For someone who deeply loves photo-realism and CGI these are the best magical videos I can ever come across on RUclips. Anything associated with Unreal is truly unreal👌👌👌
Been living abroad for the last 10 years and this video has just brought back the landscape back drop I grew up with . Jaw drop, Face palm.. Thanks for that.
Let me just throw some predictions here: the future of photogrammetry should be videogrammetry, which provides much more data than smaller amount of higher resolution photos, if we can have 4k or 8k video with less noise.The future of photogrammetry also lies on full automation to remove the lighting, automatically detect the background, seams, assembling assets into the scene, and so on so forth. Manually scanning this huge area and then processing all of them seems like a huge project even with the best software. Photogrammetry still has lots of room to improve.
I made a project using unreal engine, for my company internally to visualize their outdoor field operation. It was very simplistic visually, but it was accurate to the real world. Today our in house cad renderers pulled up THIS video and asked me "why doesn't your video look like this?" they don't know it's photogrammetry
each object in this video is probably scanned individualy and built together in unreal engine is like stacking stone one by one next to each other ... stone by stone a castle
Awesome quality! Minor tip: the depth of field effect you apply makes it look very unnatural. You can not get this in real life unless using tilt-shift lens. In real life shots like this are made on wide-lens at aperture like f/8 or f/16 and you get infinite depth of field whith these.
the turism commissions of every council shown here needs to hire you asap. I never knew these places existed and imagin if I could put on a VR set and have a flyby of these amazing places. I've got to put these places on my bucket list. Being in Surrey the closest on is Lud's Church 3.5 hr drive :(
I was already impressed but at 4:00 for like 3 second I was 100% fooled. I genuinely thought during 3 glorious seconds that you just switched to a video footage somehow.
posso fazer uma pergunta qual configuraçao de maquina voces recomenda pra chegar nesse nivel de grafico estamos produ zindo jogos ate mostamos alguns estudo simples aqui onde eu moro queria saber mais detalhado como faço pra que eu faça esses tipo de grafico sem perder qualidade sabe
Cara uma coisa desse nível requer computadores de alto desempenho, e meses de trabalho. Isso aí provavelmente teve no mínimo 16GB de memórias RAM e terabytes de SSD rodando numa máquina, NO MÍNIMO.
Hello Deja, the process of getting ultra-realistic 3D assets is called photogrammetry. We develop photogrammetry software RealityCapture. You take images of different objects or whole scenes from different angles with sufficient overlap and then import these images into RealityCapture. Our software aligns these images and creates a 3D model. You can try it for free with our PPI licensing, you only pay if you want to export the 3D model. Nevertheless, this concrete scene also undergo postprocessing in UE4.
Awesome work! As you were able to achieve this kind of results with UE4, it'll be interesting to see how much you can imporve with UE5. What kind of hardware did you need to render this kind of graphics in realtime (60 fps like in this video)?
We are on the verge of full dive VR I think. I think it's possible in the next 10 years. Just think about it, 20 years ago we had GameCube. Now we have an Xbox series z and PS5 coming out.
Amazing how realistic this is getting, but there always seems to be an issue surrounding water within Unreal Engine and most other Engines. Just really never seen it look good in any demo reels so far and it is the part that catches my eye all the time for some reason. I can imagine how hard it is to get it to look realistic, but that is only thing that lets a lot of these trailers down tbh.
As always, the static surfaces like rocks look photorealistic, but with more organic / dynamic content (grass, rain, creatures) the results are less convincing. That is why UE5 demo is presented using cave / rocky sceneries...
Nice. May i know if you made an fpv changes to your camera to capture your scene? I also made something like this if you want to check it out. Manual fpv camera setup is really hard.
Looks very good, but the grass is consistently WAY to big in each scene. it does help for performance, but with all the geometry of the photoscans so lifelike, the grass should also be upped and made with the same kind of tiny details. :)
Probably not since the lighting will be real time and the levels will be more open. Though if it's UE5 it might be possible since it releases in a few months.
hi . good job friend ! it's a great work . very awesome . i want to do the same but it's hard a bit for me to have such realistic lighting . can you help me please ?
Surely it looks amazing, but im looking at videogame's environment for the artistic value. Photogrammetry is just a technician's work. You literally scan and photograph hundreds of time an object, then you tell the computer to do the job for you. The future is a mossy rock of 3 GBs? I still value the 3D artist that makes his models from the ground up. That cares about UV mapping, texturing and has always an eye for the tris count. Let's see it with the eye of industry: you have to pay 3 to 5 guys to go to a location just to photograph trees and rocks (only if weather doesn't forbids it) when I can make an infinite number of environments just from my bedroom using free online reference material and in much less time.
For someone who deeply loves photo-realism and CGI these are the best magical videos I can ever come across on RUclips. Anything associated with Unreal is truly unreal👌👌👌
Been living abroad for the last 10 years and this video has just brought back the landscape back drop I grew up with . Jaw drop, Face palm.. Thanks for that.
