Fun fact : Fallout 4's peak gameplay is on Survival mode On survival mode, you're not completely invincible, NEVER, the game feels difficult and like an actual dangerous wasteland where everything matters. And even better, completing quests feels more rewarding. Also, combat turns into a "ur bullets hit hard but mine do too" instead of the big bullet sponges from very hard mode
First of all, great summary of the game. ^^ As a mod author, I've been fixing a lot of issues in Fallout 4 and added new stuff to make the game more enjoyable both in the short and in the long term. My 2 cents: The issue you talked about with there being too many settlements is due to the fact that most settlements almost feel like carbon copies of the same basic principle: kill raiders, use workbench, start scrapping, build stuff, attract settlers. What really is missing in the vanilla game is that little extra which makes these settlements more unique and worthwhile to help in the first place (not just to shut Garvey up). Quite a few of my settlement mods revolve around this issue, where I tried to give them some sort of "soul" and also make them more useful depending on your playthrough (for example: Costal Cottage provides a lot of ingredients for chems while Hangman's Alley has its own unique water source and properly equipped appartments your settlers can use from the get-go). There are also a lot of good gameplay and quest mods out there who give both the main campaign and the side quests more depth, quite a few of them just changing a few things to make it work. That shows what potential the game really has - unfortunately, it hadn't been used for whatever reason. Oh, and one more thing: "Scrap Everything" is kinda icky in my opinion due to the whole issue with pre-combines and preVis data destruction, which will eventually damage your savegames (dunno if mods like PRP do prevent this as I don't use that particular mod, though. Haven't used Spring Cleaning and Scrap Everything in ages as I simply made my own mod which rebuilt the cells containing the settlements after making some very specific parts in the workd scrappable - solved the issue and made my game notably more stable in the long run).
@@justViTV Thank you very much. ^^ Just released an update for "Hellfrost" (a massively improved version of the cryolator), and also finalized my work on "Buff-Et Plus" and fixed an issue in "Minutemen Arsenal". Just check out the Nexus for these mods and feel free to have a look at my mod gallery, got 52 of them floating around in there - and more are already in the queue. ;)
Because, first, it's not ONE game being catered to casuals, it's TWO with the release of Fallout 76. Second, since Fallout 1, the saga's been about roleplaying and building a character, had solid writing, and took itself seriously, with some moments it didn't like OWB. Fallout 4 has nothing of this, it's an empty-souled looter shooter with a black and white """choice""" system. It's like they wanted to make Fallout as a Skyrim game just because it sells. Perk choices don't matter, SPECIAL choices don't matter, and the game has so many plotholes and it's so bland when compared to the other games it's just baffling. Like seriously, if a casual just wants to play it because of it's graphics or mechanics, simply get New Vegas or 3 and mod it to modern standards rather than play 4. I say all of this as someone who's first Fallout game was 4 and I totally fell in love with it, but after playing it for the 1000th time I just can't put up with it's shit, the same samey enemies, same choices and irrelevant dialogue. Only moments I'm looking forward when I start a playthrough are Nuka World and Far Harbor plus building something, because that's the thing it's good for once you've done 90% of it's bland content. Like fucking compare the factions of this game with other Fallouts. The slavers, Enclave, the Legion, the NCR or even the BoS outcasts dude. They all have character and it feels nice being in one of those factions.
Besides if you are a casual just play Fartnut or Pubg or Warzone or what have you, you don't need a looter shooter with bland story and mechanics when you can just play one of those games casuals are so fond of, even if the previous entries of the saga aren't even difficult to understand to begin with.
I don't think the issue is that it's "catered to casuals," the issue is that the game is just sloppy. The factions make no sense. They don't have reasonable motivations. That's not an issue with how casual the game is, that's just poor writing. "Casual" and "hardcore" players alike can appreciate good writing. We're on the same team here.
Because they’re going to realize catering to casuals is the most profitable way to go and future games will reflect that…but thats the least of fo4’s issues.
