Personally I will also love The current finisher of "split second counter" because of two reasons 1. It is hella neat. 2. The death logo of saitama. And you can see the slices he did.
nah, IMO the old one is better, it probably didnt make it in because it would cause lag, but if you think about it it looks like judgement cut end from vergil
@@pvc1380 nah, that's just 1 cut , JCE and finisher 4 are basically the same concept, a lot of super fast cuts that smh have delay until you put your sword where it belongs (I mean, the pose and the delay in the fall do resemble JCE's, but it's just not as cool)
I actually real like the camera angle on the end of this ommi directional punch, it's looks more involved and intimidating. I'd easily choose it over the rather bland end shot we have currently.
@@pie4u764 The heck does reading the manga have to do with this? The animation makes the attack look intimidating in the fighting game, that's all there is to it.
Some of this stuff looks pretty interesting, I could see them as unlockable effects in the game but it could be a tedious grind, but I still feel like some stuff is sick. Also I believe the next character after atomic samurai should be deep sea king, he could be a interesting character in my opinion
For the Omni directional punch I’m a huge fan on how you’re supposed to be positioned since it would be canon with what garou saw in his experience. Since In the current one you’re just kinda still whilst in the old one you move slightly almost in fear. The only thing I’d want is more fists lol
my PERSONAL OPINION! On the sonic and metal moves: Sonics moves to me were very unique, they made him stand out more and who knows, people might have started using him more if these effects were added, I don’t know but I can for sure say that the sonic moves looked way better with the extra effects (maybe not the electricity that doesn’t make sense). Okay Metal bat, his moves looked like they were straight out of Fruit Battlegrounds not going to lie, but I personally loved the death blow effects manly because the aura the bat got and the about of impact I felt from the slam, but I must agree with my boy WellWorks, it’s to ✨Extra✨ i personally thought the aura was unique and cool! Those are my personal opinions, thank you for your time.
the cut content for omnidirectional was how i imagined it would be on release although the current one is good it just doesn't have the same feeling like in the manga you just look around in this wonky animation plus seeing your after images close into your opponent just looks way cooler and accurate i suppose they cut it due to lag but that doesn't matter considering the game has horrible optimization eitherway
In my opinion, the old split second counter finisher was alot more slick than the current one. The air vibrations (whatev you call it) did it for me. And the thunder kick's miss variant? Hell nah.
Lowkey a second channel where you do stuff that isn't battlegrounds games like that elden ring playthrough you mentioned would be sick, and I'd definitely watch some of the stuff on it. Also I'm sure you've heard this but your voice is like asmr
i mean, calling everything in this video "not strongest battleground-sy" is definitely subjective. I personally liked all of these effects, kinda sad the devs spent time on them but didnt end up adding them. Like imagine hitting someone with a bat so hard that lightning comes off of it. Hella fun.
would be nice but then again another reason why they didnt use these is because lower end devices wouldnt even be able to just about boot up the game, much less play it
@@thankyouballincat65 the single reason why i think they werent added was because of lag. Yeah it would be cool but it would be a nightmare to play with fps/ping causing moves. You remember how laggy the first version of savage tornado was?
