Game Engine Ep.71 - Serialization - Part #2 - Saving and Loading Tilemaps - Solution

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  • Опубликовано: 6 окт 2024
  • Don't forget to check out the github repo:
    github.com/dwj...
    Welcome back everyone, my name is Dustin, and in this video we go over the solution for the challenge of the last video. That was to use the new JSONSerializer and rapidjson to finish the Save/Load functions for the tilemap loader.
    We also take a quick look at where we will be going in the near future with some changes I have made to the dev engine.
    Please Like and Subscribe! If you have any questions or concerns, please leave a comment below and I will make sure to answer them to the best of my ability.
    Also, if you know a better way to implement something, please share! I always love to learn and grow.
    Check out the playlist here:
    • New Game Engine

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