I love fallout 4, I love New Vegas, they are both great games for different reasons. I do love 4 a little more for its improved combat and building/customizations aspects. and heres a hot take: the perk system is great, as you can plan ahead. my go to ending is minutemen with railroad stuff sprinkled in
idk about you, but I HATED the way perks in FO3/NV give you a heckton of points where you're not sure if ur levels make a difference until you find a speech check where you are on a "84/85" awkward moment, and you realize that you gotta do some crazy points management math or stick to dumping all ur points in one perk alone on fallout 4, not only you get rid of that inflation, but that single point you get really starts to feel important, giving more value to maxing a perk and its rewards at the top level of said perk plus, you already get a clear view of every perk, so you can later do your alternative runs and try new S.P.E.C.I.A.L. builds without the need to open a wiki or something like that
I can't defend this game in many ways even though I love it but I feel like people hate on it too much for specifically the written background I understand that a lawyer should not be able to hop in and perfectly use power armor but as far as having a background goes you watch your spouse get murdered your son gets stolen and everybody else you could have possibly known either slowly and horrifically freeze to death or get vaporized by an atom bomb in the span of a naps worth of time it's understandable that your person would change characteristics whether it be losing the point of saving anybody because your world is gone and you have no attachment to this one or wanting to save the world because you've seen what it's turned into firsthand but you didn't have to go through as much of the time to become as cynical as the ghouls do
new vegas has a mailman deciding the fate of the mojave i don't know why a lawyer shouldn't be able to get into power armor then it's not that deeeeeeeepppppppp
The Hubologists was one of my fav parts about the Nuka World exp. and totally missed it the first go around. Well done on this one!! I'm a HUGE fallout freak and love all of the attention to detail you put in. Captured all of the elements of playing the game (FO4) very eloquently. Fridge Kid and the part about Mama Murphy had me dying, just like Mama Murphy. More please!!
If you view Fallout 4 in a vacuum, it's actually pretty good. However, they sacrifice the previous skill expressive systems in order to simplify it and appeal to the more casual gamer. Keep in mind - once Bethesda has your money, they won't get money from you specifically again, unless you buy it on a new platform or they come up with a new FO4 DLC in 2024.
to be honest it's as simple as bringing back missing perks like Terrifying Presence to the new perk system that no longer suffers from inflation think about it, giving importance to one point feels better than trying to manage a bunch of points that maybe wont help that much if you use them wrong
Coincidentally, i dwelled on the reason why it had to be Shaun just this morning. It's because Vault 111 was the only vault that had Cryo. Shaun was the only baby, which was a necessity because he was a blank slate: the institute should train and indoctrinate him to be the leader. There are a lot of other questions, but that, on the surface, is why they needed the baby instead of adults. I think Nate was the only war veteran in Vault 111. No explanation why the mother would be the "backup", though, and no explanation why the devs chose to make Nora a lawyer (which is hilarious if you make her intelligence just 1). Regarding the BOS, metaphorically they are religious zealots on a crusade. I prefer to side with the railroad due to the side quests available after you destroy the institute (if that is what you choose to do). However, my latest playthrough basically ignored the main quest for 250 levels 😅
the fact that this is the second time I've seen someone else actually understand the story of fallout 4 says a lot :( I'm tired of the hate this game gets, it has flaws like every other fallout, but people are so jealous that this is the game that has been the most succesful hell, I'm just tired from hearing the same bs straw man fallacies that everyone makes to critisize a game they barely even tried to play, FOR EXAMPLE to this day people still think the railroad is just an underground weak group, when in reality they tell you they've recently lost a better base they had, and they're spies that focus so much on when and how to strike, so much to the point of creating P.A.M. and splitting their agents and vigilance all over the commonwealth
Good vid, although tbh I don’t think the number of settlements and companions would be to their detriment if they would just make the small ass map a little bigger
If you play the game with the Brotherhood intact, you can, with a bit of save scumming, hand over every settlement you do not want to service, to the Brotherhood, Proctor Teagan specifically.
Viola please iv watched your video twice now like you demanded, please oh please, give me back my hamster or at least refill the water bowl, im struggling down here in your basement.
you cant just hate😠 on new vegas in the first minute🥺, not explain why😱, and expect me to "respect"🤡 ur opinion on fallout enough to keep watching🙈 the video.....😾
I couldn't stand that they took away Gear Degradation. Bethesda adds in this whole scrapping system to get Screws, Wood, Cloth ect and You can only use it for their shitty settlement building. Gear Degradation was tailor made for a system like that. Sure there's Power Armor maintenance but what about those who don't like Power Armor.
I like the video, I like most of what ur brain is spilling. I played NV on a previously known as Twitter box and had a better experience, it was pretty good. I preferred FO3 though. Through all the fallout, 4 is my personal favorite, but it's also the only one I've modded the Bethesda out of. Settlements? I'm a builder so I like having more options, but I'll build a site for 3-4 people to call home. After that, I'll help if I'm in the area... probably. Aside from that I think we agree. Pretty much everything that deals with the main storyline is weak. But getting out of a quest marker mindset and just exploring, there's so much to find. Rando quests and environmental storytelling is what makes FO4 a gem. Gopher made a mod to disable some or all HUD features, highly recommended for said explorers. The game becomes much more of an organic experience. And when one chooses to knock out some liniar story? No worries, it's FO4, you can't screw things up.