@@NeoTron-v7e no, they didnt add it because it didn't fit tsb's simple style. basically the same point wellworks was trying to make sure you like the effects but it wouldn't fit correctly with all the other previous effects and thats the issue
7:41 i honestly wish the camera in this test was actually in the game, it makes it look more cinematic and less boring. Don't get me wrong the animation in the game is already good it's just the camera on this one looks so cool. Same with how the dummy is posed, makes him look more floty (Not the youtuber)
6:00 they were planning on removing your ult mode if you successfully hit the death blow and so it was kinda like you were putting the energy from the aura into the blow
Got an idea for the game, (item asylum has done this too) Make prevamped/old animations/skins acquireable by gamepass, while it can be activated through settings
me personallyi think the red with metal bats ult is not because his clothes are red but so it can resemble rage, i also think that the omni directional punch angle was rlly good but obviously it needs more effects and detail
I like the end camera from the omni directional punch because it just looks so cool and they way the player 2 is posing is just amazing and maybe if the fists changed to the current ones
i think some effects should be added to make the sense of power more out there with characters, in death blow putting SOME kind of visible aura on the bat, making sonic's move have a few extra effects to show off all the unnecessary movements sonic uses in the show, even just adding basic blood effects for when you get slammed into the floor by a steel baseball bat would suffice to show that the attacks DO something
the omni punch imo looks much better in the cut content, it would just need like the effects that the current one has and more fists at the end, the camera work is amazing in the concept
Have someone realised the combat warriors animaotion from the stickman animation is the same to atomic samurai finisher, but in the animation the foe dodge all the cuts
i personally loved the concept for omni-directional punch but they should add like a enable cutscene in the settings for that so if you enable it your screen would get black and all the punches and stuff but if its disabled it would just show the thing concept idea from the video
the cutscene for the old omni-directional punch was pretty good the only i part i dont like is that the dummy stays still when you're jumping over from rock to rock and the fists just not having any shadows and the black box for the fists literally clipping through the fists
Btw thats metal bats death Aura and les take the same effects and animation from the current Omnidirectional punch but make the player look forward and be stunned beacause of the speed instead of turning around
alot of the not used effects are pretty cool i like alot of them better but if they were to use them they would have to make all the moves look like it so its not just out of place like he mentioned
yes bro please play elden ring and make it into a series cause the game takes some time to finish, so alot of content and its super super fun (also extremely hard but that aside lol)
i think that if they gave the old omni the strongest battlegrounds developer touch and made it look a bit better with the effects i would 100% want the old one back.
I like Omni directional punch it’s just need more effects to it the camera angle is ok and just the punches need more effect and when you jump to rock to rock
play elden ring on youtube it'll be fun! (also i believe most of the moves look smoother and better than the moves we have right now it's just way too out of place and I believe that it looks like an more modern version of tsbg and looks kinda better it just looks like it would be more fitting for a more advanced game)
YOU SHOULD TOTALLY MAKE A VIDEO ABOUT THE DELETED GAROU ULT MOVESSSS (there was hunters cruelty which was like hunters grasp but it played the finisher animation, and there was one which was a parry that was the same as the base moveset one but at the end u grab them and slam them into the ground) PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Im convinced that Blade master's base moveset is inspired more from Vergil than Atomic samurai like look at the blue Quick slice that's basically Judgement cut And also the finisher of Pinpoint cut (ground) the slash at the end is honestly Void slash
With all the cooll effects they had in the vid i feel like they belong in a rpg game idk 🤷♂️ but a rpg made by the owners would be really cool especially they had these kind of effects when they tested the characters
The genos ultimate animation is exactly like the anime in the video he watched that’s why I like it it would kinda be better if u like made a hole in the floor that would be a good feature for the game
Personally I will also love The current finisher of "split second counter" because of two reasons
1. It is hella neat.
2. The death logo of saitama.
And you can see the slices he did.
nah, IMO the old one is better, it probably didnt make it in because it would cause lag, but if you think about it it looks like judgement cut end from vergil
@@Ren_load average dmc fan:
@@ClanceyJoveda 🗿🍷
@@Ren_load the finisher of the second move looks kinda like judgement cut
@@pvc1380 nah, that's just 1 cut , JCE and finisher 4 are basically the same concept, a lot of super fast cuts that smh have delay until you put your sword where it belongs (I mean, the pose and the delay in the fall do resemble JCE's, but it's just not as cool)
I actually real like the camera angle on the end of this ommi directional punch, it's looks more involved and intimidating. I'd easily choose it over the rather bland end shot we have currently.
Ikr, i think theholygrails on something lol
well the new omni looks bad since they changed the music for it (look at the release version its much better)
have you read the manga at all? that looks silly and not intimidating
@@pie4u764 i have
@@pie4u764 The heck does reading the manga have to do with this? The animation makes the attack look intimidating in the fighting game, that's all there is to it.
Some of this stuff looks pretty interesting, I could see them as unlockable effects in the game but it could be a tedious grind, but I still feel like some stuff is sick. Also I believe the next character after atomic samurai should be deep sea king, he could be a interesting character in my opinion
the first monster should be boros bro not deep sea king
@@pal9916Yeah I agree, no hate to DSK but when compared to Boros The pick should be obvious of who the next should be
@@mastrsonic375 ye
i wonder how deep sea king would look in game tho that would be cool to see
@@pal9916
i think they've said they are going for "underrated" characters they will do the popular ones later in the games. I think.
