●better pity system ●more hard events ●more gems ●decrease stamina time ☆and maybe a raid battle similar to dbl(dragon ball legends)where you and somebody else have to try and beat a super hard boss, in a limited amount of time.
Also they could make the pity system a balance with how much cubes people manage to hoard since the release of the game or a week into the game, i think a 35-40 max pity should be good for most players, take in account that the "battle pass" most for not say all people, already complete it
@@spoopy1180 You can exchange ur pity on banners into tickets. 10 tickets = 20 pity points. And those tickets are basically pity that you can transfer to future banners.
*Auto Battle Configuration: How It Works* *In the Formation tab, there should be a dedicated Auto Configuration section. This feature would allow players to assign specific attack options for each character, round by round, for up to 10 rounds. Why Do We Need This? Absolutely! This tool would be a game-changer. The current auto-battle mode lacks customization and doesn't handle repetitive tasks like buffing effectively. By enabling players to pre-select each character's actions for every round and save these configurations, the gameplay experience would become much smoother and more strategic. It would not only streamline repetitive battles but also elevate the game to be one of the best in the gacha genre!*
It's Great to hear that devs are actually considering the player opinion and letting content creators actually have a say in whats changes are gonna happen to the game. The main change I want to see is to rework how new character banners are released. We should get step-up banners rather than what we have now. At the end of the step-up we can get a free multi. gacha points would also be appointed appropriately to the steps. Another change would also be the pity system. At the moment basically only p2p players can really make use of it and f2p players can't even take away the pity points away from the banner they have summoned on. There should be a rework on how many points are needed and a better system for both versions to properly transfer pity points
Maybe making a payback for the pity points like in the JP version but a bit better, like you can use the points in one banner in a 1:1 ratio for the next banners, and chose in which banner you want to use them to get to the pity once in a while
I don’t mind pity being at 25 steps the problem is there’s nothing to grind to get all those cubes and there’s no steps before then to increase the chance you get the character before pity like a guaranteed ssr every 3 multi summons
also the characters they release need to be changed, they can't keep releasing fan fav characters or broken characters. They should switch between not hype and hype characters, i.e Junpei then Yuta then Momo then Gojo
1.They need to change the gacha system, thats for sure. Either change the pity from 250 to 150-170 AT LEAST and pity that carries over or add a 50/50 that when you fail to get the featured character the next ssr character is guaranteed featured.(also the rates are so bad with memories being dominant and the featured character rate up being not so different from the base ssr characters, a change on that would be amazing too.) 2.They need to add other ways to get cubes or give more out!!! Because after you start the game you get 50-50k when you are done with the content that is present. Daily gives almost no cubes that are worth you cant even get to pity in 3 months with the cubes and the pity system that is present. 3.They need to slow down with the conten or add global original content (which is probably unlikely).At the rate we are going and with the current state of gacha we are not going to be able to get any featured characters that they push out so fast unless we are super lucky and this makes most of the people stress out beacuse of not being able to get their favorite character despite the game being single player .This makes the game no so enjoyable. 3.We need more in game interaction between players to enjoy the game together.This may be fulfilled with a co-op game mode or with a boss raid that everyone can participate to take down the boss. This is pretty much everything i can remember right now and if someone else has other ideas feel free to reply!
Main issue I’m seeing is players leaving and not having the motivation to reroll after being shafted out of 40k cubes which is disheartening so I have some advice if your willing to bring up Pity system I can’t stress this enough it’s allot of players (myself included) that’s near or over 150+ on the pity and yuta feels like a home stretch away in all honesty what’s the point of saving if u have to go to pity every time to get the character u desire so either lower pity , give us the pity ticket (that JP has) or improve rates overall make it easy for the F2P players and or the players that partially pay to keep the game exciting because personally I’m enjoying the game and would hate to have to quit for example I have 177 pity points on yuta banner and 63 pity points on megumi banner if I was able to transfer pity to yuta banner from megumi then at least that would push players to grind harder and or spend partially to get to that pity , I know the point of the game is to make money but you have to add features to help us out
As a person who has been a Dokkan battle addict for the past 9 years I understand not wanting to give units away but the recourses we get aren’t even close to enough to cover the speed of the banners or the pull rate especially if we can’t transfer pity to help finding a balance between people getting shafted and people feeling like their currency goes far enough some people are gonna cry and complain and threaten to quit sure but this is one of the few times I see why people saved from the launch of the game and couldn’t get a full pity for yuta or megumi and it ruined their experience please give some kind of compensation to help with banner passing and fix the transfer maybe even giving us back what we have on the banners that have released I enjoy this ip a lot and would love to see it succeed similar to the dragon ball mobile game ips
Well I'd you've been playing Dokkan for the past 9 years, you should know how Dokkan would give even less than jjk. We literally got like the equivalent of 1000 stones in less than a month whereas in Dokkan the same amount wouldn't have been given in one year. The point is, just like Dokkan this game is in its early days and I think things will get better the more time pases. Dokkan is very generous these days, but back then it was horrendous. Dokkan really only survived through its ip. In that sense JJK needs to step their game up since they don't have backing like dB does for ppl to play a shit game just BC of their ip
@ even years ago it was bad but a lot of the gimmicks were hidden in summons and you still got fair amounts of stones plus almost anytime Dokkan has made a huge fuck up or ruined banner schedules there’s always an extra event or extra mission they let run a game being new isn’t any kind of excuse now there’s to many gacha games and there’s way to many top contenders black clover mobile pulls in dog shit and is basically dead grand cross shot itself in the foot and is dead there’s way to much competition with legends Dokkan the fate mobile game ect for a game to be rushing a schedule and not giving fair amounts
@@blazeofglory9963 I don’t think you remember old dokkan very well because no way you’d be able to get any amount of stones. All you had back then was the story. Some strike event coming every other week. Some story modes (which in half of them you wouldn’t even get any stones). Dokkan events started almost a year later and even those giving 1 stone. Dokkan was not generous at all. Ssr rates were very bad. Also when they’d fuck they wouldn’t do much either. They committed a crime when they lowered the rates for Suoer Gogeta during 1st anni and what did they give us as a reward for them screwing us over? I’m not making excuses for anything. I’m saying this game is already more generous than Dokkan was during one year. If it was up to me, I’d want to get the new characters for free, but that ain’t happening. I’m just saying, things should get better from now on as they did with dokkan.
@ Dokkan was legit a weekly part of my allowance as a kid i remember very well if you saved and only summoned on banners that actually mattered you were fine first year was rough with a small pool but if your luck wasn’t ass you were fine and this game gives a tenth of a pull in daily’s at least in Dokkan I could actually get a single once I played through everything for the day people quit this game rightfully so after this yuta banner at least in Dokkan you ended up with something useable half of the time and you don’t get rolled in the very first major summon because like most gachas I’ve found they weighted the beginning pulls to help in this game I’ve found that to be very far from true with the 10+ accounts I’ve rerolled and the probably 15 plus Dokkan accounts and over 3k spent on it I think I remember very well how many devices broke and my Dokkan transferred from along with saving up any amounts I could weekly just to get something new and cool at a special time of year the approach and rewards in this game are scuffed between schedule being ignored and the barely buffed rewards
Idk why ppl are comparing dokkans year 1 to this games year 1 like dokkan launched just less than 10 years ago with 0 competition from gachas overall and nothing to learn from ofc it was garbage and predatory af but nowadays its easily more comfortable to play than pp. Dokkans pity is still worse but older accs have it very easy and its more generous with stones overall,once everybody gets the beginning cubes dried out they will realise how little we get its acc crazy
1. They need to change chances for getting focus unit. Usually you have 50/50 for banner/off focus unit so it means buff from 0.7 to 1.25% 2. Guilds - fun activitis in guilds keep ppl in games 3. Co op 4. Pvp - its always good to have this and they always can do max obtainable rewards just for 1 match. Ppl will chase rankings anyway 5. We have faster shedule so we need to get morę cubes accordingly to our shedule 6. Pity reduction to 150/180 and your whole pity is moving from banner to banner like in langrisser is mandatory for this game to stay alive 7. Sweep for boss battles it takes too long
PvP would be toxic as hell. I don’t think this game needs it, it just makes it so that people who spend money have a huge advantage over the FTP community. I really like the idea of Co-op missions or a FGO Raid style event where the whole community works together to defeat high HP bosses.
As someone who’s played many many gacha games, the worst part is premium resource deficiency for f2p players, after a love hate relationship with Dokkan Battle I’ve grown to really appreciate their banners recently especially with how they run their deals on them (Perform 3 full multis for a completely free multi) I do think the game even on jp is just too new for that kind of implication, maybe a do 3 get one 75% off would be nice, as it would give us f2p players an extra 2-3 maybe even 4 multis where we could pull the unit. Another point would be how they do their pity system, instead of their exchange being a crazy amount on one banner and then you can get that character, getting coins per festival to use in the shop to get whatever character you want eventually that comes in is a nice change, and then have them on rotation so people can save over time, and eventually get the character they want. Just a few things I’ve noticed, but pve events would be awesome aswell love that idea that was presented
I don't want to should like a broken record, but the pity system needs to be reduced. Spending 75k cubes just to guaranty the character is ludicrous. On that note, the rate at which cubes are obtained needs to be buffed, even by a little. Im not asking for 20 cubes to become 200 cubes earned, but to at least add a mode where you can still get cubes even when you have done everything in the game so you can prepare for the next banner. Also auto needs to be revamped as well.
