gnomenapper-esque cards were just released in Castle Nathria with the guy who discovers a legendary card and if your opponent guesses it on their turn they get it too
Another thing about Mental Collapse (deal 1 damage per card in opponent's hand). Spell damage would massively increase damage dealt. Having +2 spell damage could otk someone if they had a full hand.
It could have worked. Anyways, if your oponent has a long-turn deck (because he has some kind of miracle deck or because he needs to think the decisions) this would have made that he loses time just to get a minion that might not be that good. Anyways, the mechanic would've been pretty nice and could have worked.
You might want to look up the Hearthstone Slush Set that was leaked during the Witchwood expansion. It essentially contains tons of unreleased cards the devs prototyped already.
Manny of the cards efect got used in the future, that unused rogue that repeated all deathratles is now zyrela in priest, that panthera from shaman is almost the same effect from that barens mage legendary, that deals 10 damage to all enemies if you dealt 10 damage with your hero power
Oh speaking of Living Dragonbreath, I would LOVE if they added that card to the core set next rotation. It would just be nice to have a tech against freezes for the year. *cough* Snowfall Guardian *cough*
0:52: considering goldshire footman was a 1/2, i think every aggro/tempo/zoo deck would run a 1 mana 1/3. like, even dire mole was being run in witchwood in odd rogue.
Gnomenapper sounds pretty neat, easy way of fixing it is by just making the enemy choose at the start of their turn, instead of after you choose the card, that would add more interactivity between the players because you could play the minion instantly that you chose, but then your enemy would know exactly what you picked, or you could wait before playing the newly acquired minion so the enemy would struggle a bit more with guessing
A card that always sticks in my mind is Adrenaline Rush from back in Alpha, which was a Rogue Epic Spell, 1 mana "Draw a card, Combo: Draw 2 cards instead", which was replaced with Shiv (which was 1 mana before getting nerfed during Beta). Just insane power level, especially for Classic - 1 mana Draw 1 would've already been approaching good enough to see play, and if you comboed it it was just insane.
Dark summoner looks like the harpy legendary (i don't recall her name) druid's got that says the same, except it turns the first card to 0, and from what I saw/told nobody plays that harpy because it helps your opponent before it has a chance to help you, and to often it'll be snipped before you got to use it.
Bethekk the PANTHER ( temporary art showing a wolf ) I know it says temporary right there but it's still funny they didn't chose a cat or something for temp art
Mental collapse combined with cards to force a full hand on the opponent and +2 spell damage would be an OTK. The rogue hero power can actually do that if they use Poisoned Blade from The Grand Tournament. If they made the rogue hero power do that normally, you'd probably see a bit more weapon removal being played.
Even without spell damage, if you can force someone to get a full hand, and still be left with 8 mana (or if you find a way to manacheat, which nowadays isn't even that hard) you could mental collapse mental collapse mind blast mind blast OTK too
Grimoire of Service actually seems like it would be fair in the current meta lol. I don't think there's anything degenerate that could abuse it at that mana cost. If a Warlock makes it to 9 mana they deserve to cast that.
Bethekk, the Panther then: 10 mana: If you cast 10 spells, deal 10 to all enemies. "Way too strong, not good for the game." Mordresh Fire-eye now: 8 mana: If you played 1 Wildfire + 1 Reckless Apprentice this game, deal 10 to all enemies. "this is fair"
Envenom still exists in the game in the form of a 2 Mana card that does the same effect. But it's only available in Valeera's Book of Heroes game mode.
panther was deemed to powerful for 10 spells deal 10 damage to all enemies at 10 mana cost, meanwhile mage does the same for 10 damage dealt with hero power at 8 mana cosy with mordresh...Yep seems legit and balanced...
In today's Hearthstone, everything have to do mana cheat and/or generate powerful cards from nowhere, with the bonus effect of drawing your entire deck.
1:56 It says that it’s a 5/3 not a 5/5. 2:19 Isn’t that just a spell version of Sathrovarr? 6:41 I think it meant treasures that you can get in the dungeon runs.
They create new classes minion types just so they can rehash old cards and insert a different name play beast draw a card play a Naga draw a card play a Dragon draw a card....zzzzzzzzzzzzzzz how creative.
The HS team has been garbage they have been rehashing old cards with new names and a small tweak to stats but basically the same card over and over.How many different weapon kill minions have we had ...sigh.How many different card draw cards have we had...sigh same old over and over.They are selling us the same cards 5...10...20x over and over. DD/charge cards are NEVER good for the game because the design in non interactive.Each oppponent SHOULD be able to have time to react and not just sit there and watch opponent real off an otk .
i hope i dont have to explain to you what set rotation is. And that some effects need to be in standard 24/7, so they "print" them on new cards. Really easy to understand :P
some of these cards are crazy! but some are fantastic, like yourself!