@@pal9916 the first monster?
20 percent cut content
80 percent yapping
On gang 🙏
ong
This comment is 100% yapping/ complaining
@@Gramber121 how is it yapping its literally just 5 words
On gang 😭🙏
Alternate title: Theholygrail yapping for 8 mins and 50 secs
FR
haha yes
Its just his opinion not yap
LMAO
@@wyser3862 that still funny as fuk
For the Omni directional punch I’m a huge fan on how you’re supposed to be positioned since it would be canon with what garou saw in his experience. Since In the current one you’re just kinda still whilst in the old one you move slightly almost in fear. The only thing I’d want is more fists lol
my PERSONAL OPINION! On the sonic and metal moves:
Sonics moves to me were very unique, they made him stand out more and who knows, people might have started using him more if these effects were added, I don’t know but I can for sure say that the sonic moves looked way better with the extra effects (maybe not the electricity that doesn’t make sense).
Okay Metal bat, his moves looked like they were straight out of Fruit Battlegrounds not going to lie, but I personally loved the death blow effects manly because the aura the bat got and the about of impact I felt from the slam, but I must agree with my boy WellWorks, it’s to ✨Extra✨ i personally thought the aura was unique and cool!
Those are my personal opinions, thank you for your time.
Props to the people who actually read thos
@@johnsaincyr8616we all are, your the type of guy to say “I ain’t reading allat” on a paragraph YOU wrote in school
@@TPNDPOOOOLEGwhat…?
@@TPNDPOOOOLEG what....
@@TPNDPOOOOLEGwhat..?
the cut content for omnidirectional was how i imagined it would be on release
although the current one is good
it just doesn't have the same feeling like in the manga
you just look around in this wonky animation
plus seeing your after images close into your opponent just looks way cooler and accurate
i suppose they cut it due to lag but that doesn't matter considering the game has horrible optimization eitherway
Damn they shoulda added the metal bat one
@@rangeraiden2478 womp womp
@@rangeraiden2478womp womp
What?
fax
The metal bat death blow red effects were good, nothing else had them though so it doesnt fit that well i totally understand you wellworks
9 minute yap session is crazy
having an opinion and yapping are completely different things
@@irritawaa exactly
@@HotBeansGaming_ So? Holygrail is just giving his opinion. It's not yapping.
@@irritawaa wdym?? im agreeing with you
@@HotBeansGaming_ alright, i couldn't tell if you were disagreeing
Like if the metal bat move shouldve been in the strongest battleground
bro alr saw whole vid
@@pazzosgravoidepazzoIk i have 2x speed
@@pazzosgravoidepazzoYeah he really trying to have top comment
What move?? The 2nd one? Cuz that one is already in the game
@@HonoredSeniorhe prob means that one of the moves will get buffed or nerfed or remove one of them and put a new move
In my opinion, the old split second counter finisher was alot more slick than the current one. The air vibrations (whatev you call it) did it for me. And the thunder kick's miss variant? Hell nah.
Lowkey a second channel where you do stuff that isn't battlegrounds games like that elden ring playthrough you mentioned would be sick, and I'd definitely watch some of the stuff on it. Also I'm sure you've heard this but your voice is like asmr
Wellworks is a second channel.
@@qutis_brutusproceeds to ignore 99% of the comment
@@ammilzuhri5026 Wellworks is a second channel that he has on RUclips already.
True@@ammilzuhri5026
It'd be nice to see you do other content other than battleground games.. You should totally play Elden Ring!
i mean, calling everything in this video "not strongest battleground-sy" is definitely subjective. I personally liked all of these effects, kinda sad the devs spent time on them but didnt end up adding them.
Like imagine hitting someone with a bat so hard that lightning comes off of it. Hella fun.
would be nice but then again another reason why they didnt use these is because lower end devices wouldnt even be able to just about boot up the game, much less play it
@@thankyouballincat65 the single reason why i think they werent added was because of lag. Yeah it would be cool but it would be a nightmare to play with fps/ping causing moves. You remember how laggy the first version of savage tornado was?
@@NeoTron-v7e no, they didnt add it because it didn't fit tsb's simple style. basically the same point wellworks was trying to make
sure you like the effects but it wouldn't fit correctly with all the other previous effects and thats the issue
7:43 would look really cool mixed with the new effects. The camera angles are amazing, though.