I feel like even for p2w the dollar to cube ratio is crazy. $40 is a lot of money and yet it can only get you like 1 and a half multi summons if I’m not mistaken. This is why the majority of us are f2p. I think if you pitched it to them like this: If they want to make a crazy huge profit off of us globally then they need to either lower prices or give us more bang for our buck. Speaking for myself here but I for one would definitely be spending money every now and then if $40 were to get me say, 5 multis. I don’t feel like that’s an absurd number for that price because you for one have seen how little 5 multis can actually get a person and so have I. 5 is still a heck of a lot better than 1 and a half. Ofc it goes without saying the pity system needs lowered and maybe transferable. I only got yuta after 170 something summons and I feel somewhat deserving of a dupe by now. That was basically all my cubes lol
Things I feel like they need to change and would make the game great: -Pity system. They should make the change they did in JP but a bit better for F2P. 2 ways it can be changed, lower the pity and make it half of what it is rn or make the pity transferable between banners. Have pity points exchange cards( like in JP where you can buy them 20 points for 10 pity count card but instead of that, letting it be a 1:1 like you do a 10 pull, you get the 10 pull points in that type of cards so you can use them later on and chose which banner) that way you can use them in future banner to add up to the total pity and be able to get a character from time to time (after 250 pulls in the limited banners. -Battle pass. They need to add more than only 20 levels for F2P, and add more cubes and pulls, that way F2P can have more ways to get cubes and will work hard to get them, playing the game for a longer time. The 20 los rn can be done in a week if you are farming events and for a new character, so adding more levels can make that thing more useful. -Tower. If they are going to rush the banners as they have been doing, they should also rush the new modes and QoL that JP has, like the tower which gives a lot of rewards and it's another way to challenge yourself. Most day 1 global players have done the story quest to the end and the powerful foes, so there's not much else to do than the event, which is good but once you are done with the event and have no characters to lv up, the game becomes pointless until something new comes (which can take months) they can make the tower reset every 2 weeks or add new game modes so there's more to do each day, let it be casual players or hardcore ones. -Codes. In Jp we didn't have codes (from what I remember) but if global there has been some, they could use that to make new codes every banner, giving away more currency like Ap packs, cubes, normal tickets and stuff. There's too little currencies we can get as a F2P as of now, which can make a lot of players quit if it keeps going. -Recollection Bits. They need to change the odds so we have at least a 50/50 when it comes to getting SSRs, like you get a recollection bit and the next is guaranteed to be a character, bc if not, there's times when you only get recollection bits and no characters to play with, so it doesn't make sense. - Guest accounts. In JP you could log in with an account and delete it bc it creates a code and have an instant delete account, but here we don't have that, so when you want to erase your account bc you made a mistake and the account is really bad, not only it's gonna take 7 days to erase it but you need to log in each time with the bilibili account using an email, making it worse for those who want to start the game from the start. It can be a nightmare if you want to quit bc you cannot advance bc the account is so bad there's no saving, but cannot start from the beginning again bc there's no way to delete without waiting 7 days... -Main story cubes. In JP they added a way to get more cubes with the main story by adding like a roadmap where you get cubes and stuff for each stage you have completed. it's a good change that could be made here earlier and a way to give more currency (which now it's really scarce to get, even with the events bc of how high the pity is) - Log In Events in major irl events. For example getting 3000 cubes bc the manga ended(which was before the release but needs to be mentioned), or an SSR ticket bc the new anime season is gonna release, things like that, also can be done for christmas, new years eve, the sakura blossom, summer festivals and maybe adding a way to get a gift on your birthday and the character you have on display in the main screen to say "happy birthday" I feel like it would make lot of people happy and it's a gesture, it doesn't have to be much either but it can make the day better for some of us, even more if they were having a bad brithday. -More game modes or new powerful foes. As said before, there's not much to do once you have done the main story chapter 9 and the current powerful foes. Some more enemies could be added, like the Kechizu and Eso fight, Mahito fight, the Oboro guy from the story, 1(or more) finger Sukuna, Toji, or even adding Miguel or Geto from the JJK0 movie as a limited time powerful foe and will be gone by the time the collab is gone. That way we have more challenges and incentive to build and get new characters. -Character story quest. Maybe it will be good to have original quests from each character, like side quests from the main story quests, that way we have more content and instead of getting only 5 (1 for each group), we can get 23-24 side stories (releasing bit by bit if they want) and that can be unlocked by leveling up their ranks. -Daily quests rewards upgraded. 30 cubes per day is so little counting just for 1 pull, you need 300. It could be better if it was 100 per day, so at least we can get 1 pull each 3 days. -Monthly pass for cubes and more. Like a daily supply of cubes you can get buying it per month and can accumulate maybe 2-3 times or more, for those who want to spend money but not too much. It can cost around 5-6€ more or less and a lot of F2P rn or light spenders that can have that money may want to buy it if it feels worth it, so both the player and the company can have benefits. -Adding more ways to get universal dupes. As of rn there's only 2 universal SSR character dupes we can get. 1 from the domain's shop, and the other from the soul resonance fragments, and these 2 don't seem to reset. Maybe making them reset each month or having more ways to get them like the 10 shatter pieces for 1 universal SSR character dupe (which we still don't have ways to get) but having it more accesible too for lower lv players.
I think a step up system would be great and many gachas like Dokkan Battle use this to help less hype banners, like the paid only banners at the launch of the game. (But with free crystals ofc) Maybe your first multi on any banner is 1000 (free cubes) then the next is 2000 then next is 3000 with a guaranteed SSR unit or recobit. Or maybe after doing 3 3000 cube pulls you get a free 10 pulls Then it either goes away after or resets without and every 3rd multi would still give an SSR guaranteed or the free 10 pull. This will help with the lesser hype units too like Momo & Mechamaru who probably won't get many pulls unless they add value to the banners like this. I don't think they'll change the pity much but this could be nice. Thanks
that’s amazing that you have the opportunity to voice your thoughts and the community’s thoughts , i would think everyone would appreciate and need the pity to transfer as well that would be IDEAL and perfect for everyone and make it a lot more flexible and less people would be frustrated when they don’t pull a unit because they have a higher chance to get the next new unit
1-We need to get a (FEATURED CHARACTERS) system. Its like if you are summoing on like yellow gojo in the future, yuta can be on the banner and he can be in the pity shop for like 200 or 150 pity coin only when the banner is up 2- New animation for summons Like if you get sukuna kill the curse yuji is figthing its guaranteed featured character 3-PLEASE ADD SUKUNA AS PLAYABLE CHARACTER
1.They can make a storyline that at the end the player can choose a ssr character or recollection bits but the stage get harder 2.They can make a raid system where the whole community can join and get cubes by exchanging them by the coin or the tooken they get from the raid Orsame concept but with a weekly raid
I feel like both could work and I feel like there should be more codes and rewards and things similar to the black flash for global that gave you rewards
->Pity System ->More Cubes ->Auto System(we can preselect the attacks) ->Optimize Game(In Events overlay issues) ->Add 1 free multi over the week(Just they did in jp)
- Better Pity System with pity transfer, at least to 150/175, maximum 200. - Being able to restore Domain Investigation chances, maybe all three the chances per day. - A way to get faster and in major quantity the cubes. - A way to get rare materials and enhancement materials faster. - Maybe discounts for multis, like maybe on weekends you change it to 2700, 2500, or even 1500. - More free rewards, like AP packs. - Increasing the AP restored with the AP packs. - Weekly Missions where we can do task to earn cubes, materials and maybe great rewards when conditions are met. - Increasing the quantity of cubes rewarded after compleated a mission. - Reworked Auto battle. - Community and official websites challenge/events. - More rewards after compleating an hard content, like SSR gauranteed ticket. - NOT a Pvp mechanic.
0:38 let's go I hope you consider some of my points well from previous vedio The community depends upon you all creator best of luck You probably have more knowledge but if possible make things easy for f2p Love you ❤❤
1. Being able to restore Domain Investigation Chances. I don't want to wait a day for a singular Domain Investigation. (like saturday i completed 3 normal mode and now i have to wait a day for a domain investigation) 2. pity transfer, AT LEAST to 200 or maybe even lower? 3. A way to get faster cubes. 4. A way to get Rare Materials faster. 5. Maybe weekly novice missions that on day 7 you get a big reward like SSR guaranteed ticket, 1500-3000 cubes, 20-30 silver tickets, Pity transfer or smth like that. 6. Ways to restore AP without using cubes, like using JP for example, I mean JP is literally the game's quote unquote "currency". 7. maybe discounts for multis, like maybe on weekends you change it to 2700, 2500, or even 1500. 8. make soul shards able to be "exchanged" for pity exchanges. e.g. if I get Maki dupe and I don't want it, maybe I could exchange it to pity for like at least 120 pts, instead of the currency that needs to convert the shard to the shard-buying currency. 9. more codes. 10. do more official websites challenge/events. for example like the Black Flash challenge, Early Gacha, etc. thats all, i did this at like 3am so i kinda ran out of braincells.
What i wanna see in game: They should add new content faster in game, like add more main story, formidable foe and cursed object collection per month in a regular basis. And they did say this that the illusory tower will be coming soon. I hope they increase the cube rate when new normal content does drop, and they should not release 3-4 new banner characters in a single month especially when all are actually good. Keeping the game regularly updated is something I really want
I think the devs should add more features: 1. Recommended team for each quest (or cleared characters) 2. Adding global reward for ranking Score Challenges for event or similar for other events 3. Customize auto mode (pretty sure they will not fix this but still hope)
What u can do is make a bunch of community posts and ask us the most important changes that most ppl want. Then perhaps based on the overall results for each community poll u can then make a list of the top 5 changes the community want to see and share that during the meeting.
1 - once you finish key story stage you get a reward like a ssr stone etc 2 - clan and clan battle ( two clans will compete on how much damage they will deal to the bosses are changes every reset. 3 - add culling game where you battles formidable foes and get awesome rewards it reset every week. 4 - better auto , able to turn on and off skills. 5 - pity system rework, instead of 250, make it 100 ,but instead of buying the char you get sure ssr in your 101 summon. 6 - yearly community unit , people will suggest or create a unit and people will vote on it. 7 - exclusive equipment - they can use this new system to either buff the old characters or change the gamplay of newer units
8 - an in game only scenario event, they can make non canonical event and explore more ideas and make a seasonal or unique versions of the characters ( example - santa yuji or holloween gojo)
more summon animations would be amazing too where you’d be able too see something like a guarantee featured unit or some rate up summons on maybe a certain number of summons you do would make a lot of people want too be able too summon
1.More ways to farm cubes. 2.Lower the pity from 250 3.Also, we need a Pity transfer as well 4.Separate character and bit banners. 5.Update the standard pool more frequently. Maybe put every new character into the pool 1 month after release. Or just update the pool in every 2-3 months 6. Buff the mission rewards 7. Rework the auto battle 8. Sweep funcion instead of the successive auto battle. 9. The first multi should always be free or at least discounted. 10. Certain steps should be at least 1 guaranteed SSR 11. Make every summon available for f2p players as well. We don't need paid cube only summons, like the 8 million guranteed SSR.
this is a good idea at 3:05 but theres going to be a catch like greatly reducing chances of getting an ssr… e.g: Honkai star rail has that same system but they made sure to lower the rate of the ssr so you might go 50-60 pulls and there will be no ssrs and with the way contents are right now the cubes are scarce i’d say just improve the gacha like every few multis you have a higher chance of getting an ssr
- Defintly a better pity system, It would be nice to either have what JP has or for both Global and JP to have something better. Maybe give memories their own banners too with a fair pity system. - A cool Auto battle system would be doing one run manualy then saving the dmg you do or actions you chose, then it repeats that for the next battle for auto. - update the friend shop and make more co-op things avalible. Add more then 3 assist attempts or no restrictions on added co-op features. - More cubes would be nice. I would perfer what Bleach Brave Souls has where you get a return on currency (Cubes) as you level chars.
My huge want is just for the game to have harder content out soonish so we can make good use of the broken characters we have in the game. I know tower is gonna be added, idk how that works but thats nice. But I hope we get some more difficult stages just so players with stronger units/team comps can have more to do. Edit: Three more things on my mind. 1.) I think if the game did what Dokkan does which is giving missions surrounding end-game content that gives them rewards hence encouraging players to do them again with different set ups, that would be good and encourage for things. 2.) I think increasing the amount of resources we get on a run with the progression items would be ideal, mostly for JP and Enhancement bits because even on the *2 events it does feel like the player has to pour a lot in to get what they want. 3.) I think people are bugging out a bit by wanting a 100% pity point transfer system, I think what Jp has is fine.