I honestly am quite amazed at how low the rpg community has gotten. Almost any game Bethesda has made as of late is 'not an rpg' . Fallout 4 is an amazing rpg, and open world game to boot. I personally don't see what you mean by it is hard to roleplay since the player's 'back story is concreate' there is litteraly nothing stating the player's motives for finding shaun, or why the player character's joined the occupations they did. Heck what did 'Nate' Even do in the army? What was he like? Why did 'Nora' Pursue a Law Degree and what was she like back before or when her and 'Nate' First met. Roleplaying takes alot of imagination which seems this community has lost.
i think thats the main criticism- like Bethesda put this half baked backstory for the player but then doesnt really bother expanding on it. i think players would have responded better had they either gave a more thorough story, or just allowed the player more freedom with story choices, if that makes sense
@@justViTV that's the point though, give as little as possible and let the player fill it in, its not rocket science and thats what I mean by the community getting lower rpg standards. And you did not read what I said, I said and gave some examples of the story allowing you to roleplay. if the first timer cant get that then that's on them. And what do you mean you cant make story choices... The four factions are literally a massive choice on the story and you could betray them once the mass fusion quest hits. Or leave them alive. I was referring to your criticism on the game not the majority opinion cause I can care less what others think of the games I like.
@@justViTV but I did not watch the video. just dropped my comment. since you cant read comments on work you published publicly you have a good one and stay casual.
TLDR? IMO the reason that some people think that FNV is superior to F4 is storytelling. I'll say I never had FNV crash on me very much. Luck of the draw I guess. I played both at release. I finished FNV. I got so bored with F4, I never finished it, which is why after the Fallout TV show and the release of Fallout London I've returned to it determined to finish the game. Once I'm done with it and Shattered Space and Stalker 2, I'll get to Fallout London (I hope) which promises to have all the RPG elements that made FNV superior to F4 for those that love storytelling. The introduction of Settlements early in the game along with Preston F'ing Garvey broke the RPG story in F4 IMO. Ignoring PG, minutemen and the other factions is the only way to enjoy the game. From my POV they should have introduced the minutemen later in the game after you kill Kellog or at least made them settle in Starlight Drive-In first and be thankful without you leading them, so that you could return to them for help with getting into the Institute. Then it could be a whole quest to rise to become their General rather than what actually happened.
I plan on playing through at least the main story of NV so i can have a proper, fully fleshed out opinion on it. Because i LOVE the story of NV but the actual gameplay of it is just such a rough experience for me. And then its like the opposite for 4 because i dont really care for the story much, but ive never had much issue with gameplay... I also need to find time to play Fallout London as well lol
LOL, yeah the FL release timing was so poor for me and I've played through two NMS Expeditions while trying to finish F4 this time which added more time to it. The survival crafting part of FNV became the basis of the Settlement system in F4 I think, but it made F3 unplayable for me because I kept picking up junk for crafting. However as far as playing through the Main Story of FNV *snicker* "Yeah, well, the Wasteland's got its own golden rule. Thou shalt get sidetracked by bullshit every goddamn time." #Edit: Also my apologies for the TLDR, unfortunately, I had five minutes left before going to work so I couldn't watch. And I've gone over to the dark side in the theory that the character is a Synth, so who the person was before the bombs dropped is of no consequence.
Never played it, you play as the chosen one who is the grand child of a vault dweller. didnt come across that info because i wasnt doing deep dives into info about the other games, mb 😬
Just finished the main quest yesterday, will linger for a while but I swear, I will never play any game again, far too immersive, I'm a physical and emotional wreck.
i have too many hours to not watch this video. I haven't watched it yet but i hope you understand that this game wasn't meant to be like others. It was realeased as a building block for modders and marketed towards mod compatibility. Playing vanilla is actively harming your experience as the devs intended this game to handle an insane degree of modding before breaking. Skyrim can't take half the beating that falllout 4 can manage from mod lists and that took a large chunk of the dev cycle and required the removal of some mechanics to make possible. Basically with mods you get two types. An esp. or an esl. file for content or a .dll file for texture overhauls. In skyrim and previous titles the .dll needed a script and to be on an esl. file which took a slot of your load order limit. Now .dll files can be replaced by hand so you don't waste your machines rendering abilities on unused assets you are replacing. Esl. files are smaller scripts that overwrite other code and fallout 4 streamlines this to actively not load the unnecessary coding the script overwrites in a genius way that is hard to explain outside of coding. These changes came from removing the old leveling system and level cap. With the available processing power creation engine has available you can load in up to 1200 esp. file mods that are huge and can add gigabytes worth of content that will feel natural in the game. You just can't talk about how innovative fallout 4 was if you judge it for its vanilla game. It wasn't made to be standalone like previous entries and bethesda gave us everything we needed to produce the same quality of mods that skyrim got while making it much easier to get those mods to be compatible in the engine with both one another and the game itself.
