Codeblock Light Switch (from Murder Manor in Horizon Worlds)
HTML-код
- Опубликовано: 19 сен 2024
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*I wanted to mention that for all that work to get a list, we actually only ended up using 1 dynamic light gizmo in Murder Manor, because it caused a lot of lag to have more than 4 of them...
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Hello there, I can feel your excitement for typescript. When I heard you speaking of it I was completely flabbergasted. Ive been developing games on a different platform like meta horizon worlds. I was surprised about what the code-block editor had to offer. Love the fact that there are lists with both array and dictionary capabilities. Though I was a little disappointment I could not put a list with lists inside of it. I wanted to try some OOP. I was trying to make a tile-based dungeon generation system, but I got stuck on the asset spawn limit. Found possible workarounds some tested some untested. the tested ones worked a little, but also ended up failing at the same time. I just wanted to make a completely generated 100x100 dungeon crawler game 😞 that certainly is not gonna happen lol. Hyped for the type script though, can't wait. Wish I could beta test it, but I'm guessing they already got there fair amount of testers already.
🤯 vidyuu is back!! Keep the videos going bro your the future of horizon 🙌🏾
So it's only a matter of time before it will be possible to code on a computer and then import the typescript into horizon worlds?
Yup! It was announced at connect as coming soon, still waiting, soon can't come soon enough!!
Is Waffle's tool available to the public? I'd love to use this to plan scripts before jumping into VR!
Not really, but you can ask for access in the house of waffles Facebook group. :)