- Pity system needs to be fixed - I think this is one of my biggest opinion to SEPARATE recollection bits with the units themselves so RB and featured unit has 2 different banners - give more content or missions to get more cubes - reduce some difficulty of the content so players don't get stuck from any content (some of the contents are super hard to do if you don't have the necessary characters)
Pity system at 150 pulls Pity carry over the banners 50/50 for rate up ssr Add more content in game. Add something like arena offline and live for some hot pvps. Tournaments like etc every 2 weeks for example. If they do that, the population will become x10 Some more active dailies, friends and guilds interaction. Convoys and Plunders with live players! There is so many things they can add in this game!
I feel like one thing they could do is add more fresh content like for example a gimic type event like BCM tower mode or a world boss we all as a community have to take down the amount of health and get rewards again like BCM for example (hopefully one of the new gamemodes they are releasing for JP 1 anniversary is like that)
What they should improve upon 1. Summoning needs more animations , ( if u get the GoJo animation should be guaranteed featured new unit or recollection 2. If they don’t want to give us more cubes for every 2 Multis we should get one free(doesn’t count as gacha points ) They also should implement discount multis such as instead of 3000 maybe the first 1 is 1500 ,2nd is 1500 or 2000 then it reset back to 3k As well as we should have a character selection thing where at certain points we have a higher probability at pulling the unit within certain pulls 3. they don’t need to make it a pvp per-say but having stuff weekly where we can try and compete to get in first place for something to give us extra rewards or cubes Raid boss ^ example top 5% players in damge get 2500 cubes and a lot of resources. Just giving people stuff like this will cause us to stay in the game 4. They should allow us to make clans jjk had there own clans so let us make r own where we have more exchanges from it. And the clans compete to control the jjk society and such as another boss battle , and ect ect 5. They should give us a event for 1 time or 2 times a day that give us hella exp to actually just level up characters on there own 6.domain investigations should be allowed to be done 2 times a day instead of just 1. U still half to take crazy amount of time to farm I’m only at half way for a ssr dupe , so I think it’s fine 7.for ptw players they should give us packs that allow us to just by a character or its just a guarantee ssr character ticket with a chance at 2-3 redraws . 8.they should also be more tickets they give out for the standard pull instead of these 2-3 it should always be about 5-10 range 9.login needs to be increased by a lot instead of 30 cubes should be 300 -500every 7 days , 10. They should also make it easier to get friends in the game so we can farm up the friend points
I think they should add in the exchange shop where you can exchange your 3k cubes for 1 SSR Character selection ticket were you can select any character you want and another 3k cubes for 1 SSR Recollection Bits ticket too and again you can select any recollection bits you want and it refreshes evrey month.
I think one the most important things to change alongside the pity and the ways to get cubs, is the probability of coming SSR characters. Its almost 1 character after 5 memories, it need to have more equal chances, not equal (since the game have way to more memories than characters) but instead of 0.25/0.5 , i could go 0.35/0.4. Changes a lot, since we can get the featured easier and no need the pity. Talk more about this pls, getting 10 SSR memories in a row is frustating
Summons going in steps is a really good idea I believe, many games such as 7ds grand cross and db legends have it, and I’d even say that db legend has the best version of it, with the last step being free and even a guaranteed sparking character(guaranteed ssr in this case) in the middle of the step summoning. I believe that implementing something such as this is a MUST for the games longevity if it’s going to keep being this greedy with cubes. Events should also give way more gems to players, when having 4 different events at the same time, I’m expecting a gem amount that could be used to make multiple summons. Having to accumulate cubes for a single character 4-5 months down the line is mind bogglingly stupid as well, it makes the game so unplayable especially if they believe that players are going to stick around when events get harder, new harder story missions release and harder games modes get released. The average player won’t spend hundreds of dollars for one irrelevant character if we’re looking at it realistically. Personally, I’d put some money In the game, but knowing full well that I have to spend so much more later to keep up it really makes it unreasonable for me to keep going . Hope this helps 🙏🏼
Aside from the obvious pity changes, i would love to a sort of soft pity system where if you get an ssr recollection bit, your next ssr is guaranteed to be a character. I got 10 ssr recollection bits in a row before i got a single ssr character
1.decrease pitty to 250 to 200. 2.make a universal pity like genshin. Or rather if instead of pity points it would be after so and so pulls you get a SSR character and after less you would get a recollection bit. Pity could be collected on all banners except standard 3.a 50/50 SSR chance. Using myself as an example. During my yuta pulls I got 2 copies of Todo(SSR) this shouldn't be possible so if you get like Todo the next time you get an SSR character it is guaranteed to be the event character 4.pls make different difficulty events. What I mean is like after you beat chapter 2, you get easy events, chapter 6 medium, and chapter 8 hard events. 5.Make it where you have trials for characters you have. How this could work would be when you are enhancing your characters there would be an icon that acts like a tutorial on how to use that character. Each one of these tutorial battles would give you 30 crystals. 6.to make the game last longer once you complete the og story of the game add the actual story of jjk which would be really difficult as end game content. Appreciate your content, keep it up. Most of what I said you also said I just typed this before I finished the video.
Better Pity system More ways to get cubes / More free cubes in general Either Increase Stamina or Recharge it faster Better Auto battle System More story quests More Grade ups
Thanks for the breakdown! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Honestly big changes need to happen in the game for me to want to be playing in a months time. - Pity system needs to be lowered to 150-200 and we need pity to carry over between all banners (as it is now its one of the worst ive seen) - More ways to earn cubes. More from events, daily missions/logins or even add a system that rewards us based on how many total stars we have from completing all missions like how solo leveling arise has. -They need to slow down on banner releases its been to much to fast. -More story and hard battles/missions/modes. After finishing the ones we have there isnt much to do. -Co op modes would be nice but not a pressing issue atm. -An improved pity shop where we can get older characters even when their banner isnt up would be amazing. As it stands I like alot of people have to intention to spend on this game so hopeful they make some serious improvements then people might consider spending abit.
1.) They need to buff the other SSR units by lot to make it feel not as painful when you pull for them. ESPECIALLY the ones labeled as “attacker” that literally do NOTHING in terms of damage (for example SSR nanami should have his auto skill activate at 5 turns cause 9 is RIDICULOUS) 2.) Pity needs to be at 100. Just one multi is like $25 so ridiculous expecting people to ever hit pity unless they’re spending obscene amount of money into the game. Even DMC poc has 50/50 pity at 100. (This is a must or at least include a better pity transfer) 3.) Recollection banners need to be separated from units or at least the units should have the higher chance to be obtained over their corresponding recollection.
One thing I would love is instant general pool when certain units leave, like megumi or maybe less time to come into the general pool. Don’t want to wait eight months for domain megumi, hollow purple gojo etc
I think that they should: -Add a pity sistem that could also be half like in jp -Do reruns so everyone can get the characters that they want and who already have them can save more cubes -Create some boss battles that have a pvp result, you should get some results based on the score but they should be "unusefull" things like titles, so we can have a competitive part that doesn't affect too much the game -Add a coop mode -Maybe do another reset of the universal dupes in the shop before half anni We should always remember that devs wants our money, so we shouldn't ask too much but cool things that can be good for both devs and players.
just transfer the pity from rateup banner to the new one, and reduce it from 250 to 200. and tbh i feel like character dupe is not a game changer since its only provide additional stat without bonus effects, and u can advance an ssr unit using shard. To compensate it, they need to lower the chance to get ssr pull because the problem is not getting ssr pull but the ssr that we want.
1. 300 cubes in daily mission 2. Reduce pity from 250 to 150 3. Tower challenge reset every month 4. Separate characters and recollection banner 5. Adding pity transfers earlier 6. Adding clan and raid a boss 7. Increase stamina 8. Reduce the cubes price 9. New banner every month 10. Daily free summon
they could also implement a system in the standard banner where selecting a specific SSR would either increase its drop rate or guarantee its acquisition
Greatly speed up the rate that featured units go on the unfeatured banner. Every 4 weeks or 2 banners they should put the oldest featured unit on the regular summon. They should also have a rate up system on the regular banner (obviously with lower rates than featured banners) so people have a higher change to get what they want. Also incentivizes spenders to pull more on that banner. F2P can also pull often since they give a lot of regular summon tickets. Something like Black Clover M has.
One thing is a improvement in the pity system. But me personally I want to find a way to transfer data from one server to another. It would be nice to switch servers and give you an option to restart or transfers data from another server to that server. This may be just me but I want to choose the right server without starting over cause on launch my server wasn’t available.
for the co-op system they can do something like school(clan) where we can fight a powerfull curse(a boss) together to get points, then the school with ne most amount of points gonna get big rewards somthing like 7ds grand cross i also think we need more AP and the AP can over stack but slower
Offline/online Background repeat for those boss multi run events . That will let you play the rest of the game why it runs or go offline while it runs.
Most important: 1. Change PT (whatever they can do) 2. Add an element of competition (PvP, Co-Op events, leaderboard) It would also be cool if: 1. Add a reward for completing each daily task. As well as adding weekly tasks that require a lot of play but with great rewards 2. Make more varied events
@ The question actually arises, why not? Why not make PvP? It's the opposite is great. just usually in such games it is not added immediately, although I don’t know why
@@igaryaushskaus2598 I wanna believe they are trying to stray away from being your “typical” gatcha and it’s still in its early stages of beta development, so I wouldn’t be surprised if they just implement it later on.
@@igaryaushskaus2598you really want a game where you can get shafted with 70k currency to get PvP? Whales would destroy you so bad you'd want to uninstall immediately. It's much better as it is.
PLEASE PLEASE PLEASE, WE NEED THOSE PITTY TICKET ASAP. We need more rewards to try those new rushes banners. Then I think they could also improve the optimization in game to avoid overheating on phones. I reallly hope they can listen some of u guys and improve this amazing game
Bro currently I get yuta for free in one multi (10 free tickets) and get his copy by only spnding 6k cubes and I left with 40k cubes. Should I use all my SSR Resonant Soul Shard on him to make him a monster (yuta dupe 3) or should I keep it to awaken teen gojo and toji?
Okay i have only one thing that i would love to be added because noone is talking about it. Reset character levels and etc. That is my main problem with this game i think its a feature that almost every gacha game has and i will hope they will do something about the summons as well because my friend quited the game after summoning on Yuta. He was his only option to continue playing because he was really unlucky.
The pity system is insane...we have to go for a 150-170, instead of 250, which is impossible. Also pity transfer points to another banner is really important. I think we also need better rewards for completed missions or at events. That 10 cubes reward is a disease and I want to poke my eye every time I see it....Please talk to the devs about this...at least 20 cubes or 25 to make a difference or having a chance to save some cubes for next banners...you can't save with 10 cubes as reward for missions. AND the MOST IMPORTANT....we need a way to keep playing the game, we need content, longer stages on events or maps...because with a few AP packs you can finish really quick everything and then you don't play at all for a month or the next event. I mean I love what are they giving us for free, they nailed it....but if you don't have something new to try out your new characters from events, what's the point?
