I TOTALLY FORGOT ABOUT why we dont test 650s normally here BUT you know what...maybe I'll cook up a short for folks. Let's just assume all the hits stun normally, okay lol. It was late and I was sick. Ya boi won't in the right mind xD
I'm pretty sure 15 seconds reload on a beam rifle is actually pretty average, and a 5 second pause is on the faster side for instant stunning ammo beam rifles. Unless I misunderstood the comments that sounded like praise and dissapointment. How much damage control did those Quebeleys have again? This may imply these new incoms are vastly superior to the original since the two alone can push accumulation rather high. While it might, just might, lack certain absurdities, it seems to have a significantly higher sense of balance than the Raid counterpart. Just a few extra guns makes all the difference when it comes to pressence in a fire fight. Of course this machine will have to play it safe and avoid Heavy Attacks and BFGs so it can maintain an optimal balance of passive blocking and some average thruster usage for the 650 match bracket. The most important part to me seems to be those Shrapnel missiles. The ressonance effect on the base Quebeley is an extremely annoying tool, far more of a pain than most. But its base ballistic is low, and the shrapnel forced its way through, it seems, in this footage. Their fire rate contrasted to their stun value seems abysmal, but these may be this MKV's best damage option in a cost so wary of just beam fire. Won't affect me too much though. Most times I modify my suits to resist all projectiles, and as of the moment at 600 to 700 I like using a DJeh SER. I'll be fine.
The problem with testing suits with build stun weapons is testing on suits like the Queby and Palace Athene. The range damage protection and damage control is ridiculous.
I'm honestly so confused as to why they didn't just update the raid
Cue the Mr Krabs "I like money" meme
Probably Gundam MK5 Kai ahhh moment
"That didnt do a lot" might help if you dont shoot the suit that has 50% resistance to range weapons
I TOTALLY FORGOT ABOUT why we dont test 650s normally here BUT you know what...maybe I'll cook up a short for folks. Let's just assume all the hits stun normally, okay lol.
It was late and I was sick. Ya boi won't in the right mind xD
The more I stare, the more I realize the gacha calling. :/
I'm pretty sure 15 seconds reload on a beam rifle is actually pretty average, and a 5 second pause is on the faster side for instant stunning ammo beam rifles. Unless I misunderstood the comments that sounded like praise and dissapointment.
How much damage control did those Quebeleys have again? This may imply these new incoms are vastly superior to the original since the two alone can push accumulation rather high.
While it might, just might, lack certain absurdities, it seems to have a significantly higher sense of balance than the Raid counterpart. Just a few extra guns makes all the difference when it comes to pressence in a fire fight. Of course this machine will have to play it safe and avoid Heavy Attacks and BFGs so it can maintain an optimal balance of passive blocking and some average thruster usage for the 650 match bracket.
The most important part to me seems to be those Shrapnel missiles. The ressonance effect on the base Quebeley is an extremely annoying tool, far more of a pain than most. But its base ballistic is low, and the shrapnel forced its way through, it seems, in this footage. Their fire rate contrasted to their stun value seems abysmal, but these may be this MKV's best damage option in a cost so wary of just beam fire.
Won't affect me too much though. Most times I modify my suits to resist all projectiles, and as of the moment at 600 to 700 I like using a DJeh SER. I'll be fine.
Yeah keep an eye out for a short or something with this thing testing on other suits
And with this, I'll believe in the sign of Pale Rider (Cloe Chroce) 🗣️🗣️🗣️
The problem with testing suits with build stun weapons is testing on suits like the Queby and Palace Athene. The range damage protection and damage control is ridiculous.
When I saw the thumbnail I thought it was the armored core last Raven garage for a second
Kinda have mixed feelings about it since the raid would be made obsolete, even if i already moved on from the game
Probably a good anti air suit
Don't test stuff against Qubeley. You can't see the average stagger values with build up weapons because it has damage control lv2
Minovkey craft suit be afraid. Be very afraid.
stalling game update with this one 😅