Комментарии •

  • @alejandrogarcia6187
    @alejandrogarcia6187 11 месяцев назад +45

    This guy is simply the best of the best in what he does. Just a simple question, why? and loads of clarity comes.

    • @xaosoax81
      @xaosoax81 11 месяцев назад

      Agree so much on this!

    • @RadeFoxxy
      @RadeFoxxy 11 месяцев назад

      Indeed!

  • @josephkrausz9557
    @josephkrausz9557 11 месяцев назад +18

    As soon as you suggested that you might make a video about de-plotifying modules, I got excited. I love your remixes, and I'd be really interested in hearing any general principles you have for demolishing railroads, so to speak, and building something from them.

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +6

      The videos will likely dive in deeper, but this article might help tide you over: thealexandrian.net/wordpress/46548/roleplaying-games/how-to-remix-an-adventure

    • @josephkrausz9557
      @josephkrausz9557 11 месяцев назад +1

      @@TheAlexandrian Thank you. I see I have yet to even get close to plumbing the depths of the blog. And I'm definitely looking forward to your book.

    • @kyleolson-kelley2458
      @kyleolson-kelley2458 11 месяцев назад

      ​@@TheAlexandrianThanks for the article to tide us over. I second a request for that video!

  • @Candyapplebone
    @Candyapplebone 10 месяцев назад +7

    Some guy in my writing club referred me to one of your articles, i ended up reading the essays on node based story telling for over two hours, and then i found your RUclips channel. NOICE! I changed how I dm my games - now everything’s a node with clues. EVERYTHING. I’m doing it in obsidian and i am using plugins (dataview, leaflet) to have maps with links to articles, and the articles have lists of clues pointing to them from other nodes (I’m a software engineer). Shits great! I’ll make a YT video about it later and ping you on twitter or something

    • @TheAlexandrian
      @TheAlexandrian 10 месяцев назад +1

      It's great to hear it's working out so well for you! Glad you're having fun!

  • @Coddlesworth
    @Coddlesworth 11 месяцев назад +34

    You do such a great job elucidating these abstract ideas. I really appreciate your work (here and on your website).

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +7

      Thanks!
      I really try to find ways to take these abstract principles and break them down into something concrete and specific that anyone can do.

  • @0num4
    @0num4 11 месяцев назад +4

    Thanks for sharing, Justin. Sometimes, even seasoned GMs forget the basic rules, like asking "why?" in order to establish motivations. A PC without motivation, after all, isn't very compelling or fun for very long.

  • @WhizzarD44
    @WhizzarD44 10 месяцев назад +2

    2 years ago I started to DM with no gaming experience at all, and did exactly this to set it all up. Now, 88 sessions later we are still going strong. I thought about how to start and how to prep for a bit, and now I see my sources of info, you and Matt Colville, explaining quite clear exactly the conclusion and methods I decided upon back then. Great video! Thanks a lot.

  • @BillNyeTheBountyGuy
    @BillNyeTheBountyGuy 6 месяцев назад +1

    'You've completed watching the moving pictures in the box, taking in the information your Wisdom has increased by 1!'

  • @RadeFoxxy
    @RadeFoxxy 11 месяцев назад +3

    I've been a HUGE reader of your website essays! Super cool to find you have video's too!

  • @FireBowProductions
    @FireBowProductions 11 месяцев назад +6

    Excellent tips once again. Can't wait to get my hands on the book to up my game.

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +2

      I also can't wait to get my hands on it! November can't get here soon enough!

  • @lladonzombie
    @lladonzombie 10 месяцев назад +1

    I’m a simple man, I see things written by Justin Alexander and I buy them.

  • @ivancarabano
    @ivancarabano 11 месяцев назад +4

    Great video, can't wait to get your book.

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад

      Thanks! Hope you love the book!

  • @ZubinMadon
    @ZubinMadon 11 месяцев назад +4

    This man is an RPG genius

  • @zonegamma8197
    @zonegamma8197 9 месяцев назад +1

    ordered the book !
    very good thanks

  • @pratzuli
    @pratzuli 10 месяцев назад

    This is literally the best explanation.