As much as I'd like pity to get reduced and all the other stuff, I don't see it happening. Let's say someone pulls yuta with 50, then megumi, then gojo, they have all 3 characters and 150 pity points. If you could then transfer all of that to a new banner, you'd get a free character on top without having to do anything. I think the easy way to fix the issue is to change the way characters are released. When a new character is released there is a big question mark about whether or not that character will ever be available again. And, if they are put into the general pool, its like 6 months later. Every new character should be put into general 2 months after release. That gives the people who pay sufficient time to enjoy them, but also gives unlucky players a concrete date on when they'll be more readily accessible. We get a fair amount of free standard pulls and people aren't likely to quit if they know the character they want will actually be made available again.
1. Pitty. Lower it to 120-150 2. When converting SSR characters, increase to 50 instead of 25. 3.Raise universal SSR character availability to 5 instead of 1 in exchange. 4. Auto battle auto skills. Players should be able to manually pre-set them. 5. Lower cube consumption on summons specially when doing a multi. Instead of 3k, why not 2.5k. 6. A 5 awaken character should get at least 10% increase in stats. Not 5. Makes it worth awakening. 7. An option to auto skip event bosses if you have actually beaten them already. Saves battery for those who does not want to manully play them. 8. Lower event pack prices or better cube return. $40 for 5k cubes is not even 2 multis.
Add this in auto battle , auto battle will have other options like skill priority to use, disable to use this specific skill so auto battle can be better for auto battle users
* modern gacha with proper rates and pity * dailies + events should give enough resources to full pity one character in +/- 2-3 months of stacking * double stamina amount obtained for refreshing with cubes * separate banners for characters and memories/recollections * one universal dupe shard per month in shop to get for some kind of activity points
Well personally I think they should buff the story reward and higher weekly reward. General story should give you 1500 cube per chapter since there no real replay ability. Daily Free single summon on standard banner Increase Maximum AP limit Fix the Auto function. Sweeping For Domain (domain stay almost identical or seem like it. If so, let us sweep or change it up) Make Banner have higher character chance and lower recollection Bit, Than add a Recollection bit only banner as well. Make two form of Summon ticket "regular ticket" and "special ticket". Special ticket should be able to summon on a new unit banner and player should be able to save it up from event to event. P2W aspect I saw the There was a BP (don't know if it a one-time thing) and with the pay version you couldn't even get a multi from it. which is insane (should be total 1500 cube free and minimum 3000 cube pay for Bp) Monthly and weekly pack should give more cube and AP pack daily. Just better value for pack in general (saw someone said you need well over $400-500 to get enough cube for pity. That just seem crazy high for me)
I would consider either incrase the rate of SSR characters in contrast to recollection bits or make them a seperate banner. I know there must be a Catch but the Rates seem to be pretty insane. I hade insane characters luck but almost every summons i saw were Sad Just because you dont even get other characters duped😅
Black Friday sales, Midyear sales which is good for low and big spending players amd for the game. For the gatcha, there should be an amount of cubes to get the character. Example, Like a guaranteed Yuta for 30,000 cubes.
Everyone says - just reduce pity or give more cubes but what if instead just make the price for one pull=100, multi=1000 and autopity with 50/50 in it. Also, make separate banners for characters and recollection bits like genshin did. Sounds much better in my opinion
- Better pity system - More longer events, in terms of longer battles and harder - Autoplay like black clover mobile - Decrease stamina time / Make a better stamina system - Raids / Multiplayer events - PvP
I would love to see Equipment incorporated into the game as well as the ability to map skill rotations at least up to turn 4. Lastly Some kind of leaderboard or PvP would be good to motivate players to optimize their account.
I have all the meta chars (including Megumi and Yuta) except Yaga... which team should i run? Maybe Nanami sr, Megumi, Gojo and Yuta with Yuki r bench?
Obviously pity, more cubes per content, improved banners and rates, just make the characters the same rate as recollection bits so it’s equal chance to get one or the other not an increase to bits. I also feel like they should release characters to the standard banner not in one large batch but slowly do it, like megumi for example, give it a few weeks to a month and put him on there especially if they are rushing characters and dropping banners so close.
Few things I would suggest are 1. Daily free single in normal banner 2. Atleast 300 cubes in daily mission 3. Bring new characters slowly, no rush 4. Bring new R and SR units and give some as free in certain events, just like how they gave us new 0 movie SR Maki for free 5. Obviously, transfer of summon point, ASAP! 6.fix auto battle AI
They need to fix the SSR Characters rates. Most games have 3% for normal banners and 5%,6% and even 8% in hype banners like yuta. Its ridiculous the % division they made for characters and rec bits, i did 60k and just got 3 ssr characters ( 2 itadori and 1 panda ) but a awful lot of ssr rec bits, and most of them are useless. Its just so sad when you get a Black Flash and it end up being a rec bit. Please bring this to the table with the dev team.
I'm gonna be real and say most of the summon changes are not feasible for a company, I understand the frustration of f2p accounts but the fact of the matter is p2p is what drives a game and a company forward. I do agree that an overall pity system is needed, even if it is a basic carry over of points to get basic launch game ssrs or srs. They could take the Dokkan Battle frame even where units could have a cool off period of 2 to 3 banners before they become available from the shop. I also agree with some kind of co op boss to gain more resources is a great idea. More content is definitely needed, I think this game pits more effort especially in the story department than most games so that also would be difficult.
Personally I would like something like a guaranteed SSR after a certain amount of pulls of not getting one. EX: If you pull 50 times and haven't gotten an SSR then your next draw will be guaranteed to have at least one. (Not saying it has to be like this just an example.) Something more just personal but I don't think story missions should cost AP and think it should just be free to play them at least for the first time and then if you want to replay them then it would cost AP.
Lower the pity to 200 or lower, pity has to carry over to the next banner, more cube rewards (50 cubes for finishing a story mission is just insane bad), increasing the cube rewards for leveling up characters, completing dailys should at least give 300 cubes per day so you can guaranteed have at least 3 multis per month by just playing the game daily, give out general cube rewards for completing a story chapter, reduce the recharge time for stamina, more cube rewards in events, server bosses, community goals. And maybe give out a free multi per big patch like honkai star rail does it over the time of 7 days, smarter auto battle so they not only attack but also buff just like its in jp . Just overall more opportunitys to farm and grind cubes so the game gets more f2p friendly, im f2p and just finished the last story chapter and now i have literally no way to get cubes other than buying or hoping that the devs give out some free ones. Also maybe resetting weekly cube packs for spenders but the devs should definetly focus on the f2p community because i have seen many people already quitting the game after not even beeing released for 3 weeks and thats just insane
I believe the cubs should be higher amount from 10 so it doesn’t snot feel like a big grind to get one summon for any client and a better pitty system that transfer to any unit once you hit that amount cause they are no pvp to really lock units.
Pity system improvements Daily mission improvements (Only 30 cubes a day is atrocious) Permanent event that resets every once in a while for cube rewards Auto battle improvements (Let us set up skill use priority for it)
same thing everyone says for more cubes especially if they rush like they did for now and stuff like that. And no need to wait to add quality of life stuff that jp already has like carry pity and basic stuff like better auto mode. Sretno brate valjda će slušati ili će uništiti igricu.
for the 50/50 system it wouldnt make sense to get yuta next pull after getting an ssr recollection bead, since the rates are vastly different, but getting him after pulling a character that wasnt him would make sense, and with the rate for recollection beads I dont think they need a 50/50
i think they can add a feature that we can transfer character or anything else even once per server to other servers. it's like if we get lucky on europe server, but europe server is not our main account, so we can transfer it to our main account, for example southeast asia or others. that's great idea. of course i agree if the pity reduce to 150 or 200 but that still need a lot of cubes to pity, i think it's better to increase the rate more, so we also can save more cubes, it's not all about pity cause if we can get the character faster, why we going for pity, better save cubes. that's what i think thank you🖐🏻
They need to seperate recollection bits from character banners or reduce there rates summoning is horrible when every SSR you get in 40k+ cubes is a recollection bit.
Hard mode story to farm cubes, better daily quest, 3-5 missions to 30-40 cubes rewards, defeat bosses or something similar Domain investigation needs to give at least 50 cubes on very hard for completion honestly For yuta banner let’s all gacha PT FULL transfer to whatever banner you’d like until new years Most definitely Bi weekely raids with rewards not 3 standard gacha tickets
-> Better pity ( dont use that one from jp its pretty bad too xD) -> More gems -> 50/50 system? or idk what they should do with this on my main while summoning for yuta i've got fucing 2x SSR Todo, Nanami and Maki
I'm a dolphin and a thing I'm sure EVERYBODY wants to see is 2 simple things: - PITY system to be improved - best option is to transfer pity to other banners OR lower pity. - MORE gems for f2p - I personally have seen a LOT of people quitting after not getting Yuta These two simple things can improve the game a lot and get the lost people back into the game! Hopefully the meeting goes well and we get these things as soon as possible!
Non-AP/ energy used game content, pvp, QOL changes on upgrade materials/ more game modes(non-ap game content) multiplayer co-op game modes ap and non-ap use, more cubes, better pity system.
agree with you because there is no point in making a summon event for a selected char if the rate to get it is too low to get that char. many people leave the game because of this.
1.It will be really good if they make it a bit easier for f2p players to get cubes like new missions or smth like that 2.another thing could be lowering the pity point for a futured character from 250 to 150 or between 180 and 150 Thanks for the lovely content and keep up the work
I will say, I think we need more ways to get free to play cubes, they have been very generous with the free cubes and free stuff, but coming from a f2p (it makes it very painful to get terrible pulls) and bringing back limited units for reruns
●better pity system
●more hard events
●more gems
●decrease stamina time
☆and maybe a raid battle similar to dbl(dragon ball legends)where you and somebody else have to try and beat a super hard boss, in a limited amount of time.
Yes I agree 👍 💯
Agree, with coop reward base on damage player did so that both f2p and p2w benefits from this
The raid would be super cool
Yesssss Raid Raid Raid!!!
Also they could make the pity system a balance with how much cubes people manage to hoard since the release of the game or a week into the game, i think a 35-40 max pity should be good for most players, take in account that the "battle pass" most for not say all people, already complete it
Improved pity system, either what jp has or reduce it from 250 PLEASE we need this
what's the jp pity?
Pity transfers in jp but only half of it but it got added to jp like pretty recently@@spoopy1180
Guys plz add me can‘t find anybody for the friends invite missions 😢
Eu server
jB7TX5dyAKEh
@@spoopy1180 You can exchange ur pity on banners into tickets. 10 tickets = 20 pity points. And those tickets are basically pity that you can transfer to future banners.
This at the very least! I have 150 pity points on yuta banner, but no yuta... Would love to be able to actually get him
*Auto Battle Configuration: How It Works*
*In the Formation tab, there should be a dedicated Auto Configuration section. This feature would allow players to assign specific attack options for each character, round by round, for up to 10 rounds.
Why Do We Need This?
