@@utkarshagarwal01 On mobile, the top comment is always visible in vertical view. So if this comment is the top comment (which it currently is) then it prevents people from accidentally seeing a spoiler.
Honestly your Zombie content is some of my favorite, but I do kind of wish you'd spice it up with a fixed zombie match using fog of war on a big map. It'd definitely be content for this channel but it'd be fun everyone always been concerned about their back door.
On the zombles first attacking turn after their initial infection, they double -1 in each territory, so you have to beware their large infected stacks. Adding 1 to your 4 and fortifying onto your 3 on your first turn would have kept those 7 troops safe against the 13 which the zombie 7 turned into. You still lose the 2, but keep those 7 troops. Have fun with those brain-eating dudes.
Players get an extra dice against zombies, and less troop loss on successful attacks against zombies. The balance is that zombies get constant troop income per turn and if the game isn't over once they're "defeated", they can take over a sector. Pretty balanced tbh
Check the wiki! Zombies have a chance to infect if they have a lot less troops than the humans, and 100% chance to infect if they get wiped out before the 1v1. Zombies lose a lot when attacked and initially have a lot less troops than the humans, and they will lose a bunch attacking stacks like yours that are not fortified safe. If players fortify safe the zombies will not be able to attack after a while, which keeps their numbers up, but if there's carnage any turn they likely lose enough to put in a lot.
In 1v1 against zombies, you hold a bonus with fortified safe stacks so the zombies can't break. Expand slowly fortifying safe (for the next turn!) and take a new bonus with a trade, but beware if the trade takes you to more troops than the zombies, they will double.
In 1v1 against zombies you need 1 guy in foreguard (or 3 if you have more point holds). They move only 1 unit to conquered land in attack phase; rest is raised from your dead. So doing that you will effectively block their doomstack while fighting (with advantage in tie) only reinforcements at fallen foreguard post.
I dont know how exactly zombies work as to how they place troops but in one game they had about 30 territories, got about 30 troops, and put 15 of them on my border which was just enough to break me. Also for several games in a row, there were multiple infections in a game and all of which were my troops. some games even had 3 infections for 3 turns in a row on my territories.
Zombies don't get continent bonuses. They get more troops based on their number of territories only. If the zombies have more troops than the humans combined, they "only" get +1 per territory, but they get double -1 each territory first attacking turn. If the humans are ahead, the zombies will put in a lot more, up to doubling. So it pays to keep track of how much they put in to see how much territory they have.
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I have seen this in many risk videos 🤔
What does this suppose to mean 🧐
@@utkarshagarwal01a warning to stop you from reading the comments because there is spoilers
@@utkarshagarwal01 On mobile, the top comment is always visible in vertical view. So if this comment is the top comment (which it currently is) then it prevents people from accidentally seeing a spoiler.
Im surprised that for how often you play zombies mode that you haven't googled how zombies work in RISK
Same man how long does it take
Probably has, and probably keeps forgetting.
I love how emotive Blue was through this match XD
So this is where all the good dice went while I was loosing 3 matches in a row
Mine too 😭😭. But I won 2 matches bcoz of skills 💪 ( out of 4 )
@@jas8_2007 I played a zombie match. Right at beginning I had my biggest stack get infected. Then got ganged by everyone and was dead by round 3
or when I was playing true random and lost 6 v 1
@@K21040 that's fine . Pretty common in true random
@@K21040 lost 10 troops once, taking a 20 stack against a single troop, it cost me the game
Honestly your Zombie content is some of my favorite, but I do kind of wish you'd spice it up with a fixed zombie match using fog of war on a big map. It'd definitely be content for this channel but it'd be fun everyone always been concerned about their back door.
Orange had to have let their little cousin play or something. No way they’re master
I think the orange player was trying to weaken the white player so that the zombie would eliminate them and orange could take that bonus.
On the zombles first attacking turn after their initial infection, they double -1 in each territory, so you have to beware their large infected stacks. Adding 1 to your 4 and fortifying onto your 3 on your first turn would have kept those 7 troops safe against the 13 which the zombie 7 turned into. You still lose the 2, but keep those 7 troops. Have fun with those brain-eating dudes.
the dice at the end allowed a 61v99 to win
it's not just the dice, zombies are *very* weak, he could have had like 40 or even 30 with some luck and still won
61v99 is a pretty expected win against zombies. they get a massive disadvantage against you.
In any ties zombies lose when they're defending
Players get an extra dice against zombies, and less troop loss on successful attacks against zombies. The balance is that zombies get constant troop income per turn and if the game isn't over once they're "defeated", they can take over a sector.
Pretty balanced tbh
I think Orange was just bored and wanted to ruin someone's day
"Not the best dice" on red
My brother in christ, the dice were perfect
Check the wiki! Zombies have a chance to infect if they have a lot less troops than the humans, and 100% chance to infect if they get wiped out before the 1v1. Zombies lose a lot when attacked and initially have a lot less troops than the humans, and they will lose a bunch attacking stacks like yours that are not fortified safe. If players fortify safe the zombies will not be able to attack after a while, which keeps their numbers up, but if there's carnage any turn they likely lose enough to put in a lot.
Didn't even know this was a map lol
Same I have never seen this map before
In 1v1 against zombies, you hold a bonus with fortified safe stacks so the zombies can't break. Expand slowly fortifying safe (for the next turn!) and take a new bonus with a trade, but beware if the trade takes you to more troops than the zombies, they will double.
In 1v1 against zombies you need 1 guy in foreguard (or 3 if you have more point holds). They move only 1 unit to conquered land in attack phase; rest is raised from your dead. So doing that you will effectively block their doomstack while fighting (with advantage in tie) only reinforcements at fallen foreguard post.
I dont know how exactly zombies work as to how they place troops but in one game they had about 30 territories, got about 30 troops, and put 15 of them on my border which was just enough to break me. Also for several games in a row, there were multiple infections in a game and all of which were my troops. some games even had 3 infections for 3 turns in a row on my territories.
Video was very interesting... unpredictable
they finally got there
When all the players total troops gets close to the zombies total troops the zombies will double in number.
zombie mode is very fun
Orange was going for the white kill 🤦♂️ I don’t understand how you didn’t See that. Not the greatest move, but it was a move.
They get bonuses so I would try and beark them
Zombies don't get continent bonuses. They get more troops based on their number of territories only. If the zombies have more troops than the humans combined, they "only" get +1 per territory, but they get double -1 each territory first attacking turn. If the humans are ahead, the zombies will put in a lot more, up to doubling. So it pays to keep track of how much they put in to see how much territory they have.
hello
Ayo?