I find it funny how you say it makes sense for the male character to be in combat and the female not to be. When I heard that, I literally laughed out loud. So you are saying you can't be creative enough to make a backstory for the female character and write in when she was younger, a parental figure showed her how to shoot (ie Fallout gun of choice) or her spouse when they were dating would go to shoot guns for a date. Also, the point you made about the road to diamond city being difficult and you have to do side quests to beef up your character is not true. I have made it to diamond city plenty of times at a lower level without getting stomped on. And did you even pay attention to the dialogue when you first enter diamond city? Because that take you had about 'how another npc' should have also pointed you to shaun since Kellog stood out was quite bad. You literally tell the residents you talk to your looking for an infant boy. The boy Kellog had was 10 bud even Ellie Nick's secretary litteraly says the boy with him was 10. Makes me think either you didn't even pay any bit of attention to that part at all or just didnt play the game.
I was speaking in simplistic views of the game and its story. In the eyes of the "average player" and how people criticize the main story not giving you enough freedom to roleplay. Hence how there is already a built backstory of both the male and female player. As for diamond city, once again, im speaking for the average player who may or may not have played a previous Fallout game. When i first played, i wasnt able to go straight from sanctuary to diamond city. I don't even understand what point your trying to convey in the last paragraph dude, idk why you're getting so worked up about a fallout 4 vid, I'm just talking lol
@violabun you specifically made a point to say that it made no sense for another npc to point out kellog and said if Kellog was that obvious. My point was that the sole survivor does not say they are looking for a boy older than 10. Your player character literally states you are looking for a baby boy, meaning why would another npc know about that when you don't know about the age leap. Also the people are afraid of the instuite as is so it makes no sense to why they would help you anyway. What about the backstory is set and stone besides being in the army and being married and having a law degree? The player characters' morals are not present. Also, the position you played in the army is not mentioned at all, and neither the females intentions or the reason she got the degree in the first place. The child hoods or age are not mentioned. Heck, you can even say your male character used his squad to fight for him so he could go home to his girlfriend Nora. Or the female was a spy and was gonna kill Nate a few years after Shaun grows up.
@@justViTV not yapping miss worded. You did state it makes no sense for other npcs that you talk to about finding Shaun don't help or don't point you to Kellogg since he was that obvious. Like did you pay attention to the game at all? Eliie states the kid with him was around 10 when you was asking if you seen a baby. Holy Future Grifting. Also dunking on one port of New Vegas is laughable
I also did not watch the video at all, but will just assume you had really awful takes. 😶🌫 You should do a review of World of Warcraft so I can also not watch that one.
you cant just hate on new vegas in the first minute, not explain why, and expect me to respect ur opinion on fallout enough to keep watching the video.....
Oh no! What will we ever do without your respect?! 😱 That was not hate, you overly defensive crybaby 😂😂😂 It's true that NV had a pretty shoddy launch date and it crashes a lot on PC. That's a fact. You can cry about it and call it hate if you want, but it makes you look like a fucking child who can't handle their favorite game being criticized in any capacity.
@@justViTV Sure , but by mentioning NV just to say you don't think it's a good game , you have made your opinion on Fallout worthless to me. I might've watched the video if you didn't disclose that information but I don't feel like wasting my time on it now, respectfully.
Fun fact : Fallout 4's peak gameplay is on Survival mode
On survival mode, you're not completely invincible, NEVER, the game feels difficult and like an actual dangerous wasteland where everything matters. And even better, completing quests feels more rewarding.
Also, combat turns into a "ur bullets hit hard but mine do too" instead of the big bullet sponges from very hard mode
I’ve been meaning to do a full play through on survival, I started a save with it on ONE time, got about 2 hours in and felt so defeated LOL
Cyberpunk is way better...
Settlements have meaning also, since you need a place to sleep and resupply. Survivor Mode is the only way to play Fallout 4.
First of all, great summary of the game. ^^
As a mod author, I've been fixing a lot of issues in Fallout 4 and added new stuff to make the game more enjoyable both in the short and in the long term. My 2 cents: The issue you talked about with there being too many settlements is due to the fact that most settlements almost feel like carbon copies of the same basic principle: kill raiders, use workbench, start scrapping, build stuff, attract settlers. What really is missing in the vanilla game is that little extra which makes these settlements more unique and worthwhile to help in the first place (not just to shut Garvey up). Quite a few of my settlement mods revolve around this issue, where I tried to give them some sort of "soul" and also make them more useful depending on your playthrough (for example: Costal Cottage provides a lot of ingredients for chems while Hangman's Alley has its own unique water source and properly equipped appartments your settlers can use from the get-go).
There are also a lot of good gameplay and quest mods out there who give both the main campaign and the side quests more depth, quite a few of them just changing a few things to make it work. That shows what potential the game really has - unfortunately, it hadn't been used for whatever reason.
