@@Alegree10 build as in their wheels and why they're using them? And their covenants? As for rotation assumedly it's just how you play which as a card game you don't just typically play these same cards every turn you're looking to put Tinct's strikes as the first card each turn to put it in ultra space or something like Ryker's unexpected gain or Horla's 0 cost card to switch back to joy after you burst in ultra turn, you have requiem to cleanse debuffs and right before you enter ultra turn you really want to stack Tinct's next turn crit buff from her 3 cost by using Requiem into the 3 cost, don't play any Tinct strike or defend, or even Horla card in between them or it'll eat the bonus effect of requiem for the next card that you want for her 3 cost, there's a newer Tinct video where you see me cycle through and try to play 2 cost into 3 cost twice so that I got the big 200% something crit buff when I entered ultra turn. The other characters aside from Tinct are there so you can search for cards, cycle through your deck, etc. Important to always keep horla in the yellow mood so after you play her 0 cost as the first card once, you stay in that mood until you absolutely either need to switch to sad for more defense or heals or are using rhapsody in ultra turn to start bursting, keep a 0 cost in hand in ultra turn so you can switch back after bursting and keep retaining your cards
can u describe the build on this team? and rotation gameplay?
@@Alegree10 build as in their wheels and why they're using them? And their covenants? As for rotation assumedly it's just how you play which as a card game you don't just typically play these same cards every turn you're looking to put Tinct's strikes as the first card each turn to put it in ultra space or something like Ryker's unexpected gain or Horla's 0 cost card to switch back to joy after you burst in ultra turn, you have requiem to cleanse debuffs and right before you enter ultra turn you really want to stack Tinct's next turn crit buff from her 3 cost by using Requiem into the 3 cost, don't play any Tinct strike or defend, or even Horla card in between them or it'll eat the bonus effect of requiem for the next card that you want for her 3 cost, there's a newer Tinct video where you see me cycle through and try to play 2 cost into 3 cost twice so that I got the big 200% something crit buff when I entered ultra turn. The other characters aside from Tinct are there so you can search for cards, cycle through your deck, etc. Important to always keep horla in the yellow mood so after you play her 0 cost as the first card once, you stay in that mood until you absolutely either need to switch to sad for more defense or heals or are using rhapsody in ultra turn to start bursting, keep a 0 cost in hand in ultra turn so you can switch back after bursting and keep retaining your cards
unlimited AP cost😂