Absolutely! This tool would be a game-changer. The current auto-battle mode lacks customization and doesn't handle repetitive tasks like buffing effectively. By enabling players to pre-select each character's actions for every round and save these configurations, the gameplay experience would become much smoother and more strategic. It would not only streamline repetitive battles but also elevate the game to be one of the best in the gacha genre!*
It's Great to hear that devs are actually considering the player opinion and letting content creators actually have a say in whats changes are gonna happen to the game. The main change I want to see is to rework how new character banners are released. We should get step-up banners rather than what we have now. At the end of the step-up we can get a free multi. gacha points would also be appointed appropriately to the steps. Another change would also be the pity system. At the moment basically only p2p players can really make use of it and f2p players can't even take away the pity points away from the banner they have summoned on. There should be a rework on how many points are needed and a better system for both versions to properly transfer pity points
Maybe making a payback for the pity points like in the JP version but a bit better, like you can use the points in one banner in a 1:1 ratio for the next banners, and chose in which banner you want to use them to get to the pity once in a while
I don’t mind pity being at 25 steps the problem is there’s nothing to grind to get all those cubes and there’s no steps before then to increase the chance you get the character before pity like a guaranteed ssr every 3 multi summons
It's all for show. It's not getting fixed.
also the characters they release need to be changed, they can't keep releasing fan fav characters or broken characters. They should switch between not hype and hype characters, i.e Junpei then Yuta then Momo then Gojo
@ we don’t even know that gojo is the next banner and there was also a banner between yuta and megumi so I don’t think that’s an issue so far
1.They need to change the gacha system, thats for sure. Either change the pity from 250 to 150-170 AT LEAST and pity that carries over or add a 50/50 that when you fail to get the featured character the next ssr character is guaranteed featured.(also the rates are so bad with memories being dominant and the featured character rate up being not so different from the base ssr characters, a change on that would be amazing too.)
2.They need to add other ways to get cubes or give more out!!! Because after you start the game you get 50-50k when you are done with the content that is present. Daily gives almost no cubes that are worth you cant even get to pity in 3 months with the cubes and the pity system that is present.
3.They need to slow down with the conten or add global original content (which is probably unlikely).At the rate we are going and with the current state of gacha we are not going to be able to get any featured characters that they push out so fast unless we are super lucky and this makes most of the people stress out beacuse of not being able to get their favorite character despite the game being single player .This makes the game no so enjoyable.
3.We need more in game interaction between players to enjoy the game together.This may be fulfilled with a co-op game mode or with a boss raid that everyone can participate to take down the boss.
This is pretty much everything i can remember right now and if someone else has other ideas feel free to reply!
I agree pity is my main issue!
If they want to keep pushing content that fast then they need to give out more cubes. The prices for cubes are also really overpriced
---->fix the auto system(make it so that we can choose what a character does)
----->more stamina
You will get more stamina once you level your stamina puppet to max.
Main issue I’m seeing is players leaving and not having the motivation to reroll after being shafted out of 40k cubes which is disheartening so I have some advice if your willing to bring up
Pity system I can’t stress this enough it’s allot of players (myself included) that’s near or over 150+ on the pity and yuta feels like a home stretch away in all honesty what’s the point of saving if u have to go to pity every time to get the character u desire so either lower pity , give us the pity ticket (that JP has) or improve rates overall make it easy for the F2P players and or the players that partially pay to keep the game exciting because personally I’m enjoying the game and would hate to have to quit for example I have 177 pity points on yuta banner and 63 pity points on megumi banner if I was able to transfer pity to yuta banner from megumi then at least that would push players to grind harder and or spend partially to get to that pity , I know the point of the game is to make money but you have to add features to help us out
Honestly, if the Pity system was 150 gacha points instead of 250 i would have more incentive to actually pay for cubes.
As a person who has been a Dokkan battle addict for the past 9 years I understand not wanting to give units away but the recourses we get aren’t even close to enough to cover the speed of the banners or the pull rate especially if we can’t transfer pity to help finding a balance between people getting shafted and people feeling like their currency goes far enough some people are gonna cry and complain and threaten to quit sure but this is one of the few times I see why people saved from the launch of the game and couldn’t get a full pity for yuta or megumi and it ruined their experience please give some kind of compensation to help with banner passing and fix the transfer maybe even giving us back what we have on the banners that have released I enjoy this ip a lot and would love to see it succeed similar to the dragon ball mobile game ips
Well I'd you've been playing Dokkan for the past 9 years, you should know how Dokkan would give even less than jjk. We literally got like the equivalent of 1000 stones in less than a month whereas in Dokkan the same amount wouldn't have been given in one year.
The point is, just like Dokkan this game is in its early days and I think things will get better the more time pases. Dokkan is very generous these days, but back then it was horrendous. Dokkan really only survived through its ip. In that sense JJK needs to step their game up since they don't have backing like dB does for ppl to play a shit game just BC of their ip
@ even years ago it was bad but a lot of the gimmicks were hidden in summons and you still got fair amounts of stones plus almost anytime Dokkan has made a huge fuck up or ruined banner schedules there’s always an extra event or extra mission they let run a game being new isn’t any kind of excuse now there’s to many gacha games and there’s way to many top contenders black clover mobile pulls in dog shit and is basically dead grand cross shot itself in the foot and is dead there’s way to much competition with legends Dokkan the fate mobile game ect for a game to be rushing a schedule and not giving fair amounts
@@blazeofglory9963 I don’t think you remember old dokkan very well because no way you’d be able to get any amount of stones. All you had back then was the story. Some strike event coming every other week. Some story modes (which in half of them you wouldn’t even get any stones). Dokkan events started almost a year later and even those giving 1 stone. Dokkan was not generous at all. Ssr rates were very bad. Also when they’d fuck they wouldn’t do much either. They committed a crime when they lowered the rates for Suoer Gogeta during 1st anni and what did they give us as a reward for them screwing us over?
I’m not making excuses for anything. I’m saying this game is already more generous than Dokkan was during one year. If it was up to me, I’d want to get the new characters for free, but that ain’t happening. I’m just saying, things should get better from now on as they did with dokkan.
@ Dokkan was legit a weekly part of my allowance as a kid i remember very well if you saved and only summoned on banners that actually mattered you were fine first year was rough with a small pool but if your luck wasn’t ass you were fine and this game gives a tenth of a pull in daily’s at least in Dokkan I could actually get a single once I played through everything for the day people quit this game rightfully so after this yuta banner at least in Dokkan you ended up with something useable half of the time and you don’t get rolled in the very first major summon because like most gachas I’ve found they weighted the beginning pulls to help in this game I’ve found that to be very far from true with the 10+ accounts I’ve rerolled and the probably 15 plus Dokkan accounts and over 3k spent on it I think I remember very well how many devices broke and my Dokkan transferred from along with saving up any amounts I could weekly just to get something new and cool at a special time of year the approach and rewards in this game are scuffed between schedule being ignored and the barely buffed rewards
Idk why ppl are comparing dokkans year 1 to this games year 1 like dokkan launched just less than 10 years ago with 0 competition from gachas overall and nothing to learn from ofc it was garbage and predatory af but nowadays its easily more comfortable to play than pp. Dokkans pity is still worse but older accs have it very easy and its more generous with stones overall,once everybody gets the beginning cubes dried out they will realise how little we get its acc crazy
1. They need to change chances for getting focus unit. Usually you have 50/50 for banner/off focus unit so it means buff from 0.7 to 1.25%
2. Guilds - fun activitis in guilds keep ppl in games
3. Co op
4. Pvp - its always good to have this and they always can do max obtainable rewards just for 1 match. Ppl will chase rankings anyway
5. We have faster shedule so we need to get morę cubes accordingly to our shedule
6. Pity reduction to 150/180 and your whole pity is moving from banner to banner like in langrisser is mandatory for this game to stay alive
7. Sweep for boss battles it takes too long
PvP would be toxic as hell. I don’t think this game needs it, it just makes it so that people who spend money have a huge advantage over the FTP community. I really like the idea of Co-op missions or a FGO Raid style event where the whole community works together to defeat high HP bosses.
As someone who’s played many many gacha games, the worst part is premium resource deficiency for f2p players, after a love hate relationship with Dokkan Battle I’ve grown to really appreciate their banners recently especially with how they run their deals on them (Perform 3 full multis for a completely free multi) I do think the game even on jp is just too new for that kind of implication, maybe a do 3 get one 75% off would be nice, as it would give us f2p players an extra 2-3 maybe even 4 multis where we could pull the unit. Another point would be how they do their pity system, instead of their exchange being a crazy amount on one banner and then you can get that character, getting coins per festival to use in the shop to get whatever character you want eventually that comes in is a nice change, and then have them on rotation so people can save over time, and eventually get the character they want. Just a few things I’ve noticed, but pve events would be awesome aswell love that idea that was presented
I don't want to should like a broken record, but the pity system needs to be reduced. Spending 75k cubes just to guaranty the character is ludicrous. On that note, the rate at which cubes are obtained needs to be buffed, even by a little. Im not asking for 20 cubes to become 200 cubes earned, but to at least add a mode where you can still get cubes even when you have done everything in the game so you can prepare for the next banner. Also auto needs to be revamped as well.
I feel like even for p2w the dollar to cube ratio is crazy. $40 is a lot of money and yet it can only get you like 1 and a half multi summons if I’m not mistaken. This is why the majority of us are f2p. I think if you pitched it to them like this: If they want to make a crazy huge profit off of us globally then they need to either lower prices or give us more bang for our buck. Speaking for myself here but I for one would definitely be spending money every now and then if $40 were to get me say, 5 multis. I don’t feel like that’s an absurd number for that price because you for one have seen how little 5 multis can actually get a person and so have I. 5 is still a heck of a lot better than 1 and a half. Ofc it goes without saying the pity system needs lowered and maybe transferable. I only got yuta after 170 something summons and I feel somewhat deserving of a dupe by now. That was basically all my cubes lol
Things I feel like they need to change and would make the game great:
-Pity system. They should make the change they did in JP but a bit better for F2P. 2 ways it can be changed, lower the pity and make it half of what it is rn or make the pity transferable between banners. Have pity points exchange cards( like in JP where you can buy them 20 points for 10 pity count card but instead of that, letting it be a 1:1 like you do a 10 pull, you get the 10 pull points in that type of cards so you can use them later on and chose which banner) that way you can use them in future banner to add up to the total pity and be able to get a character from time to time (after 250 pulls in the limited banners.
-Battle pass. They need to add more than only 20 levels for F2P, and add more cubes and pulls, that way F2P can have more ways to get cubes and will work hard to get them, playing the game for a longer time. The 20 los rn can be done in a week if you are farming events and for a new character, so adding more levels can make that thing more useful.
-Tower. If they are going to rush the banners as they have been doing, they should also rush the new modes and QoL that JP has, like the tower which gives a lot of rewards and it's another way to challenge yourself. Most day 1 global players have done the story quest to the end and the powerful foes, so there's not much else to do than the event, which is good but once you are done with the event and have no characters to lv up, the game becomes pointless until something new comes (which can take months) they can make the tower reset every 2 weeks or add new game modes so there's more to do each day, let it be casual players or hardcore ones.