They should add a little effect to a lot of the ult moves, they seem like they should look alot more powerful, not too much but just a little.
7:41 i honestly wish the camera in this test was actually in the game, it makes it look more cinematic and less boring. Don't get me wrong the animation in the game is already good it's just the camera on this one looks so cool. Same with how the dummy is posed, makes him look more floty (Not the youtuber)
I think the content deleted ones look high graphics so it looks better but the current ones look good in the game and fits in it.
6:00 they were planning on removing your ult mode if you successfully hit the death blow and so it was kinda like you were putting the energy from the aura into the blow
The quick slice one and the ult scatter for sonic is underrated for some reason
You clearly forgot what a rework is.. "I don't feel like this fits in the strongest battlegrounds" 💀💀💀
you just didnt understand the concept on him makin this video
Got an idea for the game, (item asylum has done this too)
Make prevamped/old animations/skins acquireable by gamepass, while it can be activated through settings
i think you're kinda right tsb has a kind of low quality effect so this would fit in a different game like tsb 2 or smth'n
you should definitely play elden ring, you have good like comentary so i would like to see you play it and i would enjoy it as well
me personallyi think the red with metal bats ult is not because his clothes are red but so it can resemble rage, i also think that the omni directional punch angle was rlly good but obviously it needs more effects and detail
2:14 the reason its green is because of the contrast
I would really like to see you play Elden Ring. Would be a good change form the regular content
Bro would have starved to death is this is how he treats his food
holygrial W video, as expected
naw what was that deleted madagascar scene 💀💀
I like the end camera from the omni directional punch because it just looks so cool and they way the player 2 is posing is just amazing and maybe if the fists changed to the current ones
The Omni Cutscene looks really cool tbh
i think some effects should be added to make the sense of power more out there with characters, in death blow putting SOME kind of visible aura on the bat, making sonic's move have a few extra effects to show off all the unnecessary movements sonic uses in the show, even just adding basic blood effects for when you get slammed into the floor by a steel baseball bat would suffice to show that the attacks DO something
These concepts are so cool. Someone should make a fighting game with this stuff
The genos one was personally my favorite and me hearing holygrail saying that The Effects were unnecessary made me wanna find his house
nah man u good no need to be shy
the omni punch imo looks much better in the cut content, it would just need like the effects that the current one has and more fists at the end, the camera work is amazing in the concept
all of the atomic samurai moves looked more like Vergil moves than they already do
Have someone realised the combat warriors animaotion from the stickman animation is the same to atomic samurai finisher, but in the animation the foe dodge all the cuts
well for the first move the game looks more like rogue lineage
i honestly really like the shiny looking attacks for sonic but i do agree that the scatter has a bit too much effects
i personally loved the concept for omni-directional punch but they should add like a enable cutscene in the settings for that so if you enable it your screen would get black and all the punches and stuff but if its disabled it would just show the thing concept idea from the video
1:01 it’s still in the game…
The old finisher of samurai's counter looked like Vergil's judgement cut from DMC5
4:44 he's here, he's there, he's everywhere, who you gonna call...?
the cutscene for the old omni-directional punch was pretty good the only i part i dont like is that the dummy stays still when you're jumping over from rock to rock and the fists just not having any shadows and the black box for the fists literally clipping through the fists
Well it's a concept for a reason.
@@DreamDripE ik
The fact that I just found out the first move of atomic samurai's ult is from my favorite game makes my day
i personally prefer the extra effects and think that they should add a setting to switch the effects from dull to shiny colorful
great video as always wellworks👍🏻
i absolutly LOVE the concept omni directional punch its so COOL ah
2:10
The way everything goes greyscale in this original finisher idea
I'm 99.9% sure this is a reference to Vergil's Judgement cut from DMC
thats what im saying
Btw thats metal bats death Aura and les take the same effects and animation from the current Omnidirectional punch but make the player look forward and be stunned beacause of the speed instead of turning around
I think there will be a cosmetic that will add the deleted effects of all the characters, I don't know, I think it would be a lot more work
5:33 I think instead of lightning it should be the red surrounding him and only shows up for inside the cutscene.
in my opinion the old omni directional punch (not the test animation one) would look good with the effects that we all know
Bro no offense your my favorite saitama battlegrounds youtuber but the excessive talking is wild
alot of the not used effects are pretty cool i like alot of them better but if they were to use them they would have to make all the moves look like it so its not just out of place like he mentioned
The comments are right on the yapping but also because of the though that it has to be perfect
2:01 "I am the storm that is approaching"
Provookinngg
yes bro please play elden ring and make it into a series cause the game takes some time to finish, so alot of content and its super super fun (also extremely hard but that aside lol)
i think that if they gave the old omni the strongest battlegrounds developer touch and made it look a bit better with the effects i would 100% want the old one back.
