Amiga 500 Longplay [090] B.C. Kid
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- Опубликовано: 26 сен 2024
- www.longplays.org
Played by: Ironclaw
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Twitter: / ironclawftw
Release year: 1992
Great platformer on just one floppy disk (the 880k type)
I accidentally noticed the only Amiga walkthrough of this game and how terrible it was. It left out the outro, had gfx errors, didn't show secrets, not cropped, only 25 fps when the game actually is 56fps, etc. I just HAD to do a new version.
Last time I played this game was back in 2006. It was just a speedrun of level 1 • Amiga Speedrun [005][P...
I spent over 6 hours on this game. Tried to find a lot of secrets and pull off stuff. I show some extensive juggling and "flying" on the first level so people see what's possible (and I don't have to think about doing it later). Auto-fire in this game help with the flying a lot, but I don't want to use it and rather do it manually. It's only on the first level I use it to show some stuff, and then again on a bonus level where I need to stay in the air for as long as possible, so I used it just to see how many seconds and how much score I could get. I don't really care about score and the extra lives I get from reaching certain amounts.
Some levels have doors with bonus levels. I only showed each bonus level once, then skipped the rest. The ones I showed again was only the bonus levels hidden in other places than doors. I pretty much just waited for the time to end when I went into them as I've already done them once before and was too lazy to play them again. On level 2 I show how the shooting lava pieces can be headbutted and didn't know there was going to be a volcano bonus level later where this is how you get points. I can't die or get hurt on the volcano bonus levels, in case you wondered why I didn't lose any health when I got hit.
On the boxing dino boss, I waited a bit until he showed his shooting move before I killed him.
And now for some technical problems I had that no one is interested in, but I write it here anyway (for myself) so I remember. The entire game runs in 56fps, but not the intro/presentation animations in the very beginning, they are 50fps. So, when recording with WinUAE version 3.1.0 or newer (which finally has the sound sync problem fixed when recording by forcing 50fps), the game speed and sound changes when it switches between these parts. This is only noticeable in the AVI recording. This also happens even if I record the parts that are 56fps only. One way to 'sort of' fix this (causes sound clicks and sync problems, and I can only manually fix the sync problem) is to change the "FPS adj" to 56 and record those parts alone, and the intro with 50 (and convert later to 56 while keeping animation/sound speed), BUT - WinUAE 3.1.0 and later crashes 3/10 times when using save states (for me anyway), so I had to resort to an older version - 2.8.1, which doesn't force the fps to 50, thus doesn't change the speed of sound and animation when the game goes from 50 to 56fps, but instead requires me to manually fix the sound sync problem and other things. Anyway, I had to edit the SHIT out of this video to get it "perfect".
This video will probably not run silk smooth as most people either have 50 or 60Hz monitors and this video is 56fps. I wanted to make it 50, but then there would be jumps in the motions as 5fps would be cut. For example, when the kid jumps up, the spacing between each sprite position increases at an even rate, but with 5fps cut, the spacing will become uneven. Every frame per second is still unique between the updates, but it skips 1 frame now and then making it... "laggy".
Not enough description space left for all the timestamps. -
Disclaimer: Most videos by World of Longplays use SaveStates!
the attention to detail in your capture of the game is something to aspire to. great job
Late reply, but thanks :)
I care about quality.
Nice long play Ironclaw!
Never knew Amiga 500. This is the best version! Better graphic, color, music, sound effect, what a surprising!
Such a great version for the Miggy! Music & Gameplay 1st Class!
Props to factor 5 for a top notch conversion to the Amiga
One of the best Games on Amiga. Gameplay, Graphics, Music - all over the top.
A graphically enhanced port from this classic PC Engine platformer. Factor5 did a good job
I wonder, does the "B.C." in the game's title stand for "Big Cranium"..?
I think he knew :)
One of the best Amiga Games ever made :) Salut
In some ways, this version beats the original. The music is different but really nice.
These juggle sessions though.This might be the best LP of all time. If I had a dollar for every time I said "WTF?!?"
Thanks :)
Bonk's Adventures oh my god.I'm missing my childhood :(
omg this game so takes me back to my childhood playing on my amiga and having so much fun
What a smooth game
DAMN, that's a slick version of Bonk!
35:12 oh hi Rocky Joe!
Bonk's Adventures. i beat both of them on Turbo Grafix 16! lol
the kid is same of krillin
I'm playing it now, great port by Factor 5 but on WinUAE, the game freezes at 34:35 when loading the stage 4 boss...I hear the music but the screen stays black...I tried a recent version of WinuAE (5.0) and also tried two rom of the game (one from Factor 5 website and and "extended adf"), still the same problem...please someone help ? Thanks !
one of my favourites amiga games :)
4:40 : poor, poor crocodile... didn't know he can be molested that way :p
that’s what i call a Game ! a game you please do play again and again ! hudson soft and Factor 5 power UP !!!!
My childhood thx for sharing 👍👍
this woderful conversion is stunning and all condensed in only one floppy!! Factor 5 any chance to develop a descent street fighter 2 for our lovely Amiga machines?
wait a second! bonk!?
Yes.
Holy shit, that's Bonk.
neato! Too bad the music is nothing compared to Bonk
idk, I like it. Definitely a little richer if a bit more generic
Yes!
Is it possibile to play it today on PC?
looks like Jonny from Ed Edd n Eddy
"dorks..."
I love it!
look ma!! IS BONK!!
Chris Hülsbeck!
But he support it... and you hear it... a little bit ;-)
The Music sucks
Yeah, it is so much better on the non-Amiga versions
I like the music of this version a lot.
This was the only version I got to play back in the day. It's perfectly suited to the Amiga sound capabilities. The "chip" sound of the Turbo Grafix and the NES would have not worked with the sampling/playback on this system. Plus I like Rudi Stember's more groovy style.
music is fine, wth are/were you talking about?
The music in this port isn't bad actually, it gives the port a more unique identity
The graphics on this version are lovely but the music is so tinny.
Neat game
> Watch out for B.C. Kid 2
Guess what never saw the light of day? (Well, on the Amiga anyways)