Very informative video about just general game tactics. As much as people like to call this just anime Valorant, the way of play is completely different with being super fast paced with a focus more on macro strategy instead of simply winning fights (which yes is also important, but here you need to think of winning the war, not the battle). This will seem completely random, but I’d like to compare this to competitive Splatoon 3. If you don’t know what I mean by this, take a bit to watch a top-level match of this game and you’ll notice every way of approach-like the macro effect of abilities on the game, or the effect of skirmishing enemies diminishing their presence on the main objective for example-can be 92% applied to Strinova imo
I can't even take this game seriously sometimes. I'll hold my own angle sometimes, or run up behind a teammate who dies on one and take out maybe 1 or 2 enemies that push that angle. I'm holding my ground trying to keep a steady defense and I look back and see nearly half of my team just wiped while holding the point and I get like the rest of the enemy team running up behind me 1 v 3 or 1v4 and I just get cooked. Like for the firsf three straight rounds I just watch my team struggle to even get 1 knock make it even above 200 damage by the end of the 3rd round. I'd often just see 0, 0, 0, 0. And I'm the only person with any kills. Like this game is straight up unplayable spmetimes
Yup, pretty much. The biggest differences are that it's in third person and the ability to go into "paper mode". You can become flat like paper on the ground, glide through the air and even stick to walls and run around in 2D. It's quite fun
thanks for giving actual in game examples instead of just talking about it or showing random unrelated clips.
Very informative video about just general game tactics. As much as people like to call this just anime Valorant, the way of play is completely different with being super fast paced with a focus more on macro strategy instead of simply winning fights (which yes is also important, but here you need to think of winning the war, not the battle). This will seem completely random, but I’d like to compare this to competitive Splatoon 3. If you don’t know what I mean by this, take a bit to watch a top-level match of this game and you’ll notice every way of approach-like the macro effect of abilities on the game, or the effect of skirmishing enemies diminishing their presence on the main objective for example-can be 92% applied to Strinova imo
my ranked teammate play style is rush out and died without info about enemy location :feelbadman:
I can't even take this game seriously sometimes. I'll hold my own angle sometimes, or run up behind a teammate who dies on one and take out maybe 1 or 2 enemies that push that angle.
I'm holding my ground trying to keep a steady defense and I look back and see nearly half of my team just wiped while holding the point and I get like the rest of the enemy team running up behind me 1 v 3 or 1v4 and I just get cooked.
Like for the firsf three straight rounds I just watch my team struggle to even get 1 knock make it even above 200 damage by the end of the 3rd round.
I'd often just see 0, 0, 0, 0. And I'm the only person with any kills.
Like this game is straight up unplayable spmetimes
Is it pay to win or purely depend on skills?
@@calphak7389 You only pay for cosmetics.
ranked aka solo and getting matched with full stacks
anime valorant?
Yup, pretty much. The biggest differences are that it's in third person and the ability to go into "paper mode". You can become flat like paper on the ground, glide through the air and even stick to walls and run around in 2D. It's quite fun
@@danielhughes3758is it pay to win? Or based on only skills