So glad I got recommended your channel
Jesus love you, God bless and protect!
Gnomenapper = Suspicious Usher
gnomenapper-esque cards were just released in Castle Nathria with the guy who discovers a legendary card and if your opponent guesses it on their turn they get it too
Another thing about Mental Collapse (deal 1 damage per card in opponent's hand). Spell damage would massively increase damage dealt. Having +2 spell damage could otk someone if they had a full hand.
Gnomenapper could've offered a discover in the start of opponents turn, not interrupting your turn.
It could have worked. Anyways, if your oponent has a long-turn deck (because he has some kind of miracle deck or because he needs to think the decisions) this would have made that he loses time just to get a minion that might not be that good. Anyways, the mechanic would've been pretty nice and could have worked.
Jesus love you, God bless and protect!
Love the idea though of Blizzard having the option of adding some actual interactivity to their game and then being like "no fuck that".
Yaroslav Grabnev confirmed dev at Blizzard with new reveals I see.
the text also says you instead of your
You might want to look up the Hearthstone Slush Set that was leaked during the Witchwood expansion. It essentially contains tons of unreleased cards the devs prototyped already.
7:54 This card is now a DH class treasure in duels!
Well that Gnomenapper sure aged like milk, huh...
holy shit they made the gnomenapper card into a bunch of different cards in castle nathria
Manny of the cards efect got used in the future, that unused rogue that repeated all deathratles is now zyrela in priest, that panthera from shaman is almost the same effect from that barens mage legendary, that deals 10 damage to all enemies if you dealt 10 damage with your hero power
Oh speaking of Living Dragonbreath, I would LOVE if they added that card to the core set next rotation. It would just be nice to have a tech against freezes for the year. *cough* Snowfall Guardian *cough*
0:52: considering goldshire footman was a 1/2, i think every aggro/tempo/zoo deck would run a 1 mana 1/3. like, even dire mole was being run in witchwood in odd rogue.
Gnomenapper sounds pretty neat, easy way of fixing it is by just making the enemy choose at the start of their turn, instead of after you choose the card, that would add more interactivity between the players because you could play the minion instantly that you chose, but then your enemy would know exactly what you picked, or you could wait before playing the newly acquired minion so the enemy would struggle a bit more with guessing
great video Rarran! I hope this new niche type of content finds you many views, you sure deserve it!
Puddlejumper looks sick!!! Murloc shaman pog! Mental collapse looks poggers too
I can't imagine how powerful stealth/ poison weapon Rogue would have been if it still had the old hero power :O
Rarran, I love the new direction of the channel. Love these cool HS vids. Not into the Mercs stuff, so I'm so happy to be watching your content again!
A card that always sticks in my mind is Adrenaline Rush from back in Alpha, which was a Rogue Epic Spell, 1 mana "Draw a card, Combo: Draw 2 cards instead", which was replaced with Shiv (which was 1 mana before getting nerfed during Beta). Just insane power level, especially for Classic - 1 mana Draw 1 would've already been approaching good enough to see play, and if you comboed it it was just insane.
omnireaper is just the new priest hero card
Dark summoner looks like the harpy legendary (i don't recall her name) druid's got that says the same, except it turns the first card to 0, and from what I saw/told nobody plays that harpy because it helps your opponent before it has a chance to help you, and to often it'll be snipped before you got to use it.
That totem is the worst card seen in this video. “It can pay for itself” bro it’s a 0/1. We have 0 mana 1/1s already and They don’t seem broken lol
Its only good for certain combos, but probably useless
I'm pretty sure Firebeard Herald would be a great addition to some of current Wild decks :)
Really enjoy these video formats. Refreshing from all the standard deck videos/mercs, etc.
Bethekk the PANTHER ( temporary art showing a wolf ) I know it says temporary right there but it's still funny they didn't chose a cat or something for temp art
Bethekk is literally just Mordresh. I wonder what changed that they decided to add it in? Or do they still think it’s toxic for the game…
Many of the card artworks are from the Warcraft trading card game which was amazing btw
some of these card arts are now used in hearthstone battlegrounds!
You forgot the chicken that deals damage when you move your mouse on it and the MCTech device inverting your screen
7:47 is just deck of chaos without body.
Love these videos
Mental collapse combined with cards to force a full hand on the opponent and +2 spell damage would be an OTK.
The rogue hero power can actually do that if they use Poisoned Blade from The Grand Tournament. If they made the rogue hero power do that normally, you'd probably see a bit more weapon removal being played.
Even without spell damage, if you can force someone to get a full hand, and still be left with 8 mana (or if you find a way to manacheat, which nowadays isn't even that hard) you could mental collapse mental collapse mind blast mind blast OTK too
Grimoire of Service actually seems like it would be fair in the current meta lol. I don't think there's anything degenerate that could abuse it at that mana cost. If a Warlock makes it to 9 mana they deserve to cast that.