  • @Hjorth87
    @Hjorth87 10 месяцев назад +2

    I love your articles about game mastering so it's great to see your vids as well.
    Your 3 node open planning really speaks to me, and it's influencing me heavily right now as I'm prepping a guest hosting in our normal campaign. The party is going to the plane of air 😊

  • @RadeFoxxy
    @RadeFoxxy 7 месяцев назад

    Fabulous info, and your book is an invaluable aid for any GM!

  • @murraytowle2123
    @murraytowle2123 11 месяцев назад

    Very useful insights into making a meaningful game!

  • @robertogallardo8157
    @robertogallardo8157 11 месяцев назад

    Great video as always! Book is pre-ordered.... Leaving my comment for the algorithm.

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      The Algo Lords thank you for your sacrifice.
      Thanks for preordering the book!

  • @tuomastall5836
    @tuomastall5836 11 месяцев назад +1

    Thank you for your video Alexandrian. That was good advise.

  • @Hjorth87
    @Hjorth87 10 месяцев назад

    Off note, your style and views remind me a lot of Beau of the fifth column.
    Based on your past statements I think you will find him enjoyable, if you don't know him already ❤

  • @tracyburnham604
    @tracyburnham604 11 месяцев назад

    I see the Planescape boxes under the ship 👍🏻

  • @arcols
    @arcols 11 месяцев назад +1

    I’m excited for your book!

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад

      Me, too! I hope it's worth the wait!

  • @matthewtopping
    @matthewtopping 11 месяцев назад +3

    I would very much like to see the video about why and how you want to rip plot out of pre-written material.

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +5

      Video is definitely coming at some point, but this might tide you over: thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots

  • @herrkrabbe148
    @herrkrabbe148 11 месяцев назад +1

    thank you for this video! just in time for new campaign season

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      Hope your new campaign goes great!

    • @herrkrabbe148
      @herrkrabbe148 11 месяцев назад

      @@TheAlexandrian thank you very much! finally getting to try 4th edition D&D

  • @BreDSite
    @BreDSite 8 месяцев назад

    Hey man, love your blog and your videos. Thank you for putting your thoughts out there! I am starting a new campaign after a TPK in Waterdeep heist... Was a worthy story, but Xanathars is a minefield. They had opportunities to save themselves but there's only so much you can do. 😅
    Starting a new campaign soon and since you helped so much with Dragon heist where better to look! This time, homebrew. Might have to pick up a copy of your book! Cheers.

    • @TheAlexandrian
      @TheAlexandrian 7 месяцев назад +1

      TPKs can be tough, but sometimes they're the best stories! (That cursed beholder!)
      Hope your new campaign goes splendidly!

    • @BreDSite
      @BreDSite 7 месяцев назад

      @@TheAlexandrian it was tough but it's paved the way for all the other ideas I had! But yeah, that tpk will forever be remembered! Thanks man!

  • @paulorodrigosilvadecampos4278
    @paulorodrigosilvadecampos4278 11 месяцев назад +1

    You're great!

  • @geoffdewitt6845
    @geoffdewitt6845 11 месяцев назад +2

    HE'S DOING GAME STRUCTURES!!!! GUYSGUYSGUYS HE'S DOING GAME STRUCTUUUUUUUUURES!!!@

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      IT'S HAPPENING!

    • @geoffdewitt6845
      @geoffdewitt6845 11 месяцев назад +1

      @@TheAlexandrian Hyperbole aside, that essay series genuinely changed how I thought about campaigns, so I'm excited.

  • @Max3110
    @Max3110 11 месяцев назад +1

    Love that intro

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      Thanks! My editor had the idea, and I rewrote/re-recorded the opening lines to make it work. Glad you enjoyed it!