Photogrammetry and 3D laser scanning will be brilliantly displayed in UE5.
right, it will be a game changer. you could travel arround the world with hyperrealistic VR.
@@BlenderUnreal literally a game changer lol
welcome to the 1st matrix?
One of the most amazing 3D spaces I have seen, great work!
That looks absolutely stunning.
Let me just throw some predictions here: the future of photogrammetry should be videogrammetry, which provides much more data than smaller amount of higher resolution photos, if we can have 4k or 8k video with less noise.The future of photogrammetry also lies on full automation to remove the lighting, automatically detect the background, seams, assembling assets into the scene, and so on so forth. Manually scanning this huge area and then processing all of them seems like a huge project even with the best software. Photogrammetry still has lots of room to improve.
It would have to understand rolling shutter.
@@SixOThree that's actually solvable already in some video process software
@@OnyxLee I didn't say it wasn't solvable :)
I made a project using unreal engine, for my company internally to visualize their outdoor field operation. It was very simplistic visually, but it was accurate to the real world. Today our in house cad renderers pulled up THIS video and asked me "why doesn't your video look like this?"
they don't know it's photogrammetry
wow! I do not know what reality is anymore. This is something else. Just, wow!
I love everything on this scene, audio, details, rendering so cinematic and beautiful 😍 ❤
I have seen this video more than 50 times, but still it feels as exciting as seeing it for the first time.
This is something incredible!! You can look at it endlessly! The video is very inspiring. The creators of this video have talent! Thank you
how did you scan so much on such a large scale?
each object in this video is probably scanned individualy and built together in unreal engine is like stacking stone one by one next to each other ... stone by stone a castle
this is amazing. craig is amazing. this looks better than real life. and i love the linear maze feel.
there is an issue with bitrate of the video , video doesn't look sharp
It's RUclips compression i guess
Have you made a photogrammetry of a singular step and copied it or of the whole stairs? at 0:40
This is amazing!!!! How did you get so much data into UE4 and how long was the sequencer render
Awesome quality! Minor tip: the depth of field effect you apply makes it look very unnatural. You can not get this in real life unless using tilt-shift lens. In real life shots like this are made on wide-lens at aperture like f/8 or f/16 and you get infinite depth of field whith these.
OMG... unbelievable work... I love it, very very nice.
Just fantastic! Congratulations!!!!!!
I've been to that location. My brother almost got swept out to sea. It a shame that our parents love him so much.
I love you
@@GeeDeeDee ;)
Bgm really added life to the video
the turism commissions of every council shown here needs to hire you asap. I never knew these places existed and imagin if I could put on a VR set and have a flyby of these amazing places. I've got to put these places on my bucket list. Being in Surrey the closest on is Lud's Church 3.5 hr drive :(
Fantastic work. I wanted to take a walk there
Hello, excellent results that the 3D capture device used
How is that rain effect added on the 3d assets ? Is it some component in unreal engine ?
Awesome beautiful graphics. and this can be the basis for a game in UE4?
Moonlight Sonata Movement one, lovely. Finally some good music.
that song is metal.
music 10/10 , environment 10/10
Soon we can delete the "un" from Unreal engine's name.
But its so unreal how real it is 🤯
Nice pun there lol.
Give it 8 years
Nah its unreal bruh
i was thinking the same thing. UE5 = Real Engine.
I was already impressed but at 4:00 for like 3 second I was 100% fooled.
I genuinely thought during 3 glorious seconds that you just switched to a video footage somehow.
posso fazer uma pergunta qual configuraçao de maquina voces recomenda pra chegar nesse nivel de grafico estamos produ zindo jogos ate mostamos alguns estudo simples aqui onde eu moro queria saber mais detalhado como faço pra que eu faça esses tipo de grafico sem perder qualidade sabe
Cara uma coisa desse nível requer computadores de alto desempenho, e meses de trabalho. Isso aí provavelmente teve no mínimo 16GB de memórias RAM e terabytes de SSD rodando numa máquina, NO MÍNIMO.
It’s like I could feel the temperature drop the further down the ravine went
This is the Future of Gaming, soo much Amazing!
Stunning!
how you make it like do you just take the photo of real life and manipulate them or you draw them from scratch?
Hello Deja, the process of getting ultra-realistic 3D assets is called photogrammetry. We develop photogrammetry software RealityCapture. You take images of different objects or whole scenes from different angles with sufficient overlap and then import these images into RealityCapture. Our software aligns these images and creates a 3D model. You can try it for free with our PPI licensing, you only pay if you want to export the 3D model. Nevertheless, this concrete scene also undergo postprocessing in UE4.
what software is used in making of such amazing video?
we did a filmshoot at the druids temple! you captured it so well!!
Lud’s Church, such a beautiful place.
Awesome work! As you were able to achieve this kind of results with UE4, it'll be interesting to see how much you can imporve with UE5.
What kind of hardware did you need to render this kind of graphics in realtime (60 fps like in this video)?
Hi Mikko, thank you for your positive reaction. About the HW, can you ask Dimension Studio this question, as they are creators of this project.
