the cast is chasing you is pretty scary.
Whoever's editing for Charlie is workin his asss off! Hasn't even been 24hrs since the stream
@SillySanta why are you disabled
@SillySanta this ratio is way better
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Someone: Says "heck"
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Idk but whoever it is I’ll do it for less
Its all just cuts through the gameplay lmaoo
I don't think Steel Wool understood the assignment
They did but fans rushed them which led to them becoming over ambitious and leading to the best Fnaf cut content I've ever seen and they delayed the game twice and made the mall bigger instead of focusing on the quality control and character screentime and Sony was tired of the game being delayed so they forced them to release it early and executive producer Ray McCaffrey even says so on the last patch update notes
@@sirfazbear4993oh fuck off with the ‘fans rushed it’ they delayed the game like 3 times and even with the cut content the game would still be bottom 3 fnaf games ever. It sucks.
Jumpscares:
3:37 Chica
5:39 Janitorbot (kind of terrifying?)
5:57 Chica
7:47 Sunbot
10:17 Moonbot
11:36 Moonbot
11:50 Moonbot
12:35 Chica
12:55 Mapbot
13:06 Securitybot
13:36 Musicbot (kind of terrifying)
13:41 Musicbot
15:03 Monty
15:35 Roxy
16:01 Vanessa
16:31 Vanny
You living legend!!!
White woman jumpscare
Holy crap, MatPat really grew out his hair and dyed it black but it looks good!
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
..aa
and he even shrank down a few inches in height, props to matpat
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Someone: Says "heck"
RUclips: Be gone
#однако #я #люблю #таких #рыбаков #Интересно #забавно #девушка #смешная #垃圾
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what is this hellhole?
@@kiwi4058, Have no clue, but one thing is for certain...
They are very terminally annoying and purely cancerous, most would agree. Potentially disgustingly hypocritical that sometimes the comment you type gets removed even though it wasn't entirely offensive... But the spammery scummery and "certain person is burning in HIFL" sure do not... oh but sure removing the expression of dislikes for videos in its entirity is something we DEFINITELY fucking needed.
*DO SOMETHING that MEANS SOMETHING RUclips;* cuz this even ain't it.
this looks like the game a person in a movie would be playing in the background
Bot hell in the comments
@@xxtL RUclips got their priorities all fucked up
i mean, is that bad?
lmao these comments
@@wellwoven2457 half of the replies on this comment are bots. Yes it's that bad.
Charlie: says "how unfortunate" at 11:55
my brain: *Uh oh! How unfortunate! Uh oh! How unfortunate. . .*
11:05 is probably the closest we will get to seeing charlie scared playing a videogame lol
Honestly, this isn't half bad for the series's first full-3D game. The file size is ridiculous (unless this is secretly some kind of Bethesda-level open world action-adventure epic) and the AI is still kinda rough, but it looks fucking GORGEOUS. Charlie nailed it with the DisneyQuest comparison.
The game looks like a pile of shit
@@mayonnaise3959 boohoo dont buy it then
@@buttholesurfer2000 I didn’t. Your point?
@@mayonnaise3959 Looks great to me.
@@mayonnaise3959 ??? Maybe it's just me but this game looks really good
Considering it’s Charlie saying it, I wouldn’t even take it as satire, he might’ve actually thought it was scary
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
A.aa
Its impossible to scare charlie with a horror game
Bro what? He calls every horror game scary as a joke. Literally every horror video has scary in the title
The scariest part of this game for him was having to replay the daycare six times.
@@quartzmerlin or the 50 gigs
12:24 Jumpburp
I love how Charlie is completely unfazed by map bot, like just genuinely happy to see him there.
Chica: The dumb aggressive one
Montey: Drunk Dad energy
Roxy: Emo older sister
Freddy: Best boi
Good boi
Vanny: weird stalker ex
Alternate elaportation for Freddy: BT from Titan fall 2
*chica: the meth addict
@@UltraGreenNo.57 The best bois
"It better be literally installing him onto my hard drive"
meanwhile help wanted's story: Bet
Allow me to be the first to say
🤣🤣 omfg
When people mess around in games like this the way Critical is, it’s there way to make the game less scary for them because it’ll be difficult to cope with otherwise. I’ve noticed this whenever he plays any sort of horror game, lol
I actually think it’s because it’s not scary, most he plays try too hard and flop. He’s also not a horror game guy, said on stream that a couple of the best rated and iconic horror games out there just don’t do anything for him, which is totally valid and not just mainlining copium.
Well I mean these type of horror games are mid
Watching him absolutely rip apart the file size was way too good
*FNAF 2014:* Phone Guy gives you instructions on how to survive the nights at the pizzeria.