-Codes. In Jp we didn't have codes (from what I remember) but if global there has been some, they could use that to make new codes every banner, giving away more currency like Ap packs, cubes, normal tickets and stuff. There's too little currencies we can get as a F2P as of now, which can make a lot of players quit if it keeps going.
-Recollection Bits. They need to change the odds so we have at least a 50/50 when it comes to getting SSRs, like you get a recollection bit and the next is guaranteed to be a character, bc if not, there's times when you only get recollection bits and no characters to play with, so it doesn't make sense.
- Guest accounts. In JP you could log in with an account and delete it bc it creates a code and have an instant delete account, but here we don't have that, so when you want to erase your account bc you made a mistake and the account is really bad, not only it's gonna take 7 days to erase it but you need to log in each time with the bilibili account using an email, making it worse for those who want to start the game from the start. It can be a nightmare if you want to quit bc you cannot advance bc the account is so bad there's no saving, but cannot start from the beginning again bc there's no way to delete without waiting 7 days...
-Main story cubes. In JP they added a way to get more cubes with the main story by adding like a roadmap where you get cubes and stuff for each stage you have completed. it's a good change that could be made here earlier and a way to give more currency (which now it's really scarce to get, even with the events bc of how high the pity is)
- Log In Events in major irl events. For example getting 3000 cubes bc the manga ended(which was before the release but needs to be mentioned), or an SSR ticket bc the new anime season is gonna release, things like that, also can be done for christmas, new years eve, the sakura blossom, summer festivals and maybe adding a way to get a gift on your birthday and the character you have on display in the main screen to say "happy birthday" I feel like it would make lot of people happy and it's a gesture, it doesn't have to be much either but it can make the day better for some of us, even more if they were having a bad brithday.
-More game modes or new powerful foes. As said before, there's not much to do once you have done the main story chapter 9 and the current powerful foes. Some more enemies could be added, like the Kechizu and Eso fight, Mahito fight, the Oboro guy from the story, 1(or more) finger Sukuna, Toji, or even adding Miguel or Geto from the JJK0 movie as a limited time powerful foe and will be gone by the time the collab is gone. That way we have more challenges and incentive to build and get new characters.
-Character story quest. Maybe it will be good to have original quests from each character, like side quests from the main story quests, that way we have more content and instead of getting only 5 (1 for each group), we can get 23-24 side stories (releasing bit by bit if they want) and that can be unlocked by leveling up their ranks.
-Daily quests rewards upgraded. 30 cubes per day is so little counting just for 1 pull, you need 300. It could be better if it was 100 per day, so at least we can get 1 pull each 3 days.
-Monthly pass for cubes and more. Like a daily supply of cubes you can get buying it per month and can accumulate maybe 2-3 times or more, for those who want to spend money but not too much. It can cost around 5-6€ more or less and a lot of F2P rn or light spenders that can have that money may want to buy it if it feels worth it, so both the player and the company can have benefits.
-Adding more ways to get universal dupes. As of rn there's only 2 universal SSR character dupes we can get. 1 from the domain's shop, and the other from the soul resonance fragments, and these 2 don't seem to reset. Maybe making them reset each month or having more ways to get them like the 10 shatter pieces for 1 universal SSR character dupe (which we still don't have ways to get) but having it more accesible too for lower lv players.
I think a step up system would be great and many gachas like Dokkan Battle use this to help less hype banners, like the paid only banners at the launch of the game. (But with free crystals ofc)
Maybe your first multi on any banner is 1000 (free cubes) then the next is 2000 then next is 3000 with a guaranteed SSR unit or recobit.
Or maybe after doing 3 3000 cube pulls you get a free 10 pulls
Then it either goes away after or resets without and every 3rd multi would still give an SSR guaranteed or the free 10 pull. This will help with the lesser hype units too like Momo & Mechamaru who probably won't get many pulls unless they add value to the banners like this.
I don't think they'll change the pity much but this could be nice.
Thanks
that’s amazing that you have the opportunity to voice your thoughts and the community’s thoughts , i would think everyone would appreciate and need the pity to transfer as well that would be IDEAL and perfect for everyone and make it a lot more flexible and less people would be frustrated when they don’t pull a unit because they have a higher chance to get the next new unit
The most reasonable thing I could request would be them updating the general pool for every new unit, instead of one big batch 10 months in.
1-We need to get a (FEATURED CHARACTERS) system.
Its like if you are summoing on like yellow gojo in the future, yuta can be on the banner and he can be in the pity shop for like 200 or 150 pity coin only when the banner is up
2- New animation for summons
Like if you get sukuna kill the curse yuji is figthing its guaranteed featured character
3-PLEASE ADD SUKUNA AS PLAYABLE CHARACTER
1.They can make a storyline that at the end the player can choose a ssr character or recollection bits but the stage get harder
2.They can make a raid system where the whole community can join and get cubes by exchanging them by the coin or the tooken they get from the raid
Orsame concept but with a weekly raid
I feel like both could work and I feel like there should be more codes and rewards and things similar to the black flash for global that gave you rewards
@GogetaFan599 I agree with u bro
Raid that'll kill the game
*SWEEP* function for Event bosses. That's all I need.
Going 50+ battles at autobattle is a PAIN.
->Pity System
->More Cubes
->Auto System(we can preselect the attacks)
->Optimize Game(In Events overlay issues)
->Add 1 free multi over the week(Just they did in jp)
- Better Pity System with pity transfer, at least to 150/175, maximum 200.
- Being able to restore Domain Investigation chances, maybe all three the chances per day.
- A way to get faster and in major quantity the cubes.
- A way to get rare materials and enhancement materials faster.
- Maybe discounts for multis, like maybe on weekends you change it to 2700, 2500, or even 1500.
- More free rewards, like AP packs.
- Increasing the AP restored with the AP packs.
- Weekly Missions where we can do task to earn cubes, materials and maybe great rewards when conditions are met.
- Increasing the quantity of cubes rewarded after compleated a mission.
- Reworked Auto battle.
- Community and official websites challenge/events.
- More rewards after compleating an hard content, like SSR gauranteed ticket.
- NOT a Pvp mechanic.
0:38 let's go I hope you consider some of my points well from previous vedio
The community depends upon you all creator best of luck
You probably have more knowledge but if possible make things easy for f2p
Love you ❤❤
1. Being able to restore Domain Investigation Chances. I don't want to wait a day for a singular Domain Investigation. (like saturday i completed 3 normal mode and now i have to wait a day for a domain investigation)
2. pity transfer, AT LEAST to 200 or maybe even lower?
3. A way to get faster cubes.
4. A way to get Rare Materials faster.
5. Maybe weekly novice missions that on day 7 you get a big reward like SSR guaranteed ticket, 1500-3000 cubes, 20-30 silver tickets, Pity transfer or smth like that.
6. Ways to restore AP without using cubes, like using JP for example, I mean JP is literally the game's quote unquote "currency".
7. maybe discounts for multis, like maybe on weekends you change it to 2700, 2500, or even 1500.
8. make soul shards able to be "exchanged" for pity exchanges. e.g. if I get Maki dupe and I don't want it, maybe I could exchange it to pity for like at least 120 pts, instead of the currency that needs to convert the shard to the shard-buying currency.
9. more codes.
10. do more official websites challenge/events. for example like the Black Flash challenge, Early Gacha, etc.
thats all, i did this at like 3am so i kinda ran out of braincells.
What i wanna see in game:
They should add new content faster in game, like add more main story, formidable foe and cursed object collection per month in a regular basis. And they did say this that the illusory tower will be coming soon. I hope they increase the cube rate when new normal content does drop, and they should not release 3-4 new banner characters in a single month especially when all are actually good. Keeping the game regularly updated is something I really want
I think the devs should add more features:
1. Recommended team for each quest (or cleared characters)
2. Adding global reward for ranking Score Challenges for event or similar for other events
3. Customize auto mode (pretty sure they will not fix this but still hope)
What u can do is make a bunch of community posts and ask us the most important changes that most ppl want. Then perhaps based on the overall results for each community poll u can then make a list of the top 5 changes the community want to see and share that during the meeting.
1 - once you finish key story stage you get a reward like a ssr stone etc
2 - clan and clan battle ( two clans will compete on how much damage they will deal to the bosses are changes every reset.
3 - add culling game where you battles formidable foes and get awesome rewards it reset every week.
4 - better auto , able to turn on and off skills.
5 - pity system rework, instead of 250, make it 100 ,but instead of buying the char you get sure ssr in your 101 summon.
6 - yearly community unit , people will suggest or create a unit and people will vote on it.
7 - exclusive equipment - they can use this new system to either buff the old characters or change the gamplay of newer units
8 - an in game only scenario event, they can make non canonical event and explore more ideas and make a seasonal or unique versions of the characters ( example - santa yuji or holloween gojo)
We can also reccomend to add a recollection bit gacha, possibly seperate from character gacha
more summon animations would be amazing too where you’d be able too see something like a guarantee featured unit or some rate up summons on maybe a certain number of summons you do would make a lot of people want too be able too summon
1.More ways to farm cubes.
2.Lower the pity from 250
3.Also, we need a Pity transfer as well
4.Separate character and bit banners.
5.Update the standard pool more frequently. Maybe put every new character into the pool 1 month after release. Or just update the pool in every 2-3 months
6. Buff the mission rewards
7. Rework the auto battle
8. Sweep funcion instead of the successive auto battle.
9. The first multi should always be free or at least discounted.
10. Certain steps should be at least 1 guaranteed SSR
11. Make every summon available for f2p players as well. We don't need paid cube only summons, like the 8 million guranteed SSR.
this is a good idea at 3:05 but theres going to be a catch like greatly reducing chances of getting an ssr…
e.g: Honkai star rail has that same system but they made sure to lower the rate of the ssr so you might go 50-60 pulls and there will be no ssrs
and with the way contents are right now the cubes are scarce
i’d say just improve the gacha like every few multis you have a higher chance of getting an ssr
- Defintly a better pity system, It would be nice to either have what JP has or for both Global and JP to have something better. Maybe give memories their own banners too with a fair pity system.
- A cool Auto battle system would be doing one run manualy then saving the dmg you do or actions you chose, then it repeats that for the next battle for auto.
- update the friend shop and make more co-op things avalible. Add more then 3 assist attempts or no restrictions on added co-op features.
- More cubes would be nice. I would perfer what Bleach Brave Souls has where you get a return on currency (Cubes) as you level chars.
My huge want is just for the game to have harder content out soonish so we can make good use of the broken characters we have in the game. I know tower is gonna be added, idk how that works but thats nice.
But I hope we get some more difficult stages just so players with stronger units/team comps can have more to do.
Edit:
Three more things on my mind.
1.) I think if the game did what Dokkan does which is giving missions surrounding end-game content that gives them rewards hence encouraging players to do them again with different set ups, that would be good and encourage for things.