Super fantastic 👍👍
Truly extraordinary.
We are on the verge of full dive VR I think. I think it's possible in the next 10 years. Just think about it, 20 years ago we had GameCube. Now we have an Xbox series z and PS5 coming out.
Where this place photoshooting?
Amazing work
Amazing how realistic this is getting, but there always seems to be an issue surrounding water within Unreal Engine and most other Engines. Just really never seen it look good in any demo reels so far and it is the part that catches my eye all the time for some reason. I can imagine how hard it is to get it to look realistic, but that is only thing that lets a lot of these trailers down tbh.
Is this a single scan?
Yes, each scene is a single scan!
As always, the static surfaces like rocks look photorealistic, but with more organic / dynamic content (grass, rain, creatures) the results are less convincing.
That is why UE5 demo is presented using cave / rocky sceneries...
This is a joke right?
Awesome 👏
i think rendering the video (not the game window) in 4K could definitely help with compression
Nice. May i know if you made an fpv changes to your camera to capture your scene? I also made something like this if you want to check it out. Manual fpv camera setup is really hard.
grass outside the shadow looks kind of akward put some AO maybe that will fix the awkwardness
can I download this video?
Yeah ofc
From 2021 no modeling only traveling and capturing...and the gear is rtx 3090 and dslr
pretty cool. Now if they would just take you thru a step by step tutorial on how to accomplish this.
Yes, we will definitely share a tutorial with this topic in the future :)
Looks very good, but the grass is consistently WAY to big in each scene. it does help for performance, but with all the geometry of the photoscans so lifelike, the grass should also be upped and made with the same kind of tiny details. :)
Awesome work Craig! If you fancy a chat about all this then give me a shout, been looking into it myself ☺️
mi viene da piangere!
uau man , you sell them ???
I hope tes 6 will also look.
Nice :-)
awesome
was so into the nature and design and music i forgot to subscribe at first lol
Amazing. I liked it, then unliked, just to like it 2x... :)
Graphics PS5 and Xbox Series???
At least put down the specs of the PC that was used to make this or the Graphics card
I thing that this isn't realtime rendering, but pre-render.
The brutes they have our sent,
Then they must love the sent of a real man
Reminds me of “The Vanishing of Ethan Carter” but ever better. Awesome work!
i hate to think how many photos were taken to create these environments
unbelievable but why can i still see the difference to reality,? ;)
S.T.A.L.K.E.R. 2 Unreal Engine 4 🔥⚡😎⚡🔥
The light is not so good enough. Locatiin is coll.
Great
WOW
Это великолепно. Хорошая работа а что можно сделать на UE5 так это вообще отпад башки
this is what I hope the new elder scrolls will look like when it releases.
Probably not since the lighting will be real time and the levels will be more open. Though if it's UE5 it might be possible since it releases in a few months.
hi . good job friend ! it's a great work . very awesome . i want to do the same but it's hard a bit for me to have such realistic lighting .
can you help me please ?
Wish it was not made with a 60fps but as a 24fps video :(
any assets you have used to downgrade the poly count for real aaa games by chance?
decrease poly count and increase rez of texture scales on a metasurface retiling mix type rig.
I didn't know rocks could be so dramatic
Dateci un po' di numeri tecnici, così riusciamo a capire meglio i nostri personali limiti!
wondefull
ue4 still say the "i am a game engine"
Это очень круто!
Only one thing that this makes it not really realistic is grass everything else looks amazing but grass is like meh... specially when it comes to 4:08
Some unpleasant blurring, as if the lens had been smeared with grease.
one of the downsides of TAA
What if Unreal is actually the level above real?
Surely it looks amazing, but im looking at videogame's environment for the artistic value. Photogrammetry is just a technician's work. You literally scan and photograph hundreds of time an object, then you tell the computer to do the job for you. The future is a mossy rock of 3 GBs? I still value the 3D artist that makes his models from the ground up. That cares about UV mapping, texturing and has always an eye for the tris count.
Let's see it with the eye of industry: you have to pay 3 to 5 guys to go to a location just to photograph trees and rocks (only if weather doesn't forbids it) when I can make an infinite number of environments just from my bedroom using free online reference material and in much less time.
Not true cause Quixel and Unreal 5's Nanite.
yeah I've been seeing this photo scanned stuff here & there for the last decade, looks great n all, but there are never any games like this
Sadly yes, it would require too much from the GPU to render a whole game like this is real time
SUCH CULTISTS' HIDDEN HORRORS 💀
its the future, Unreal 5.. forget everything else
damn
Iam scary what you can do with unreal engine 5. Than I lose my mind.
not real its unreal
is this all real time or unreal time?
btw the last shot looked like a giant turd.
The video exposure is too strong, losing a lot of sense of hierarchy, some regrets, others are very good
Enthralling.
I’m sorry, it looks good, but not realistic.
Bruh it looks realistic lol.
@@uusfiyeyh yes.
Not sure if you ever visited outside in real life? Cause you know none of these look realistic
video quality to bad
awesome