*FNAF 2021:* Glamrock Freddy is the new Phone Guy.
yea cause phone guy is canonically Dead... I think he died in back in fnaf 3 or 2
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Someone: Says "heck"
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@@MidnighttArtz he died in the first one iirc, 2's earlier in the timeline and 3 i dont remember if it was a tape or a new guy , but he was already dead
@@GuyParson it was a series of training tapes that were recorded before the second game. And collected by the horror attraction.
He doubles as BT7274
markiplier was looking for a game one afternoon, skip a few years and now here we are, ass-tickled by mr moon
Why can’t Gregory just hide in the walls for a few hours like he’s been doing then leave during the day
Wouldn't be a game bozo
Well if u look into the game lore he WAS living in the walls lol. Gregory is an animatronic of CC, who’s been living in the walls and storage rooms collecting spare parts and doing ‘kid’ things.
There is no reason, presumably because the writers couldn’t be arsed to write a reason, kinda like how the devs couldn’t be arsed to make a halfway decent game
Charlie referring to FNAF as "the Freddy Fazbear Game" gave me life.
16:05 I love how this implies that Vanessa straight up knocked out a fucking kid
I mean, she did say she hated kids
If she can dress up as a fucking rabbit and turn a bunch of highly sophisticated and giant animatronics on a homeless child I imagine it wouldn't be so hard to bludgeon a child with a flashlight until he falls asleep.
@@Limbambo
Hey no spoiler, I haven’t finished playing it. Even tho it does seem obvious with the whole Vanny and Vanessa thing
@brad - Freddy is a bear, there's another spoiler.
@brad - spoiler alert! you get attacked by robots and you are a child! spoiler alert!
Seeing how far FNAF has come, the lore, the characters, the gameplay. This game is really amazing, it’s really cool to see how far fnaf has come since 2015
Agreed
Your poor replies :(
2015? Holy fuck, feel like this series has been going on since the nineties.
the lore is overrated
Of course a dweeb with a Luffy PfP would think FNAF was ever a good franchise.
ya boy gotta flight this afternoon, flying makes me hella anxious so i’m watching charlies clean moves to give me confidence to show these flights who’s boss
I like the direction the developers took with this game, the “jumpscares” isn’t what’s scary here. Instead, it’s the anxiety of not knowing how far behind you the animatronics are, or the general atmosphere of certain areas, or just how well certain lines are delivered by the voice actors. The developers worked to build the atmosphere and tension in every chase scene and boss fight
The games not even labeled with the horror genre on most sites, I think this one is fully leaning into stealth/survival. I’ve always considered these games to be more children’s horror anyway. Like a slightly edgier goosebumps. Not a bad thing at all, I love that this genre is staying for the new generation.
yeah people keep thinking of fnaf or recent fnaf as just horror and get dissapointed when it isnt scary like some other games
@@SoapCkat I mean can you blame them? FNAF originally started as a horror game. So you'd expect the more recent games to follow that same genre in my opinion.
@@christianblackmon5609 the series has definitely shifted tonally over time though, even before this game. 5,6 and UCN have heavy comedy elements too, for better or worse. This game is just an adventure survival kind of game.
@@SoapCkat fnaf is literally branded as a horror game so yes of course we’re gonna be disappointed if it isn’t “scary” since that is what they were going for with the whole franchise to begin with.
@@scarlett-moriko1543 i think its unfair to crtique the horror aspect of the game when for the past few its been a lot more story driven. Once youtube got its claws on the franchise it became about uncovering the lore behind all of it and the horror aspect took a backseat. Granted, all the other games did have more fear factor than this one. Still the direction they took for this one isn't completely out of left field. Also don't take the fact that its more about story as me saying they did that well here. i have a few personal gripes with that but thats a different thing.
It's really cool to see how Five Nights at Freddy's has come to eversince back in 2014. To checking cameras and doors by clicking on them to first person gameplay.
Still a terrible franchise tho
@@LolingLlamas not really, that's just your opinion. Let people like what they want.
Joy of Creation but worse
Thankfully this game didn't remove those aspects that made previous fnaf games so great
@@xthewhitewolf he just said its a ass franchise he didnt mention people should stop playing it
The only that's missing is if Freddy whips out a XO-16 Chaingun
5:02
Chica, literally standing up and turning around to face Gregory: "Where are yooouu?"
The amount of Pain Charile had to go through with Sun and Moon.
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
Aaa
I felt terrible for him when he _finally_ beat them and then ran straight into Chica without saving.
