Description 😱 amazing TAS Marth sorry about my inactivity on our collab lol I’ve been busy and keep forgetting about it Edit: just so you know all flip trick ramps in the game actually lock you at 100kmh it’s just some custom tracks actually put boost panels before the trickable surface which makes it look like 120kmh is the lock
I remember watching Reo's TAS of the old version of this track. At the end, he spindrifts to the right to make the back of his bike move left into the line, whilst technically starting a drift to the right. Did you try that? Because I'm pretty sure that you'd be in a wheelie for slightly longer, but you'd also have to be really close to the wall on the final straight moving towards the line. Sick run!
Ive never understood why TASes (especially ct tases) use different strats all 3 laps. Theres no cycles or ending shortcuts, and a clear shroomspot. I assume its qm related, if not could someone explain?
The part with the chain chomp could have added two or more as just the one is to easy to avoid. I think adding more could make the track a lot more interesting and fun. But that’s just my opinion.
as far as the inquiries of why strats are varying by lap, my guess; is that the taser found something faster and didn't want to go back and re - tas the entire track. its difficult to go back and adjust 10 or 15 frames of inputs in lap 1, if you found something faster in lap 2. it usually will change everything and require re programming the run. or...or....the taser wants to vary laps because watching the same exact lap 3 times in a row isn't spectacular. probably nobody is ever going to highly optimize this track in tas, so beating bkt by over six seconds is a pretty good start for the speedrun part of the acronym. and thus making some variance in strats keeps the runs interesting. just a couple guesses.
You're right about the first part but I would rather have equal laps as oppose to varying them. Doing some parts differently occaisonally turns out to be faster for some reason.. (depending on qm and slightly varying approaches)
Yeah it's a custom made track from the community. There are hundreds of custom tracks for Mario Kart Wii and they are even playable online against other players
Nice run, I'm loving all the new CT TASes - keep it up
Awesome! Another satisfying CT TAS. Well done!
Great tas!
Can't believe I have missed this. Sick tas Marth! those chair tricks look so cool! :O
Congratulation for this TAS Marth !
Description 😱 amazing TAS Marth sorry about my inactivity on our collab lol I’ve been busy and keep forgetting about it
Edit: just so you know all flip trick ramps in the game actually lock you at 100kmh it’s just some custom tracks actually put boost panels before the trickable surface which makes it look like 120kmh is the lock
WOW this is clean. Congrats!
Damn 🤟
I remember watching Reo's TAS of the old version of this track. At the end, he spindrifts to the right to make the back of his bike move left into the line, whilst technically starting a drift to the right. Did you try that? Because I'm pretty sure that you'd be in a wheelie for slightly longer, but you'd also have to be really close to the wall on the final straight moving towards the line. Sick run!
yeah I tried it like he did but the problem is that the trigger for the finishline is further inside the building so it doesn't work
@@MarthTAS Ah, that's a shame.
Ive never understood why TASes (especially ct tases) use different strats all 3 laps. Theres no cycles or ending shortcuts, and a clear shroomspot. I assume its qm related, if not could someone explain?
the fastest strats are unknown when people TAS CTs so they just find faster strats midway through they run and are too "lazy" to redo the run.
2:07:xxx is possible ?
easily
👍️👍️👍️
Clean!
Nice! But why was there 3 different shortcuts?
@Dylan Jonkman *facepalm*
Cool tas
thanks
@@MarthTAS ur welcome
nice
Noice
The part with the chain chomp could have added two or more as just the one is to easy to avoid. I think adding more could make the track a lot more interesting and fun. But that’s just my opinion.
I think it wouldn't matter for a TAS run tho. We avoid them with such a tight shortcut anyway
How do you TAS in ctgp?
nice
as far as the inquiries of why strats are varying by lap, my guess; is that the taser found something faster and didn't want to go back and re - tas the entire track. its difficult to go back and adjust 10 or 15 frames of inputs in lap 1, if you found something faster in lap 2. it usually will change everything and require re programming the run. or...or....the taser wants to vary laps because watching the same exact lap 3 times in a row isn't spectacular. probably nobody is ever going to highly optimize this track in tas, so beating bkt by over six seconds is a pretty good start for the speedrun part of the acronym. and thus making some variance in strats keeps the runs interesting. just a couple guesses.
You're right about the first part but I would rather have equal laps as oppose to varying them. Doing some parts differently occaisonally turns out to be faster for some reason.. (depending on qm and slightly varying approaches)
yes
What is this stage? I have never seen it, is it fan made or something????
Yeah it's a custom made track from the community. There are hundreds of custom tracks for Mario Kart Wii and they are even playable online against other players
@@MarthTAS Thank you for your answer!!! I didn't even know that all existed but niceeee
@@orange5423 look for Mario Kart CTGP on youtube, you'll find something