2.) I think increasing the amount of resources we get on a run with the progression items would be ideal, mostly for JP and Enhancement bits because even on the *2 events it does feel like the player has to pour a lot in to get what they want.
3.) I think people are bugging out a bit by wanting a 100% pity point transfer system, I think what Jp has is fine.
- Pity system needs to be fixed
- I think this is one of my biggest opinion to SEPARATE recollection bits with the units themselves so RB and featured unit has 2 different banners
- give more content or missions to get more cubes
- reduce some difficulty of the content so players don't get stuck from any content (some of the contents are super hard to do if you don't have the necessary characters)
Pity system at 150 pulls
Pity carry over the banners
50/50 for rate up ssr
Add more content in game.
Add something like arena offline and live for some hot pvps. Tournaments like etc every 2 weeks for example.
If they do that, the population will become x10
Some more active dailies, friends and guilds interaction.
Convoys and Plunders with live players!
There is so many things they can add in this game!
I feel like one thing they could do is add more fresh content like for example a gimic type event like BCM tower mode or a world boss we all as a community have to take down the amount of health and get rewards again like BCM for example (hopefully one of the new gamemodes they are releasing for JP 1 anniversary is like that)
What they should improve upon
1. Summoning needs more animations , ( if u get the GoJo animation should be guaranteed featured new unit or recollection
2. If they don’t want to give us more cubes for every 2 Multis we should get one free(doesn’t count as gacha points )
They also should implement discount multis such as instead of 3000 maybe the first 1 is 1500 ,2nd is 1500 or 2000 then it reset back to 3k
As well as we should have a character selection thing where at certain points we have a higher probability at pulling the unit within certain pulls
3. they don’t need to make it a pvp per-say but having stuff weekly where we can try and compete to get in first place for something to give us extra rewards or cubes
Raid boss ^ example top 5% players in damge get 2500 cubes and a lot of resources. Just giving people stuff like this will cause us to stay in the game
4. They should allow us to make clans jjk had there own clans so let us make r own where we have more exchanges from it. And the clans compete to control the jjk society and such as another boss battle , and ect ect
5. They should give us a event for 1 time or 2 times a day that give us hella exp to actually just level up characters on there own
6.domain investigations should be allowed to be done 2 times a day instead of just 1. U still half to take crazy amount of time to farm I’m only at half way for a ssr dupe , so I think it’s fine
7.for ptw players they should give us packs that allow us to just by a character or its just a guarantee ssr character ticket with a chance at 2-3 redraws .
8.they should also be more tickets they give out for the standard pull instead of these 2-3 it should always be about 5-10 range
9.login needs to be increased by a lot instead of 30 cubes should be 300 -500every 7 days ,
10. They should also make it easier to get friends in the game so we can farm up the friend points
I think they should add in the exchange shop where you can exchange your 3k cubes for 1 SSR Character selection ticket were you can select any character you want and another 3k cubes for 1 SSR Recollection Bits ticket too and again you can select any recollection bits you want and it refreshes evrey month.
I think one the most important things to change alongside the pity and the ways to get cubs, is the probability of coming SSR characters. Its almost 1 character after 5 memories, it need to have more equal chances, not equal (since the game have way to more memories than characters) but instead of 0.25/0.5 , i could go 0.35/0.4. Changes a lot, since we can get the featured easier and no need the pity. Talk more about this pls, getting 10 SSR memories in a row is frustating
Summons going in steps is a really good idea I believe, many games such as 7ds grand cross and db legends have it, and I’d even say that db legend has the best version of it, with the last step being free and even a guaranteed sparking character(guaranteed ssr in this case) in the middle of the step summoning. I believe that implementing something such as this is a MUST for the games longevity if it’s going to keep being this greedy with cubes.
Events should also give way more gems to players, when having 4 different events at the same time, I’m expecting a gem amount that could be used to make multiple summons.
Having to accumulate cubes for a single character 4-5 months down the line is mind bogglingly stupid as well, it makes the game so unplayable especially if they believe that players are going to stick around when events get harder, new harder story missions release and harder games modes get released. The average player won’t spend hundreds of dollars for one irrelevant character if we’re looking at it realistically.
Personally, I’d put some money In the game, but knowing full well that I have to spend so much more later to keep up it really makes it unreasonable for me to keep going .
Hope this helps 🙏🏼
We need a way to get gems consistently so we can’t be handicapped by waiting for the next log in cubes or waiting for the story to be expanded
Aside from the obvious pity changes, i would love to a sort of soft pity system where if you get an ssr recollection bit, your next ssr is guaranteed to be a character. I got 10 ssr recollection bits in a row before i got a single ssr character
1.decrease pitty to 250 to 200.
2.make a universal pity like genshin. Or rather if instead of pity points it would be after so and so pulls you get a SSR character and after less you would get a recollection bit. Pity could be collected on all banners except standard
3.a 50/50 SSR chance. Using myself as an example. During my yuta pulls I got 2 copies of Todo(SSR) this shouldn't be possible so if you get like Todo the next time you get an SSR character it is guaranteed to be the event character
4.pls make different difficulty events. What I mean is like after you beat chapter 2, you get easy events, chapter 6 medium, and chapter 8 hard events.
5.Make it where you have trials for characters you have. How this could work would be when you are enhancing your characters there would be an icon that acts like a tutorial on how to use that character. Each one of these tutorial battles would give you 30 crystals.
6.to make the game last longer once you complete the og story of the game add the actual story of jjk which would be really difficult as end game content.
Appreciate your content, keep it up. Most of what I said you also said I just typed this before I finished the video.
Better Pity system
More ways to get cubes / More free cubes in general
Either Increase Stamina or Recharge it faster
Better Auto battle System
More story quests
More Grade ups
Thanks for the breakdown! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Honestly big changes need to happen in the game for me to want to be playing in a months time.
- Pity system needs to be lowered to 150-200 and we need pity to carry over between all banners (as it is now its one of the worst ive seen)
- More ways to earn cubes. More from events, daily missions/logins or even add a system that rewards us based on how many total stars we have from completing all missions like how solo leveling arise has.
-They need to slow down on banner releases its been to much to fast.
-More story and hard battles/missions/modes. After finishing the ones we have there isnt much to do.
-Co op modes would be nice but not a pressing issue atm.
-An improved pity shop where we can get older characters even when their banner isnt up would be amazing.
As it stands I like alot of people have to intention to spend on this game so hopeful they make some serious improvements then people might consider spending abit.
1.) They need to buff the other SSR units by lot to make it feel not as painful when you pull for them. ESPECIALLY the ones labeled as “attacker” that literally do NOTHING in terms of damage (for example SSR nanami should have his auto skill activate at 5 turns cause 9 is RIDICULOUS)
2.) Pity needs to be at 100. Just one multi is like $25 so ridiculous expecting people to ever hit pity unless they’re spending obscene amount of money into the game. Even DMC poc has 50/50 pity at 100. (This is a must or at least include a better pity transfer)
3.) Recollection banners need to be separated from units or at least the units should have the higher chance to be obtained over their corresponding recollection.
One thing I would love is instant general pool when certain units leave, like megumi or maybe less time to come into the general pool. Don’t want to wait eight months for domain megumi, hollow purple gojo etc
I think that they should:
-Add a pity sistem that could also be half like in jp
-Do reruns so everyone can get the characters that they want and who already have them can save more cubes
-Create some boss battles that have a pvp result, you should get some results based on the score but they should be "unusefull" things like titles, so we can have a competitive part that doesn't affect too much the game
-Add a coop mode
-Maybe do another reset of the universal dupes in the shop before half anni
We should always remember that devs wants our money, so we shouldn't ask too much but cool things that can be good for both devs and players.
We need a shop where we could buy more AP or stamina so we could be able to farm for material and things for characters to level up
just transfer the pity from rateup banner to the new one, and reduce it from 250 to 200.
and tbh i feel like character dupe is not a game changer since its only provide additional stat without bonus effects, and u can advance an ssr unit using shard. To compensate it, they need to lower the chance to get ssr pull because the problem is not getting ssr pull but the ssr that we want.
1. 300 cubes in daily mission
2. Reduce pity from 250 to 150
3. Tower challenge reset every month
4. Separate characters and recollection banner
5. Adding pity transfers earlier
6. Adding clan and raid a boss
7. Increase stamina
8. Reduce the cubes price
9. New banner every month
10. Daily free summon
This might bring me back if they do it
they could also implement a system in the standard banner where selecting a specific SSR would either increase its drop rate or guarantee its acquisition
Greatly speed up the rate that featured units go on the unfeatured banner. Every 4 weeks or 2 banners they should put the oldest featured unit on the regular summon.
They should also have a rate up system on the regular banner (obviously with lower rates than featured banners) so people have a higher change to get what they want. Also incentivizes spenders to pull more on that banner. F2P can also pull often since they give a lot of regular summon tickets. Something like Black Clover M has.
One thing is a improvement in the pity system. But me personally I want to find a way to transfer data from one server to another. It would be nice to switch servers and give you an option to restart or transfers data from another server to that server. This may be just me but I want to choose the right server without starting over cause on launch my server wasn’t available.
I will love a pvp mode, it doesn't have to be in real time, it can even be about putting a defense team and having another attack team.
There's a character in jp version that is the reason why were NEVER getting pvp
for the co-op system they can do something like school(clan) where we can fight a powerfull curse(a boss) together to get points, then the school with ne most amount of points gonna get big rewards
somthing like 7ds grand cross
i also think we need more AP and the AP can over stack but slower
Offline/online Background repeat for those boss multi run events . That will let you play the rest of the game why it runs or go offline while it runs.
Most important:
1. Change PT (whatever they can do)
2. Add an element of competition (PvP, Co-Op events, leaderboard)
It would also be cool if:
1. Add a reward for completing each daily task. As well as adding weekly tasks that require a lot of play but with great rewards
2. Make more varied events
I’m pretty sure they established that it’s going to be strictly PvE
@ The question actually arises, why not? Why not make PvP? It's the opposite is great. just usually in such games it is not added immediately, although I don’t know why
@@igaryaushskaus2598 I wanna believe they are trying to stray away from being your “typical” gatcha and it’s still in its early stages of beta development, so I wouldn’t be surprised if they just implement it later on.
@@igaryaushskaus2598you really want a game where you can get shafted with 70k currency to get PvP? Whales would destroy you so bad you'd want to uninstall immediately. It's much better as it is.
PLEASE PLEASE PLEASE, WE NEED THOSE PITTY TICKET ASAP. We need more rewards to try those new rushes banners. Then I think they could also improve the optimization in game to avoid overheating on phones. I reallly hope they can listen some of u guys and improve this amazing game
Bro currently I get yuta for free in one multi (10 free tickets) and get his copy by only spnding 6k cubes and I left with 40k cubes. Should I use all my SSR Resonant Soul Shard on him to make him a monster (yuta dupe 3) or should I keep it to awaken teen gojo and toji?