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top ten saddest anime moments
Yeah I joined stream just before that, it took a while lol
ngl i like this game so far, it's not rlly scary because most of the fans had already grown up to be like in our early 20s, but the big map, the lore we will eventually will find, and the puzzles that are fun, and usually interesting
I wish the models were more scary in a more darker environment like that one fnaf fan game
honestly the game looks a lot more fun, at least in my opinion. i don't really mind the fact that they took away the super scary elements as you can only do the "being glued to a small place with jumpscares" that often. it's very different but i like the new approach
@@lonesome1689 same i wish it was creepier and darker
Yeah it's becoming a bit of a parody of itself and I think it was the perfect move. There's a genunely good sense of humour in these games and leaning into the silliness of it makes it really endearing imo
@@lonesome1689 I think if they just made the models a little bit more scary, but I guess they’re meant to be more, modern so it makes sense they’re not grimes or something
2:17 my man guessed the ending of the game right off the bat
damn Charlie has some god tier internet connection to just casually download 50GB in 25 minutes
While not necessarily a "scary" game like the previous ones, this game looks absolutely gorgeous and the story has personallity to it. The gameplay plays like an actual survival game with elements to remind you that this is the same world of the games that you're used to. Of course there are flaws and glitches, like all games upon launch, but the gameplay is competent and the visuals are great. Hopefully the bugs will be worked out soon because that sun/moon character seems to have got it the worst.
Game seems bad tho
@@harryb12993 That's a matter of opinion though. I'm just saying that it has triple-a qualities that make it look nice.
What bug?
@@HakimTS bruh, just search about the bugs, this game is mostly broken at some parts lmao
@@Paul_Recall FNAF was annoyingly popular back in 2015-2016, so it kinda became cool to hate on every new iteration of the series. Not that all of the games were good mind you, but the ones that were enjoyed by fans still got large amounts of hate online. I think this game is just another example of this.
I’m disappointed in people saying “the graphics aren’t that great” they need to realize this game wasn’t produced by a groundbreaking studio, this is an indie game after all
then dont charge 40$, but i dont care about the graphics
I think it was beacuse of the price and the gb required to download the game.
@@potato2.044 What do you want them to charge??? If anything they have to make money more than the huge game developers, they have less funding and less employees. Normally a triple a game is $60, stop complaining.
@@haya1x well outlast is an indie game and they dont charge 40 bucks they charged 30 when they released the first one and 15 dollars for the dlc and it wasnt buggy soooooo
dude its 50gigabytes
2:49 Everyone making Titanfall jokes but the Gurren Lagann one is the one that made me smile the most.
I remember the first game where the animatronic doesn't look like a furry's dream became true.
I actually find this game really fun tbh. It was really well made and I'm happy Scott ended his career with a bang
wait it’s the last fnaf game??
@@c8urtney Last FNAF game that Scott will work with. He gave up on making games after "that" incident and will work on other projects for now, at least in the foreseeable future.
@@VelhoTeste what accident?
@@jimrex1055 look it up
@@VelhoTeste Although I don't support trump that was a stupid reason for people to get mad at Scott
Only people watching them the stream will know Charlie’s pain during the daycare part
He spent like an hour or so on that level
Bruh I sleep during that part, woke up and he's still there
I understand it that part was really frustrating for me as well
@@phabidz lmao that was me when I accidentally fell asleep while watching pegasus and yugi's duel.Caught myself but the episode still doesn't end
Wow, I’m so glad that after 7 years they’re STILL making FNAF games. It’s basically the Fast and the Furious of indie games now.
They have books too
Just realized this is exactly like Terminator 2, where Arnold's the protagonist fighting against other terminators and helping instead of trying to kill the good guys like in Terminator 1.
I've noticed the daycare section is a little poorly done, both with code and with gameplay. Moon gets stuck a lot, and according to Charlie's encounter, can get you through walls. Not only that, but people end up struggling to find all the generators. A shame the game's flaws were revealed so early. I hope it gets fixed.
Yeah it’s rushed (even after 2.5 years lol) but my point is later on Chica is chasing me and I run through A door I need and the floor is just fucking gone. It doesn’t load in fast enough.
he doesnt go through the walls, he crawls through little holes in the walls that you cant get through but he can, hes not actually phasing through walls, in my gameplay moon never got stuck but he is a bit slow, but as you turn on the generators he gets faster and faster ect.
I just hope they update the game because having these bugs could cause a lot noise hurdling on how bad the game would be or is
@@derboe_thebeast6869 I literally am unable to play. One bug won’t spawn floor in where I need to go
@@cameronmeetze8153 i was hoping to get the game for christmas
still feel like playing it but it gives me a hmm kinda response
i could feel the fear, shock, sadness, rage, relief, i could literally feel every fucking emotion with this mans beautiful, god-like reactions. thank you for this amazing gift.