Oh, and one more thing: "Scrap Everything" is kinda icky in my opinion due to the whole issue with pre-combines and preVis data destruction, which will eventually damage your savegames (dunno if mods like PRP do prevent this as I don't use that particular mod, though. Haven't used Spring Cleaning and Scrap Everything in ages as I simply made my own mod which rebuilt the cells containing the settlements after making some very specific parts in the workd scrappable - solved the issue and made my game notably more stable in the long run).
I’m not very technical smart especially when it comes to things like mods so I didn’t know that about scrap everything!! And your mods sound awesome 💯
@@justViTV Thank you very much. ^^
Just released an update for "Hellfrost" (a massively improved version of the cryolator), and also finalized my work on "Buff-Et Plus" and fixed an issue in "Minutemen Arsenal". Just check out the Nexus for these mods and feel free to have a look at my mod gallery, got 52 of them floating around in there - and more are already in the queue. ;)
@@justViTV thanks. ^^
52 mods and counting, just updated Buff-et Plus and bunch of other mods.
I don’t get why people can’t let ONE game be catered to casuals
Because, first, it's not ONE game being catered to casuals, it's TWO with the release of Fallout 76.
Second, since Fallout 1, the saga's been about roleplaying and building a character, had solid writing, and took itself seriously, with some moments it didn't like OWB.
Fallout 4 has nothing of this, it's an empty-souled looter shooter with a black and white """choice""" system. It's like they wanted to make Fallout as a Skyrim game just because it sells.
Perk choices don't matter, SPECIAL choices don't matter, and the game has so many plotholes and it's so bland when compared to the other games it's just baffling. Like seriously, if a casual just wants to play it because of it's graphics or mechanics, simply get New Vegas or 3 and mod it to modern standards rather than play 4.
I say all of this as someone who's first Fallout game was 4 and I totally fell in love with it, but after playing it for the 1000th time I just can't put up with it's shit, the same samey enemies, same choices and irrelevant dialogue. Only moments I'm looking forward when I start a playthrough are Nuka World and Far Harbor plus building something, because that's the thing it's good for once you've done 90% of it's bland content.
Like fucking compare the factions of this game with other Fallouts. The slavers, Enclave, the Legion, the NCR or even the BoS outcasts dude. They all have character and it feels nice being in one of those factions.
Besides if you are a casual just play Fartnut or Pubg or Warzone or what have you, you don't need a looter shooter with bland story and mechanics when you can just play one of those games casuals are so fond of, even if the previous entries of the saga aren't even difficult to understand to begin with.
This is gonna be the direction of the series moving forward
I don't think the issue is that it's "catered to casuals," the issue is that the game is just sloppy. The factions make no sense. They don't have reasonable motivations. That's not an issue with how casual the game is, that's just poor writing. "Casual" and "hardcore" players alike can appreciate good writing. We're on the same team here.
Because they’re going to realize catering to casuals is the most profitable way to go and future games will reflect that…but thats the least of fo4’s issues.
I love fallout 4, I love New Vegas, they are both great games for different reasons. I do love 4 a little more for its improved combat and building/customizations aspects. and heres a hot take: the perk system is great, as you can plan ahead. my go to ending is minutemen with railroad stuff sprinkled in
idk about you, but I HATED the way perks in FO3/NV give you a heckton of points where you're not sure if ur levels make a difference until you find a speech check where you are on a "84/85" awkward moment, and you realize that you gotta do some crazy points management math or stick to dumping all ur points in one perk alone
on fallout 4, not only you get rid of that inflation, but that single point you get really starts to feel important, giving more value to maxing a perk and its rewards at the top level of said perk
plus, you already get a clear view of every perk, so you can later do your alternative runs and try new S.P.E.C.I.A.L. builds without the need to open a wiki or something like that
@@GERPITO3000 i wouldn't say i hated it, but it was definitely annoying at times
I can't defend this game in many ways even though I love it but I feel like people hate on it too much for specifically the written background I understand that a lawyer should not be able to hop in and perfectly use power armor but as far as having a background goes you watch your spouse get murdered your son gets stolen and everybody else you could have possibly known either slowly and horrifically freeze to death or get vaporized by an atom bomb in the span of a naps worth of time it's understandable that your person would change characteristics whether it be losing the point of saving anybody because your world is gone and you have no attachment to this one or wanting to save the world because you've seen what it's turned into firsthand but you didn't have to go through as much of the time to become as cynical as the ghouls do
heavy agree, once you start getting super critical of the game and going "well ackchyually 🤓" you can make any element of the story seem like shit
new vegas has a mailman deciding the fate of the mojave i don't know why a lawyer shouldn't be able to get into power armor then
it's not that deeeeeeeepppppppp
The Hubologists was one of my fav parts about the Nuka World exp. and totally missed it the first go around. Well done on this one!! I'm a HUGE fallout freak and love all of the attention to detail you put in. Captured all of the elements of playing the game (FO4) very eloquently. Fridge Kid and the part about Mama Murphy had me dying, just like Mama Murphy. More please!!
thank you!! 🥹
If you view Fallout 4 in a vacuum, it's actually pretty good. However, they sacrifice the previous skill expressive systems in order to simplify it and appeal to the more casual gamer.