Demoralising roar seems to have kind of been reworked into the curse of weakness that Priest had before.
1:01 Полезная картонка была бы сейчас в вайлде :)
death wish reminds me of odyn lol
Bethakk the panther looks like a wolf 🐺
Bethekk is clearly not a panther. That’s a dire wolf. They should put it in bcuz mordresh is a thing
Temporary art.
Another great video. Thanks for the content!
Bethekk, the Panther then:
10 mana: If you cast 10 spells, deal 10 to all enemies.
"Way too strong, not good for the game."
Mordresh Fire-eye now:
8 mana: If you played 1 Wildfire + 1 Reckless Apprentice this game, deal 10 to all enemies.
"this is fair"
Its about the format and timeframe. Bethekk was too strong for vanilla, mordresh is an ok card for 2022 HS.
@@ich3730 yeah that's the joke, power creep is a thing!
I love this content so much, please dont stop
Love your content Rarran, you deserve way more views! Could you imagine Envenom in kingsbane era? 🤮
Honestly, I like this content more , keep it up!
the old rogue heropower would be too good today compared to every other hero powers!
rogue hero power would be meh because not enough time to set it up
mana spring totem is bad tho, you dont get a discount until you have played 5 cards and its a 0/1 which means it would just die in the next turn.
Bethekk, the Great Wolf.
is it just me, or does rarran look mighty fantastic in this video? yes, I know theres no facecam in this video KEKW
-Bethekk the "panther"
-Is Goldrinn, the wolf
maybe it's just the interim art (place holder)
So the Omnireaper, a medallion, was a mech but the Scrap Reaver which was an actual robot was NOT a mech
They didnt want for warrior to dela this much damage face so they replaced Death Wish with Demon Hunter
Scrap Reaver is really good. I wish it was in the game instead of book of chaos.
Some of those cards seems pretty op
Firebeard Herald art gives me the jeebie heebies
This videos keep on getting interesting
omnireaper and demoralizing roar are priest cards
A lot of these cards ended up seeing print in one form or another.
cheerful spirit would be broken on stats alone, nevermind it's card text. 2 mana 2-4?!
Algobump for good content
Envenom still exists in the game in the form of a 2 Mana card that does the same effect. But it's only available in Valeera's Book of Heroes game mode.
That doesn’t count lol
Why not? It's in a game mode, in Hearthstone. Technically it's in the game.
Awesome vid
okay I love this guy💕
Jesus love you, God bless and protect! Nice video and good chanel!
panther was deemed to powerful for 10 spells deal 10 damage to all enemies at 10 mana cost, meanwhile mage does the same for 10 damage dealt with hero power at 8 mana cosy with mordresh...Yep seems legit and balanced...
In today's Hearthstone, everything have to do mana cheat and/or generate powerful cards from nowhere, with the bonus effect of drawing your entire deck.
"Grim-or of service"
Very interesting video
So...Scrap Reaver ended up being SCRAPPED?
Old rogue hp was made into a card in tgt and it was garbage. Maybe there's more tools for it now (haven't played since KnC so idk)
2:18 5:08 5:35 WELL WELL WELL
Daily YT algorithm boost.
fun not allowed
Dont really feel like Shield Slam is one of the best designed cards imo
I NEED THIS G ARROSH WALLPAPER AT 0:18 pls some send me i diddnt find it :///
They don't exist if they aren't released and playable
1:56 It says that it’s a 5/3 not a 5/5. 2:19 Isn’t that just a spell version of Sathrovarr? 6:41 I think it meant treasures that you can get in the dungeon runs.
murlocs cost 1 less is nothing compared to clownfish
First card says “if you”, and not “if your”. ??
would mental collapse not work if your opponent was a female?
bethekk the panther is too strong for shamans i know lets remake it ands give it to mage instead they lack power more.....
Source: Trust me bro
They create new classes minion types just so they can rehash old cards and insert a different name play beast draw a card play a Naga draw a card play a Dragon draw a card....zzzzzzzzzzzzzzz how creative.
1:54 that's a three, not a five
Literally unwatchable
The HS team has been garbage they have been rehashing old cards with new names and a small tweak to stats but basically the same card over and over.How many different weapon kill minions have we had ...sigh.How many different card draw cards have we had...sigh same old over and over.They are selling us the same cards 5...10...20x over and over.
DD/charge cards are NEVER good for the game because the design in non interactive.Each oppponent SHOULD be able to have time to react and not just sit there and watch opponent real off an otk .
i hope i dont have to explain to you what set rotation is. And that some effects need to be in standard 24/7, so they "print" them on new cards. Really easy to understand :P
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