I cant believe he made the moondrop and sundrop part funny- i was genuinely terrified at that part
What tickles my funny bone Isn’t the jump scares it’s doing a task and then getting jump scared so you have to do EVERYTHING all over again
13:18 "Open up your ass i'm coming in"
To be fair, the game is made for teens. Probably so that more than half of the fnaf fan base would be able to legally play it
Okay
ruclips.net/video/zuK1qwWY-2g/видео.html
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A.a
Really?
I thought the fnaf fanbase was composed of fetuses.
@@bro-be3bd eh I mean at the start maybe
@@user-zz5tc8wo2b go be a weirdo somewhere else
the wrong house the difference is that the other games were designed for a more mature audience and happened to catch the interest of a younger demographic, meanwhile this game was clearly made for children
I like how when Cory tried to interact with the janitor he got immediately claped by chica but when Charlie does chica tries to have a full damn conversation before she runs after him.
2:10 "Encoded Message" is literally just him talking from a fazwatch.
I love how he is surprised about those 50 Gigabytes but he probably doesnt know that Ark has 230+ gigs with every DLC
thats prob because every raptor’s balls has like 3 million polygons, thats also why the game is so horribly optimized
@@dexamfetamin lmao
@@dexamfetamin Facts
you can knock it down by about 100 gigs using compactGUI, barely affects performance
These games are a fascinating case study in iterative game design, each time they iterate on these games one core feature is changed and dozens of mechanics and systems need to be changed or created, along with that comes the opportunity to redesign characters, lore, or UI components to fit the aesthetic of a funhouse horror late 80's early 90's chuck e cheese. Interesting to weight the changes against the pitfalls of balancing controls, AI scripts, and environmental ques. these aren't games I play but I think theres something timeless about childrens horror this game is the closest we have to an open world "scooby doo where are you/ resident evil crossover" that exists in a more creatively free reality.
Exactly man, we should look at games like these as creative technology at its epoch, not something to be destined as “not good enuf “ cuz there will never be good enuf for that Fan. Let’s appreciate art for art and just have fun and eat pizza
“I like your funny words magic man”
Underrated comment
In this essay, I will...
Glad to know that charlies fans are brilliant intellectuals that appreciate things deeper than surface level, i appreciate people like me who go into deep thought about game design and are impressed by the core elements of what makes a game, a game (code and such) rather than looking at it as just a game and how it compares to the others.
Mattpat is going to have a field day with this one.
Every game asset is a theory and will have it's own video.
I’m amazed at how huge this place is. Like Jesus it has 3 floors and 2 basements
I find it funny that an indie horror game has a better evolution than Pokemon.
I did not think of it that way
im not a fan of pokemon either but this has to be a joke, fnaf is dogshit
listen I think pokemon has had a decline and all but yall don't need to lie
both are bad though
Fnaf should've stopped at fnaf sl. Fnaf 1-3 is a great game with a unique mechanic and comepelling lore, fnaf 4 and fnaf sl are a great standalones. Everything after that is a dumpster fire
13:37
Other players: "OMG IT'S MUSIC MAN!"
Charlie: "wtf is that"
I understand why people are saying that the game in itself isn't entirely scary and I do agree with that. However, this game isn't meant to be like the other five nights, this game is definitely more centered around lore and it's really good. These characters are really well built and interesting my favorite character personally is the sun/moon animatronic.
The controls are amazing and on top of that it's just a big game that you don't get bored of.
It's very creative and I understand it doesn't have the nostalgia factor of the past fnafs but criticizing it because this game doesn't have the same atmosphere is a little outrageous.
Too bad the game itself sucks and has little redeeming qualities to it
@@bowlofwormz5353 I can't agree. I don't think the game sucks, I just think that everybody tries to compare it to FNAF1, and it can't hold up to that standard.
I would also argue that the redeeming qualities of the game are the characters. They have really good depth and are a huge part of the lore.
@@misscarmex1602 bruh if a triple A game can’t hold up to a freaking point and click game that is a massive problem
@@traktor420Security Breach isn’t AAA, it was made by an independent studio. Not to say that it’s free of criticism because it 100% is not, it has many flaws. Besides the overall poor design from the number of bugs alone, I find the story to be lackluster and too focused on being ‘mysterious’ than putting actual effort into being a compelling narrative. But it clearly was not going for the style of a typical FNAF game so I wouldn’t compare it to one, though whether it achieved the style it was going for on its own is a matter of opinion. I think it had a lot of good ideas and concepts with execution that just didn’t deliver.
@@showbizstudios655 but it's apart of the other fnaf games? That's like saying you should compare the newer call of duty to the old call of duty lol
seeing jesus playing a 50 gb game about murderous animatronics pursuiting a child really makes my day