Keep in mind - once Bethesda has your money, they won't get money from you specifically again, unless you buy it on a new platform or they come up with a new FO4 DLC in 2024.
to be honest it's as simple as bringing back missing perks like Terrifying Presence to the new perk system that no longer suffers from inflation
think about it, giving importance to one point feels better than trying to manage a bunch of points that maybe wont help that much if you use them wrong
Coincidentally, i dwelled on the reason why it had to be Shaun just this morning. It's because Vault 111 was the only vault that had Cryo. Shaun was the only baby, which was a necessity because he was a blank slate: the institute should train and indoctrinate him to be the leader.
There are a lot of other questions, but that, on the surface, is why they needed the baby instead of adults. I think Nate was the only war veteran in Vault 111. No explanation why the mother would be the "backup", though, and no explanation why the devs chose to make Nora a lawyer (which is hilarious if you make her intelligence just 1).
Regarding the BOS, metaphorically they are religious zealots on a crusade.
I prefer to side with the railroad due to the side quests available after you destroy the institute (if that is what you choose to do). However, my latest playthrough basically ignored the main quest for 250 levels 😅
the fact that this is the second time I've seen someone else actually understand the story of fallout 4 says a lot :(
I'm tired of the hate this game gets, it has flaws like every other fallout, but people are so jealous that this is the game that has been the most succesful
hell, I'm just tired from hearing the same bs straw man fallacies that everyone makes to critisize a game they barely even tried to play, FOR EXAMPLE to this day people still think the railroad is just an underground weak group, when in reality they tell you they've recently lost a better base they had, and they're spies that focus so much on when and how to strike, so much to the point of creating P.A.M. and splitting their agents and vigilance all over the commonwealth
Good vid, although tbh I don’t think the number of settlements and companions would be to their detriment if they would just make the small ass map a little bigger
Great vid pro gamer vi, I 100% believe that the settlement building was a test run for fallout 76.
If you play the game with the Brotherhood intact, you can, with a bit of save scumming, hand over every settlement you do not want to service, to the Brotherhood, Proctor Teagan specifically.
0:49 I bet because the infamous crashes the game if you use a door 😂
"Why can't I read this, I literally wrote it"
Great video!! Very comprehensive
Viola please iv watched your video twice now like you demanded, please oh please, give me back my hamster or at least refill the water bowl, im struggling down here in your basement.
Do I care about Fallout? No. Did I watch this whole video? Yes.
are we about to kiss rn
you cant just hate😠 on new vegas in the first minute🥺, not explain why😱, and expect me to "respect"🤡 ur opinion on fallout enough to keep watching🙈 the video.....😾
Probably because you need a max repair and science build to do anything lol
@@j_tha_panthernot really. With just 50 repair you can make weapon repair kits easily provided you have the junk.
Story is pretty bad, if it wasn’t for mods allowing me to create the world that I want, I wouldn’t play it.
I couldn't stand that they took away Gear Degradation. Bethesda adds in this whole scrapping system to get Screws, Wood, Cloth ect and You can only use it for their shitty settlement building. Gear Degradation was tailor made for a system like that. Sure there's Power Armor maintenance but what about those who don't like Power Armor.
There is only one truly great fallout game. Fallout (1997)
based
New Vegas stan here: you we're spittin. Hope you make more 🙂
thank you!!
I like the video, I like most of what ur brain is spilling. I played NV on a previously known as Twitter box and had a better experience, it was pretty good. I preferred FO3 though. Through all the fallout, 4 is my personal favorite, but it's also the only one I've modded the Bethesda out of. Settlements? I'm a builder so I like having more options, but I'll build a site for 3-4 people to call home. After that, I'll help if I'm in the area... probably.
Aside from that I think we agree. Pretty much everything that deals with the main storyline is weak. But getting out of a quest marker mindset and just exploring, there's so much to find. Rando quests and environmental storytelling is what makes FO4 a gem. Gopher made a mod to disable some or all HUD features, highly recommended for said explorers. The game becomes much more of an organic experience. And when one chooses to knock out some liniar story? No worries, it's FO4, you can't screw things up.
New vid hype!
