Godot Terrain Plugin CLIPMAP LOD - TerraBrush DevLog

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  • Опубликовано: 2 янв 2025

Комментарии • 43

  • @msd-x990
    @msd-x990 11 месяцев назад +13

    Amazing work! I love the way you fixed the terrain issue when switching levels, very smart! Keep it up !

    • @spimortdev
      @spimortdev  11 месяцев назад +1

      Thank you so much! You are always there to make awesome comments , you are the best 😍😍

  • @Marco-L
    @Marco-L 11 месяцев назад +4

    Thank you very much for making it available to the public - it is super helpful 🤗 The only issue for me was that I want to use it for a large terrain - and now you've addressed this problem 😁

    • @spimortdev
      @spimortdev  11 месяцев назад +2

      Awesome! Other stuff are coming also for larger terrain 👀
      twitter.com/spimortdev/status/1748896208087576686?t=1sFZEqRVfperHBMtBG7bzg&s=19

    • @Marco-L
      @Marco-L 11 месяцев назад

      @@spimortdevWow, that's awesome 🤩👍

  • @amirosman8797
    @amirosman8797 11 месяцев назад +4

    This is amazing, one of the best Godot dev content on RUclips, I've been also looking into your multiplayer game devlog and I'm really impressed, how you created your own networking solution from scratch is a work of art, do you have any plans to release your networking solution as an addon or make a tutorial about it?

    • @spimortdev
      @spimortdev  11 месяцев назад +3

      Hey thank you so much! I'm really happy you enjoy my content 🤩!
      Maybe after I release my game I'll think about either releasing a tutorial about networking or releasing an add-on, we'll see. Networking is definitely something challenging so if I can help, why not 🙂

  • @VojtechLacina
    @VojtechLacina 11 месяцев назад +2

    Great work spimort, looks great!

    • @spimortdev
      @spimortdev  11 месяцев назад +2

      Thank you! 😎

  • @stickynavels
    @stickynavels 10 месяцев назад

    Hey! Love your work and your turorials. TerraBrush is a joy to use.
    I'm curious about something: Do you reckon that your averaging method is more performant than using clipmap transition zones?

    • @spimortdev
      @spimortdev  10 месяцев назад

      Hey thank you! I'm so glad you like it 😊!
      It's hard to tell for performance, I did not try the transition method. Tho, what I can tell is that all the average is calculated within the shader, once the mesh is created so it makes good use of the GPU. In my opinion this is performant enough but I don't have benchmarks here haha!

  • @GreenCrowDev
    @GreenCrowDev 11 месяцев назад +1

    Great work! Trying it as soon as I can

    • @spimortdev
      @spimortdev  11 месяцев назад

      Awesome! Let me know how it goes 😎

  • @mohsenzare2511
    @mohsenzare2511 11 месяцев назад

    Great video spimort, Just one thing that you can make terrain mesh in blender which even between LOD vertices will match, There are some method to do that, Also make sure to disable Godot LOD for your mesh when importing that

    • @spimortdev
      @spimortdev  11 месяцев назад +1

      Hey thank you, I'm glad you like it! 😊
      I thought about making the mesh in blender several times but at the same time, I really wanted to have a LOD system that is configurable. The goal is to be able to adapt to several situations (and or maybe devices, if someone wants to go that far). For example, when you have smaller maps, you might not need the same number of levels as in a bigger map. I could not have done that with a premade mesh (unless I create several ones but that's hard to have all the different lod versions). Or, maybe you want to reduce the LOD for older computer.
      Anyways, the algorithm was pretty fun to make and so far I'm happy about the result 🙂
      BTW, MTerrain is also pretty cool 😎, good job for making it!

  • @nbourre
    @nbourre 11 месяцев назад +1

    Nice! Regarde pour le QuadTree pour ton optimisation.

    • @spimortdev
      @spimortdev  11 месяцев назад

      Merci 😁! Je regarderai!

  • @DestusG
    @DestusG 11 месяцев назад

    Nice work man. Thanks for this 🎉

  • @sigitsatriap6505
    @sigitsatriap6505 11 месяцев назад +1

    Love it !

  • @LaurentSparksMusic
    @LaurentSparksMusic 4 месяца назад

    This is awesome! how do you get the clip-maps to follow a characterBody3D? im finding the lod detail isnt following the character

    • @spimortdev
      @spimortdev  4 месяца назад +1

      Thank you! 🙂
      Well it follows the camera, not the characterbody. Is it what is happening to you?

    • @LaurentSparksMusic
      @LaurentSparksMusic 4 месяца назад

      @@spimortdev 🤦‍♂️ whoops you are totally right

    • @LaurentSparksMusic
      @LaurentSparksMusic 4 месяца назад

      @@spimortdev thank you!

    • @spimortdev
      @spimortdev  4 месяца назад

      @@LaurentSparksMusic Alright cool 🙂!

  • @md.mizanurrahmanxendpdc.369
    @md.mizanurrahmanxendpdc.369 9 месяцев назад

    Is it possible to create procedural terrain with it.I Don't want to get into another rapidhole so...

    • @spimortdev
      @spimortdev  9 месяцев назад +1

      You could use a noise texture to generate a random terrain. Other than that, right now I don't have a way to generate random terrain.

    • @md.mizanurrahmanxendpdc.369
      @md.mizanurrahmanxendpdc.369 9 месяцев назад

      @@spimortdev I haven’t tried this yet.But can it be used with hight maps,if does what type/property of image should i use or how can I do that?
      I would love to use this plug in for my game if it can also be used not just manually.❤️

    • @spimortdev
      @spimortdev  9 месяцев назад +1

      ​@@md.mizanurrahmanxendpdc.369The plugin is made of heightmap so there are def. ways to import yours! Tho, right now it might be a bit tedious since you need to have a RFloat resource for the heightmap.
      Maybe I'll do an importer at some point!

  • @twin_835x
    @twin_835x 11 месяцев назад

    Nice Job, I love it!

    • @spimortdev
      @spimortdev  11 месяцев назад +1

      Thank you ! 😁

  • @0000kk
    @0000kk 11 месяцев назад

    Terain3D is another plugin that is designed for very large terrains

    • @spimortdev
      @spimortdev  11 месяцев назад

      Yes, a very good addon!

  • @futursoup9007
    @futursoup9007 11 месяцев назад +1

    NOICE

  • @my2cents795
    @my2cents795 11 месяцев назад +1

    Second !

  • @ItsBenjaminQc
    @ItsBenjaminQc 11 месяцев назад +1

    First.

  • @freezkyle4674
    @freezkyle4674 5 месяцев назад

    subbed!

  • @Mohammadokhrati
    @Mohammadokhrati 11 месяцев назад

    nice🤌