Love to see you make update so to keep us updated love you and your vedios
Okay i have only one thing that i would love to be added because noone is talking about it. Reset character levels and etc. That is my main problem with this game i think its a feature that almost every gacha game has and i will hope they will do something about the summons as well because my friend quited the game after summoning on Yuta. He was his only option to continue playing because he was really unlucky.
The pity system is insane...we have to go for a 150-170, instead of 250, which is impossible.
Also pity transfer points to another banner is really important.
I think we also need better rewards for completed missions or at events. That 10 cubes reward is a disease and I want to poke my eye every time I see it....Please talk to the devs about this...at least 20 cubes or 25 to make a difference or having a chance to save some cubes for next banners...you can't save with 10 cubes as reward for missions.
AND the MOST IMPORTANT....we need a way to keep playing the game, we need content, longer stages on events or maps...because with a few AP packs you can finish really quick everything and then you don't play at all for a month or the next event. I mean I love what are they giving us for free, they nailed it....but if you don't have something new to try out your new characters from events, what's the point?
As much as I'd like pity to get reduced and all the other stuff, I don't see it happening. Let's say someone pulls yuta with 50, then megumi, then gojo, they have all 3 characters and 150 pity points. If you could then transfer all of that to a new banner, you'd get a free character on top without having to do anything.
I think the easy way to fix the issue is to change the way characters are released. When a new character is released there is a big question mark about whether or not that character will ever be available again. And, if they are put into the general pool, its like 6 months later.
Every new character should be put into general 2 months after release. That gives the people who pay sufficient time to enjoy them, but also gives unlucky players a concrete date on when they'll be more readily accessible. We get a fair amount of free standard pulls and people aren't likely to quit if they know the character they want will actually be made available again.
1. Pitty. Lower it to 120-150
2. When converting SSR characters, increase to 50 instead of 25.
3.Raise universal SSR character availability to 5 instead of 1 in exchange.
4. Auto battle auto skills. Players should be able to manually pre-set them.
5. Lower cube consumption on summons specially when doing a multi. Instead of 3k, why not 2.5k.
6. A 5 awaken character should get at least 10% increase in stats. Not 5. Makes it worth awakening.
7. An option to auto skip event bosses if you have actually beaten them already. Saves battery for those who does not want to manully play them.
8. Lower event pack prices or better cube return. $40 for 5k cubes is not even 2 multis.
Add this in auto battle , auto battle will have other options like skill priority to use, disable to use this specific skill so auto battle can be better for auto battle users
* modern gacha with proper rates and pity
* dailies + events should give enough resources to full pity one character in +/- 2-3 months of stacking
* double stamina amount obtained for refreshing with cubes
* separate banners for characters and memories/recollections
* one universal dupe shard per month in shop to get for some kind of activity points
Well personally I think they should buff the story reward and higher weekly reward.
General
story should give you 1500 cube per chapter since there no real replay ability.
Daily Free single summon on standard banner
Increase Maximum AP limit
Fix the Auto function.
Sweeping For Domain (domain stay almost identical or seem like it. If so, let us sweep or change it up)
Make Banner have higher character chance and lower recollection Bit, Than add a Recollection bit only banner as well.
Make two form of Summon ticket "regular ticket" and "special ticket". Special ticket should be able to summon on a new unit banner and player should be able to save it up from event to event.
P2W aspect
I saw the There was a BP (don't know if it a one-time thing) and with the pay version you couldn't even get a multi from it. which is insane (should be total 1500 cube free and minimum 3000 cube pay for Bp)
Monthly and weekly pack should give more cube and AP pack daily.
Just better value for pack in general (saw someone said you need well over $400-500 to get enough cube for pity. That just seem crazy high for me)
I would consider either incrase the rate of SSR characters in contrast to recollection bits or make them a seperate banner. I know there must be a Catch but the Rates seem to be pretty insane. I hade insane characters luck but almost every summons i saw were Sad Just because you dont even get other characters duped😅
Black Friday sales, Midyear sales which is good for low and big spending players amd for the game.
For the gatcha, there should be an amount of cubes to get the character.
Example, Like a guaranteed Yuta for 30,000 cubes.
Can you let us know how the meeting goes afterwards in a video?
Everyone says - just reduce pity or give more cubes but what if instead just make the price for one pull=100, multi=1000 and autopity with 50/50 in it. Also, make separate banners for characters and recollection bits like genshin did. Sounds much better in my opinion
- Better pity system
- More longer events, in terms of longer battles and harder
- Autoplay like black clover mobile
- Decrease stamina time / Make a better stamina system
- Raids / Multiplayer events
- PvP
I would love to see Equipment incorporated into the game as well as the ability to map skill rotations at least up to turn 4. Lastly Some kind of leaderboard or PvP would be good to motivate players to optimize their account.
I have all the meta chars (including Megumi and Yuta) except Yaga... which team should i run? Maybe Nanami sr, Megumi, Gojo and Yuta with Yuki r bench?
Obviously pity, more cubes per content, improved banners and rates, just make the characters the same rate as recollection bits so it’s equal chance to get one or the other not an increase to bits. I also feel like they should release characters to the standard banner not in one large batch but slowly do it, like megumi for example, give it a few weeks to a month and put him on there especially if they are rushing characters and dropping banners so close.
Few things I would suggest are
1. Daily free single in normal banner
2. Atleast 300 cubes in daily mission
3. Bring new characters slowly, no rush
4. Bring new R and SR units and give some as free in certain events, just like how they gave us new 0 movie SR Maki for free
5. Obviously, transfer of summon point, ASAP!
6.fix auto battle AI
They need to fix the SSR Characters rates. Most games have 3% for normal banners and 5%,6% and even 8% in hype banners like yuta. Its ridiculous the % division they made for characters and rec bits, i did 60k and just got 3 ssr characters ( 2 itadori and 1 panda ) but a awful lot of ssr rec bits, and most of them are useless. Its just so sad when you get a Black Flash and it end up being a rec bit. Please bring this to the table with the dev team.
3:47 thanks for tsking my comment in vedio 🥰❤
I'm gonna be real and say most of the summon changes are not feasible for a company, I understand the frustration of f2p accounts but the fact of the matter is p2p is what drives a game and a company forward. I do agree that an overall pity system is needed, even if it is a basic carry over of points to get basic launch game ssrs or srs. They could take the Dokkan Battle frame even where units could have a cool off period of 2 to 3 banners before they become available from the shop. I also agree with some kind of co op boss to gain more resources is a great idea. More content is definitely needed, I think this game pits more effort especially in the story department than most games so that also would be difficult.
Personally I would like something like a guaranteed SSR after a certain amount of pulls of not getting one.
EX: If you pull 50 times and haven't gotten an SSR then your next draw will be guaranteed to have at least one.
(Not saying it has to be like this just an example.)
Something more just personal but I don't think story missions should cost AP and think it should just be free to play them at least for the first time and then if you want to replay them then it would cost AP.
Lower the pity to 200 or lower, pity has to carry over to the next banner, more cube rewards (50 cubes for finishing a story mission is just insane bad), increasing the cube rewards for leveling up characters, completing dailys should at least give 300 cubes per day so you can guaranteed have at least 3 multis per month by just playing the game daily, give out general cube rewards for completing a story chapter, reduce the recharge time for stamina, more cube rewards in events, server bosses, community goals. And maybe give out a free multi per big patch like honkai star rail does it over the time of 7 days, smarter auto battle so they not only attack but also buff just like its in jp . Just overall more opportunitys to farm and grind cubes so the game gets more f2p friendly, im f2p and just finished the last story chapter and now i have literally no way to get cubes other than buying or hoping that the devs give out some free ones. Also maybe resetting weekly cube packs for spenders but the devs should definetly focus on the f2p community because i have seen many people already quitting the game after not even beeing released for 3 weeks and thats just insane
I believe the cubs should be higher amount from 10 so it doesn’t snot feel like a big grind to get one summon for any client and a better pitty system that transfer to any unit once you hit that amount cause they are no pvp to really lock units.
Pity system improvements
Daily mission improvements (Only 30 cubes a day is atrocious)
Permanent event that resets every once in a while for cube rewards
Auto battle improvements (Let us set up skill use priority for it)
same thing everyone says for more cubes especially if they rush like they did for now and stuff like that. And no need to wait to add quality of life stuff that jp already has like carry pity and basic stuff like better auto mode. Sretno brate valjda će slušati ili će uništiti igricu.
for the 50/50 system it wouldnt make sense to get yuta next pull after getting an ssr recollection bead, since the rates are vastly different, but getting him after pulling a character that wasnt him would make sense, and with the rate for recollection beads I dont think they need a 50/50
i think they can add a feature that we can transfer character or anything else even once per server to other servers. it's like if we get lucky on europe server, but europe server is not our main account, so we can transfer it to our main account, for example southeast asia or others. that's great idea. of course i agree if the pity reduce to 150 or 200 but that still need a lot of cubes to pity, i think it's better to increase the rate more, so we also can save more cubes, it's not all about pity cause if we can get the character faster, why we going for pity, better save cubes. that's what i think thank you🖐🏻
They need to seperate recollection bits from character banners or reduce there rates summoning is horrible when every SSR you get in 40k+ cubes is a recollection bit.
Hard mode story to farm cubes,
better daily quest, 3-5 missions to 30-40 cubes rewards, defeat bosses or something similar
Domain investigation needs to give at least 50 cubes on very hard for completion honestly
For yuta banner let’s all gacha PT FULL transfer to whatever banner you’d like until new years
Most definitely Bi weekely raids with rewards not 3 standard gacha tickets
-> Better pity ( dont use that one from jp its pretty bad too xD)
-> More gems
-> 50/50 system? or idk what they should do with this on my main while summoning for yuta i've got fucing 2x SSR Todo, Nanami and Maki
Improve pity system, have more cubes we can get and maybe faster account deletion time
I'm a dolphin and a thing I'm sure EVERYBODY wants to see is 2 simple things:
- PITY system to be improved - best option is to transfer pity to other banners OR lower pity.
- MORE gems for f2p - I personally have seen a LOT of people quitting after not getting Yuta
These two simple things can improve the game a lot and get the lost people back into the game!
Hopefully the meeting goes well and we get these things as soon as possible!
Non-AP/ energy used game content, pvp, QOL changes on upgrade materials/ more game modes(non-ap game content) multiplayer co-op game modes ap and non-ap use, more cubes, better pity system.
Most gacha games are giving summon currency for finishing a story mode chapter, it would be great if this one did too. Even 500 cubes would be great
agree with you because there is no point in making a summon event for a selected char if the rate to get it is too low to get that char. many people leave the game because of this.
1.It will be really good if they make it a bit easier for f2p players to get cubes like new missions or smth like that
2.another thing could be lowering the pity point for a futured character from 250 to 150 or between 180 and 150
Thanks for the lovely content and keep up the work
I will say, I think we need more ways to get free to play cubes, they have been very generous with the free cubes and free stuff, but coming from a f2p (it makes it very painful to get terrible pulls) and bringing back limited units for reruns
The auto mechanism needs to be changed. Can we saved the skills order the characters and set it for auto. Pity needs to be carried over. More gems.