I honestly am quite amazed at how low the rpg community has gotten. Almost any game Bethesda has made as of late is 'not an rpg' . Fallout 4 is an amazing rpg, and open world game to boot. I personally don't see what you mean by it is hard to roleplay since the player's 'back story is concreate' there is litteraly nothing stating the player's motives for finding shaun, or why the player character's joined the occupations they did. Heck what did 'Nate' Even do in the army? What was he like? Why did 'Nora' Pursue a Law Degree and what was she like back before or when her and 'Nate' First met. Roleplaying takes alot of imagination which seems this community has lost.
i think thats the main criticism- like Bethesda put this half baked backstory for the player but then doesnt really bother expanding on it. i think players would have responded better had they either gave a more thorough story, or just allowed the player more freedom with story choices, if that makes sense
@@justViTV that's the point though, give as little as possible and let the player fill it in, its not rocket science and thats what I mean by the community getting lower rpg standards. And you did not read what I said, I said and gave some examples of the story allowing you to roleplay. if the first timer cant get that then that's on them. And what do you mean you cant make story choices... The four factions are literally a massive choice on the story and you could betray them once the mass fusion quest hits. Or leave them alive.
I was referring to your criticism on the game not the majority opinion cause I can care less what others think of the games I like.
@@DontFollowTheWeak-xb4ke cared enough to comment LMAO
@@justViTV but I did not watch the video. just dropped my comment. since you cant read comments on work you published publicly you have a good one and stay casual.
@@DontFollowTheWeak-xb4ke bro wrote me a whole essay but didn’t watch the vid, incredible work 💀🗣️💯
Good Video!
This is one of the best videos to exist
I'd like to see a video about New Vegas from the prespective of someone who doesn't like New Vegas. I disagree but there aren't many out there
Oh boy do I have my own personal criticisms of NV
I would 100% commit to beating the main story of NV so I could make a true reflection of it- I’ll keep this in mind!
This is huge
Oof I'm out. Too much obvious bias against NV. Not that I specifically love NV, I just dislike obvious bias.
okie dokie
YO NEW VID!!!!
TLDR? IMO the reason that some people think that FNV is superior to F4 is storytelling. I'll say I never had FNV crash on me very much. Luck of the draw I guess. I played both at release. I finished FNV. I got so bored with F4, I never finished it, which is why after the Fallout TV show and the release of Fallout London I've returned to it determined to finish the game. Once I'm done with it and Shattered Space and Stalker 2, I'll get to Fallout London (I hope) which promises to have all the RPG elements that made FNV superior to F4 for those that love storytelling.
The introduction of Settlements early in the game along with Preston F'ing Garvey broke the RPG story in F4 IMO. Ignoring PG, minutemen and the other factions is the only way to enjoy the game. From my POV they should have introduced the minutemen later in the game after you kill Kellog or at least made them settle in Starlight Drive-In first and be thankful without you leading them, so that you could return to them for help with getting into the Institute. Then it could be a whole quest to rise to become their General rather than what actually happened.
I plan on playing through at least the main story of NV so i can have a proper, fully fleshed out opinion on it. Because i LOVE the story of NV but the actual gameplay of it is just such a rough experience for me. And then its like the opposite for 4 because i dont really care for the story much, but ive never had much issue with gameplay... I also need to find time to play Fallout London as well lol
LOL, yeah the FL release timing was so poor for me and I've played through two NMS Expeditions while trying to finish F4 this time which added more time to it.
The survival crafting part of FNV became the basis of the Settlement system in F4 I think, but it made F3 unplayable for me because I kept picking up junk for crafting. However as far as playing through the Main Story of FNV *snicker* "Yeah, well, the Wasteland's got its own golden rule. Thou shalt get sidetracked by bullshit every goddamn time."
#Edit: Also my apologies for the TLDR, unfortunately, I had five minutes left before going to work so I couldn't watch. And I've gone over to the dark side in the theory that the character is a Synth, so who the person was before the bombs dropped is of no consequence.
Inn fallout 2 you are Also not a vault dweller .
you ever play fallout 2 ???
Never played it, you play as the chosen one who is the grand child of a vault dweller. didnt come across that info because i wasnt doing deep dives into info about the other games, mb 😬
Just finished the main quest yesterday, will linger for a while but I swear, I will never play any game again, far too immersive, I'm a physical and emotional wreck.
So…. Is this a compliment?
i have too many hours to not watch this video. I haven't watched it yet but i hope you understand that this game wasn't meant to be like others. It was realeased as a building block for modders and marketed towards mod compatibility. Playing vanilla is actively harming your experience as the devs intended this game to handle an insane degree of modding before breaking. Skyrim can't take half the beating that falllout 4 can manage from mod lists and that took a large chunk of the dev cycle and required the removal of some mechanics to make possible.