  • @lucaslorencini3453
    @lucaslorencini3453 3 месяца назад

    Great tips

  • @andrewmn3024
    @andrewmn3024 10 месяцев назад

    Thanks for the solid content as always. How do you get players to buy in or even create those emotional hooks?

  •  3 месяца назад

    I will reinforce the 'why?' On my next sesion

  • @HiveMonsterX
    @HiveMonsterX 11 месяцев назад +1

    Great video and top notch advice! Any tips, tools, or approaches to help players create characters with emotional cores? Also, how might these emotional cores be initially constructed so they are playable and approachable for the whole table?

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      Check out my previous video on this topic!
      ruclips.net/video/Y3E3LZzfqZA/видео.html

  • @Elias-rj9ku
    @Elias-rj9ku 11 месяцев назад +2

    I hate books... i still buy yours!

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад

      I really appreciate the vote of confidence!

  • @DM_Curtis
    @DM_Curtis 11 месяцев назад +2

    DENNY CRANE!

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      Being compared to a Shatner performance is high praise. Thank you.

    • @DM_Curtis
      @DM_Curtis 11 месяцев назад +1

      @@TheAlexandrian ...Denny Crane.

    • @jasonkehr3727
      @jasonkehr3727 11 месяцев назад

      Denny Crane, tricks are for kids.@@DM_Curtis

  • @ericjome7284
    @ericjome7284 11 месяцев назад +2

    Every session can't be the best session ever. :)

    • @Coddlesworth
      @Coddlesworth 11 месяцев назад +3

      Yes. Yes they can!!! 😇

    • @ericjome7284
      @ericjome7284 11 месяцев назад +1

      @@Coddlesworth Next week on a very special episode of Learning Superlatives…

    • @SomethingSonofagun
      @SomethingSonofagun 11 месяцев назад +2

      Maybe not, but every session can be the best session yet.

  • @caesaraguilar7451
    @caesaraguilar7451 9 месяцев назад

    Hi Justin! I was wondering if you could make a Pacing 101 video on how to keep the pace in your TTRPG games. I am on the struggle bus when it comes to pacing and I am tired of blaming my players and ready to take ownership but I need help 😅

    • @TheAlexandrian
      @TheAlexandrian 9 месяцев назад

      This is definitely on my To Do list!
      If you just can't wait, check out Pacing for the Beginning GM: thealexandrian.net/wordpress/49547/roleplaying-games/pacing-for-the-beginning-gm

  • @estebanrodriguez5409
    @estebanrodriguez5409 11 месяцев назад +2

    And here I thought "he has the shirt backwards" 🤦‍♂

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      It might be the greatest logo ever created for an RPG.

  • @windmark8040
    @windmark8040 11 месяцев назад +1

    I think this is why the whole "X.P. for gold" premise is something I no longer find inspirational.

    • @TheAlexandrian
      @TheAlexandrian 11 месяцев назад +1

      XP for gold is nice because it clearly points the players in the direction of a default goal that can be flexibly used to motivate almost any expedition-based adventure. (It's a treasure hunt and you can add treasure almost anywhere.) It's better than XP for combat, IMO, because it aligns the XP with a GOAL instead of the OBSTACLE. (When your obstacles become the goal, it flattens gameplay.)
      But while default goals and default actions can provide a nice safety net or starting point, they're never going to be as good as specific goals that are created by the players and/or arise out of the events of actual play.

  • @catfishcooler1566
    @catfishcooler1566 6 месяцев назад

    Nope. The "every PC is personally connected to the adventure" thing is the WORST kind of hacky garbage. I see it time and time again. The GM has the Cleric's evil twin sister make an appearance and reveal how the Druid's dead father stole the Fighter's magic codpiece and sold it to sworn blood enemy of the Monk's family. Now the big bad is using it to terrorize the Wizard's village. That type of thing is unrealistic and the worst kind of railroad-y pandering. In the real world, things aren't ever that conveniently connected. So forcing that hacky crap into the game to manufacture some artificial "connection" to motivate the PCs is just silly. If your players need FAKE motivation to entice them into adventure, find better players.