That ground slash is still in game but instead of having it on most of the moves its only on the second move of atomic ult
The old quick slice was from a different game it was from Devil May Cry. Pretty much all of atomic base moves are based on Vergil
the atomic samurai move is actually still in the game!! its his 3rd move but u have to hold jump for the variant.
yeah no dip sherlock
Like metal bat's m1s that were leaked, they had effects for his m1s which looked decent but it wouldn't fit
Yeah, it even had afterimages, which most definitely would not fit the character.
@@irritawaa gotta admit it did look good tho :>
The effects are like the stuff I'd see in AUT.
we need a strongest battlegrounds of the moves when they were in progress it would be hilarious lol
the reason why they dont add effects is because they dont want to make the game too flashy or bad just in the middle
the sonic old stuff looked really good, but didnt feel like tsb's style imo
I like Omni directional punch it’s just need more effects to it the camera angle is ok and just the punches need more effect and when you jump to rock to rock
play elden ring on youtube it'll be fun! (also i believe most of the moves look smoother and better than the moves we have right now it's just way too out of place and I believe that it looks like an more modern version of tsbg and looks kinda better it just looks like it would be more fitting for a more advanced game)
If the punches were as detailed as now and there were the same exact amount as the current one it’ll probably look better in my head at least
I’d like it if they made the counter animation how it was in the cut version but brought over the white background with the death symbol
The old death blow effects can fit if they reworked every effects like that
Im not gonna lie seeing wellworks play something that isnt roblox would be fun to see
Pls play Eldin ring yes 👏👏 (Also I TOTALLY agree with you about the effects!!)
4:04 that looks more like the forth ultimate move sonic and 4:08 this is the third ult move definitely
5:55 The death blow in the game currently is also red
I can confirm sunset move will get a video comparation uptade fr
the metal bat death blow looked like something straight out of a edit
I agree with u but on the metal bat death blow I think it fits metal bat just fine.
YOU SHOULD TOTALLY MAKE A VIDEO ABOUT THE DELETED GAROU ULT MOVESSSS (there was hunters cruelty which was like hunters grasp but it played the finisher animation, and there was one which was a parry that was the same as the base moveset one but at the end u grab them and slam them into the ground) PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Are you new i thought most people knew that
you should add other game like dark soul, elden rings n so on yk more content:D
ur good keep the good work
wow
Im convinced that Blade master's base moveset is inspired more from Vergil than Atomic samurai like look at the blue Quick slice that's basically Judgement cut
And also the finisher of Pinpoint cut (ground) the slash at the end is honestly Void slash
Holygrail just wants blade masters first move to be judgement cut end fr
fr, and the counter's old animation reminds me of judgement cut end
He said the current one is way better when it’s the same thing 😭
2:27 the sparkles throw me iff
If I could crate a game it would be an battleground game and a tower defense game that the more kills you have the more reward and stuff you get
i love the effects of death blow i wish they'd add it
With all the cooll effects they had in the vid i feel like they belong in a rpg game idk 🤷♂️ but a rpg made by the owners would be really cool especially they had these kind of effects when they tested the characters
You are crazy I like the cut content
how can you turn a 2 min video into a 8 mins and 50 seconds of yapping 💀💀💀
6:12 bro metal bat looks like he had conquerors haki on while doing death blow😂😂😂
the concept finisher for atomic samurai was in the game for a bit I was able to use it before it got changed
the death blow reminds me of black flash tbh- would be cool in jjk game
The genos ultimate animation is exactly like the anime in the video he watched that’s why I like it it would kinda be better if u like made a hole in the floor that would be a good feature for the game
Do you know when he does that in the anime
wellworks the green in the scrapped version of sunset is probably the atomic fussion or smth idk
king of cinder is also in risk of allusions if you wanted to check that out
king of cinder and risk of allusions