Basically with mods you get two types. An esp. or an esl. file for content or a .dll file for texture overhauls. In skyrim and previous titles the .dll needed a script and to be on an esl. file which took a slot of your load order limit. Now .dll files can be replaced by hand so you don't waste your machines rendering abilities on unused assets you are replacing. Esl. files are smaller scripts that overwrite other code and fallout 4 streamlines this to actively not load the unnecessary coding the script overwrites in a genius way that is hard to explain outside of coding. These changes came from removing the old leveling system and level cap. With the available processing power creation engine has available you can load in up to 1200 esp. file mods that are huge and can add gigabytes worth of content that will feel natural in the game.
You just can't talk about how innovative fallout 4 was if you judge it for its vanilla game. It wasn't made to be standalone like previous entries and bethesda gave us everything we needed to produce the same quality of mods that skyrim got while making it much easier to get those mods to be compatible in the engine with both one another and the game itself.
I find it funny how you say it makes sense for the male character to be in combat and the female not to be. When I heard that, I literally laughed out loud. So you are saying you can't be creative enough to make a backstory for the female character and write in when she was younger, a parental figure showed her how to shoot (ie Fallout gun of choice) or her spouse when they were dating would go to shoot guns for a date.
Also, the point you made about the road to diamond city being difficult and you have to do side quests to beef up your character is not true. I have made it to diamond city plenty of times at a lower level without getting stomped on.
And did you even pay attention to the dialogue when you first enter diamond city? Because that take you had about 'how another npc' should have also pointed you to shaun since Kellog stood out was quite bad. You literally tell the residents you talk to your looking for an infant boy. The boy Kellog had was 10 bud even Ellie Nick's secretary litteraly says the boy with him was 10. Makes me think either you didn't even pay any bit of attention to that part at all or just didnt play the game.
I was speaking in simplistic views of the game and its story. In the eyes of the "average player" and how people criticize the main story not giving you enough freedom to roleplay. Hence how there is already a built backstory of both the male and female player.
As for diamond city, once again, im speaking for the average player who may or may not have played a previous Fallout game. When i first played, i wasnt able to go straight from sanctuary to diamond city.
I don't even understand what point your trying to convey in the last paragraph dude, idk why you're getting so worked up about a fallout 4 vid, I'm just talking lol
@violabun you specifically made a point to say that it made no sense for another npc to point out kellog and said if Kellog was that obvious. My point was that the sole survivor does not say they are looking for a boy older than 10. Your player character literally states you are looking for a baby boy, meaning why would another npc know about that when you don't know about the age leap. Also the people are afraid of the instuite as is so it makes no sense to why they would help you anyway.
What about the backstory is set and stone besides being in the army and being married and having a law degree? The player characters' morals are not present. Also, the position you played in the army is not mentioned at all, and neither the females intentions or the reason she got the degree in the first place. The child hoods or age are not mentioned. Heck, you can even say your male character used his squad to fight for him so he could go home to his girlfriend Nora. Or the female was a spy and was gonna kill Nate a few years after Shaun grows up.
holy yapping
@@justViTV not yapping miss worded. You did state it makes no sense for other npcs that you talk to about finding Shaun don't help or don't point you to Kellogg since he was that obvious. Like did you pay attention to the game at all? Eliie states the kid with him was around 10 when you was asking if you seen a baby. Holy Future Grifting. Also dunking on one port of New Vegas is laughable
i dont get it
after playing FNV i cannot get satisfied with any other fallout game, fallout 4 especially disappointed seeing how stale it was in comparison to FNV
Then go fucking play NV and stop whining about games you clearly don't enjoy.
for example?
I also did not watch the video at all, but will just assume you had really awful takes. 😶🌫 You should do a review of World of Warcraft so I can also not watch that one.
o7 yes sir
Ugh, this video is way too political. You used to be about the gaming.
Ugh, heavy agree
you cant just hate on new vegas in the first minute, not explain why, and expect me to respect ur opinion on fallout enough to keep watching the video.....
mah man
she doesnt need to give a reason, she says the video is about Fo4 not New Vegas
Oh no! What will we ever do without your respect?! 😱
That was not hate, you overly defensive crybaby 😂😂😂
It's true that NV had a pretty shoddy launch date and it crashes a lot on PC. That's a fact. You can cry about it and call it hate if you want, but it makes you look like a fucking child who can't handle their favorite game being criticized in any capacity.
Because I literally said “this video isn’t about FNV, I wanna talk about FO4”… 💀
@@justViTV Sure , but by mentioning NV just to say you don't think it's a good game , you have made your opinion on Fallout worthless to me. I might've watched the video if you didn't disclose that information but I don't feel like wasting my time on it now, respectfully.
🤓👆erm, your opinion is invalid
dont come to school tomorrow